Down In The Dumps


     In  every  scenario, and before you do anything else, trip around
to  all  the  locations  picking  up  what  you can (not all items are
useful)  and  seeing all the possibilities. Scour the screen carefully
with  the  hand  icon,  and be aware that sometimes the characters can
obscure important items.

     There  is  more than one solution to the same problem, but I will
give  you  only one of them; you can always experiment for yourselves.
There are no end of red herrings.


     Pick  up  the cheese, go up and up again. You need the rope. Come
down  to  where  the  weight is, use the rope on it, click on the slow
motion  button,  drop the cheese near the weight, pull the rope. Watch
what happens. In the new location, go down, pick up the post, up left,
get  the  thimble  and the crayon. Use the crayon on the post. Out, up
right. Get all the pills, though you only need the blue ones. Click on
the  toy. Inside the bottle, use the thimble on the whisky, leave, use
the  post  on  the  yoghurt  tab  and, when the bad guy comes, use the
various  pills on the thimble and hand it to him for a bit of fun. The
blue  pills  knock him out and you get the item you were after. Watch.
End of this particular cartoon.


     Go  around  all the locations, spotting and collecting items. You
need  the  curtain,  the paint pot, the paint brush, the wooden stick,
the  oil  and  the  soap. You will need to push the TV set to get to a
trap  door.  Once  you've  got  all  these items, do the following. Go
outside  where the moles have ruined the vegetables and use the oil on
the  ground. When they come back, they slip and you get the bike frame
and  the  moles.  Go  inside, get into the lift and go up to the third
floor.  Use  the  paint brush on the wall. Go through the hole and you
get  into  a  dreary  game.  Save before you start. If you see you are
losing  heavily,  start  again  or you'll be at it forever - next time
you'll  know  some of the answers. You will win eventually a fog horn.
When  you  do,  you'll be returned home. Go to the second floor, where
the  washing  machine  is,  and use the soap on the floor. Use the fog
horn  and  the  nutter  comes in and gets knocked out. Get the washing
machine  to  clean  the  blood  stains. Now go and talk to grandpa. He
wants  various  things.  Since  you've got them all, nip up to the 4th
floor  and  start  handing  him items, such as the curtain, the wooden
stick, the bike frame and the moles. Watch. That's this one finished.


     Start  by  going into the castle and talking to the king (talk to
the  secretary first); if you don't get the right answers, try all the
possibilities.  Basically,  you  want him to tell you about Santa. Out
and  go through the door to the right. Talk to the bad guy. Out. Leave
the  castle and go "south". Get on the train and choose the forest. To
get  across  the pen you have to fight. Actually, watch the guy and go
left or right according to which way he turns (you'll soon learn to go
in  the  opposite  direction  to  his).  Eventually  you'll win, he'll
embrace you and you can go into the forest and become one of the merry
men.  Look inside the chest and get what's inside. Leave and go to the
station. This time, choose the pond.

     On  arrival,  go  into  the igloo and talk to the eskimo. Get the
rod.  Out. Use the rod on the skating animals, you get the skates. Use
them  on yourself. Watch. Inside the fish, click on the king and he'll
whistle  you  a  tune.  You have to reproduce that tune by hitting the
glands.  Hit  them  in the following order: 53142. The king's spell is
broken  and  you  get  back  to  the pond. Enter the igloo and get the
eskimo's  clothes.  Go  to  the  forest to join the king. He tells you
about  a  secret entrance to the castle. You can look in the chest, if
you like. Enter the hole under the tree and go left. Save here because
you'll  have to be quick. Use the third lever and a door will open. Go
through  it  and upstairs. Look at the chest - it's locked. Go through
the  balcony to the princess' room. Let her kiss you and she will give
you  a  key.  Go  through  the door and unlock the chest with the key.

     After the herald tells you about the tournament, go left and grab
some  candy. Move on and sign to join the tournament. Watch and listen
carefully to the instructions. It's just a matter of luck, but keep an
eye  on  the guy to the left (i.e., on the right of the screen); if he
has  a  piece  of  the body you have to construct, swap it for one you
don't  need.  Don't  worry if you lose, you automatically start again.
Eventually you will win - watch what happens. End of story.


     This  part  is  unnecessarily  complicated  because there are two
characters  in play and it is difficult to decide which one is to have
which  items  or  to  do what. The first aim is to get both characters
onto  the Bum. This can be done in various ways. First, walk around to
see what there is without picking anything up.

     To  get the boy up: get the girl to go to the left (up) and enter
the  bag (in the screen with the can and not much else, before you get
to  the bird chasing the maggot). Get her to take the cork. Go back to
the  Bum's  shoe,  pick  up  the  plank  and  the prospectus. Read the
prospectus  and  use  the  plank  on the cork to set up a see-saw. Now
change  to the boy, get him to pick up the spring where the pet is and
get  him to sit on the see-saw. Change to the girl and climb the other
side  of the see-saw. The boy gets thrown up above. Get him to use the
spring  and he will leap onto the ear. Going down the hole and talking
to  the spider (the word "audience" is the key) will get him up on the
scalp of the Bum.

     To get the boy up: get him to pick up the pin-up and the balloon,
go  to  the  pet in the water, use the pin-up on him, have him blow up
the balloon and then grab the balloon.

     To get the girl up: have the boy pick up the matches from the bag
and  get  him  to where the cannon is. Get him to shake hands with the
baddie.  Have  the  girl enter the cannon. Back to the boy, get him to
pull  the flower three times and then light the wick with the matches.
The girl gets shot onto the Bum. By the way, it's quite fun to get the
boy to use the matches in different locations.

     To  get  the  girl  up:  have her go into the bag and pick up the
cotton  reel.  Go to where the bird is and use the doll on the baddie.
Talk  to  Hubert and take him. Use the cotton reel on him. Get hold of
the  bird.  At the end of the sequence, have her use the maggot on the
head of the Bum.

     Take your pick. Once they are up there, have the boy go all round
talking  to  everybody  and taking the rattle, car and toy soldier; he
will  also  need  the basketball to deal with the mother louse's house
guardian.  You  will have gathered that you need to neutralize the cop
and find an amplifier. When the boy has been everywhere, change to the
girl.  Have the girl speak to the mother louse and then go to the bar.
Have  the  boy go to the bar and, in the presence of the girl, hand to
the  baby  the  rattle,  car  and  toy soldier. The girl automatically
retrieves  the  baby  and  takes  him  home, thereby getting a tape of
lullabies. Get her back to the bar.

     Have  her  hand the tape to the boy (grab the tape and click with
it on the boy icon above the play screen). Have the boy go to the room
on  the  right  and  listen to the tape on the apparatus to the right.
Watch. At the end, grab the amplifier by the sobbing guy.

     Take  it  to  all  the characters, including the Beastie with the
basketball  and  the grannies, and show it to them. Now go to the room
to the left of the grannies, where all the characters are congregated.
Look  at  the  switch and put the chewing gum on the floor (you can do
this  at  any  time  during  this  cartoon,  but  only  looking at the
amplifier to the left of the screen will give you the option).

     Now talk to Elvis, show him the amplifier again and talk to Elvis
once  more.  Watch. At the end of the sequence, walk to the right. You
can  now  go  down  into  the  Bum's  Ear. The girl will automatically
follow.  Inside  the  dark room, have one of them work the winch (just
move  the  hand icon till you find something to activate). Have one of
the  characters  use  the  electric  handshake on the monster with the
club.  Now  go  back  out the way you came in, in search of the ship's
part.  The  rest  of the action is automatic. At the end, click on the
ship to find out what shape it's in. That's it. No finale, but the end
all the same.

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