The Dig

     Warning:  The  following is a walkthrough of The Dig. It contains
information  that  will  help  you solve the game. Please, DO NOT READ
FROM  START  TO  FINISH. You'll spoil the game. Besides, you should be
self-reliant  and  try to 'dig' yourself out. Ha! I just made that up!
Humor! I need an agent...

     Outside  the  shuttle,  examine  the  TOOL CHEST. It's called the
FLYING  PIG. Use PEN ULTIMATE (it's in your inventory) to talk to core
about the pig. She'll deploy it into space. In space, use the pig. You
should  pick up all the tools inside the pig. Then use pen ultimate to
talk  to  Borden,  ask  him  about the nuclear bombs. He will tell you
where you should put the first bomb.

     Go to quadrant 2. You'll find a TARGET SURFACE. Use ZERO G DIGGER
to  smooth  the  rough  surface.  Then you can setup one of the bombs.
Remember  to  use  the ARMING KEY to activate the bomb. Talk to Borden
again he'll tell you where to put bomb #2. Go to quadrant 3. A BOULDER
block's  where  the  2nd  bomb,  you should use the shovel to move it.
Place bomb, use ARMING KEY. Now leave to shuttle. Talk to every one in
shuttle, and watch bombs go boom.

     You  and  your team should go back to Asteroid and go down into a
crevice  on  the  asteroid. Examine ODD PORJECTIONS. Use digger on the
projections.  A  METAL  PLATE  is found, you should find more, about 3
maybe,  once you find them all push them all, there is a large one you
can  fit  through,  go  in it, inside you can see a pedestal, go to it
pick up the plates and put the on the indentations┘


     Go  to  the clearing, you will find 3 ?'S, go where ever you like
all you need to find (form L to R, in order of places) is a device (in
a  chest)  a  hanging  wire,  an engrave rod, a jawbone, a tusk, and a
bracelet.  (To  find  bracelet use the device and dig.) (When you pull
the wire the ghost is normal, don't worry)

     Go  back to the DAIS (were you started) another ghost will appear
again, the SMALL HOLE. Brink will fall and die.

     You  and  Maggie  will  go into the tunnel Magi will go away walk
around know the place you should find another plate and a rod but this
time with four little balls instead of five as the other one.

     You will find several doors, a ramp, and dark tunnel if you go to
the  tunnel  you will find a room with crystals in it one is dead, but
if  you  type  SWAN  while  your  in  the  room you will see something
interesting.  I  recommend the ramp once down you should look over the
edge  and  see the problem, look around the room there are two panels,
use  the following code using the panel: 4purple, 2 yellow, and 1 red.
Then use the triangular button on the left something picks up the lens
and  takes  it,  put in another code: 5 purple, 4 blue, and 1 red. Use
the  triangular  button  again  and  that  thing will put it in place.
Before  you  leave  moke a loose plate that's on the ramp you'll see a
blue crystal take it with you.

     Go  to  the nexus look at the second rod you found go to the door
that  matches  its color, examine the rod look at the shapes enter the
shapes  in  the panel next to the door, the door will open. Go through
you  will  see a triangle with a button on it press it, a sphere roles
in, get in it.


     Walk  down  to  the  first  door its open yet closed keep walking
there's  a  fork  in the road go up, there is a strange device use it,
there  is only one button so you cant go wrong, press it, if the sound
is  high  pinched  leave it pressed for a while (In the drawing a line
grows) if not move the lens next to it.

     Go  into the door; pick up a tablet on the wall, a crystal on the
floor,  and  a  rod  further  in.  (Look at the displays if you want.)
Further  in there is a door, go inside. It's Magi. She's working. Talk
if you want. Go back to the nexus use the green crystal on Brink. He's
revived, go back to the weakened door (the first one from when you get
off  the  Museum tram) it will open now that Brink is with you, inside
there  is  a  pool  of  life  crystals  pick  up the canister and some
crystals.  Go  to  the  fork,  by  where  your  standing there is some
fossils,  look  at  them,  go  down to the water, a monster will eat a
turtle,  brink  will  run away (forget about him you wont see him till
later)  use  the  fossil as reference to put the turtle together, when
you  put  it together place the canister with the bones and use a life
crystal. Jump in the water to go to a cave walk around in a small room
you will find a plate and a rod.


     Go  to  the nexus find the door for the new rod, do the door/tram
stuff,  walk  till there is a crack in the road this is easy just make
Low jump it, after you jump use the shovel to push the boulder to make
a  bridge,  keep walking, make the light bridge, walk across the water
fall  to the crevice, pick up the blue crystal, then go to the plateau
behind  the  light  bridge there is a critter which is stealing a part
form  the  door, pick up, a dowel, a rod on the floor, a bib cage, and
the  cover.  (This part is hard, and tipping it is even more.) Put the
dowel  on the hole of the big wheel, then use the pole on the pin, put
the  ribs on the hook, finally put the rod on the ribs to form a trap,
look  at  all the holes till the critter comes out, taking care not to
move  to  close  move  downward and left, back around the wheel and up
again  once  you  pass it move towards the creature, he'll trigger the
trap  use  the  bracelet on him, and let him go, use the shovel on the
cave next to the entrance, go inside, use device, dig where it points,
dig  and  pick  up  everything,  go  to the door, use the part and the
cover.  Inside  pick up the plate and the green rod, in the center are
two  scepters  use  one on the faint light, a map will appear. Use the
gold  one  to move the large moon, place it at 2 o' clock position and
the  smaller  one in between, if it's right you will get a movie. When
you  try  to  leave the door will close just push the yellow button on
the wall.

     Go to the nexus to the dark tunnel across from the ramp. Open the
airlock  it's  a  command center. There is a glowing panel. A lifeless
crystal  is  found put the blue crystal in and you'll find three other
rods,  click on the dead one notice how brighter it is, move the other
three  you  can  tell  your  moving  them  right  if the dead one gets
brighter, until it lights up like the rest.


     Go  to  the door next to the column. Hey I wont B.S. you the door
is  broken, enter the code, use the tusk on the panel, put the wire on
the  panel and then on the sparks the door will open. Do the door/tram
stuff again. This place is huge so here is a small guide:

Tram-ledge-beach (with strange light)

Cavern-nest-water fall source- beach

Pit-map panel-light bridge

     Go  to  map  panel. Enter the tomb code, the red rod you'll get a
message. Go to the light bridge and try to turn it on


     Red rod red door, do the door/tram stuff again. Keep walking till
there  is  a dead tree on an edge there is a stone plate on the floor,
use  the  shovel  to  dig  it, go into the hole, inside place the blue
crystal  from the ramp in the hole, on the floor walk too the two mark
a  shutter will open, use the rod to fix the plate. To the left of the
of  the tomb outside there's some dirt clean it off and go back inside
there  will  be a statue touch it it'll turn to dust, get on the crypt
and you will go down.

     Go  left,  there  is  a  door, when you get close a guarddog will
revive  it self by accident, use a life crystal on the other bones and
both things will kill each other. Use the first rod you found, the one
with  five shapes one it, it opens the door, and there is a pyramid in
there.  Use the same rod as the door to open it. Use a life crystal on
the corpse. But you can't understand it. Call Magi.

     Magi is kidnapped by a giant spider, but you need brink's help go
up  and  outside  walk to the path you'll find a light bridge open the
panel  and  poke  around in it (the truth is I don't know how I solved
this  puzzle,  but  I think you have to put the white beam between the
red and green and then match the colors) go to the cave and you'll see
Brink  he wont help you, go to the cave use the flash light on the bat
he'll run away. So you have to take his crystal stash next to the cave
entrance, then he'll make a deal with you. Now go to the map spire.

     Go  to  the nest. Magi is kept here. Talk to Brink he'll distract
the  monster,  go  to  the  right  to  the water fall source, push the
boulder,  go  to  the nest again, talk to Brink, he and Magi will open
the grate and kill the monster.

     Brink  takes  life  crystals.  Go  to  the beach with the strange
light, examine the light, give magi the tablet, an island will appear,
go inside it there is the last plate.

     As  you  arrive  to  the  nexus  Brink  asks  for help, go to the
plateau,  past the waterfall, into the crevice; use the jawbone to cut
Brink's hand.


     Back  in  the  nexus  put  the  plates  into  the  alcove. Do the
door/tram stuff again, examine the device at the bottom, go up all the
way  till  the light bridge go to the museum take some crystals, go to
the  pyramid  on  the  tomb  spire and then talk to corpse about every
thing  he'll  give  you a rod. Go to the map room. Enter the code from
the  new rod, it will show you how to find the missing part. Go to the
beach  and  get  the  eye  part. Then go to the lab. When you get back
Brink  is there he'll take all your life crystals. Go back to the tomb
spire where Brink is. (At this point go with the game, brink will die)
make  some  crystals  for the eye machine, take the eye, and go to the
lab  place  the  crystals  and the eye part where they should. Talk to
magi about the strange device she'll fix it and a door in the eye will
open.  Magi dies, You can leave her dead (which is better) or brig her
back to life.

     When  you  walk toward the eye another guard dog comes out of the
eye all you have to do is kill the light bridge by pressing the bottom
once he'll fall and die. After that just go in the eye.

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