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Dreams To Reality


Angkor Island :

     Speak  to the blue gnome and full up your mana bar adn fly to the
Hamman Isle.

     Once you have landed on the isle, catch the red gnome and pick up
the magic bow that he gives you.

     Speak  to  the  blue gnome standing in the corner of the door and
activate the door with the "CTRL" key to open it and gain acces to the
next level.

     Once  you are inside the Hamman, kill the 2 monsters and pull the
lever  on  the  wall  which opens a secret stone door on Angkhor isle.
TIP:  Try to avoid the fight whenever you can, just pull the lever and
go out from this level.

     Pick up some blue mana and fly to Angkhor Isle: slip in the mouth
of  the  statue.  Once inside, kill the monsters that you see and jump
over  all  the  pits  until you reach the point where a green gnome is
standing still :turn back, go down the pit, fight the monsters and run
always straight on.

     In  the cavern, jump from a platform to one another and go on the
left to pick up the key, and go to the green gnome to exit this level.
TIP:  When  you  first  appear  in this level, there is another way of
getting  out  of  this level: go straight on and you will see a golden
statue  standing  on  a  column: if you stare at it, you will see that
"packs"  of mana are appearing all around him: jump to catch a pack of
mana, and fly to pick up as much as you can.Then fly to the key and to
the gnome to exit the level.

     The tunnel under the water: go always straight on and get sticked
to the wall to your right.


Magic Lake :

     You  have to pick up 4 paintings:one on the earth, the 2nd one in
the  water,  the  3rd  one  floating in the air and the last one, just
inside  a hole on the ceiling of the cavern. TIP: if you lack of mana,
pick up some in the pool of water.
     Once  this sequence completed, land on the ground and get through
a  kind  of  blue "crack" on the wall (with the "CTRL" key): there are
many of them, just choose the good one!

     On Hamman Island: Get into Hamman, avoid all the monster and jump
into  the  water  pool:  pick  up  the  magic horn lying in one of the
corners of the pool and exit the Hamman.
     Once  outside: jump towards the flying whale floating in the air.
Arcade sequence: You have to follow the whale and pick up all the mana
that it is leaving behind, (try to be close to it whenever you can).

     On  the  Island  of  the  two rocks, fly and catch the flying red
gnome  whenever  you  see  him  and pick up the "healing spell" (which
looks  like  a suitcase) that he is leaving behind in the air.NOTE: he
is  very  swift and quick, but with a little bit of training, you will
be  able  to catch him. Do not forget to use the "CTRL" key to pick up
the healing spell.


Island of the statue:

     Go  and see the sorcerer standing near a statue: fly and climb on
the  top  of  the wall (just behind the statue) surrounding the island
and touch the red gnome, then pick up the "drum": you all this as fast
as  you  can  because the mana is fading away very quickly.If you find
this  sequence  a  little  bit  to  hard, just try to pick up the mana
appearing in front of the statue, fill up your health and pick up some
more  mana  to  fly  to  the  the red gnome. Once done, fly to the the
island of the two rock, and then, to the Island of Africa.

     Give  the  drum  to  the priest, get the bow on the altar and get
back  to  the  Island of the statue: Go in front of the statue and use
the "CTRL" key to gain access to the next level.
     In  the  torture  room:  speak to the green gnome locked inside a
cage:  seek and activate a lever on a wall in a dead end of a corridor
and  return  to  see  the  gnome.Jump  onto  towards  the cage to free
him.TIP:  use  the  bow  to  kill  the  monsters, and heal your wounds
whenever  you  are  hurt,  because  the  mana  is  always  keeping  on
increasing.  Just  before exiting this level, heal all your wounds and
full up your mana bar.
     In the room of the tiger: find the green gnome (who is at the end
of  this  level) and lead him to the monster which stands still near a
bed.TIP:  Try to avoid the fight whenever you can for the monsters are
very  powerful.The  best  way to fight is to jump and kick at the same
time.
     Island of the statue:pick up the bonus on the ground (white rabit
in  a  hat),  jump  onto the white whale on the right and grab all the
mana it is leaving behind.


Island of the columns:

     Once  you  have  landed on the ground, on the temple floor, enter
the temple from the left door, explore and take the invisibility spell
given  to  you by a gnome. Go out and fly to the Island of the Canyon,
on  your  right  when  you go out of the temple.TIP: you lack of mana?
Just wait near the columns, some packs of mana should appear.
     On the Island of the Canyon: speak to the green gnome, and fly to
the  Balloon which looks like a red-white flying mushroom, and lead it
to the green gnome standing still on the ground: be careful try to run
around  the gnome on the ground and guide the balloon so it must be on
the  top  of  the  head  of  the  gnome.Pick up the item that he gives
you.Once done, fly to the Island of the Column.
     Island of the Column: Enter the door on the left, and stay in the
middle  on  the pentacle on the ground.Pick up the SURF. Go out of the
temple  and fly to the Island of the Wind Blower appearing in front of
you. TIP: pick up some mana just before flying there.

Island of the Wind Blower:

     When  you  appear,  turn  back,  fly round the left border of the
Island  until  you  reach the 1st door.Once inside, find the gnome: he
will  give  you  the  key which opens the door to the musical room. Go
out.

     When  you  appear  outside,  on  the  Island  of the Wind Blower:
restart the same sequence: turn back, fly round the left border of the
island until you reach the 2nd door on the complete opposite side from
where  you  are  when you appeared on the isle. Once inside, jump onto
the pit and speak to the gnome: he will give you the 1st magical note.
Exit the level.

     On  the  Island: stay in front of the door and use the "CTRL" key
to  unlock it. Jump onto platforms from one to another until you reach
the opposite side.

     Surf ride: accelerate and do not stop or slow down to get through
this level, even if you get hurt when touching the walls.

     Once  back  on the Island of the Columns: get through the door on
the  right,  kill  the boss monster and blue gnomes.Speak to the green
gnome,  get  the  item that appears.TIP:The fastest way to get through
all  this: use the invisibility spell to avoid all the monsters, speak
to the green gnome, take the item and go out.

     Once gone out from the temple, fly to the isle of the wind blower.

     On  Island  of  the  Wind  Blower:  turn back, fly round the left
border of the Island to the 2nd door from the opposite side from where
you are: speak to the 2nd gnome just to your left, after the pit: take
the 2nd note
   
    Go out.


     Enter the musical room: jump on the platforms from one to another
until you reach the opposite side.Ride the surf for a 2nd time:now, no
need speeding, just try not to crash on the walls.

     Take the bow, go towards the flying whale and jump onto it.

     Surf  in  the canyon: Do it AS FAST AS YOU CAN, even if you crash
on the canyon walls: KEEP ON ACCELERATING.

  (LOADING SCREEN)


Arena:

     Speak to the shaman.

     Kill  the  moving  brown gnome with the bow, get the "item" after
his death: you must take in account the distance from you to the gnome
and  his speed, until the arrow that you have fired can reach and kill
him.

     Stay in the middle of the arena, kill the appearing boss monster:
kill  him  with  the bow from a distance, or jump and kick at the same
time.

     Go to the corridor just behind the white gnomes.

     In the corridor of birth, find the way out.


The Cascade:

     Fly  to  the  red  gnome  and catch him .Pick up the "possession"
spell with the "CTRL" key which appear in the air.

     Land on the ground and cast the "possession" spell

     Swim  underwater  and  speak  to  the  mermaid.Once  you have the
mermaid's  shape,  seek  a  key  near  a  dark hole on a wallnext to 4
columns.DO NEVER GET OUT FROM THE WATER.

     In  the  labyrinth  underwater,  always  go straight and just get
sticked to the wall on your right.Grab some packs of mana whenever you
feel  out  of  breath.Take the key on the floor, just inside a kind of
triangle.Go straight on ,get sticked to the right wall until you reach
the exit just after a dark corridor.

     Fly to the green turtles: they are three.Just take one of them to
the  opposite  side where 2 bosses monsters stand, but just try not to
be too close to them or they will attack you.

     Just  avoid  the  fight  because  you  are  too weak, and let the
turtles do the rest.

     Wait for the coming of your dark twin "clone" and let him hit you
without moving.

     You will then fall in the pit of knowledge: kill the boss monster
with  the  sword, because it is the easiest way. Invisibility spell is
useless.


Arena of Maturity:

     Go to the passage just behind the white gnome who stands alone.

     In  the  corridor, you have to pick up the "item" given to you by
Ray, the scientist. Go out from the level once done.

     Go back to the arena, go and see the purple gnome standing on one
of the statues, follow him and talk to him.


The Spider -1 st floor-:

     Wait  until  a  red character appears and he will send you to the
next level.

     In  the Nightmare of Angkhor: you have to enter the cave and meet
the red gnome who will give you your first "Spider".

     In the underground inside the spider: a new character appears and
send you to the island of Haman.

     On the isle, you have to catch the red flying gnome, over you, to
pick up the 2nd "Spider".TIP: avoid the fight with the monsters.

     Back in the underground inside the spider: wait for the coming of
a character who will send you to the next stage.

     In the nightmare of the shaman: go and see the purple gnome, wait
until  your  mana is full, go to the center of the pentacle surrounded
by  tiny  head  statues: Kill the 3 red devils: fists blows or swords,
you  have the choice.But if your health is decreasing to quickly, just
run  away  far  away  enough, so you can have time to cast the healing
spell  and  once  back on your feet, return to fight.At the end of the
battle,  go  to  see  the  shaman,  follow  him  to pick up what he is
dropping on the ground (another "Spider").

     In  the underground from the Spider: a spider will follow you and
it must fight the captain and the black crawling spider.


Outside the Spider:

     Find  the 2 characters and lead both of them near the green gnome
by the giant spider.

     In  the  body  of the spider filled by water, you have to swim to
the yellow sphere, then go and meet the 2 characters.

     Once  you  can  control  the  spider, fight all other enemy giant
spiders  (use  the "Alt" key to fire), then go to the statue which has
the shape of a head to exit the level. TIP: Use the invisibility spell
whenever you want to fight the enemy spiders much more easily.


Arena of Death:

     Back  in the arena: kill the 3 tiny creatures who stands in front
of the door.

     In  the Corridor of Death, get the 1st letter when killing one of
the red monsters near the way out leading to the Mountain of Evil.

     Go  to  the  Moutain  Of  Evil  and  exit  this main level to the
Corridor  Of Death: A foutain of mana appears: pick up as much mana as
you can take.

     Get the 2nd letter when flying towards a gnome standing on one of
the  platforms,  far  away to your left when you enter the Mountain of
evil.The  3rd  letter is to be picked up inside the jaws of one of the
huge  stone  statues  just high above you. TIP: Get all the keys, only
one  at  a  time,  for  each,  refull your mana at the fountain in the
corridor of death.For the key which is in the jaws of one of the stone
statues,  high  above you in the Moutain of Evil: once you have picked
it  up, land on the ground very quickly, before the mana fades away in
this level.

     Back  in  the cavern (Corridor of death): jump onto the mana well
to exit he level.

     In the arena: speak to the shaman.


The Fabric:

     Once  you have spoken with the gnomes, go to the opposite side of
the  fabric,  just  in front of you, from the right or left sides, and
activate the lever which is on a kind of pipeline bronze head.

     get  back  to  where  stand  the 2 gnomes and jump onto the steer
wheel.<**************

     In  the  labyrinth  of the fabric, follow the narrow path to your
left, until you reach the moving platforms.

     You  will  have  to  find  a  purple  gnome who will give you the
"omega" item, and then, keep on going until you reach the way out.

     This  is a hard sequence: each time you die, you have to start it
all over again !

     Back in the Regeneration Fabric: chose the path on your right and
go to the right side of the metallic structure.

     In  the fabric: Full up your mana and cast the "possession" spell
on the minotaur and lead him to the generator in front of the platform
from where you have appeared onto when the level started.

     TIP:  In  the beginning, wait for packs of mana to appear just in
front of you. If they donnot come to you close enough for you to catch
them, jump and catch them and then fly to grab another packs.

     Fly towards the character who appears.


The Tree:


     Fly towards the blue gnome.

     Lead him to the chair, pick up the camera.

     Inside  the shark: Cast the "possession" spell on the green gnome
and go outside.

     Go to speak to the mermaids: they give you an "item", then, go to
speak to the guards.

     Go inside the shark's jaws.

     Once  inside,  go outside (once again!) and go to the green gnome
who appear in front of you, far away.

     In  the  labyrinth  underwater:  the  path  to  be followed is:go
straight on, go to 2nd path on your left,go straight on,go to 1st path
to your left: take the key.

     Once  you  have  the  key,  turn back, go to the 1st path to your
right,  and  then the 1st on your left.Go straight on to the exit. Get
back  to  the shark, once inside, go to the way out and the shark will
leave.

     When  you  can take control of the shark and "pilot" it, you have
to go out from the labyrinth very quickly .

     In the arena : kill the 2 sharks with the "CTRL" fire key

     Outside the building, in the level of the Snake:

     Shoot  the Snake and the Fish with the "CTRL" key.Be careful: the
missiles that you fire, are invisible.

     Pick  up  the  life  (health  points)  bonus  and  touch the blue
pentacle on the top of the building.

     Inside the building: once in front of the gnome, take the passage
on your left.

     You have to destroy the tank and pick up the little red hood .

     Back in the level of the gnome, take the pasage on your right.

     You  are  attacked  by  robots: Go near the were wolf and it will
transform into a child.

     Go back to the level where a gnome stands with the child.

     Take the passage which is in front of the gnome with the child.


Bill's Room:

     Once  in  this room, you have ot cast the possession spell on Ray
and go near Bill.

     A lever will appear on the edge of the console
     Cast  the  invisibility  spell and pull the lever : at last, jump
through the screen.

     In  the  cinema:  kill the monsters and get into the room, on the
top of the stairs.

     In  that  room,  the  guy has become evil and attacks you: go out
quickly from this room and jump through the screen.

     In  the  'Africa'  Tunnel:  Find  the way out of it: take the 1st
corridor  on your left, then the 1st one on your right and at last the
1st one on your right.

     On the isle: kill the 3 monsters.

     Go  back  to where you came from and go inside the room on top of
the stairs.

     Draw  your  sword,  take  the  door on your right: kill the 2 red
Devils and go out from the room immediately once the fight ends.


Bill's Room:

     Kill the monsters and go and speak with the "real" Bill.

     In  the  teleportation  pod,  run  and avoid the guards until the
given orders are CANCELED, then, go to the pod.

     In  the  "GAUDI"  Level: kill the 2 ennemys and at last the Giant
Scorpion.

     In the cave of "shiver":Find the way out from it.

     Speak to the priests, and jump from the high column.

     AVOID the fight against the boos: run without slowing down.

     In the "whale"'s Ride: follow it and pick up the mana.


Well of Dreams:

     In the well of dreams, fly to the other side of the well.

     In  the  lutin's nightmare: kill the other gnomes and you will be
sent through a whirlpool.

     Fly to the other side of the well.

     In  the  servant's nightmare: kill the monsters and you will slip
through another whirlpool.

     Fly to the other side of the well.

     In  this  nightmare,  kill  the  gargoyles  and  you will be sent
through the last whirlpool.


Back On Earth:

     Pick up the gun and look for the motor bicycle.

     On your bike now, look for the soldier and get rid of him.

     Look  for  the  tiny  green  gnome near the way out: explore this
level until you find him.

     In the Techno-military maze: kill the soldiers that you will find
on your path and you will be caught at last.

     In the prison: wait until the shaman disappear and go to the bed.

     Outside: go straight on until you reach the wait out.

     In  the  room,  let  the  tiny  green  gnome follow you, take the
corridor  in  front  of  you  and enter the door that you will find at
last.

     Jump  through  the  hole  (or  window)  that you see on the upper
platform and open the door that you will find

     TIP: You'd better cast an invisibility spell.

     In this new level: kill the soldiers and find the bike.

     Once outside: look for the owner of the bike.


Way to the pyramid:

     Speak  to  the  blue  gnome,  go  always  straight on and keep on
shooting the ennemies until you reach the way out.

     Fly on the top to gain access to the fire world and find the fire
priest.

     Cast  possession spell on him, go out from the fire world and let
yourself  slide  into  the  hole until you gain access to the world of
water.

     Wait  for  a  while  until  the water disappears and look for the
water priest.

     Cast possession spell on him and lead him to the fire world.

     You are Duncan from now on, get out from the water world.Kill the
4 Guardians and you will be in front of the "Dark One".

     Tip: bear in mind to find some mana to heal your wounds

     The best way to kill them all is for you to be found (spells...).

     Cast  "possession spell" on the body of the child and lead him to
the "Dark One" to vanquish him for the last time.

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Отзывы посетителей об игре (1)

Автор: pavel
Оценка:     
Игра отличная. Людям среднего возраста дает возможность расслабиться и отдохнуть - ей Богу, как будто в отпуске побывал!

Разместите и свой отзыв!


Ну, если что непонятно по игре - спрашивайте...

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