Darkseed 2

     Talk  to  Sheriff.  Go  right.  Talk to Mom. Take a magnet from a
refrigerator door. Go right. Watch TV. Open a cabinet door to the left
of  the  TV.  get a camera. Open front door - you get a ticket. Go and
examine  your  bathroom - nothing here througout a game - bleagh! Exit
house.  Click  on  bench  and  wait  for  Jack  -  talk with him about
everything.  Exit  to the bottom of the screen - you get to the map of
your  city. Go to the location of Dr.Sims office (I know that its hard
for  you  to  know which one is that but after a while you'll get it).
Try  his  door - he is out. Go right. Talk with Paul Cooper. Go right.
Talk  to  Deputy  Brown.  Return back to map. Go to Hank's Diner. Chat
inside it with Hank. Exit.

     Enter  Pool  Hall.  Talk  with Johnny and Melissa. Go to the back
yard  and  search  a trashcan for a hanger. Exit to the map. Go to the
location  of  Sheriff's and morgue. Go to Sheriff's and chat with him.
Exit  to map. Now go to the Carnival location. Go left. Knock door and
talk  with  Mrs.Ramirez.  Go  right twice. Click on the bushes and you
will  locate  a  guy named Slim. Talk with him. He gives you a reunion
ticket.  Go to the map. Go to the Dr.Sims'. He'll hypnotize you. After
that  go  back  to  carnival and use carnival ticket on clown and chat
with him after that. Go to th e back- stage of the carnival and try to
lift  an  anvil. No way! Now go to the Side Show of the carnival. Talk
to Minnie&Daisy.

     Go  left.  Talk  to Gargan. Go left. Chat with Pandora. Now go to
the pool' backyard and into the tent. Talk with Slim. Go to your house
and  sit  on  the  bench in the yard to chat with Jack. Now g o to the
sheriff's  and  talk  with  him  about  his & Rita's affair. Go to the
morgue.  Talk  with  Doc  Larsen - your goal is to talk with him about
hospital  -  here he escapes and you can deal with corpses. In his lab
you can open freezer and examine Rita's body , look for 2 documents (I
am not sure about that one) to the left of the corpse in the center of
the lab. And finally, if you cant pick up a key from the corpse in the
center  of  the  room  you  should  1)  go and talk with Pandora about
everybody you saw at the carnival (but its essential only about Minnie
&  Daisy  as  I  recall)  or 2) make sure you read a tag on the corpse
because that's a man Minnie & Daisy should tell you about.

     Anyway,  with a key go to the Hall Of Mirrors at the carnival and
find  a way to the only door with a keyhole in it - unlock it with the
key  and  head  for  ornate room. And there go through a portal to the
Dark  World (I will call it DW since this and Normal World - NW). When
you  go through you will talk with a Keeper Of The Light. She dies and
you  go  to  right and navigate a maze to one of available exits. Here
you  can  go to the left (but not inside the skull) - here you'll meet
with  2  bioguards who guard a prison. Try to solve their riddle - you
will fail because you have no correct answer option. Back to the skull
and  go  inside the mouth. Examine pillar. Go north. Go into the tomb.
Examine  behemoth.  Back  to  the pillar. Here go left and talk with a
face on the wall. Use magnet on it. Go left, examine everything.

     Go  left. Examine everything. Back to the pillar. Go south twice.
Go  to the Hall Of Justice location. Enter the central door. Talk with
a  guard  and  you'll  be sentenced to death (thats OK). After a ride,
pickup  a card on a corpse. Touch the emitters. Talk to the Ke eper Of
Souls.  Talk  again.  You  will exit back into DW. Now go to the civic
centre  (thats  a location with a weapon- smith's office). Go into the
weaponsmith's  office.  talk  with him. Exit shop. Go right. Enter the
temple  and talk to the Pri- estless. Exit. Go right. Here talk to the
guard  about  prison  guards's  riddle and dont talk with him after he
tells  you  answer  because you will die (though its not fatal its not
right).  Go to map. Here go to the recreational center & bar location.
Go to the bar and tal k with a bartender. After that take a food. Also
there's  a  DW  jukebox  here with a malfunction but I doubt it can be
fixed. Exit. Go inside a center nearby.

     Try opening a door, look at the device. Now go back to the pillar
(near  that  use  a  card on a barrier to get through). Here go to the
prison  and  solve  the  riddl  eof 2 biofreaks. (In my case the right
answer  was  the  upper  one).  Enter  prison and use alien f ood on a
guard.  Go past him. Talk to the Keeper Of Scrolls. Return to map. Now
go  to  the  Hall  Of Justice but enter the rightmost passage. Talk to
droid  and  show  him  your  card and talk to get rid of his presence.
After  that  grab  a  Light  from  the table. Re turn to NW. Go to the

     Go  and  play the Wheel Of Fortune and you will succeed. Again go
to  the  DW.  Here  go  to the location where you used a magnet on the
face.  So  use  your  creature  from wheel contest on the panel at the
right  side  of  the screen. Go to the recreational centre and take an
ego-massager  and  enter a door which you can unlock easily now. Go to
the  Goth and talk with him. Return to NW and go to Gargan to give him
ego-massager. He will present you a pillbox. Back to Goth and give him
pi lls. Talk with him again. Take a crossbow near the entrance.

     Back  to NW. Go to sheriff's and you'll meet Mayor. Use hanger to
open his car and get a case with a coin and photos. Back to your house
and  sit on bench to meet Jack. Discuss new evidences. Now go again to
sheriff's and use coin on the phone and dial sheriff. Report a robbery
just  outside  the  town  and he'll leave. Enter his office and take a
photo  and  a newspaper. Go home and show this stuff to Jack as usual.
Go  to  pool and talk again with Johnny and Melissa. After tha t go to
the  morgue  and  look  in  the  drawer  to the left of the corpse for
Larsen's black book. Return homa and share news with Jack.

     Go  to Mrs.Ramirez house and talk with her about Rita. After chat
reenter  to  her house and you'll see Johnny entering her ma nsion and
being  paid.  Go  to the window and film them with your trusty camera.
When  you'll  be  back to map you'll get a message to visit Dr.Sims so
you  do.  After next hypnosis and chat go back to your house and again
share  secrets with Jack. Go to the pool . After incident go to Slim's
hut and talk with him. he gives you a letter and a gun. Return to DW &
go  to the weaponsmith. Give him a gun and he'll give you an arm- gun.
Go  to  the NW's carnival and use this armgun at the Shooting Gallery.
Sheriff will come and warn you.

     Exit to the map and you are agin prompted to visit Dr.Sims. After
a  seance  you'll  beat  a Fed (wow!). Again go aqnd chat with Jack at
your  house.  Then  go to DW and use the creature you won on the panel
near  the  thing that looks like Shooting Gallery (that 's a screen to
the  left  of  the  pillar).  Now go to the weaponsmith's location and
enter  a  previously  locked  door to the left of weapons shop. Take a
tool  there.  Back  to  the NW and go to the carnival there. Go to the
Ring  Toss  contest  and  use  a  crossbow  on a cylinder, you win the
contest.  Go  to the DW and to the very left from pillar. Use the last
creature  on  panel.  Go  to  the  Hall  Of Jus- tice now and unlock a
cabinet  and  take  Scrolls.  Back  to NW. Now go to the Paul Cooper's
house  and  use  a  tool  on  the fa ucet. Enter his house and go left
there.  Examine marks on the floor and click on the closet to move it.
Enter passage behind it.

     Examine  everything  here. When you take keys Paul will enter and
you  will  kill  Paul, but chat with him before he dies. Now go to his
Hardware  Store  and unlock it with keys. Use crossbow on the alarm on
the wall. Go to the house of Rita now and enter it. Read letter on the
desk and enter her bedroom. Take a card for Pandora's special reading.
Visit  Pandora  on  carnival and use the card on her. After this go to
your  bedroom and open a door. Here examine a box of sh oes and take a
Sword. Exit from your bedroom and go to the kitchen (its to the right,
really!). Talk to your Mom and after he dies talk with Rita's image.

     Go  right.  Go  to the portal from DW to NW. Your goal here is to
get  to  the ornate room before behemo th (Hint: at your first move go
to  the  left of entrance). You kill behemoth. Now go back via maze to
DW - go right from the portal and you need to reach the rightmost exit
so  it will be a long way. Go to the pillar. Here use scolls and light
on  the  slots in the panel to the left of it and finally use sword on
the wire. You appear at the Dr.Sims's office and talking to Jack. When
you'll die click on the door to end this game.

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