Warning: The following is a walkthrough of The Dig. It contains
information that will help you solve the game. Please, DO NOT READ
FROM START TO FINISH. You'll spoil the game. Besides, you should be
self-reliant and try to 'dig' yourself out. Ha! I just made that up!
Humor! I need an agent...
Outside the shuttle, examine the TOOL CHEST. It's called the
FLYING PIG. Use PEN ULTIMATE (it's in your inventory) to talk to core
about the pig. She'll deploy it into space. In space, use the pig. You
should pick up all the tools inside the pig. Then use pen ultimate to
talk to Borden, ask him about the nuclear bombs. He will tell you
where you should put the first bomb.
Go to quadrant 2. You'll find a TARGET SURFACE. Use ZERO G DIGGER
to smooth the rough surface. Then you can setup one of the bombs.
Remember to use the ARMING KEY to activate the bomb. Talk to Borden
again he'll tell you where to put bomb #2. Go to quadrant 3. A BOULDER
block's where the 2nd bomb, you should use the shovel to move it.
Place bomb, use ARMING KEY. Now leave to shuttle. Talk to every one in
shuttle, and watch bombs go boom.
You and your team should go back to Asteroid and go down into a
crevice on the asteroid. Examine ODD PORJECTIONS. Use digger on the
projections. A METAL PLATE is found, you should find more, about 3
maybe, once you find them all push them all, there is a large one you
can fit through, go in it, inside you can see a pedestal, go to it
pick up the plates and put the on the indentations┘
Go to the clearing, you will find 3 ?'S, go where ever you like
all you need to find (form L to R, in order of places) is a device (in
a chest) a hanging wire, an engrave rod, a jawbone, a tusk, and a
bracelet. (To find bracelet use the device and dig.) (When you pull
the wire the ghost is normal, don't worry)
Go back to the DAIS (were you started) another ghost will appear
again, the SMALL HOLE. Brink will fall and die.
You and Maggie will go into the tunnel Magi will go away walk
around know the place you should find another plate and a rod but this
time with four little balls instead of five as the other one.
You will find several doors, a ramp, and dark tunnel if you go to
the tunnel you will find a room with crystals in it one is dead, but
if you type SWAN while your in the room you will see something
interesting. I recommend the ramp once down you should look over the
edge and see the problem, look around the room there are two panels,
use the following code using the panel: 4purple, 2 yellow, and 1 red.
Then use the triangular button on the left something picks up the lens
and takes it, put in another code: 5 purple, 4 blue, and 1 red. Use
the triangular button again and that thing will put it in place.
Before you leave moke a loose plate that's on the ramp you'll see a
blue crystal take it with you.
Go to the nexus look at the second rod you found go to the door
that matches its color, examine the rod look at the shapes enter the
shapes in the panel next to the door, the door will open. Go through
you will see a triangle with a button on it press it, a sphere roles
in, get in it.
THE MUSEAM SPIRE
Walk down to the first door its open yet closed keep walking
there's a fork in the road go up, there is a strange device use it,
there is only one button so you cant go wrong, press it, if the sound
is high pinched leave it pressed for a while (In the drawing a line
grows) if not move the lens next to it.
Go into the door; pick up a tablet on the wall, a crystal on the
floor, and a rod further in. (Look at the displays if you want.)
Further in there is a door, go inside. It's Magi. She's working. Talk
if you want. Go back to the nexus use the green crystal on Brink. He's
revived, go back to the weakened door (the first one from when you get
off the Museum tram) it will open now that Brink is with you, inside
there is a pool of life crystals pick up the canister and some
crystals. Go to the fork, by where your standing there is some
fossils, look at them, go down to the water, a monster will eat a
turtle, brink will run away (forget about him you wont see him till
later) use the fossil as reference to put the turtle together, when
you put it together place the canister with the bones and use a life
crystal. Jump in the water to go to a cave walk around in a small room
you will find a plate and a rod.
Go to the nexus find the door for the new rod, do the door/tram
stuff, walk till there is a crack in the road this is easy just make
Low jump it, after you jump use the shovel to push the boulder to make
a bridge, keep walking, make the light bridge, walk across the water
fall to the crevice, pick up the blue crystal, then go to the plateau
behind the light bridge there is a critter which is stealing a part
form the door, pick up, a dowel, a rod on the floor, a bib cage, and
the cover. (This part is hard, and tipping it is even more.) Put the
dowel on the hole of the big wheel, then use the pole on the pin, put
the ribs on the hook, finally put the rod on the ribs to form a trap,
look at all the holes till the critter comes out, taking care not to
move to close move downward and left, back around the wheel and up
again once you pass it move towards the creature, he'll trigger the
trap use the bracelet on him, and let him go, use the shovel on the
cave next to the entrance, go inside, use device, dig where it points,
dig and pick up everything, go to the door, use the part and the
cover. Inside pick up the plate and the green rod, in the center are
two scepters use one on the faint light, a map will appear. Use the
gold one to move the large moon, place it at 2 o' clock position and
the smaller one in between, if it's right you will get a movie. When
you try to leave the door will close just push the yellow button on
Go to the nexus to the dark tunnel across from the ramp. Open the
airlock it's a command center. There is a glowing panel. A lifeless
crystal is found put the blue crystal in and you'll find three other
rods, click on the dead one notice how brighter it is, move the other
three you can tell your moving them right if the dead one gets
brighter, until it lights up like the rest.
Go to the door next to the column. Hey I wont B.S. you the door
is broken, enter the code, use the tusk on the panel, put the wire on
the panel and then on the sparks the door will open. Do the door/tram
stuff again. This place is huge so here is a small guide:
Tram-ledge-beach (with strange light)
Cavern-nest-water fall source- beach
Pit-map panel-light bridge
Go to map panel. Enter the tomb code, the red rod you'll get a
message. Go to the light bridge and try to turn it on
Red rod red door, do the door/tram stuff again. Keep walking till
there is a dead tree on an edge there is a stone plate on the floor,
use the shovel to dig it, go into the hole, inside place the blue
crystal from the ramp in the hole, on the floor walk too the two mark
a shutter will open, use the rod to fix the plate. To the left of the
of the tomb outside there's some dirt clean it off and go back inside
there will be a statue touch it it'll turn to dust, get on the crypt
and you will go down.
Go left, there is a door, when you get close a guarddog will
revive it self by accident, use a life crystal on the other bones and
both things will kill each other. Use the first rod you found, the one
with five shapes one it, it opens the door, and there is a pyramid in
there. Use the same rod as the door to open it. Use a life crystal on
the corpse. But you can't understand it. Call Magi.
Magi is kidnapped by a giant spider, but you need brink's help go
up and outside walk to the path you'll find a light bridge open the
panel and poke around in it (the truth is I don't know how I solved
this puzzle, but I think you have to put the white beam between the
red and green and then match the colors) go to the cave and you'll see
Brink he wont help you, go to the cave use the flash light on the bat
he'll run away. So you have to take his crystal stash next to the cave
entrance, then he'll make a deal with you. Now go to the map spire.
Go to the nest. Magi is kept here. Talk to Brink he'll distract
the monster, go to the right to the water fall source, push the
boulder, go to the nest again, talk to Brink, he and Magi will open
the grate and kill the monster.
Brink takes life crystals. Go to the beach with the strange
light, examine the light, give magi the tablet, an island will appear,
go inside it there is the last plate.
As you arrive to the nexus Brink asks for help, go to the
plateau, past the waterfall, into the crevice; use the jawbone to cut
Back in the nexus put the plates into the alcove. Do the
door/tram stuff again, examine the device at the bottom, go up all the
way till the light bridge go to the museum take some crystals, go to
the pyramid on the tomb spire and then talk to corpse about every
thing he'll give you a rod. Go to the map room. Enter the code from
the new rod, it will show you how to find the missing part. Go to the
beach and get the eye part. Then go to the lab. When you get back
Brink is there he'll take all your life crystals. Go back to the tomb
spire where Brink is. (At this point go with the game, brink will die)
make some crystals for the eye machine, take the eye, and go to the
lab place the crystals and the eye part where they should. Talk to
magi about the strange device she'll fix it and a door in the eye will
open. Magi dies, You can leave her dead (which is better) or brig her
back to life.
When you walk toward the eye another guard dog comes out of the
eye all you have to do is kill the light bridge by pressing the bottom
once he'll fall and die. After that just go in the eye.