1 - Search beach thoroughly and pick up any items (important to
get conveyor belt (looks like a towel & found to left of path through
jungle). Enter ship & get crowbar & candlestick. Click crowbar on clam
shell (to open clam the mouse click must be on ex actly the right spot
on the clam - very frustrating).
2 - Head up path to first village (Hatchery) and click on door
near where 2 children are standing. Talk (click) to old woman & get
dinosaur ABC. Open it and use it to decipher all letters of the
alphabet (write them down to translate messages later). You will now
be able to click on people & dinos & understand them. Go to first
house (windmill) and use conveyor belt on gears. Show people your
sister's picture & be told to go to next town - Pumicetown. Talk to
dinosaurs attached to carriage (they will me ntion a gramaphone) and
get transported to Pumicetown.
3 - Pumicetown - Play cards with dino in the fairbooth (put an
object in the offer box eg. candlestick). If you win you get a metal
item. Find stairway to smithy and melt metal item. Pour metal item
into key mould, cool & get key (you will get verbal ins tructions if
you forget to use gloves, tongs, etc). Talk to everyone & show picture
of your sister & you will be told to go to Waterfall City. Go back to
Hatchery first via dino carriage & then walk to beach.
4 - Beach again - click key on trunk to open it & get time-piece.
Then back to carriage to go to Waterfall City.
5 - Waterfall City - You can waste a lot of time here wandering
around so look for areas where blue octagonal squares are part of the
pavement (indicates a place you can enter). First find museum after
meeting dino friend. It is across the bridge (S) and then far right.
Talk to curator & enter slide room. Clean slides & look at them in
projector. Talk to curator again about the gramaphone - he will
mention a gear, a trumpet & a recording device. He gives you the base
model. Find building across bridge ( N) you can enter. Dino outside
window will sing a series of musical notes. Repeat first note on
xylophone and then each additional note. If you succeed you get the
recording device & a nice fanfare on exiting the building. Head back
across bridge (S) and then West to find glasshouse. Enter & talk to
dino then water flower with can. Cut large trumpet flower with shears.
Head back to carriage & go to Pumicetown.
6 - Pumicetown again - Back to smithy & melt key. Then pour into
gear mould, cool as before. Click on all components of gramaphone -
base, recording device, gear & trumpet. Give gramaphone to dinos
pulling carriage & a new location appears on the map - Old Ruins. Go
7 - Old Ruins - find big dino & talk to him. He will give you his
insignia (looks like tusks) & ask you to find his nephew in the World
Beneath. Enter ruins and find hole in wall near back & to the East.
Follow path to stairs going down. Enter. After wal king underground
you come out on mountain plateau. Talk to woman & stand on carpet.
Wait until flags stay still for just a moment (in downward position) &
then walk off cliff. Never fear if you have timed it right you will
end up on the back of a flying dino (your next method of
transportation). Fly to Savannah.
8 - Savannah - talk to dino at entrance to factory. Walk on metal
paths inside factory or just slog across the muck to find entrance to
machine room at rear near far left. Enter & pull levers to get the
same sequence of musical notes as previously done a t Waterfall City.
You will head downwards & get a scroll. Exit factory. Fly to Treetown.
9 - Treetown - To save time wander around & find Fireweed (near
canal - approx. center). Then find moss on tree - it has a yellow
cloud of bees on it. Go to next tree (in front) and click on sap
collecting cup - sap pours out & cloud of bees moves from m oss to
cup. Now get moss. Climb ladder into tree and wander around (to the
right) to find big dino. Talk to him & show him all pictures. He has a
cough & sore throat. In front of him is a flask. Click on moss then on
flask (now you can pick it up). Then click fireweed on flask - cough &
sore throat medicine. Clicking the potion on the big dino then didn't
work for me but clicking it on my dino friend did (weird!!!). The big
dino will give you a prism. (Note: to find out about the description &
use of im portant items like the prism click them on your little dino
friend). Exit & fly to Alpine.
10 - Alpine - It is not necessary but you can go to the nearby
hut and trade any unimportant item for a pick. Climb the mountain but
take care to cross the mountain slides by the ice bridges. Enter
monastery and talk to monk. He will give you a red sunst one. Exit and
for fun slide down the mountain. Fly to desert.
11 - Desert - Talk to old dino at oasis or far NW of desert where
there are buildings. He wants you to find another dino & bring him
home. Go to far NE to find him and then he will follw you back NW.
Enter building, climb ladder, go E, descend ladder to another beach.
Examine sundial. Put prism on central column of stones. Now click
scroll on you to read it & arrange central stones of sundial according
to the scroll. Click also on SW and SE outer stones to light them.
Decipher wording on scroll 'give yo ur time to another'. Give
timepiece from trunk to old dino and suudenly a hole appears in the
sundial. Descend ladder and enter submarine.
12 - Sub - remove old used sunstone and replace with new one from
monk. Click on levers to right of sub - cutscene. Interface changes to
arcade sequence now. Hold mouse button down and drag to descend in
sub. Go to left of screen and follow underwater pa ssages continuously
to the W across several screens as far as possible. May need to move
fish, sharks & jellyfish with lever to far left (electricity) or next
lever (smoke). Then ascend in sub (don't ever exit as you will find
yourself back at sundial an d will need to repeat sub sequence again)
until you reach surface & a new temple. Move sub near open doorway &
click on doorway. Cutscene follows with sister & dino's nephew in
World Beneath. Then you click on one of two choices to return to the
normal w orld or stay in Dinotopia. The latter seems the obvious
choice leading to a final cutscene.
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