The story takes place in two different worlds. You , the main
character and narrator, are retelling a story that you are asking us
to believe happened to you. In addition to this personal story, the
experience you are retelling includes nightmare experie nces (6 in
total) that you lived through while you were also living through the
"real world" experience. In the game, certain events in the main story
trigger the house into its nightmare state -- the house goes blue-y
and whispers. At this point, you must find a portal to a nightmare and
complete one nightmare in order to be allowed to come back and contin
ue with the main story. There are 3 nightmares, but 6 experiences
since you will have to do each nightmare as both the victim and the
victimiser. (There are also 2 wonderful recitations of Poe's -- but
these are extra to the game). The 2 portals for the same nightmare are
close to each other. The pair of portals for the 3 different
nightmares are scattered throughout the house.
The following walk-through goes through the main story with
minimal exploration and minimal moves. It gets to the events that
trigger the house to go blue-y. Following these segments of the main
story, there is a short walk-through for each nightmare. Unlike most
games, the moves in Darkeye are primarily looking, moving and clicking
on objects. So the walkthrough deals with gameplay at that level,
rather than describing what you are trying to accomplish with the
"mouse click". The game manual describes a "read" option for the
cursor. This is a cupped hand and you move left and right across a
person or object...and lets you "read" something about their thoughts
or spirit. I have referred to this as "read" in the walk-through. Y ou
can also jump between characters within a nightmare when the eyes of
the other person flicker. This walk-through does not elect this
option. MAIN STORY You begin outside your Uncle's house. Use knocker
and be admitted. Walk straight back to the studio room where your
Uncle Edwin is at the easel. Click (mouse) on Uncle a few times to
talk to him. Click on picture on floor by the windows. Click on black
g lass on the table near Uncle Edwin. Click on this glass in
close-up(which should give it back to Uncle Edwin). Turn away and then
turn back toward Uncle. He tells you that your brother Henry is here.
Leave that room and go up the stairs to the room directly in front of
you (the piano room).
Click on open door and then enter. Click on your brother Henry.
Turn to Elise -- she talks and then the house goes in to Nightmare
Mood. Return From 1st Nightmare Return to Uncle's studio and click on
the portrait on floor. Turn right and talk to Uncle. Go behind
painting on easel & look at it. Go further into this room to your
Uncle's office. Look at Mind Map on desk. Look at letter from Brother
Henry to Uncle Ed win. Leave this area and go upstairs. Go to Henry's
Bedroom (right turn at top of stairs and 2nd door on the right on the
wall ahead of you that has two doors). Go in and click on Henry. After
Henry leaves, you want to wander a little. Try going to the basement
and then go through the painti ng gallery( with paintings on wall at
bottom of stairs, not the studio with the easel). You want to keep
wandering and then coming back to the bottom of the stairs. The event
you want to trigger is seeing Henry at the bottom of the stairs,
calling up to Uncle Edwin in a conversation. At the end of this
conversation, the house goes into Nightmare Mood.
Return From 2nd Nightmare: Go to Uncle's studio. Talk to him
(click on him) at least twice. Look at painting on the floor by the
wall and then go and look at new painting -- there should be one -- in
the gallery. Go upstairs to Piano room. Knock on the door and then
enter. (you can't just enter). Talk to Elise. Take the note from her.
Sit at the Piano. HOLD left mouse button down to play the piano tune
all the way through. Turn back to Elise when she gasps. The h ouse
goes into Nightmare Mood. Return From 3rd Nightmare: Examine the
paintings in your Uncle's studio and in the gallery. Return to the
piano room and retrieve the note you left on the piano. Take the note
to Henry in his bedroom.
After this scene, there is a knock on the door. After talking to
the servant, go to bedroom next door (Elise's room). Go toward Uncle.
(As Uncle requested) go to studio and get the lantern. This is the one
near the easel, not on the desk. Take the lantern back to the bedroom.
Set lantern on table and turn to leave. The house goes in to Nightmare
Mood. Return From 4th Nightmare: Return to Elise's bedroom. Take lamp
as Uncle asks. Go to basement and through the tunnel to the vault. Put
lantern on the shelf. Click on Uncle. Follow him out of the tunnel.
The house goes into Nightmare Mood. Return From 5th Nightmare: Examine
paintings on easel and on floor in the studio -- and the paintings in
the gallery. Go upstairs and start down the hallway on your left.
Go to the 1st door on the right (open air room). You should find
Henry there. (When the house is blue-y, going out *into* the air gives
you the recitation of Annabelle Lee and then returns you to the blue-y
house to find a nightmare.) Talk to Henry. "Read" him. Go back to your
Uncle's studio and talk to Uncle Edwin. Follow Uncle into his study,
to the desk. Clic k on Uncle. Take the note. Read the note. Go to the
top of the stairs. You should find Henry there. Click on him. Then
follow him to the front door...and then out on the cliffs.
Watch entire scene. Then turn back to house. See Uncle. Then
scene goes into Nightmare Mood. Return From 6th Nightmare: As you
finish the last nightmare, the game should return you to a final,
almost automatic sequence that briefly reviews the nightmares you have
experienced. I was "landed" at the Red Death tapestry. Go through the
door and keep going straight -- or whichever direction the hand cursor
shows you. You will be taken back through one scene from each
nightmare as you knock down each wall with the pickaxe you are
carrying (8 times).
You reach Elise, risen from her coffin. Click on her and you are
caught up to the real nightmare of what was behind all that just
happened in the real life story.. And the game ends. THE
NIGHTMARES....YOU CAN PLAY THEM IN ANY ORDER The locations (triggered
when house goes into nightmare blue funk): CASK OF AMONTILLADO (not
sure of spelling in this one) Monstrosore (victimiser) -- wine bottle
Fortunato (victim) -- wine glass BERNICE Egaeus Poyton (victimiser) --
knife (or letter opener) on desk Bernice Poyton (victim) -- bird cage
next to desk TELL-TALE HEART Young Man (victimiser) -- Cleaver Knife
next to fish on butcher block (room next to art gallery) Old Man
(victim) -- Fish on butcher block (room next to art gallery) CASK OF
AMONTILLADO -- MONTROSORE Go toward the bridge.
Click on your servant in black to give him orders to leave you..
Turn back and click on the two men on your right. Turn farther right
(2 men have gone onto the bridge). "Read" Fortunato. Go to bridge,
turn left and go onto bridge. G o toward folks in the background. Lady
laughs, turn left, bald man talks, turn right & right again -- you
should be looking at lady in gold. Click on her. Turn right and go
toward the 2 men at the end of bridge (really 3 men but hard to see).
Click on F and then click on him again. Turn left and click on his
friend. Turn back to F. Turn left and go off the bridge. Turn back to
face bridge and talk to F. Cl ick on him. You should now be taken to
the villa. At villa::Go through gate (use hand) and then turn to right
to vaults. Open door. In the first room, take the torch. Turn right to
go straight ahead. Can't guide you through the maze, but keep turning
to F. throughout the journey to learn more of your thoughts about him.
And try to serve him wine (to get him drunk) as you pass shelves of
You should be able to eventually come out in a large cavernous
room. F. walks to the back of a grotto in this room. Click on the
chain next to him, HOLD AND DRAG the chain across his body to (screen)
right. Then turn from him after he is chained in. Turn to bone pile.
Move bones out of the way, pick up a brick. Turn back to low wall that
goes across the front of the grotto. Click on an existing brick in the
wall (you will get another new brick automatically). Keep on clicking
on existing bricks with the new brick -- between automatic dialogue
scenes. When wall is all done. Turn and leave. After a few moves back
through the caves, this should end this nightmare. CASK OF AMANTILLADO
-- FORTUNATO Look up from the water and "read" the man standing on the
shore line across the water. Turn left to your friend and "read" him.
Click on him. Turn around on bridge ad approach the bald man. "Read"
him. Turn right and click on lady with purple mask. Turn and approach
the lady in gold dress by the statue. "Read" her. Turn away and look
into water. Turn back and "read" lady in gold dress again. Walk
further back on the bridge and click on lady in purple mask again. Go
back to stand by your friend and point at the man across the way on
the shore. Turn and face your friend directly.
Go to the lady in the gold dress. Then go to the street. Turn
right. Then go forward and turn left. See the beggar. Turn right and
meet M. Turn away. Turn back. Turn away. Turn back. Click on him.
(After a black screen, you should be at the vault) Turn around to M.
Turn back around and take a torch. Start walking. "Read" the
skeletons. Take stairs on right. "Read" foot bones. As you wander,
keep turning to M. and take wine when you come to it. Whe n you see
spiral artwork on the wall, turn to M. Click on M. Go forward into the
large cavern. Put torch in holder. Turn to grotto and go toward the
wine bottle in the back of the grotto. Turn around. Turn away and back
and away -- this is how you get th e wall built. When wall is built,
"read" the wall.
"Read" the wine bottle. "Read" the skeleton. Turn back to wall.
This should end this nightmare. BERNICE - EGAEUS Pick up the pen on
the desk. Write beginning of letter. Open middle desk drawer. "Read"
pendant. Turn right and then right again. "Read" portrait in red
jumper dress 2 times. "Read" portrait over the fireplace. "Read" the
fire in the fireplace. Pick up and examine the blue book on shelf
(Poyton Family History) 2 times. "Read" green pasture painting (in set
of 3 on wall) and then go to, and "read", the window to the left of
the Greek bust. Go back to the desk. See the letter to Dr. Reynolds
and pick up pen and finish writing letter. -- there should now be a
knock on the door -- Look up, Bernice is at the door. "Read" the
multiple images of her. Then click on B. as she approaches. (automati
c proposal & she swoons) "Read" the fan on the table next to armchair
2 times. "Read" the red desert painting (in set of 3 on wall) 2 times.
"Read" the window to the left of the Greek bust again. Go toward the
armchair . You should be able to see the fli ckering vision from an
angle view and then move to get a front view. Then approach the wall
with the 3 paintings. The paintings should all be black-- with a
swooning Bernice as you approach. Look out the window near the desk.
Go back to desk.
Look at the letter. "Read" the red jumper portrait 2 times.
Wander around the room. Approach door from a "down and to the right"
angle. Bernice should enter. "Read" teeth. Watch the scene of the
swirling teeth all over the screen. See teeth in fireplace portrait. "
Read" red jumper portrait. "Read" the drawing with the severed head
and "read" the Greek bust. Go to window by desk and look out. Sit at
the desk again and then look up. Go to door. Open it. Click on maid
(game goes to darkness). Back at desk -- look at book. Try to take the
box. Look at book again. (there's a knock at door). Point and click on
door. Click on your hand 3 times. Tur n to fireplace. Go to shovel.
Turn back to desk. Now take the box. After automatic scene, this
should end this nightmare. BERNICE - BERNICE Look down at the drawer.
Open it and take the note toward the back of the drawer. Return note
to drawer. Go to trunk at bottom of the bed. Open the trunk and "read"
the wedding dress. Go to writing desk. Take the book. "Read" the
flower on the page. Pick up photograph. Read letter. Pick up pen and
sign the letter. Pick up medicine bottle. Go to door and then turn
left and go toward the bed (knock at the door).
Turn back to door. Maid is there. Go out the door, down the
stairs and turn right. Knock on the door and then enter. Click on
Egaeus 2 times. "Read" him. (proposal) Click on him again. (All goes
black and you awake back in your room). Go to desk and finish the
letter. Go to dresser and approach the mirror. Go toward the door. If
there is a knock, walk around the room and re-approach the door. Maid
should be there again. Go out the door and down to the library again.
Open door. Click o n Egaeus 2 times. Start to turn away and then
leave. Go back to your room and pick up medicine. (You are in red
casket). Click to pound on inside of casket lid until the hand fades.
After the automatic scene, this should end this nightmare. TELL-TALE
HEART - YOUNG MAN Turn from the mirror and keep turning around to
survey the room...and get a few comments from "you" in the mirror. Sit
in the chair at the table, near the newspaper.
Read the newspaper. Go to your room (first door on right down
hallway). Go to the desk a nd take the chalk. Click on the art paper
several times to draw the picture. When done, open drawer on right and
"read" the glasses. Leave the room. In the kitchen, go to the window
and then turn around. Old man should be there. "Read" him. Sit down at
the table. "Read" the old man again. Wander around and then click on
window. This should trigger the statement, "it's late." Turn back
toward the old man and he goes to bed. "Read" the clock...time passes.
You want it to be midnight. Go toward the old man's room.
Turn left, just before his door, to see the lantern. Move slide
control to close the lantern completely. Pick up the lantern. Open the
door, you speak to explain that you do this every night, and go into
room. (Light will fa ll on his bad eye and he won't move). You want to
do this scene of old man going to bed a few times...these are the
innocent nights when you are just checking on him...then there is a
replay when the clock is already at midnight. This is the night for
the nasty deed. Enter the room, with lan tern. This time, the small
light falls on his good eye. He should move. Open the lantern and go
closer to him...as far as the cursor will allow. As heartbeats build,
click the closed hand cursor on the old man in bed.... You are next in
Kitchen. Go to th e saw on the wall to the left of the stove. Click on
it. Now go back to old man's room. There should be bags with body
parts on the floor. Go toward the bureau and look down. Grab the bag
and turn right.
"Use" the sunlit spot on the floor 2 times. This s hould pull up
floorboards. Put bag down in hole toward the left. Grab second bag and
do the same. Grab third bag and do the same. Put the boards back...
There should be a knock on the door. Go to the door to the left of the
hatrack in kitchen. Open the door. After dialogue, turn from the
police and go down hallway toward old man's room. Turn back toward the
police. Then turn and continue to old man's room. Enter. After
everyone is seated, " read" cop in doorway, turn right and "read" fat
cop and then turn and "read" blond cop. While this last cop is
searching the bureau, turn left toward fat cop and then keep turning
from one to another cop as much as the cursor will let you. "Read" and
cli ck on fat cop.
After automatic scene, this should end this nightmare. TELL-TALE
HEART - OLD MAN Go to the window and see the blond cop. "Read" clock
face. Go to table and look at newspaper. Get bowl from side cupboard
and dish out soup from stove. Sit down and use spoon to eat. Click on
soup several times to eat. Put spoon down and go to your room. Explore
the room -- dresser drawer (concert brochure, wedding ring,
coins...."read" coins) table with candle (pick up book) and bookcase
(portrait). Leave room and head toward kitchen. Young man should
enter. Sit down at the table and eat some soup with him. Stand up,
turn around and look at clock. Go to your room. Put out candle (with
the cursor) and then climb into bed. "Read" your dream. "Read" the
intruder. Click on the blinding light. After automatic scene, this
should end this nightmare.