Here is how to get out of the difficult level 9 if you're playing
the Atreides family. Use a Hex editor to edit the SCENARIO.PAK file in
the DUNE2 directory and do the following:
Save the level 9 game.
Go to scenario 22 of the Atreides.
Go to [ATREIDES] and change credit to 30000 and Maxunit to 50
Go to [UNITS] and change all Atreides Siege tanks to Atreides Sonic
Go to [STRUCTURES] search for palaces of the Harkonnen and Sarduakars
and change them all to Ordod palaces.
Go to [REINFORCEMENTS] and change the Atreides tanks to Sonics.
Save the new SCENARIO.PAK file. Start the game and load the saved
level 9 position.
Go to OPTIONS and RESTART SCENARIO.
You now have loads of credits at your disposal and all of your
tanks have changed into the more powerful Sonic variety. What's more
the missile barrages should have stopped making the chances of you
surviving the level far higher.
1. Place concrete slabs before placing structures. It's worth
upgrading the construction yard so you can build the larger slabs.
Upgrade the light vehicle and heavy vehicle factories as soon as you
can so you can produce siege tanks. It's worth upgrading the heavy
factory several times on later levels so you can produce a mobile
construction vehicle. Watch the state of all your structures and
repair them when necessary - it costs spice but it's usually cheaper
than building replacements.
Don't bother building walls (they cost too much and don't last
very long) build rocket turrets instead. You need to upgrade the
construction yard to be able to build them but you're going to do that
anyway aren't you? Spot where the enemy are attacking from - they
always attack from the same direction - and place concrete slabs on
the rock in that direction. Put half a dozen turrets on the
extremities of the slabs and with a bit of luck they should see off
most of the attackers before they get too close. Keep an eye on the
state of the turrets and repair them when necessary.
3. See whether there's a line of rock that stretches from your
base towards the enemy base. If there is create a pathway of concrete
slabs along the rock and position rocket turreys close to the enemy
base. When you attack the turrets are able to give your units covering
fire and you find yourself with a significant advantage. If there
isn't an unbroken line of rock consider using a mobile construction
vehicle to establish a construction yard on a piece of rock close to
the enemy which you can then use as a base for extending the range of
4. On the later levels it's extremely important to restrict the
amount of spice the enemy mines because spice runs out extremely
quickly. You need to use a fast trike or quad to explore the map and
find spice fields and enemy harvesters and then you simply do
everything possible to destroy the harvesters.
If you want to use/build more than 25 units use a Hex editor to
edit the scenario.pak file. Find a line containing:
and change the number after the Maxunit to 99
This cheat involves editing one of the Dune2 files, so remember
to back up before you start fiddling around.
Edit the file scenario.pak with a text editor such as write for
Windows (DO NOT USE EDIT IN DOS! This damages the file when you save
it so don't try it). This file contains all sorts of useful
information about each of the scenarios for the different houses.
There are 21 scenarios for the different houses and I believe they
work as follows.
1 = First level - don't edit this as the game will probably crash
2,3 = Second Level
4,5,6 = Third level
7,8,9 = Fourth Level
10, 11, 12 = Fifth Level
13, 14, 15 = Sixth Level
16, 17, 18 = Seventh Level
19, 20 = Eigth Level
21 = Ninth Level
Under each level there is a map seed (do not change this unless
you want to start in the middle of some sand) and some info about the
players. Find the scenario (or scenarios) that is/are applicable to
the level you are on and change the credits for the human player to
-1. Save the file and reload Dune2. Load your game, then restart the
level. This will give you 65535 credits, although it looks like you
have -1 at the start (the credits will go down to -32767 then flip to
positive 32767). Play on and enjoy your cash.
Remember that the file scenario.pak contains all the info about
structures and units at the start of the level, so have a fiddle and
give yourself some better units. I haven't worked out how to place
units accurately on the map but from what I can tell, if you add one
to the last number of the unit or structure it moves one square to the
right (for structures the number represents the top left corner). I
have discovered that overdoing this hack can cause the game to crash
when you try to restart the scenario, and editing Level 1 just doesn't
work at all, however you can still have some fun, and give
house-specific units (e.g. Devastator, Sonic Tank) to other houses
(just remember that no matter what affiliation a Deviator Tank may be,
it still turns units to Ordos, which is not very good for the game if
there is no Ordos player. I don't know if it will crash or not, as I
have avoided doing this).