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Dragonsphere


Section One (Inside the Castle):

     -  King's  Bed  Chamber  Points:  Open  book  on  the nightstand.
Interesting Things: None.
     - Queen's Bed Chamber Points: None. Interesting Things: Read diaries.
     - Meeting Chamber Points: Look at bookshelf. Look at books
     -  lower  bookshelf. Pull books. Pull tapestry on far right wall.
As  PID,  shift  into  bear,  attack  MacMorn  with sword, then invoke
amulet. Interesting Things: None.
     - Ballroom Points: Take goblet, bone. Interesting Things: Talk to
scullery maid several times( 5 or more).
     -  Throne  Room Points: Look at Dragonsphere. Interesting Things:
be tough with MacMorn.
     -  Council  Chamber  Points: Take sword, shieldstone. Interesting
Things: Look at papers on table.
     -  Waystation  Points: Talk to Shapechanger. Talk to Soptus. Talk
to  Merchant,  ask  for  fruit. Talk to Faerie. As PID, admit you're a
shapeshpchanger  but  you  didn't  do  anything.  point  out the Queen
Mother's  evil, ASK "Is there anything I could give you to let me go?"
Use Doll to heal guard captain.
     -  Jump  into  well.  Interesting Things: Talk to merchant again,
just to chat. Jump down well as king.
     -  Bottom  of  Well  Points:  Take rare coin(This side of river).
Shift into seal. Gaze into crystal ball, invoke crystal. Take emerald.
     -  Stair  Trap  Points: Put statue on stairs. Interesting Things:
Walk off WITHOUT putting statue on stairs.
     - Darkness Beast Points: Read parchment. Interesting Things: Walk
by dog WITHOUT reading parchment.
     -  King's  Chamber  Points: Shift into bear, pull king. Give soul
egg to king. Interesting Things: None.
     -  Stairway  Points: Push wall switch, wear crown( may have to do
more than once). Interesting Things: None.

SECTION TWO (Slathan, land of shapeshifters)
     -  Guard  post  and pool monster Points: Insist that you must get
through  and  choose "can I offer something" Give any object. When you
come  back,  talk  to  them before leaving Throw shieldstone at stone.
Take  tenacles.  As  PID,  offer  to  give guards something and choose
Soptus Soporfic ONLY. After you drink, use doll to heal yourself (Make
sure that you visit the Hermit's cave first.) Interesting Things: Wise
off to guards. Ignore the pool monster and walk by. Try talking to va
     - looking rocks and trees.
     -  Wise  Shifter  Points: Talk to wise shifter and get polystone.
(If you do not get it, talk to him again). Interesting Things: Talk to
the shifter again after getting doll, go in again as PID.
     -  Green  monster room Points: As the king, you cannot get by the
monster. As PID, use the doll to heal the monster. Interesting Things:
None.
     - Shifter Village Points: Talk to woman. Interesting Things: None.

SECTION THREE ( Brynn
     -Fann, Land of faeries)
     -  Entrance  to  maze Points: Talk to faerie: Give a non -violent
answers to each taunt (Good day, I seek, May your).
     - The maze Points: There is no 'maze'- it is a maze of questions.
The  fast method is to find Ralph when he is RED (Talk to Sprite until
you  find  Ralph)  Ask permission to cross. Cross after asking despite
what he says. Interesting Things: Try crossing without permission. Ask
the  various  sprites  to  tell  you  things  and figure out the logic
puzzle.
     -  Butterfly  King  Points:  Answers to quiz questions: Anyone, I
don't know, Trouble, Callash, I won't like it. Answers to second part:
DO  NOT  choose  "hostile  race",  "faeries",  "prejudiced".  Find the
crystal  flower  and  take  it.  As PID, open bottle of flies won from
Caliph. Interesting Things: Try to take the crown without the flies.

SECTION FOUR (The Desert)
     -  The trader in his lean - to Points: Talk to the trader. Answer
first  question  NO,  second  question YES. He gives directions to the
oasis  in  code. SHAB is north, FALLA is south, ECLIPTUS is west, POPO
is and example
     -  TILSHUM  SHAB  FALLA FALLA POPO ECLIPTUS equals - TRAVEL NORTH
SOUTH  SOUTH  AND WEST Take a bone if you do not have one. Interesting
Things:  Answer  yes  to  first  question  and follow these directions
instead. Wander aimlessly around the desert.
     - Oasis Points: Talk to shaman and get yellow powerstone. As PID,
talk  to  shaman and give them a spirit bundle. If you have used yours
up on Llanie, you can make a new one
     -  Put  feathers  into  bone and then put magic into the 'partial
bundle'  with the vortex stone(object 26). Interesting Things: Talk to
guard to get inside the tent. To go back home, head east out of oasis.
     -  Tent  interior  Points:  None.  Interesting Things: If you are
effusive in praise and not too eager to get down to business, you will
get  to  see the belly - dance and will have to win fewer games to get
prizes.
     -  Gem Game Points: Play until you have won three prizes. As PID,
come back and win two more prizes. Interesting Things: None.
     - Spirit Plane Points: None. Interesting Things: Walk off to the east.
     -  Floating  Disks Points: Get to the other side. Follow the path
on the map, only mirror it. Interesting Things: Make a wrong jump.
     - Snakes Points: Use the shifter ring to turn into a snake and go
across. Interesting Things: Cross without shifting.
     -  Roc  Points:  Use vortex stone to take magic from grapes. Wait
until  the roc has eaten the grapes and they don't reappear. Throw the
dates  (Won  as  a prize from Caliph). Get the soul egg. Put the black
sphere(aquired in sorcerer's tower) in the nest. Head off to the west.
Interesting  things:  Try to take the soul egg without distracting the
roc first.

SECTION FIVE (The Mountain)
     -  Base  of mountain Points: If you are nice, you get the amulet.
If  you  don't get it here, you get it later. Interesting Things: Talk
to  Llanie.  If you balance nice and average answers(middle and bottom
choices), she gives you a kiss.
     -  Waterfall  Points:  Take  the  gold  nugget(  to  the  left of
waterfall). Interesting Things: None.
     - Hermit's cave Points: As PID, put spirit bundle on Llanie, then
talk  to Llanie and build poem. the poem: "Thou art a rose but no! For
no  rose as fair did ever grow in any land". Then use the doll to heal
Llanie.  Interesting Things: Llanie gives you the amulet if you amulet
if you don't already have it, and the parchment.
     -  The  shak  nest Points: Take feathers. Interesting Things: Use
sword to carve up bird figurine. Make noise with birdcall. Talk to the
shak, but don't admit you're king.
     -  The  monster  Points: Use sword to attack monster. Interesting
Things: Let time run out without using sword.
     -  The  shak by the waterfall Points: Take mud (the dark patch by
the  waterfall).  Interesting  Things: Try to get by the shak, Talk to
him. As PID, come back here to go west.
     -  Pillar  jumping Points: Follow directions on the map to get to
other side. Interesting Things: Jump to the wrong pillar.
     - The nest Points: Take the belt. Interesting Things: None.

SECTION SIX (The Tower)
     -  The  tower outside Points: Answer the vines: "red", "leg", and
"beef  stew"  . Interesting Things: You have to go behind the tower to
get by the tangle. Don't answer the vines correctly.
     -  The  eye chamber Points: Throw mud at eye. Interesting Things:
Try walking by.
     -  Room  of  magic  Points: Take music box. Take vortex stone(far
right on the cabinet). Interesting Things: None.
     -  Science room Points: Use vortex stone to take magic from rope.
Take  rope.  Take  flask, put flask on metal plate, turn petcock, take
flask  of  acid.  Open  cage(bottom  right  corner),  put  dead rat in
freezer, Take contents of freezer(The little window in the side of the
freezer). Interesting Things: None.
     -  The  elevator,  bottom  and  middle  Points: None. Interesting
Things: Push buttons to go up and down.
     -  Top  Points:  Put  ratsicle  on  doorframe.  Put  tentacles on
doorframe.  Interesting Things: Walk through the teleport door without
taking it down.
     - Dungeon room Points: Take torch. Pour contents of flask of acid
on  floor.  Tie  rope to manacles (the ones near the hole). Use the go
arrow  to  go  down  the  hole(but first you must place the torch, see
below). Interesting Things: None.
     -  The  stone  pedestal chamber Points: None. Interesting Things:
Can't  come  in  here  unless  you  have the torch. Try walking on the
glowing blue floor.
     -  Waterfall  machine  Points:  Put  teleportal  in  the  window.
Interesting Things: None.
     -  Sorcerer's  room  Points: During first pause, use polystone to
mimic  blue  powerstone. During second phase, throw blue powerstone at
circle  of  the  spheres. After cut scene take black sphere, map(upper
middle   wall),  crystal  ball  and  spirit  bundle  (in  the  chest).
Interesting Things: See what happens if you don't do it right.

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