The Dark Eye

     The  story  takes  place  in two different worlds. You , the main
character  and  narrator, are retelling a story that you are asking us
to  believe  happened  to you. In addition to this personal story, the
experience  you  are  retelling  includes nightmare experie nces (6 in
total)  that  you lived through while you were also living through the
"real world" experience. In the game, certain events in the main story
trigger  the  house  into its nightmare state -- the house goes blue-y
and whispers. At this point, you must find a portal to a nightmare and
complete  one nightmare in order to be allowed to come back and contin
ue  with  the  main  story.  There are 3 nightmares, but 6 experiences
since  you  will  have to do each nightmare as both the victim and the
victimiser.  (There  are  also 2 wonderful recitations of Poe's -- but
these are extra to the game). The 2 portals for the same nightmare are
close  to  each  other.  The  pair  of  portals  for  the  3 different
nightmares are scattered throughout the house.

     The  following  walk-through  goes  through  the  main story with
minimal  exploration  and  minimal  moves.  It gets to the events that
trigger  the  house to go blue-y. Following these segments of the main
story,  there  is a short walk-through for each nightmare. Unlike most
games, the moves in Darkeye are primarily looking, moving and clicking
on  objects.  So  the  walkthrough  deals with gameplay at that level,
rather  than  describing  what  you  are trying to accomplish with the
"mouse  click".  The  game  manual  describes  a "read" option for the
cursor.  This  is  a  cupped hand and you move left and right across a
person  or object...and lets you "read" something about their thoughts
or spirit. I have referred to this as "read" in the walk-through. Y ou
can  also  jump between characters within a nightmare when the eyes of
the  other  person  flicker.  This  walk-through  does  not elect this
option.  MAIN  STORY You begin outside your Uncle's house. Use knocker
and  be  admitted.  Walk  straight  back to the studio room where your
Uncle  Edwin  is  at  the easel. Click (mouse) on Uncle a few times to
talk  to him. Click on picture on floor by the windows. Click on black
g  lass  on  the  table  near  Uncle  Edwin.  Click  on  this glass in
close-up(which should give it back to Uncle Edwin). Turn away and then
turn  back toward Uncle. He tells you that your brother Henry is here.
Leave  that room and go up the stairs to the room directly in front of
you (the piano room).

     Click  on  open door and then enter. Click on your brother Henry.
Turn  to  Elise  --  she talks and then the house goes in to Nightmare
Mood.  Return From 1st Nightmare Return to Uncle's studio and click on
the  portrait  on  floor.  Turn  right  and  talk  to Uncle. Go behind
painting  on  easel  &  look  at it. Go further into this room to your
Uncle's  office. Look at Mind Map on desk. Look at letter from Brother
Henry  to Uncle Ed win. Leave this area and go upstairs. Go to Henry's
Bedroom  (right turn at top of stairs and 2nd door on the right on the
wall ahead of you that has two doors). Go in and click on Henry. After
Henry  leaves,  you want to wander a little. Try going to the basement
and  then  go through the painti ng gallery( with paintings on wall at
bottom  of  stairs,  not  the studio with the easel). You want to keep
wandering  and then coming back to the bottom of the stairs. The event
you  want  to  trigger  is  seeing  Henry at the bottom of the stairs,
calling  up  to  Uncle  Edwin  in  a  conversation. At the end of this
conversation, the house goes into Nightmare Mood.

     Return  From  2nd  Nightmare:  Go  to Uncle's studio. Talk to him
(click  on  him)  at least twice. Look at painting on the floor by the
wall and then go and look at new painting -- there should be one -- in
the  gallery.  Go  upstairs  to Piano room. Knock on the door and then
enter.  (you can't just enter). Talk to Elise. Take the note from her.
Sit  at  the Piano. HOLD left mouse button down to play the piano tune
all  the  way  through.  Turn back to Elise when she gasps. The h ouse
goes  into  Nightmare  Mood.  Return  From  3rd Nightmare: Examine the
paintings  in  your  Uncle's  studio and in the gallery. Return to the
piano  room and retrieve the note you left on the piano. Take the note
to Henry in his bedroom.

     After  this scene, there is a knock on the door. After talking to
the  servant, go to bedroom next door (Elise's room). Go toward Uncle.
(As Uncle requested) go to studio and get the lantern. This is the one
near the easel, not on the desk. Take the lantern back to the bedroom.
Set lantern on table and turn to leave. The house goes in to Nightmare
Mood.  Return From 4th Nightmare: Return to Elise's bedroom. Take lamp
as Uncle asks. Go to basement and through the tunnel to the vault. Put
lantern  on  the  shelf. Click on Uncle. Follow him out of the tunnel.
The house goes into Nightmare Mood. Return From 5th Nightmare: Examine
paintings  on easel and on floor in the studio -- and the paintings in
the gallery. Go upstairs and start down the hallway on your left.

     Go  to the 1st door on the right (open air room). You should find
Henry there. (When the house is blue-y, going out *into* the air gives
you the recitation of Annabelle Lee and then returns you to the blue-y
house to find a nightmare.) Talk to Henry. "Read" him. Go back to your
Uncle's  studio  and talk to Uncle Edwin. Follow Uncle into his study,
to  the desk. Clic k on Uncle. Take the note. Read the note. Go to the
top  of  the  stairs.  You should find Henry there. Click on him. Then
follow him to the front door...and then out on the cliffs.

     Watch  entire  scene.  Then  turn  back to house. See Uncle. Then
scene  goes  into  Nightmare  Mood.  Return From 6th Nightmare: As you
finish  the  last  nightmare,  the  game should return you to a final,
almost automatic sequence that briefly reviews the nightmares you have
experienced.  I was "landed" at the Red Death tapestry. Go through the
door and keep going straight -- or whichever direction the hand cursor
shows  you.  You  will  be  taken  back  through  one  scene from each
nightmare  as  you  knock  down  each  wall  with  the pickaxe you are
carrying (8 times).

     You  reach Elise, risen from her coffin. Click on her and you are
caught  up  to  the  real  nightmare  of what was behind all that just
happened   in   the   real   life  story..  And  the  game  ends.  THE
NIGHTMARES....YOU  CAN PLAY THEM IN ANY ORDER The locations (triggered
when  house  goes  into nightmare blue funk): CASK OF AMONTILLADO (not
sure  of spelling in this one) Monstrosore (victimiser) -- wine bottle
Fortunato (victim) -- wine glass BERNICE Egaeus Poyton (victimiser) --
knife  (or letter opener) on desk Bernice Poyton (victim) -- bird cage
next  to  desk TELL-TALE HEART Young Man (victimiser) -- Cleaver Knife
next  to  fish  on  butcher  block  (room next to art gallery) Old Man
(victim)  --  Fish on butcher block (room next to art gallery) CASK OF
AMONTILLADO -- MONTROSORE Go toward the bridge.

     Click  on your servant in black to give him orders to leave you..
Turn  back  and click on the two men on your right. Turn farther right
(2  men  have  gone  onto the bridge). "Read" Fortunato. Go to bridge,
turn left and go onto bridge. G o toward folks in the background. Lady
laughs,  turn  left,  bald  man talks, turn right & right again -- you
should  be  looking  at  lady in gold. Click on her. Turn right and go
toward  the 2 men at the end of bridge (really 3 men but hard to see).
Click  on  F  and  then click on him again. Turn left and click on his
friend.  Turn back to F. Turn left and go off the bridge. Turn back to
face  bridge  and talk to F. Cl ick on him. You should now be taken to
the villa. At villa::Go through gate (use hand) and then turn to right
to vaults. Open door. In the first room, take the torch. Turn right to
go  straight ahead. Can't guide you through the maze, but keep turning
to F. throughout the journey to learn more of your thoughts about him.
And  try  to  serve him wine (to get him drunk) as you pass shelves of
stored bottles.

     You  should  be  able to eventually come out in a large cavernous
room.  F.  walks  to  the  back of a grotto in this room. Click on the
chain next to him, HOLD AND DRAG the chain across his body to (screen)
right.  Then  turn from him after he is chained in. Turn to bone pile.
Move bones out of the way, pick up a brick. Turn back to low wall that
goes across the front of the grotto. Click on an existing brick in the
wall  (you will get another new brick automatically). Keep on clicking
on  existing  bricks  with the new brick -- between automatic dialogue
scenes.  When wall is all done. Turn and leave. After a few moves back
through the caves, this should end this nightmare. CASK OF AMANTILLADO
-- FORTUNATO Look up from the water and "read" the man standing on the
shore  line across the water. Turn left to your friend and "read" him.
Click  on  him. Turn around on bridge ad approach the bald man. "Read"
him.  Turn right and click on lady with purple mask. Turn and approach
the  lady  in gold dress by the statue. "Read" her. Turn away and look
into  water.  Turn  back  and  "read"  lady  in gold dress again. Walk
further  back on the bridge and click on lady in purple mask again. Go
back  to  stand  by your friend and point at the man across the way on
the shore. Turn and face your friend directly.

     Go  to  the  lady  in the gold dress. Then go to the street. Turn
right.  Then  go forward and turn left. See the beggar. Turn right and
meet  M.  Turn  away.  Turn  back. Turn away. Turn back. Click on him.
(After  a  black screen, you should be at the vault) Turn around to M.
Turn  back  around  and  take  a  torch.  Start  walking.  "Read"  the
skeletons.  Take  stairs  on  right. "Read" foot bones. As you wander,
keep  turning  to  M. and take wine when you come to it. Whe n you see
spiral artwork on the wall, turn to M. Click on M. Go forward into the
large  cavern.  Put  torch in holder. Turn to grotto and go toward the
wine bottle in the back of the grotto. Turn around. Turn away and back
and  away  -- this is how you get th e wall built. When wall is built,
"read" the wall.

     "Read"  the  wine bottle. "Read" the skeleton. Turn back to wall.
This  should  end  this nightmare. BERNICE - EGAEUS Pick up the pen on
the  desk.  Write beginning of letter. Open middle desk drawer. "Read"
pendant.  Turn  right  and  then  right  again. "Read" portrait in red
jumper  dress  2 times. "Read" portrait over the fireplace. "Read" the
fire  in  the  fireplace.  Pick  up and examine the blue book on shelf
(Poyton Family History) 2 times. "Read" green pasture painting (in set
of  3  on  wall) and then go to, and "read", the window to the left of
the  Greek  bust.  Go back to the desk. See the letter to Dr. Reynolds
and  pick  up  pen and finish writing letter. -- there should now be a
knock  on  the  door  --  Look  up, Bernice is at the door. "Read" the
multiple  images of her. Then click on B. as she approaches. (automati
c  proposal & she swoons) "Read" the fan on the table next to armchair
2 times. "Read" the red desert painting (in set of 3 on wall) 2 times.
"Read"  the  window to the left of the Greek bust again. Go toward the
armchair  .  You  should be able to see the fli ckering vision from an
angle  view  and then move to get a front view. Then approach the wall
with  the  3  paintings.  The  paintings  should all be black-- with a
swooning  Bernice  as you approach. Look out the window near the desk.
Go back to desk.

     Look  at  the  letter.  "Read"  the  red jumper portrait 2 times.
Wander  around  the room. Approach door from a "down and to the right"
angle.  Bernice  should  enter.  "Read"  teeth. Watch the scene of the
swirling teeth all over the screen. See teeth in fireplace portrait. "
Read"  red  jumper  portrait. "Read" the drawing with the severed head
and  "read"  the Greek bust. Go to window by desk and look out. Sit at
the  desk  again  and then look up. Go to door. Open it. Click on maid
(game goes to darkness). Back at desk -- look at book. Try to take the
box. Look at book again. (there's a knock at door). Point and click on
door.  Click  on  your hand 3 times. Tur n to fireplace. Go to shovel.
Turn  back  to  desk.  Now  take  the box. After automatic scene, this
should  end this nightmare. BERNICE - BERNICE Look down at the drawer.
Open  it  and take the note toward the back of the drawer. Return note
to drawer. Go to trunk at bottom of the bed. Open the trunk and "read"
the  wedding  dress.  Go  to  writing  desk. Take the book. "Read" the
flower  on  the page. Pick up photograph. Read letter. Pick up pen and
sign  the  letter.  Pick  up medicine bottle. Go to door and then turn
left and go toward the bed (knock at the door).

     Turn  back  to  door.  Maid  is  there. Go out the door, down the
stairs  and  turn  right.  Knock  on the door and then enter. Click on
Egaeus  2  times. "Read" him. (proposal) Click on him again. (All goes
black  and  you  awake  back  in your room). Go to desk and finish the
letter.  Go to dresser and approach the mirror. Go toward the door. If
there  is a knock, walk around the room and re-approach the door. Maid
should  be there again. Go out the door and down to the library again.
Open  door.  Click  o  n  Egaeus  2 times. Start to turn away and then
leave.  Go  back  to  your  room and pick up medicine. (You are in red
casket).  Click to pound on inside of casket lid until the hand fades.
After  the  automatic scene, this should end this nightmare. TELL-TALE
HEART  -  YOUNG  MAN  Turn  from the mirror and keep turning around to
survey the room...and get a few comments from "you" in the mirror. Sit
in the chair at the table, near the newspaper.

     Read  the  newspaper.  Go  to your room (first door on right down
hallway).  Go  to the desk a nd take the chalk. Click on the art paper
several times to draw the picture. When done, open drawer on right and
"read"  the  glasses. Leave the room. In the kitchen, go to the window
and then turn around. Old man should be there. "Read" him. Sit down at
the  table.  "Read" the old man again. Wander around and then click on
window.  This  should  trigger  the  statement, "it's late." Turn back
toward the old man and he goes to bed. "Read" the clock...time passes.
You want it to be midnight. Go toward the old man's room.

     Turn  left,  just before his door, to see the lantern. Move slide
control to close the lantern completely. Pick up the lantern. Open the
door,  you  speak to explain that you do this every night, and go into
room. (Light will fa ll on his bad eye and he won't move). You want to
do  this  scene  of  old  man going to bed a few times...these are the
innocent  nights  when  you are just checking on him...then there is a
replay  when  the  clock is already at midnight. This is the night for
the  nasty  deed.  Enter the room, with lan tern. This time, the small
light  falls  on his good eye. He should move. Open the lantern and go
closer  to far as the cursor will allow. As heartbeats build,
click the closed hand cursor on the old man in bed.... You are next in
Kitchen. Go to th e saw on the wall to the left of the stove. Click on
it.  Now  go  back  to  old man's room. There should be bags with body
parts  on  the floor. Go toward the bureau and look down. Grab the bag
and turn right.

     "Use"  the sunlit spot on the floor 2 times. This s hould pull up
floorboards. Put bag down in hole toward the left. Grab second bag and
do  the  same.  Grab third bag and do the same. Put the boards back...
There should be a knock on the door. Go to the door to the left of the
hatrack  in  kitchen.  Open  the  door.  After dialogue, turn from the
police and go down hallway toward old man's room. Turn back toward the
police.  Then  turn  and  continue  to  old  man's  room. Enter. After
everyone  is seated, " read" cop in doorway, turn right and "read" fat
cop  and  then  turn  and  "read"  blond  cop.  While this last cop is
searching  the  bureau, turn left toward fat cop and then keep turning
from one to another cop as much as the cursor will let you. "Read" and
cli ck on fat cop.

     After  automatic scene, this should end this nightmare. TELL-TALE
HEART  -  OLD MAN Go to the window and see the blond cop. "Read" clock
face.  Go  to table and look at newspaper. Get bowl from side cupboard
and  dish out soup from stove. Sit down and use spoon to eat. Click on
soup several times to eat. Put spoon down and go to your room. Explore
the   room   --   dresser  drawer  (concert  brochure,  wedding  ring,
coins...."read"  coins)  table with candle (pick up book) and bookcase
(portrait).  Leave  room  and  head  toward  kitchen. Young man should
enter.  Sit  down  at  the table and eat some soup with him. Stand up,
turn  around  and look at clock. Go to your room. Put out candle (with
the  cursor)  and  then  climb into bed. "Read" your dream. "Read" the
intruder.  Click  on  the  blinding light. After automatic scene, this
should end this nightmare.

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