Complete solution:
Day 1:
When you wake up go through the right-hand door into the bathroom
and take a shower. Open the cabinet on the left hand wall and pick up
the tablets and then eat one. Go through into the spare bedroom and
look at the overcoat in the cupboard twice. When the bulge appears
look again and take the library card from the pocket. Go downstairs
and into the study. Pick up the map from the desk and look at it.
Press the panels on the right-hand bookcase to reveal the secret
passage. Walk down it and climb the ladder. Pick up the rope and go
through the door. Walk back downstairs and wander around until the
doorbell rings. Answer the door then go back upstairs climb up to the
attic and push the chest handle on the right-hand side of the chest
three times so that you can get out onto the balcony. Use the rope on
the gargoyle in the corner and climb down to the ground outside the
garage.
Open the car boot take out the crowbar then get into the car open
the glove compartment take out the gloves and play with the radio if
you want. Go out of the garage. In front of the house pick up the
newspaper and read it. Go inside the house into the living room and
read the note that's on the front of the mirror. Go back up the the
attick and use the crowbar on the chest. Take the journal from inside
it read it and then walk into town. The phone will ring at 12:30pm so
make sure you are around to answer it - the librarian has an important
message. Go to the shop and see Klug. Buy some whisky from him and
speak to Delbert who should give you his card and arrange to meet you
later. Walk to the library speak to the librarian and read the book
that has been reserved for you. Give her your library card and follow
her directions to the book you're after. Take the book then take the
pages which are hidden inside and read them. Go back to the
librarian's desk pick up the pin that's on the floor and go to the
cemetery. Have a chortle at Guybrush's tombstone and then go to the
crypt. Press the left stone then the centre stone then the right- hand
stone. Go inside and look over the shelves of urns. The urn in the
bottom left-hand corner contains a clock key so pick it up. Go home
open the grandfather clock in the lounge and take note of the previous
owner's name. Time to go to bed.
Day 2:
When you wake up take another shower abd get the pills from the
bathroom cabinet. Wander around until the doorbell rings this should
be about 10am and then take the chard and place it in the crack on the
mirror. Walk through the mirror and into the dark world. The rooms are
a reflection of their real world counterparts so it's easy to find
your way around the house. Go to the study in the dark world wahl down
the secret passage and into the transporter. You end up on the balcony
pick up the binoculars and look through them at the mountains.
Put the gloves on and pull the lever on the wall. The door should
open. Go back inside the dark world house and go out through the
front-door. Go to the cemetery pick up the shovel return to the house
and then go back to the real world by walking through the mirror. Go
to the real world cenetery and dig up J McKeegan's grave. Pick up the
journal page from the grave and read it. Go back to the house and get
arrested by the local cop who takes you to the jail. Hide your money
gloves and pin under the pillow before hitting the tin mug against the
bars to call the cop. Give him Delbert's card and you are released.
Before leaving the police station take the gun off the wall and go
back to the house. Wait outside for Delbert to arrive at 6pm as you
arranged yesterday.
Follow him into his garden and give him a drink of whisky. When
he leaves for his dog pick up the stick and go back to the dark world.
Walk to the right throw the stick into the abyss for the monster to
retrieve walk over the bridge and go to the dark world jail where you
get arrested again. Look under the pillow to find your real world
possessions. Use the pin on the cell door and speak to your fellow
inmate. Set him free and he gives you a headband which makes you
invisible. Put this on go into the dark world library switch the
computer on and look at the screen. When you've got the microfilm get
back to the real world as fast as you can there's a danger that you'll
fall asleep and get captured. Go to sleep.
Day 3:
Wake up take a shower and take a tablet from the bathroom
cupboard. Make sure you are around at 10am to answer the door and
collect the handle of a hammer. Go to the library to look at the
microfilm. Then go to Klug's shop and buy another bottle of whisky. Go
home down into the basement and pull on the stone in the middle of the
floor. Pick up your keys and the flagstone then go the the garage and
use the whisky on the car. You can now start it. Turn the radio on
before heading back through the mirror and into the dark world. Go
towards the cemetery and keep going until you reach the room with the
throbbing brain. Use the flagstone on the power source to energise it
then use the flagstone on the hammer handle. Go back until you're
outside the dark world house and enter the alien ship. Put the gloves
on tug on the lever and leave the ship immediately preferably before
you get locked in. The ship takes off go back to the real world and
smash the mirror. And at last the world is safe.
The End
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