Angkor Island :
Speak to the blue gnome and full up your mana bar adn fly to the
Once you have landed on the isle, catch the red gnome and pick up
the magic bow that he gives you.
Speak to the blue gnome standing in the corner of the door and
activate the door with the "CTRL" key to open it and gain acces to the
Once you are inside the Hamman, kill the 2 monsters and pull the
lever on the wall which opens a secret stone door on Angkhor isle.
TIP: Try to avoid the fight whenever you can, just pull the lever and
go out from this level.
Pick up some blue mana and fly to Angkhor Isle: slip in the mouth
of the statue. Once inside, kill the monsters that you see and jump
over all the pits until you reach the point where a green gnome is
standing still :turn back, go down the pit, fight the monsters and run
always straight on.
In the cavern, jump from a platform to one another and go on the
left to pick up the key, and go to the green gnome to exit this level.
TIP: When you first appear in this level, there is another way of
getting out of this level: go straight on and you will see a golden
statue standing on a column: if you stare at it, you will see that
"packs" of mana are appearing all around him: jump to catch a pack of
mana, and fly to pick up as much as you can.Then fly to the key and to
the gnome to exit the level.
The tunnel under the water: go always straight on and get sticked
to the wall to your right.
Magic Lake :
You have to pick up 4 paintings:one on the earth, the 2nd one in
the water, the 3rd one floating in the air and the last one, just
inside a hole on the ceiling of the cavern. TIP: if you lack of mana,
pick up some in the pool of water.
Once this sequence completed, land on the ground and get through
a kind of blue "crack" on the wall (with the "CTRL" key): there are
many of them, just choose the good one!
On Hamman Island: Get into Hamman, avoid all the monster and jump
into the water pool: pick up the magic horn lying in one of the
corners of the pool and exit the Hamman.
Once outside: jump towards the flying whale floating in the air.
Arcade sequence: You have to follow the whale and pick up all the mana
that it is leaving behind, (try to be close to it whenever you can).
On the Island of the two rocks, fly and catch the flying red
gnome whenever you see him and pick up the "healing spell" (which
looks like a suitcase) that he is leaving behind in the air.NOTE: he
is very swift and quick, but with a little bit of training, you will
be able to catch him. Do not forget to use the "CTRL" key to pick up
the healing spell.
Island of the statue:
Go and see the sorcerer standing near a statue: fly and climb on
the top of the wall (just behind the statue) surrounding the island
and touch the red gnome, then pick up the "drum": you all this as fast
as you can because the mana is fading away very quickly.If you find
this sequence a little bit to hard, just try to pick up the mana
appearing in front of the statue, fill up your health and pick up some
more mana to fly to the the red gnome. Once done, fly to the the
island of the two rock, and then, to the Island of Africa.
Give the drum to the priest, get the bow on the altar and get
back to the Island of the statue: Go in front of the statue and use
the "CTRL" key to gain access to the next level.
In the torture room: speak to the green gnome locked inside a
cage: seek and activate a lever on a wall in a dead end of a corridor
and return to see the gnome.Jump onto towards the cage to free
him.TIP: use the bow to kill the monsters, and heal your wounds
whenever you are hurt, because the mana is always keeping on
increasing. Just before exiting this level, heal all your wounds and
full up your mana bar.
In the room of the tiger: find the green gnome (who is at the end
of this level) and lead him to the monster which stands still near a
bed.TIP: Try to avoid the fight whenever you can for the monsters are
very powerful.The best way to fight is to jump and kick at the same
Island of the statue:pick up the bonus on the ground (white rabit
in a hat), jump onto the white whale on the right and grab all the
mana it is leaving behind.
Island of the columns:
Once you have landed on the ground, on the temple floor, enter
the temple from the left door, explore and take the invisibility spell
given to you by a gnome. Go out and fly to the Island of the Canyon,
on your right when you go out of the temple.TIP: you lack of mana?
Just wait near the columns, some packs of mana should appear.
On the Island of the Canyon: speak to the green gnome, and fly to
the Balloon which looks like a red-white flying mushroom, and lead it
to the green gnome standing still on the ground: be careful try to run
around the gnome on the ground and guide the balloon so it must be on
the top of the head of the gnome.Pick up the item that he gives
you.Once done, fly to the Island of the Column.
Island of the Column: Enter the door on the left, and stay in the
middle on the pentacle on the ground.Pick up the SURF. Go out of the
temple and fly to the Island of the Wind Blower appearing in front of
you. TIP: pick up some mana just before flying there.
Island of the Wind Blower:
When you appear, turn back, fly round the left border of the
Island until you reach the 1st door.Once inside, find the gnome: he
will give you the key which opens the door to the musical room. Go
When you appear outside, on the Island of the Wind Blower:
restart the same sequence: turn back, fly round the left border of the
island until you reach the 2nd door on the complete opposite side from
where you are when you appeared on the isle. Once inside, jump onto
the pit and speak to the gnome: he will give you the 1st magical note.
Exit the level.
On the Island: stay in front of the door and use the "CTRL" key
to unlock it. Jump onto platforms from one to another until you reach
the opposite side.
Surf ride: accelerate and do not stop or slow down to get through
this level, even if you get hurt when touching the walls.
Once back on the Island of the Columns: get through the door on
the right, kill the boss monster and blue gnomes.Speak to the green
gnome, get the item that appears.TIP:The fastest way to get through
all this: use the invisibility spell to avoid all the monsters, speak
to the green gnome, take the item and go out.
Once gone out from the temple, fly to the isle of the wind blower.
On Island of the Wind Blower: turn back, fly round the left
border of the Island to the 2nd door from the opposite side from where
you are: speak to the 2nd gnome just to your left, after the pit: take
the 2nd note
Enter the musical room: jump on the platforms from one to another
until you reach the opposite side.Ride the surf for a 2nd time:now, no
need speeding, just try not to crash on the walls.
Take the bow, go towards the flying whale and jump onto it.
Surf in the canyon: Do it AS FAST AS YOU CAN, even if you crash
on the canyon walls: KEEP ON ACCELERATING.
Speak to the shaman.
Kill the moving brown gnome with the bow, get the "item" after
his death: you must take in account the distance from you to the gnome
and his speed, until the arrow that you have fired can reach and kill
Stay in the middle of the arena, kill the appearing boss monster:
kill him with the bow from a distance, or jump and kick at the same
Go to the corridor just behind the white gnomes.
In the corridor of birth, find the way out.
Fly to the red gnome and catch him .Pick up the "possession"
spell with the "CTRL" key which appear in the air.
Land on the ground and cast the "possession" spell
Swim underwater and speak to the mermaid.Once you have the
mermaid's shape, seek a key near a dark hole on a wallnext to 4
columns.DO NEVER GET OUT FROM THE WATER.
In the labyrinth underwater, always go straight and just get
sticked to the wall on your right.Grab some packs of mana whenever you
feel out of breath.Take the key on the floor, just inside a kind of
triangle.Go straight on ,get sticked to the right wall until you reach
the exit just after a dark corridor.
Fly to the green turtles: they are three.Just take one of them to
the opposite side where 2 bosses monsters stand, but just try not to
be too close to them or they will attack you.
Just avoid the fight because you are too weak, and let the
turtles do the rest.
Wait for the coming of your dark twin "clone" and let him hit you
You will then fall in the pit of knowledge: kill the boss monster
with the sword, because it is the easiest way. Invisibility spell is
Arena of Maturity:
Go to the passage just behind the white gnome who stands alone.
In the corridor, you have to pick up the "item" given to you by
Ray, the scientist. Go out from the level once done.
Go back to the arena, go and see the purple gnome standing on one
of the statues, follow him and talk to him.
The Spider -1 st floor-:
Wait until a red character appears and he will send you to the
In the Nightmare of Angkhor: you have to enter the cave and meet
the red gnome who will give you your first "Spider".
In the underground inside the spider: a new character appears and
send you to the island of Haman.
On the isle, you have to catch the red flying gnome, over you, to
pick up the 2nd "Spider".TIP: avoid the fight with the monsters.
Back in the underground inside the spider: wait for the coming of
a character who will send you to the next stage.
In the nightmare of the shaman: go and see the purple gnome, wait
until your mana is full, go to the center of the pentacle surrounded
by tiny head statues: Kill the 3 red devils: fists blows or swords,
you have the choice.But if your health is decreasing to quickly, just
run away far away enough, so you can have time to cast the healing
spell and once back on your feet, return to fight.At the end of the
battle, go to see the shaman, follow him to pick up what he is
dropping on the ground (another "Spider").
In the underground from the Spider: a spider will follow you and
it must fight the captain and the black crawling spider.
Outside the Spider:
Find the 2 characters and lead both of them near the green gnome
by the giant spider.
In the body of the spider filled by water, you have to swim to
the yellow sphere, then go and meet the 2 characters.
Once you can control the spider, fight all other enemy giant
spiders (use the "Alt" key to fire), then go to the statue which has
the shape of a head to exit the level. TIP: Use the invisibility spell
whenever you want to fight the enemy spiders much more easily.
Arena of Death:
Back in the arena: kill the 3 tiny creatures who stands in front
of the door.
In the Corridor of Death, get the 1st letter when killing one of
the red monsters near the way out leading to the Mountain of Evil.
Go to the Moutain Of Evil and exit this main level to the
Corridor Of Death: A foutain of mana appears: pick up as much mana as
you can take.
Get the 2nd letter when flying towards a gnome standing on one of
the platforms, far away to your left when you enter the Mountain of
evil.The 3rd letter is to be picked up inside the jaws of one of the
huge stone statues just high above you. TIP: Get all the keys, only
one at a time, for each, refull your mana at the fountain in the
corridor of death.For the key which is in the jaws of one of the stone
statues, high above you in the Moutain of Evil: once you have picked
it up, land on the ground very quickly, before the mana fades away in
Back in the cavern (Corridor of death): jump onto the mana well
to exit he level.
In the arena: speak to the shaman.
Once you have spoken with the gnomes, go to the opposite side of
the fabric, just in front of you, from the right or left sides, and
activate the lever which is on a kind of pipeline bronze head.
get back to where stand the 2 gnomes and jump onto the steer
In the labyrinth of the fabric, follow the narrow path to your
left, until you reach the moving platforms.
You will have to find a purple gnome who will give you the
"omega" item, and then, keep on going until you reach the way out.
This is a hard sequence: each time you die, you have to start it
all over again !
Back in the Regeneration Fabric: chose the path on your right and
go to the right side of the metallic structure.
In the fabric: Full up your mana and cast the "possession" spell
on the minotaur and lead him to the generator in front of the platform
from where you have appeared onto when the level started.
TIP: In the beginning, wait for packs of mana to appear just in
front of you. If they donnot come to you close enough for you to catch
them, jump and catch them and then fly to grab another packs.
Fly towards the character who appears.
Fly towards the blue gnome.
Lead him to the chair, pick up the camera.
Inside the shark: Cast the "possession" spell on the green gnome
and go outside.
Go to speak to the mermaids: they give you an "item", then, go to
speak to the guards.
Go inside the shark's jaws.
Once inside, go outside (once again!) and go to the green gnome
who appear in front of you, far away.
In the labyrinth underwater: the path to be followed is:go
straight on, go to 2nd path on your left,go straight on,go to 1st path
to your left: take the key.
Once you have the key, turn back, go to the 1st path to your
right, and then the 1st on your left.Go straight on to the exit. Get
back to the shark, once inside, go to the way out and the shark will
When you can take control of the shark and "pilot" it, you have
to go out from the labyrinth very quickly .
In the arena : kill the 2 sharks with the "CTRL" fire key
Outside the building, in the level of the Snake:
Shoot the Snake and the Fish with the "CTRL" key.Be careful: the
missiles that you fire, are invisible.
Pick up the life (health points) bonus and touch the blue
pentacle on the top of the building.
Inside the building: once in front of the gnome, take the passage
on your left.
You have to destroy the tank and pick up the little red hood .
Back in the level of the gnome, take the pasage on your right.
You are attacked by robots: Go near the were wolf and it will
transform into a child.
Go back to the level where a gnome stands with the child.
Take the passage which is in front of the gnome with the child.
Once in this room, you have ot cast the possession spell on Ray
and go near Bill.
A lever will appear on the edge of the console
Cast the invisibility spell and pull the lever : at last, jump
through the screen.
In the cinema: kill the monsters and get into the room, on the
top of the stairs.
In that room, the guy has become evil and attacks you: go out
quickly from this room and jump through the screen.
In the 'Africa' Tunnel: Find the way out of it: take the 1st
corridor on your left, then the 1st one on your right and at last the
1st one on your right.
On the isle: kill the 3 monsters.
Go back to where you came from and go inside the room on top of
Draw your sword, take the door on your right: kill the 2 red
Devils and go out from the room immediately once the fight ends.
Kill the monsters and go and speak with the "real" Bill.
In the teleportation pod, run and avoid the guards until the
given orders are CANCELED, then, go to the pod.
In the "GAUDI" Level: kill the 2 ennemys and at last the Giant
In the cave of "shiver":Find the way out from it.
Speak to the priests, and jump from the high column.
AVOID the fight against the boos: run without slowing down.
In the "whale"'s Ride: follow it and pick up the mana.
Well of Dreams:
In the well of dreams, fly to the other side of the well.
In the lutin's nightmare: kill the other gnomes and you will be
sent through a whirlpool.
Fly to the other side of the well.
In the servant's nightmare: kill the monsters and you will slip
through another whirlpool.
Fly to the other side of the well.
In this nightmare, kill the gargoyles and you will be sent
through the last whirlpool.
Back On Earth:
Pick up the gun and look for the motor bicycle.
On your bike now, look for the soldier and get rid of him.
Look for the tiny green gnome near the way out: explore this
level until you find him.
In the Techno-military maze: kill the soldiers that you will find
on your path and you will be caught at last.
In the prison: wait until the shaman disappear and go to the bed.
Outside: go straight on until you reach the wait out.
In the room, let the tiny green gnome follow you, take the
corridor in front of you and enter the door that you will find at
Jump through the hole (or window) that you see on the upper
platform and open the door that you will find
TIP: You'd better cast an invisibility spell.
In this new level: kill the soldiers and find the bike.
Once outside: look for the owner of the bike.
Way to the pyramid:
Speak to the blue gnome, go always straight on and keep on
shooting the ennemies until you reach the way out.
Fly on the top to gain access to the fire world and find the fire
Cast possession spell on him, go out from the fire world and let
yourself slide into the hole until you gain access to the world of
Wait for a while until the water disappears and look for the
Cast possession spell on him and lead him to the fire world.
You are Duncan from now on, get out from the water world.Kill the
4 Guardians and you will be in front of the "Dark One".
Tip: bear in mind to find some mana to heal your wounds
The best way to kill them all is for you to be found (spells...).
Cast "possession spell" on the body of the child and lead him to
the "Dark One" to vanquish him for the last time.