Introduction
The whole interface is pretty simple, but don't try and play
without a mouse. When fighting, move the icon over the enemies body
and left click. A right click will go to the options. Otherwise, left
click is retrun, right is escape. To search things, just move into
them. To enter a house or move something like a statue, move in from
the south. When fighting, have J.R. (the guy) use a bat until he gets
an Ax, then the sword of Gaia. Have Faith (the chick) use a dagger,
pipe, or antique sword, and when necessary, a gun.
Anyway, have fun..
Central Cobra
Kill the gang after looking through the telescope. Don't worry
about saving bullets, as your gun will be empty after the fight no
matter what happens. Go to the shop in the NE corner of time (behind a
water way) and buy a wooden baseball bat. Now go to the bar in the
south (about the center of the map) or town. Talk to everybody there
(search the place too) and keep talking until you are sure that the
messages will not change. This game has a lot of things in it that
cannot be done until you are told about them, or you do something and
get a different message somewhere about anything (allmost always in
the bars). Kind of similiar to Ultima 7, where you can't ask about
something until someone tells it to you. You should find a dart in the
SE corner, $20 in a plant in the SW, a vitamax in the NW table, and a
pocket knife in the NE plant. Have faith use this as a weapon. (You
should use the bat). Now go and get a job a the rocket delivery
service (L shaped building just east of Faith's house). Put on the red
hat they give you and now "use" the "goods". They will you tell you
who to deliver them to and the map you get will tell you where the
houses are. (AT the end of this section will be a list of where hidden
stuff is in each of the houses). When you are doing deliveries, be
sure to explore all the areas of the town. You will find all kinds of
stuff and usually in the remote areas and fountains you may find gun
ammo. When you do the delivery in the house in the SE corner of the
map, go E from the house to the next one and enter. Tell the man
inside that you are the gardner. Inside is a metal bat (NW) and $20
(NE). Equip the metal bat.
Some things you need to do but in no particular order (at least I
seemed to be that way) are as follows: Go to the pharmacy (N) and
accept to try the medicine. Go to the train (NW). Right before you get
there, you will get really sick. Go back to the pharmacy and get the
antidote. Attempt to break down the gate over the tracks in the center
west. Try to jump the bridge in the center east. And once you have
$3000 (it won't take too long), go the store where you got the first
bat and buy an M10 pistol. Also, in the house just west of Faith's
house is a guy who will take womens clothes and give you pictures.
Doesn't have anything to do with the game, well..you get the point.
After all that, go to city hall. Eventually they will tell you
that they cannot fix the bridge to the east until they have workers
from the south. Go to the bar and talk to everybody. You should get
anymore messages about Tacker breaking you bat and they SHOULD tell
you about seeing him selling abunch of girls somewhere. Goto the club.
Faith will get in and to leave you have to fight a bunch of Karate
gangs to leave. Go to the bar and talk again until they tell you about
delivering goods at the back door of the club. Go back to the club
(make sure you have some goods from the delivery agency) and go to the
front door. The receptionist will tell you to go to the door on the
right side of the building. Go to the receptionist inside and go
through the door to the left. Search the plant and get the key. Enter
the room in the north and kill Tacker (nows a good time to use the M10
and any ammo you've picked up). After words get faith from the room
north of the desk. Note: Theres ladies clothes in the sofa of the room
where Tacker is, and under the window where Faith is.
The Houses
Pharamacy, vitaup in north table, vitamax by the SE doctor (both
on the second level. B. Thompson: steel pipe due north of door,
panties on bed in west room, fire cracker in the plant to the north.
J. Class: Dart due north of the door, bra in wardrobe of SE room,
vitamax+ on shelf in NW. O.Pow: $20 in SE room under carpet, bra in
tub in the east, vitamax under table in NW. K. Stein: Vitamax++ (use
them carefully, there are few but they restore a ton of hit points) in
bed in west room, lingerie in wardrobe of east room.
Steffie
When you finish the area of town, you will be able to call a girl
from Faith's apartment, and try and fuck her. You will be able to
figure it out. Basically use the left button to touch or use
something, and the right to change actions. Sometimes, a red light
will come up on the meter at the top of the screen, otherwise, if your
actions "don't make it", a white light will appear. If you get enough
red lights without running out of time or chances, you will go to
another screen, and so forth.. Anyway, heres a working order for the
first girl: Hand on breasts, lips on breasts, lips on mouth, lips/neck
lips/breasts, ready to go.
West Cobra
Basically you have to go the delivery place, and continue doing
deliveries until Winter lets you into the back half of his house. Then
go to the adult toy store in the SW corner of town and talk to the guy
there. Go to the SE corner to the dowzing club (Four houses next to
each other with a fence), and have Faith (in the third house to the
right) take the first lesson. Then to the bar just NW of the club. Go
to the ho in the north end and have fun. (I might add this is some of
the best Japanimation I've ever seen.) Go back to and get Faith, and
go to the toy store again. Search the wardrobe in the NW corner, and
continue on until you have two bottles of Cognac. Then go back to the
guy at the desk. He will give you a bottle of gin. Go to the bar and
get the guy at the left end of the bar drunk. Just keep talking to him
until he gives you his membership card to the House of Leather and
Chains. Go to Winter's house and give him a bottle of Cognac. He will
give you a magazine. Go to the House of Leather & Chains.
House of Leather and Chains
1st west room: M10 round, 1st east room: $20, 2nd west room: $50
2nd east room: $50,
3rd West room: $20,
3rd east room: small key.
Continue North along the main corridor and get past the S&M chick
(just keep attacking) and go to the east. Theres a vitamax+ and a bra
in here. Tell the girl to leave. Go back to the west door and fight
the guy there. Be sure to throw the gin on him before he can attack.
Search the room: Shannel 555, vitamax++, bra, M10 round.
Go the area in the NW where the engineer was (park with a fence)
and search the fountain behind where he stood and get the ring. Go to
the delivery place and get the map of South Cobra.
Winter's: M-80 in the west plant.
Witt's: panties in bed/east room, vitamax+/table in north.
Adult toy store: Be sure to buy a vibrator here.
Grandma's: A small yellow house just SW of the center of the map.
$50 in SW corner.
NE park: An area surrounded by trees with no entrance. You can
walk through the tree just west of center on the north wall.
Owen's: Leather coat in center room, vitamx+ on sofa in the
north/center.
House west of school over waterway: $150 and a vitamx++. Offer to
mow lawn.
Bettime's: Bra in the NE tub, vitamax+ on shelf in the NW.
Bar: $50, NE plant, rotoray vibrator in the SE corner.
If you get stuck, talk to everybody in the bar or try the
engineer in the NW. After that, go to the train in Central Cobra.
South Cobra
Things to do immediately:
Go to the store in the NW and buy an orchid brooch, the store in
the SE and buy an Ax and tons of M10 ammo. Then take the path through
the trees along the East wall (enter near the store) and continue
north and talk to Melissa. Also try to get in the police station in
the west part of town. (The guard will send you away).
Go to the bar and talk until somebody tells you about a guy
recruiting for the army. Then walk around town (usually in the east)
until you find the guy standing in the street. After talking to him,
go back to the bar. After one of the guys tells you about the
wherehouse. Equip the ax and go to the where- house (SW of town,
fenced). Search the four groups of boxes until you have boots, cap,
jacket and pants. Also in the eastern half of the building, one of the
walls will have the black "boarders" missing. You can walk through and
into the black area behind. Inside are four cases of M10 ammo.
Go to the police station in the uniform and get turned away again
(you have to do this), and then go to the bar. Talk until you are told
about some guy that leaves a bunch of uniforms and medals in town.
Then go to Mick's house (NW of town). Take the stairs to the second
level. Turn off the TV in the NW corner and then try and wake up the
kid. Then go the room just south of the stairs and search the
wardrobes. One will have a key on it. Unlock the door just south of
the wardrobes and search the room until you find the colonel's
insignias.
Go to the police station and kill the guy in the NE room. The
search the room in the far NW until Faith leaves for the dowzing
school. Then go to the bar and get fucked again. Then take the train
back to Central Cobra, and walk to West Cobra and get Faith at the far
east building of the school. When you get back to south cobra, keep
talking to the lady at the construction co. until she gives you
several maps.Return to the police station and search the NW room again
until you trigger the stairs to open. Take the passage east and keep
close to the south wall. You will find a doorway going south. At the
end of the corridor is a megatech torch. Continue east and take the
stairs up. Go due east of the stairs until you find more stairs. Take
these. You will come up in a room of squares inside of squares. You
need to walk around each square until you find a key and then a door
to the next smaller square. You may have to fight a dark knight to get
a key. You must hit (or shoot) them right below the helmet. Anywhere
else will have little or no effect. Inside the inner square are four
knights. Kill each one and touch the lights behind them. After
touching each, they will turn black. Walk over one. Go due north of
where you land and fight.
Go back to Faith's in central cobra, go to city hall, and then go
back over the bridge you came on originally.
Places
The bar: M-80/bathroom/SW corner, vitamax++/sw/sofa,
lighter/chair/right side bar, $25/plants/east wall, Sherr spray/SE
corner.
Fritz's: Enter from east side of house. Map of E.cobra/just south
of door on other side of wall, porn mag/book cases of same room,
poison dart/SE corner, dart/just south of entrance.
House along north wall: Box M10 ammo/entry hall, $50/NE plant,
vitamax++/in toilet-north, vitaup in NW toilet.
House west of tracks/NE of wherehouse: Lingerie in NE wardrobe, 4
M10 rounds in SW room.
Blue house just south of Fist's: Vitamax/North of door,
vitamax+/NW shelf, dart/plant on west wall, 4X vitamax+'s/ on tables.
Red house next to^^^: jean skirt in tub in west room.
Also: power capsule just SW of train station, opposite side of tracks.
Remember: If you ever get stuck, try going to the bar and talking.
More chicks:
Yvonne: Hand/hair, lips/mouth, whisper, lips/mouth. Lips/mouth
(hidden behind shoulder), hands/hair, hands/tits, lips/tits,
lips/kunt. Hands/tits, lips/tits, rotory vibrator, vibrator,
lips/mouth, hand/hair, ready to go!
Melissa: Lips/tits, lips/mouth, lips/hair, lips/mouth, lips/neck,
lips/mouth, lips/neck, lips/tits. Hand/tits, hand/hair, hand/leg,
hand/snatch, whisper rotory v., vibrator, whisper, hand/tits,
lips/snatch, ready to go!
East Cobra (A little more walk-through here)
Go north along the west edge of the area. You will see a store.
You can stock up on ammo here. In the fountain next to the shop, there
are two .44 rounds. (no, not M10's) Continue north to the house in the
NW corner. Talk to Duncan. He will send you away. His house: tear
gas/NW/TV, Gin/NW/shelf.
Go east along the north border. Stop at the small yellow house.
Vita++/NW /shelf.
Continue east and stop at the red house. Talk to woman in the NW
of house. Vitamx/NE/shelf, lingerie/NE/wardrobe, shannel 555/NW/TV.
Note there is a room here you cannot get in. Contine east and then
south along a fence blocking a beach. Enter the house on the beach
near the break in the fence. Talk to the guy here. 1st level: power
capsule/SE/plant. 2nd level: power capsule/boxes/ north of stairs,
vitamax++/NW corner.
Go north along the beach to the next house. When you get out of
the dream, take the stairs down, and wake up the man. Stuff:
panties/NW/bed, bra/NW/bed, shannel 555/SW/box, Gin/SE.
Go back to the red house and go into the room you could not get
to before. Talk to the man. Lingerie/NW of new room/bed.
Go to the house in the NW corner. Talk to Duncan and and put on
the winter clothes he gives you.
Go to the research center (roughly NE) and walk around the maze
until you have touched eight blue lights. They will individually turn
red, and then green when you've touched them all. Head NE to a door
and a robot guarding a passage. Kill the robot and mess with the
computer behind him. Go back to the door and open it. Kill the cyborg
and head west to the stairs. Find the terminal on the new level, touch
it, and go back to the door you passed to get to the computer. Enter,
talk to Donna, and take the door out in the SE. In the SE and NW
corner of this area are vitamax++'s. In the square north of the SW
corner are the stairs out.
After that, go back to Central Cobra, go to city hall, go to
Faith's, go back to city hall again, go to the train, fight, then take
it to the cemetery.
Also: House in SE Vitamax++/NE/shelf, $100/N/plant, leather
coat/NW/wardrobe, leather pants/NW/wardrobe.
Bar: (you do not have to go here at all in East Cobra) Ninja
star/SE/plant, M80/SE/bathroom, ninja star/SW/plant,
vitamax++/SW/plant, $50/carpet.
One more babe:
Donna: All lips: mouth, hair, mouth, neck, neck, tit. Lips/right
tit, lips/left tit?, hand/pussy. Hand/tit, whisper, rotory vibrator,
vibrator, hand/hair, whisper, hand/tit, hand/leg, mouth/snatch, ready
to go!
Cemetery
Go south of where the train drops you off in the cemetery to the
red house. Kill the guy there and talk to the mayor. Go back to the
city hall in central Cobra, and then go to the house in the NW corner
of East Cobra. Give Duncan the winter clothes back and get the
pendant. Go back to the cemetery and the mayor. Search the statue to
the west of the house. Take the ladder down.
This is rather difficult to try and write down, because the rooms
are very irregular in shape. But it isn't to tough to get through, so
if you get lost, just keep going and you'll figure it out.
Follow the north wall of the room you appear in to a man who will
give you a map. In the SE corner is a box of .44 ammo. Follow the
north wall to the east, then go NW. Talk to the man in the corner and
get the esper rod from the box next to him. Follow the north wall of
this area then south along the east wall. Pass the hall going east and
continue south. Talk to the man in the SE corner of the area. YOU
CANNOT FINISH THE GAME UNLESS HE TELLS YOU ABOUT GAIA. Anyway, go back
to the east passage and talk to the man in the NE of the room. Go to
the stairs in the SW corner. Go south on the surface to the next
statue.
Talk to the man by the stairs you appear by. Go east and then NE.
Talk to the man there and get a vitamax++. Go south to stairs. Go
south, then west, then north to the next statue.
Go to the SE of the new room. There is a porno in the box. Follow
the south wall to the west, then north, then man at the end of the
passage gives you a map. Go west to stairs up. Go north on the surface
to next statue. Follow the north wall of the next area and talk to the
man in the NE corner of the room. Follow the east wall going south to
a box with a vitamax++. Follow the south wall to the west. When the
wall bends south (you will see another doorway going to the NW with a
man standing by it), continue west. You will find two sets of stairs.
The left stairs take you to Gaia's workshop. Get his sword and then go
back and take the other stairs. It will lead to a grey building.
Inside are a dart, lighter, and a hand grenade. Go back to the place
with the hallway and the man standing by it, talk to the man and get
another map. In the SW corner of the new area is a ninja star. In the
NW is a man that sells all kinds of drugs. In the NE is a man that
sells both M10 and .44 ammo. The .44 is much more powerful than the
M10, but more expensive. He also has "fighting outfits". Follow the
east wall along (it will bend) to the last stairs. Use the sword on
the gate of the castle outside. AT this time Faith should use a gun
and you should use the sword.
I'm not even going to try and explain this, but just remember
that you have to find four crystal balls, and place each one on a
different triangle statue. This will let you get passed a area blocked
by four seperate lasers and finally to the area where Kaiser is. Kill
him, his guards, etc.. and get to see some awfully dissapointing
animation compared to wht we've seen before. Oh well, That's it!
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