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Discworld Noir


ACT  I:  
     
Hints:  

Q.  How do I get started on the case?  
A. Listen to what Carlotta says and start investigating.

Q. How do I get on board the Milka and what do I do there?
A. You won't get in up the gangplank, but there's another way in.

Q.  How  do I decipher the writing on the label? 
A. Find someone who might  know  about  this sort of thing. 

Q. How do I find out about Therma?  
A. Remember  what  Malachite  said  and  follow your lead. 

Q. How do I get to see Carlotta  again?   
A.  You  don't  call  her - she calls you. 

Q. How do I find Madame  Lodestone?   
A. Find out where she's currently staying and get someone to guide you
there.

Q. How do I get into the Pier Warehouse? 
A. Not by the front  door.   

Q.  How  do  I find Mundy? 
A.  Find  where  he's been, have a look around there, and see what you
can find. Nudges:

Q. How do I get started on the  case?  
A.  Carlotta  mentions  where  she  expected Mundy to be, so try there
first,  speak  to person there till you get a lead and a new location,
then visit this location and ask a few more questions.

Q. How do I get on board the Milka  and  what  do I do there? 
A.  You'll  need  to  sneak  on  the  ship  - perhaps taking the cargo
entrance,  but  you'll  need  a tool to help you open up a good hiding
place first.

Q. How do I decipher the writing on the label? 
A. One of the passengers on the Milka can help you there, but you need
to find out where they went. Why not ask a policeman?

Q. How do I find out about Therma? 
A. Visit  Therma's  last known location and ask about here there. 

Q. How do I get to  see Carlotta again?  
A. She'll send out an invitation to your home address when you need to
see her.

Q. How do I find Madame Lodestone?  
A. You can ask a policeman to find out more about her whereabouts, but
you'll  need  someone  of  high breeding to help you actually find her
resting place. Then, you can tell Malachite about the situation.

Q. How do I get into the Pier Warehouse? 
A. There's another entrance on the roof but you'll need a certain item
to  help you climb up there, and you won't get that till you've helped
Malachite out.

Q.  How do I find Mundy? A. You'll have to piece together the clues he
leaves  at  the Wharf and the Warehouse, and then see if you can match
them  up  with  a  particular  location  -  look  carefully  around  a
particular bar for a clue, then test your theory.

Spoilers: 

Q. How do I get started on the case? 
A.  Go  down  the  Wharf  and  speak  to  the First Mate. Make general
chit-chat  with  him  then  ask him about The Milka's Passengers , The
Milka  and  Mundy.  Then, go and speak to the Cafe Ankh and speak with
Nobby  about Vimes. Next, go back to Lewton's Office, to meet Al Khali
the  Dwarf,  then  go to Pseudopolis yard and have a chat with Nobby -
that should give you enough information to get into the investigation.

Q.  How  do  I get on board the Milka and what do I do there?
A.  Go  to  the  Cafe  Ankh,  enter  the side alley where the golem is
loading barrels, and take the crowbar from the cart. Go to the side of
the  Wharf,  and  use  the  crowbar on the crates to be taken into the
ship.  In  the hold, pick up the label floating in the water and leave
the  hold.  On  the deck, enter the cabin, and search the bed to get a
scrap of paper with a number on it. Leave the cabin and then the ship.

Q. How do I decipher the writing on the label?
A.  Head  over  to  Pseudopolis  Yard  and  speak  to  Nobby about the
Mysterious Passengers (to learn where one of them can be found). Go to
the  Cafe Ankh to find that this passenger is Ilsa who happens to know
about  this sort of thing so show her the label and she'll tell you it
says 'Pier Five'.

Q. How do I find  out  about  Therma?   
A.  Go  to  the  Octarine  Parrot,  wait  for the troll singer to stop
singing,  then  speak to her about Malachite (to learn the location of
Rhodan's  workshop  location where Malachite is hiding out) and Therma
(to learn that Therma was known as Madame Lodestone).

Q. How do I get to  see  Carlotta  again?   
A.  When  you've visited the Mausoleum and failed to find the Tomb, go
back  to your office and pick up the invitation from Carlotta you find
next  to the door (learning the location of Carlotta's mansion). Go to
the  mansion,  and give Carlotta's invitation t o the butler. When the
butler  leaves,  look at the painting about the fireplace and Carlotta
will appear.

Q.  How  do  I  find Madame Lodestone?  
A.  Go  to  Pseudopolis Yard and speak to Nobby about Madame Lodestone
(to find the Selaachi mausoleum). Go to the Selaachi mausoleum, and go
down  into  the  tombs  (to  learn that you'll need assistance to find
her). Go to see Carlotta (see the previous questi on), and talk to her
about  the Mausoleum. She'll agree to help you find Madame Lodestone's
tomb.  Carlotta  will take you to the Selaachi Mausoleum, and lead you
to  Madame  Lodestone's tomb. Speak to Sapphire at the Octarine Parrot
about Malachite, then go to Rhodan's workshop, and speak to Malachite,
telling him that Therma is in the Mausoleum. You'll go there and he'll
open the tomb revealing a body - but whose body is it?

Q. How do I get into the Pier Warehouse?  
A.  Once  you've  shown  Malachite  the body in the Mausoleum (see the
previous question), he'll give you a rope and grapnel. Use this on the
warehouse  skylight  down the side of the pier, use the crowbar on the
skylight  once you're on the roof and go through the skylight. Pick up
the matchbook in the warehouse and leave the way you came in.

Q. How do I find Mundy?  
A. First of all, get into the Warehouse and the Milka as per the above
questions,  then use the scrap of paper from the cabin on the Milka on
the  matchbook  to  put  them both together, revealing that it says '9
Whalebone  Lane',  the address of the Octarine P arrot. Talk to Mankin
the  bar-elf  about  the matchbook, which proves Mundy has been to the
Parrot.  Talk to him about Lies, and he'll tell you Mundy is upstairs.
So go through the exit at the right of the room to find Mundy - and to
find yourself on the re cieving end of a rather nasty surprise, ending
the act. 

ACT II: 

Hints:

Q. How do I find out more about Mundy's murder?
A. Do  a  little  detective work at the scene of the crime. 

Q. How do I prove Sapphire was lying?  
A. Try following up her story.  

Q. How do I find Regin?
A. Start  by checking out all the places he could have gone, then get
some assistance to help you uncover his whereabouts.

Q. How do I find out what Regin  has  been  hiding?  
A. He'll  be  keeping  something close to him... try looking a little
harder.

Q. How do I get to meet Therma?  A. If you've proved
Therma's  lying,  then all you need to do is tie up a few other loose ends. 

Q. I've  been  arrested  -  what  do I do?  
A. There's not a lot you can do - but escape..

Q. How  do I find out more about Malachite's murder?  
A. Who do you think would know about it?

Q. How do I track down the sword?  
A. Chase up a few leads, and see if you can find out where the Milka's
cargo went.

Q. Where can  Two  Conkers  hide?  
A. The last place you'd think of putting him will do nicely.

Q. How do I get into the Archaeologist's guild vault? 
A. Try snooping around - you may need help from someone in the know.

Nudges: 

Q. How do I find out  more  about  Mundy's  murder?  
A. Try searching his body and the room and noting anything interesting
-  speak  to  Mankin and Sapphire, then visit the casino and check out
your   employer's  alibi.  It's  also  worth  speaking  to  a  certain
conspiracy  minded temple inhabitant about the way Mund y was killed -
and  using this info to learn something more from someone who may well
have been nosing around the murder scene.

Q. How do I prove Sapphire was lying?
A. Speak  to various folks down at the casino and her employer to see
if you can disprove Sapphire's story.

Q. How do I find Regin? 
A. Speak to Carlotta about the sword, then to the Count to get started
on  the  case.  Ask  around - in particular, check out where Regin may
have been going, and remember to ask a policeman.

Q. How do I find out what Regin has been hiding? 
A. You have to spot the difference, to find out where Regin's hiding a
certain item. Then, once you have it, ask around to find out where the
item can be used.

Q. How do I get  to meet Therma?  
A. If  you've blackmailed Sapphire into setting up a meeting then you
just  need  to  take  care  of  the Regin case and things should start
moving.

Q. I've been arrested - what do I do?  
A. Wait  and  see  how  the  cell's other smaller occupants make their
escape,  then  follow their cue, and try to escape through the back of
the next cell. Then, you'll get a reprieve.

Q. How do  I  find  out  more  about  Malachite's murder?  
A. There's  only one living witness, one who isn't going anywhere, so
speak to him.

Q. How do I track down the  sword?   
A. Speak  to  one  of  your  employers  about  the cargo the Milka was
carrying for a little assistance, then try tracking the item down. You
won't  find  the crate, so see if you can find out what else was being
shipped  with the sword, and where these items were delivered, and ask
about  them.  Get  into  the room where they ended up and speak to the
occupants  of  the room to find out where the sword went - but you may
have to help someone out before you can get in there.

Q. Where  can Two Conkers hide? 
A. Try  hiding him somewhere you've already been yourself, and know to
be pretty safe - though escapable.


Q. How do I get into the Archaeologist's guild vault? 
A. Distract the occupant  of the guild by setting up a meeting with an
old  aquaintance,  then check out the various fixtures and fittings to
find a secret passageway. There's someone versed in matters of magical
security  who  can  help  you  beat the security system, so offer them
something  lucky  and  they'll  help you out. To actually find out the
reference  number  for  the correct crate, just remember what position
Mundy  was in when he scrawled that message, match the number with the
crates  and  you'll  find  what you're looking for. Then use an object
sharp  enough  to  cut  glass  on the cabinet, to find the sword and a
whole lot more besides. 

Spoilers:

Q. How do I find out more about Mundy's murder?  
A. Look  at  the  message in blood on the wall, and look at the frayed
rope above the body, and at Mundy's boots. Search the boots then leave
the  room  and  go into the bar. Speak to Mankin about Sapphire lying.
He'll  tell  you  where Sapphire is, go into the d ressing room at the
back left of the bar and speak to her. She'll tell you about the money
(learning  about  the  Saphire's money topic) and the casino (learning
the  location  of  Saturnalia). Speak to Mankin again about Sapphire's
money  (to  learn  about Sapph ire's secret meeting). Go to Saturnalia
and  enter  the  casino  -  after the rucus with Ilsa and Two Conkers,
speak  to Carlotta about Mundy's murder and then ask her if she killed
Mundy (to learn about the temple of Small Gods). Then leave the Casino
and  go  to  the  Temple  of  Small  Gods.  Speak  to Macalyclpse, the
conspiracy  theorist  in  green,  about the frayed rope (to learn that
Mundy  was hung upside down). Go back to the Octarine Parrot and speak
to  Mankin  about Mundy being hung upside down, then about Mundy being
cut  down  and  then  Mundy's  boots.  Makin  will become co-operative
(giving  you  the coin Mundy had in his boots), giving you a new lead.
Visit your office again and you'll find a visitor there who can 'help'
you.

Q. How do I prove Sapphire was lying? 
A. After  speaking to Mankin  about Sapphire's money, go to Saturnalia
and  speak  to Whirl the croupier, about your purse, bribing him. Then
ask  him  about  Sapphire's  money  - learning that Sapphire has had a
losing  streak,  Then  go to the Octarine Parrot and Speak to Sapphire
about  her  money,  her  secret  meeting,  her losing streak, and then
confront her. She'll agree to set up a meeting with Therma for you.

Q. How do I find Regin? 
A. After  visiting Horst, go to Saturnalia and speak to Carlotta about
the  Golden  Sword.  When  she's finished with you, you'll have learnt
about  Regin  so  speak  to  the  Count  about  him  who  gives you an
iconograph of Regin and asks you to find him. Go to the Wharf and show
the  iconograph  to  the  First  Mate  -  you'll  learn  about Regin's
carriage.Then,  go  to Pseudopolis and ask Nobby about the carriage to
find  out  that  it was seen heading to the Maudlin Bridge.. visit the
bridge and take the bit of red cloth off the railings. Go to the Count
and  show  it to him to identify it as part of the carriage. Go to the
now  empty  wharf  and  use the grapnel on the mooring line to get the
rope.  Go  back  to Maudlin bridge and use the grapnel and rope on the
river  to  dredge  it  and learn there's something in the river. Go to
Rhodan's  workshop  and speak to Malachite about this something in the
river,  then  give  him the rope and grapnel and he'll pull it out for
you, finding out about Regin's murder.

Q. How  do  I find out what Regin has been hiding?  
A. On  Maudlin  Bridge, look at Regin's body and use the iconograph to
to find the key. Speak to the Count about Regin's murder, if you want,
and then go to Saturnalia and speak to Whirl about your purse, bribing
him.  Then ask him about Sapphire's money - learning that Sapphire has
had  a  losing  streak,  and  the  key, learning that it's a key for a
safety  deposit  box  here.  Head  to  the  left of the casino, to the
deposit  boxes,  and  use the key on the boxes to open Regin's locker,
getting an empty envelope and a charm bracelet.

Q. How do I get to meet Therma?   
A. Once  you've  proved  Sapphire  is  lying, you have to find Regin's
hidden  item,  and  then  when you return to your office you'll find a
note  waiting  for you. So read the note and go and speak to Malachite
about the meeting with Therma to set events in motion.

Q. I've been arrested - what do I  do?   
A. Events  will  take  an  unexpected  twist  and you'll be caught and
questioned  by the watch - say anything you like to them, till you get
the  'give  up'  topic.  Use  this  and you'll be put in a cell at the
Patrician's  palace.  In the cell, stand still till a Ra t appears and
wait  till  it goes through the wall, revealing a crack. Use the crack
to  reveal a loose block, then use the block to get into the cell next
door  - Leonard Da Quirm's cell - look at the gaping hole to learn how
you  can  get back into the cell later, and then you'll be called back
to your cell and released.

Q. How do I find out more  about  Malachite's  murder?   
A. Go to Salis  and Phedre and speak to the gargoyle about Malachite's
murder (to learn about the strange beast that attacked the troll).

Q. How do I track down the sword?  
A. Go  to  Carlotta  and  ask  her about  the Milka's Cargo to get the
shipping order then go to the Pier Warehouse and give the order to the
watchman.  He'll  show you the ledger and you'll learn about the Guild
of  Archeologists and the Varberg Crate. Go to the Cafe Ankh and speak
to  Samael  about  the  Milka's Cargo and then the wine barrels. He'll
give  you  the key to the wine cellar so go outside to the wine cellar
and  use it on the trapdoor - inside you'll meet Ilsa and Two-conkers.
Speak to Ilsa about the Var berg crates - you'll need to find a hiding
place  for Two Conkers for her to help you get into the Archaologist's
guild.

Q. Where  can Two Conkers hide?  
A. Go to the Patrician's palace  and click on the 'Hiding Place' topic
in  your book and then use it on the wall of the Palace - now you know
where  to  hide  Two  Conkers  so  go back to the Wine Cellar. Now Two
Conkers  will go and hide with Leonard Da Quirm an d Ilsa will let you
into the Archaologist's guild.

Q. How do I get into the Archaeologist's guild vault?
A. Once  Ilsa  has let you into the guild in return for you hiding Two
Conkers,  go  inside  the guild and speak to Laredo Cronk about Jasper
Horst.  Then  visit  Horst  and speak to him about Laredo to arrange a
meeting  between them. Go back to Laredo and tell h er about Horst and
she'll  go  away.  Look  at  the bookcase and use the hinged book that
sticks out - behind the fireplace, look at the security notice next to
the security system then go back to Saturnalia and give the lucky.

ACT III: Hints: 

Q. How do I find out who changed me?  
A. You should  have  a  pretty  good  idea who did it.. 

Q. How do I find out about my murder?   
A. Use your nose. 

Q. How do I find out about the other murders?  
A. Try  heading  back to base. 

Q. How do I find out where and how the Patrician's clerk  was  killed?  
A. You  need  to  find  a  way to get into the palace - and you're not
going to get in through the front gate.

Q. How do I find out where and  how  the  wizard  was  killed?  
A. You  need  to  get  inside the University somehow - try looking for
gainful employment.

Q. How do I find out where and how  the merchant was killed? 
A. Adopt  an  accusatory  attitude and he'll become more helpful. Then
you just need to find a witness.

Q. How do I get lead on the  cult?  
A. Have a nose around the place you were murdered and look for a clue,
then follow that up.

Q. How do I open the pendant?  
A. See if you can identify where it came from and do a little research. 

Q. How do I infiltrate the  cult?  
A. See  if  you  can  unsettle  their  leader  with  a  little inside
information, then try getting into their meeting.

Q. What do I do in the sanctuary?  
A.  Have a good look around, especially taking notice of that map.

Q. How do I catch the murderer in the act?  
A.  Put  all  the  pieces  together  and then check out the eye of the
hurricane,  and  do a little research to find out where they'll strike
next. 

Nudges:

Q. How do I find out who changed me?  
A. Visit  the  Von Uberwald  mansion, and try following your nose once
you've cleared the room of potential witnesses.

Q. How do I find out about my murder?  
A. Check  out  the scene of the crime, and use your nose to track down
the culprit - making sure you follow it all the way.

Q. How do I find out about  the  other  murders? 
A. Return to your office for a little enlightment.

Q. How do I find out where and how the Patrician's clerk was killed? 
A. Find  a  way  to  sneak into the Palace - you should be able to get
inside with one of the regular deliveries made to the palace. The back
of the palace is a good place to start.

Q. How do I find out where and how the wizard was killed? 
A. Look at the notice-board in the Octarine Parrot to find out about a
handy   job  then  talk  your  way  into  Unseen  University  and  get
investigating.

Q. How do I find  out  where  and  how the merchant was killed?  
A. Once you've solved the wizard's murder, ask a policeman to find out
where  the  merchant's  guild  is and try to persuade the doorman that
people  will  think  he's involved in the murder. Then once he's given
you the info you need, speak to Death and see wh at you can get out of
him.

Q. How do I get lead on the cult? 
A. Look around the scene of your murder for a clue - not of the smelly
variety  this  time  -  and show it around till you can find someone -
someone old - to identify it, then do a bit of research on the subject
and head undergound.

Q. How do I open  the  pendant?   
A. Show  it  to someone who might know about history, archeaology and
such  matters,  then try doing a little library research. If you can't
find  the  answers  you're looking for, go to Unseen University's dorm
and  then use a little magic to change the student 's required reading
materials.


Q. How  do I infiltrate the cult?  
A. See if  you can force Mooncalf's hand by telling him what you know,
sneak  into the inner sanctum and then modify his scent so it's strong
enough to be followed.

Q. What do I do in the sanctuary?
A. Put  the  pieces of the puzzle  together - there's nasty work afoot
and  you'll  find  both the map and the fresco play a part in it - try
doing a little murder-related map work.

Q. How do I catch the murderer in the act?  
A. After  doing the aforementioned mapwork, you should be able to find
out where the murderer may strike next - do a little digging around to
try and eliminate one of the locations as an existing murder site. You
also  may  want to try visiting the theatre and the libary to find out
just what the cult is trying to emulate. 

Spoilers:

Q. How  do  I  find out who changed me?  
A. Speak  to  the  Butler,  asking  to  speak to Carlotta. Turn into a
werewolf  to  learn that Carlotta was the one who turned you, and then
go to the Cafe Ankh to meet her and she'll 'explain'.

Q. How do I find out about my murder? 
A. After  waking  up  in a  somewhat altered state, try turning into a
wolf again, and use the magenta sparkled trail to follow it to outside
the  casino. Pick up the moss next to the chalk outline, and turn into
a wolf again. Use the magenta trail to follow it further, ending up in
the  graveyard  behind  the  temple of Small Gods. Look at the stained
glass  window and the silouhette to see Mooncalf there, showing he was
involved somehow in your murder.

Q. How do I find out about  the  other murders?  
A. Go  back  to  your  office to  greet Nobby, and take the crowbar he
leaves  behind.  He'll  tell  you about some of the other murders that
went on.

Q. How do I find out where and how the Patrician's clerk was killed?
A. Go to the Patrician's Palace, go  behind the palace and turn into a
wolf.  Compare the scent of the serial killer with the scent on one of
the  empty  wine  barrels  to find out that the killer got inside in a
barrel.  Then  visit  the  Cafe  Ankh  wine cellar an d use the box of
receipts  to  find out that the Patrician's Palace gets wine delivered
and  is  ordering some soon. Then, use the crowbar on the wine barrels
to  hide  in  one and be taken to the Palace. From the storeroom where
you  end  up,  go out into the cor ridors, and continue till you reach
the  double doors. Turn into a werewolf and use the doors to listen to
what's  going on inside, and to find out how the Patrician's clerk was
killed.

Q. How do I find out where and how the wizard was killed? 
A. Go  to  the  Octarine  Parrot and  use the notice board to find out
about  the  job at Unseen University's New Hall. Go to the New Hall at
Unseen  University  and  speak  to  Mrs  Fomes about the Bedmaker job,
accepting  it. Go into the dorm then go through the doo r at the left,
into  the  hall  outside  the  library. Speak to the bledlow about the
wizard's murder to get the details about the murder.

Q. How  do  I find out where and how the merchant was killed?  
A. Once  you've  found  out about the Wizard's murder, go and speak to
Mrs  Fomes  about the murder of the wizard to find out about the 'dead
mens  pointy boots' clue. Speak to Nobby at Pseduopolis Yard about the
merchant's murder, to learn the location of the Merchants guild. Go to
the  Merchants  guild and speak to the doorman about 'dead mens pointy
boots'  and he'll spill the beans on the Merchant's murder. So go back
to the Count in the Von Uberwald mansion, and speak to Death about the
murder, and he'll fi ll in the final details - now you know how he was
killed.

Q. How do I get lead on the cult?  
A. Look at the moss outside Saturnalia, then go to to the Von Uberwald
mansion, and speak to the Count, or rather to Death, who happens to be
standing  next  to  him.  Mention  the Moss and the count will pipe up
about  it, and give you access to the Von Uberw ald library. Go to the
library  and  look  up  (by  using the appropriate clue or item on the
index cards) the moss, then the sewers, learning about the entrance to
the  sewers.  Visit  the  sewers  and  walk  through  the  first sewer
entrance,  turn  into a wolf, and follow the trail twice till you find
the  strange  nest  - search the debris, and take the gold pendant and
after a brief but non-essential-to-the-plot chat, leave the sewers.

Q. How do I open the pendant?   
A. Go  the  Patrician's  palace,  scale  the wall with the grapple and
speak  to Leonard and Two Conkers about the pendant to learn it's from
the  Temple of Anu Anu at Al Khali. Return to the Von Uberwald library
and look up the Temple of Anu Anu to learn the c opy of the book there
has a page missing. Go back to the New Hall and go into the dorms, and
turn into a wolf to find out what's on the blackboard. Open the sturdy
locker,  and  use  the books to see what subjects are there. Then, use
the  'Temple  of  Anu-Anu  ' clue on the board to write it in octarine
chalk,  making it one of the required subjects for studying. Leave the
Hall,  then  return to find a book about temples featuring the pendant
in the locker. Use the pendant with the book on temples to open it and
get a list of members of the Cult of Anu Anu.

Q. How do I infiltrate the cult?   
A. Speak  to  Carlotta about Regin's murder,  then Malachite's murder,
then her alibi and she'll tell you she worships Errata. So go and look
up Errata in the library to find out a little more. Go to the dressing
room,  turn  into a wolf, and look at the smel l of the perfume. Then,
change  back  and  pick up the perfume. Go to the temple of Small Gods
and  tell  Mooncalf,  the  person  you  saw  through the stained glass
window,  about  the  list  to  unsettle him. Go back to the graveyard,
stand  just  below the stained gla ss window and turn into a werewolf.
Look  at  the  stained  glass  window  and use the window to listen to
Mooncalf's  conversation,  and learn about the true believers meeting.
Go  back  inside  the  temple  and  speak to Macaclypse about the true
believers  meeting, then Errata, then then the Inner Sanctum and he'll
get  you  into the sanctum. Look at the altar, use it, so that you end
up  beneath  the  altar  while  the  sermon's  going on. Then, use the
perfume on Mooncalf's foot and you'll follow him to the sanctuary.

Q. What do I do in the sanctuary?  
A. Look at the fresco, then the strange symbol on the fresco, then use
the  strange  symbol and Lewton will make a note of it. Go back to the
Von Uberwald libary and look up the symbol, to find out it's the Elver
Symbol,  and  also  Nylonathep,  to  find  out  a bout the octagram of
murders.  Then,  you  need  to  use the map to find out where the next
murder will take place.

Q. How do I catch the murderer in the act?  
A. Use  the  octogram  of  murders  clue  on the map to work out which
murders  are  missing. Go to the Dysk theatre, and get the flyer, then
take  it  back  to  the  Von  Uberwald  library and look it up to find
references  to  the  various  murders  in the plays, then loo k up the
eight  great tragedies in the library to find out specific details. Go
to  Dagon  Street, use the crowbar on the shop front on the left, look
at  the debris, and look at the bone ( you'll work this one later). Go
back to the Dysk theatre, walk close to the base of the stage and turn
into a wolf. This will show up the marks on the stage base, so use the
Elver  Sign  clue  on the marks to open a hidden passage. Go down into
the passage and use the eight great tragedies on the circle sea map to
find out where the last murder will take place. So, go to the Wizard's
Pleasaunce  and use the bushes to hide, eventually ending the act - in
a none too pleasant way. 

ACT IV Hints:

Q. How do I get the sword back after the ceremony? 
A. Have a  good  look  around,  remember  where  you saw it last. 

Q. How do I find the members  of  the  Cult?  
A. Do a little investigating. 

Q. How do I find Kondo?
A. Backtrack a little.. 

Q. How do I find Mooncalf?  
A. Where do you think he'd be?  

Q.  How do I find Foid?  
A. Speak to his 'friend' 

Q. How do I find Gelid?
A. Foid  can  help you out. 

Q. How do I get into the New Hall again?  
A. Get the proper  authorisation  to  get  in. 

Q. How do I find out what I need to defeat Nylonathep?  
A. Do  a  little  research.   

Q. How do I find where the item is hidden? 
A. Look to the stars.  

Q. How do I get the item from the Crypt? 
A. Use force  if necessary.  

Q. How do I find Horst again? 
A. Check out what you have left.   

Q. How do I finally defeat Nylonathep? 
A. Take to the air and take him out.   

Nudges:  

Q. How do I get the sword back after the ceremony? 
A. Look at the  writing  on  the wall and search around.  

Q. How do I find the members of the  Cult?  
A. Find out where they might have gone to hide.  

Q. How do I find Kondo? 
A. Backtrack to the Cult's HQ.  

Q. How do I find Mooncalf? 
A. Visit his usual  location and have a word with him.  

Q. How do I find Foid? 
A. He's  gone  undercover  -  speak to  a sculptor who may have helped
disguise him.

Q. How do I find  Gelid?  
A. Speak  to  Foid then to go  Unseen University's new hall and follow
your nose.

Q. How do I get into the New Hall again? 
A. Persuade Nobby to assist you.  

Q. How do I find out what I need to defeat Nylonathep? 
A. A visit to the Von  Uberwald  library  will  help. 

Q. How do I find where the item is hidden?
A. Do a bit of astronomy in the Unseen University observatory. 

Q. How do I get the item from the Crypt? 
A. Search the tomb, and threaten the occupant inside.

Q. How  do  I find Horst again? 
A. Check out your prize.  

Q. How do I finally defeat Nylonathep? 
A. Take  to  the  air  with  plenty  of protection and assistance from
Leonard da Quirm and finish him off for good. Spoilers:

Q. How do I get the  sword back after the ceremony? 
A. Use the inscription on the wall to make a note of it and search the
rubble near the now deceased Warb to get the Golden Falchion.

Q. How do I find the members of the Cult?  
A. You'll have to track them down individually - start off by visiting
their last known locations.

Q.  How do I find Kondo? 
A. Head over to the Sanctuary and you'll meet  Kondo  there.  

Q.  How do I find Mooncalf?  
A. Go to the Temple of Small Gods, speak to Mooncalf about the Amulet,
then  about  Kondo, then speak to him about Foid, at which point he'll
come to a rather nasty end.

Q. How do I find Foid?  
A. After  Mooncalf's  end  -  go  to  Rhodan's   workshop,  look where
Malachite was, and pick up the plaster encrusted bandages and speak to
Rhodan  about  them,  and about Foid, to find out where Foid is hiding
out.

Q. How do I find Gelid?  
A. Visit Foid in Dagon street,  in the room opposite the Fishbar where
you  found  the  femur,  and  ask  him about the Amulet to learn about
Gelid.  Get back into Unseen University's New Hall, go to the concours
and  turn  into  a wolf, and track Gelid's trail of blo od into the UU
observatory.  Inside  you  meet  Satrap,  so speak to him about Horst,
Gelid,  and  the Radiant Trapezohedron, and taunt him using the 'Taunt
Satrap' topic to send him to meet his maker.

Q. How  do I get into the New Hall again? 
A. Go  to the New Hall  at Unseen University to be fired by Mrs Fomes,
then  speak  to  Nobby at Pseudopolis Yard about Gelid to get a Search
Warrant. Go back to the New Hall, using the Search Warrant to get past
Mrs Fomes.

Q. How do I find out what I need to defeat Nylonathep?
A. Go  to  the  Von  Uberwald   mansion  and look up Nylonathep in the
library  to  find  out  about  a  magical  item  called  the  'Radiant
Trapezhedron'.  Then  go  back to Leonard's cell in the palace and ask
him and Two Conkers about the Radiant Trapezhedron.

Q. How do I find where the item is hidden?  
A. Use  the  Star  Map  Two Conkers gave you with the mosaics to learn
which  star groups are which, then use the star map on the Small Group
of  Boring  Stars,  and  then  use the telescope to find out where the
Trapezohedron is. Take the Astrolabe then go to the Mausoleum.

Q. How  do  I  get  the  item from the Crypt?  
A. At  the  Mausoleum,  use the Astrolabe on the sky to find out which
crypt  holds  the Trapezohedron, go to the crypt and use the Grotesque
on  top  of  the Crypt to open it. Go inside the crypt and use Mundy's
coin  on  the  indent to open the Sarcophagus, then talk to the zombie
and  threaten  him  with  the  sword  to  get  the Jewel - the Radiant
Trapezohedron  itself.  When  you leave, you'll be confronted by Horst
who will take the Golden Sword off you.

Q. How do I find Horst  again?   
A. Look  at the  jewel and go to Maudlin bridge to take care of Horst,
Carlotta, and get the Golden Sword back into the bargain.

Q. How do I finally  defeat  Nylonathep?   
A. Go to the Patrician's palace and go into Leonard's cell, go through
the  Even Larger Hole onto the roof, use the rubble, clearing it away,
then  go  back  to Leonard's cell where the Flying Wing Device will be
taken  out  onto the roof, try to fly it, and w hen Ilsa warns you you
need  proection,  use  the  Sign  of  the Eel topic on the Flying Wing
Device, and use the device to finish the game.

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