1. To play faster, select the easiest difficulty level and select
arcade mode in the options section. In the arcade mode, all the player
has  to  do  is  collect the keys, cards, and other items and kill all

     2.  This walkthrough details the major paths of the game. You are
encouraged to explore all territories, and tryout the body simulation.

     3. When you kill an opponent, always pick up any objects that the
body leaves behind.

     4.  In  simulation  mode: always check your body's parameters and
wounds  to  avoid  death.  There  are more than 20 different causes of
death!  Use  of the medical kit and various medicines are explained in
the manual.

The Jungle

Arrival Point:
     As  you drop from the sky in your parachute, try to land near the
shed,  avoiding  the  holes  and  the lake. After you land, defeat the
Indigen  with your fist and pick up his knife and any other objects it
leaves  behind. Enter the shed and pick up all objects , but leave the
parachute  as  it  is  no longer needed. Exit the shed and go north. A
bowman  will  then  attack  you.  Pick up his bow and arrows after you
fight him with the knife. Go back towards the shed. Just south-east of
the  shed  is an Indigen with a spea r. Defeat him and take his spear,
then  search  for  a knife wielding Indigen to the north-east near the
lake  and  another  bowman  in the south-east. After you have defeated
these  Indigens,  jump  off  the  cliff  to  the  East and swim to the
northern shore.

The Swamp:
     As  you  enter  this area, defeat the spear wielding Indigen, but
avoid  the  swamp  zones.  Put  up  the spear and the Nut Powder. (Nut
powder  acts  as an anti-venom from snake attacks -- in the simulation
mode only.) Walk to east, but be careful of the Pterodact yls. The bow
and  arrow or the knife is the best weapons against this creature. Use
the  knife  to  cut  meat away from the dead pterodactyl to eat later.
Near  this area is a large snake. You can also cut meat away from this
creature.  Search  the  tree  for a co coon, this will be used to make
torches  later.  To  the East is a narrow passage. Through the passage
and  to  the  North  is  a  vegetable patch. Farther north is the tent
guarded  by  a  snake. If you are hit by the snake, be sure to use the
anti-venom  from  the  N  ut  Powder.  Enter  the tent and collect all
objects, then go west towards a village.

The Village:
     As  you approach the guarded entrance to the Indigen village, you
will be attacked by bowmen on the hills. You are to enter the village,
defeat  all  Indigens,  and collect all objects in the five sheds. One
Indigen,  the  Terrorist, has map of a cavern. At th e village exit is
the Indigen chief, kill him and pick up his axes.

The Cannibals:
     Defeat  the bowman in the south-east and head to a passage in the
north-west. Overcome the cannibal and take a running jump over the gap
in  the passage. Keep to the left as you travel through the passageway
until  you  come  to the skeleton of Freud 77. Take the laser from the
remains  of  Freud77. Return to the gap and fry the cannibal chief and
take the laser cartridge from his body. Travel east destroying all who
get  in your way and look for a tent. Kill the snake guarding the tent
and  take all objects. To the West of the tent is body. Take all items
from  the  body,  return  to the crossroads and travel east to a small

Lizard Men:
     Attack  the  lizardmen  and use the knife to take their skins. To
the East is a passage with a dead body. Enter the passage avoiding the
falling  rocks and take the machine gun and all other objects from the
body.  Return  to  the  plain  and  travel  south-east, f ollowing the
mountains  until  you see tank and radar installation. Use the machine
gun,  laser or grenade launcher to destroy the tank. Then approach the
radar station and switch it off. Return to the South-West killing more
lizardmen  and  collecting their skins. Go left at the crossroads, but
beware  the bowmen as they have poisoned arrows. Kill the Lizard Chief
and get the cavern key and more lizard hide. Also pick up some clothes
and  food  found  at  the  nearby  lake.  At the bottom of the lake is
skeleton  wi  th  a  remote control. Use some anti-venom before diving
into the lake.

     After  coming  out  of  the lake, there is a small passage on the
left  with  a  rift similar to the one encountered before. If you find
that  you  are too heavy to run and jump, leave some arrows and spears
behind. You can pick them up later. Past the rift is an other tank and
radar  station  to destroy and switch off. Return to the lake and head
southwest and the crossroads. To the North are more vegetables. To the
South is another gap, more vegetables and another tent. To the West is
yet  another  gap  that  is cove red by a tank to the North and lizard
bowmen.  Destroy  the tank and skin the lizards. In the mushroom patch
is  body  with  various objects. You may also take some mushrooms, but
only  a few are not poisoned. To the North is another radar station to
shut down . Return to the tent and head back towards the small plain.

     You  can now make clothes from the lizard hides. These hides will
protect you from cold water.

     Take  the  narrow  passage in the North and enter the shed on the
left.  Be  careful of the bowmen who are ready to ambush you. Near the
well is some quinine that you should eat before jumping into the well.
Save you game before diving.

The Cavern

Part One:
     NB:  You can not save the game while swimming in simulation mode.
You must have a full suit of lizard skins in order to survive the cold

     Dive  into  the  well and find a key. Remember to come up for air
when  possible.  Use the key to open the grill to get to the cavern on
the  other side. Save your game once in the cavern. Do a medical check
of  your  body  and  remove  any small animals attached t o your body.
Change  out of your lizard suit and put on furs. Approach and kill the
dwarf,  taking  his  axe.  Open  the  next grill with the key from the
lizard  chief.  Attack  the  next dwarf and take his key. Past a third
dwarf  is  another  grill that can be open ed from the dwarf key. Over
the bridge is the dwarf chief Aim for his unprotected foot and collect
his  key.  Travel over the next bridge, mind the broken boards. Attack
the next dwarf and collect all of the objects in the area. Travel back
to  the  bridge  a  nd  go  left.  Light a torch, and look for a chain
leading  to  a  lower  level. Kill any dwarves in the area and use the
anti-venom  if you are hit by any spiders. Move west once on the lower
level  and go right at the crossroads. Take the jacket from the dead m
onk,  and  return  to  the  crossroads.  There  are eggs just past the
crossroads  that  you can eat. To the West is a room with an elevator.
Travel up one level in the elevator, then text the elevator and take a
set of stairs up to a trapdoor.

Freud's Shed:
     After entering Freud's shed, put out the torch and save the game.
Take  everything you can find; checking under the bed, on the bed, and
on the shelves. There is a key on top of the shelves. Use the chair to
climb  onto  the chimney to get to the key. Use t his key to leave the
shed and head east for the jungle and mountains. Find the lift and put
on the furs again. Use the lift to travel up the mountain.

The Mountains:
     Kill  and  skin all the yeti you meet. Turn off the radar station
just  past a bridge and head north towards a second bridge. Be careful
as  this  bridge  also  has  broken  boards.  Kill the pterodactyl and
approach the mine field. You can set off the mines by pl acing objects
on  top  of them. Past the mine field is a body with various items for
you to collect. Past the body there is an iron wall. If the four radar
units  are  switched  off,  then  you should be able to go through the
door,  else there will be lasers pr otecting the door. Beyond the door
are some temples. Near the second temple on the north-west corner is a
hidden  button on a column. After pressing the button, put on the monk
jacket and enter the second temple.

     Kill  the  monk  in  the temple and collect of items. Explore the
corridors  and  defeat  all  opponents.  At the end of the corridor is
switch.  After clicking on the switch, travel back to the large opened
corridor and enter the central temple chamber. Use the m achine gun to
kill  the  Master  Monk  and get the Base Map from him along with some
other valuable items. Go to the 1st temple entrance and use the remote
control to enter. Take off your furs if you are still wearing them and
put  on  the  gas  mask  and infrare d gear. Enter the temple and move
through the corridors of lethal gas. Put on the lizard hide gloves and
click  on  the  switch.  Return  to  the central passage and enter the
central  chamber.  Avoid  the  Cyborg.  Click on a small symbol on the
table  and enter th e secret passage. Collect all items here and click
on the computer panel. This will power up the underground base. Return
to  the central chamber and destroy the Cyborg. Take its batteries and
exit the temple. Put the furs back on and return to the cavern through
the trapdoor.

The Cavern

Part Two:
     Return  to  the  chain  and  use it to travel to the above cavern
path.  This  would be a good point to save your game. Find the trapeze
and  use  it  get  to  the  other side of the cavern. Attack the dwarf
chieftain  and  take  his items. Fortify yourself with anti-ve nom and
enter  the  cavern maze through the small passage. Take the ammunition
from  the dwarven corpse. Attack the robot tyrannosaur and pick up its
batteries  and  key. There is also a key near the a second corpse just
past  a  fissure in the rock. Move back to grill "GS" and open it with
the  key you just found. Enter the next cavern and remember to use the
anti-venom to ward off poison from the spiders.

The Cavern

Part Three:
     Dodge  the  falling  rocks  and  jump  over  the gaps as you move
through  this  cavern.  Climb  down  a large electrical wire, avoiding
shocks  by  moving  right  to  left.  Enter a large chamber and defeat
terrorist Nobel12 who is armed with a grenade launcher. Make sur e you
get  his  magnetic card. After killing Nobel12, look for the radiation
suit behind the large column near the elevator. Then activate the left
from the nearby control panel. Once the lift is activated, quickly run
up the stairs and jump onto the platf orm before it gets too high.

The Base:
     Destroy  the drones with the machine gun as they approach. As you
enter  the  room  at the end of the corridor, three time bombs will be
activated.  Disarm  the  bombs  by  disconnecting their wiring systems
which are found underwater. This is a good place to gat her and purify
more  water.  Climb back up to the platform from the bottom-right wall
of  the  room  and  collect the CM3 magnetic card and audio cartridge.
Listen to the instructions on the cartridge.

The Mobile Bridge:
     You  must  use  the magnetic card from Nobell2 to call the mobile
bridge.  On the other side of the chasm, use the same card to open the
door  and fight the samurai there. Collect his card and use the bridge
to explore the other positions. Above is terrorist Antigone4, whom you
must  dispose  of  in order to get her card. Below is the armory where
you  can stock up on more weapons. The last position takes you to Zone
Three of the prison.

Zone Three, The Prison:
     Destroy  all  robots  in the room and avoid the laser beams. Once
the  beams  are off, collect the batteries and magnetic cards from the
destroyed  robots.  On  the  left  side of the room, enter each of the
cells  using the cards. There are insane inmates in each cell. Dispose
of  them  and  collect  all  items. In the last room you will find the
source  of their madness. Use the sound-blocking helmet to protect you
from  the  hypnotic  music.  After you have defeated all opponents and
collected  all  items,  put  the  lizard s kins and warm cloths on and
approach the sewer.

The Sewer:
     Before  entering  the sewer, take some quinine. You can avoid the
lasers  by diving under the water or jumping over them. There are also
monsters  and piranhas within this area. Enter the underwater zone and
defeat the samurai. Move back up to Zone Three and get a magnetic card
from another samurai. Return to the base and enter Zone Two.

Zone Two: The Reactor:
     Put  on  the  radiation suit and light a torch. Enter the reactor
room with the CMT card. Switch on the reactor panel enabling a tube in
Zone  Five.  Leave  the reactor room and do not try to kill the flying
drones.  Remove the radiation suit and go to Zone Fiv e via the mobile

Zone Five: The Tube
     Defeat  the  samurai guarding the entrance and destroy all flying
drones.  Board  the  train  when  it  arrives  and proceed to the next
station. Save the game after you destroy more drones. In the next room
is the last terrorist: Cyberfranck.

     After  you  enter  the  room to fight Cyberfranck collect all the
ammunition  you  can.  The corners of the room are the safest place to
rest   after  taking  a  hit.  Use  your  torpedoes  first,  then  the
plasma-gun, finishing him off with the machine gun. Take the cyb org's
magnetic  card and enter the shuttle launch pad. Hit the bright button
and enter the shuttle and have a good flight back to Earth. During the
landing sequence, your score will be displayed.

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