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Civilization

               
1. Tips:
     It  is  important to found your cities on a solid base. With your
first  settler  irrigate  and  mine  an area around a river or estuary
before  you  found  your first city. This way the city's production is
much greater throughout the game. Build roads to increase trade but on
on terrain such as mountains where there is no benefit.

     It's  a good idea to keep the Civilization Advances Chart to hand
at  all  times  because  it's  essential  you  have  a  plan  for  the
development  you're  going  to develop next. In the early years reduce
tax  to  increase  the  science  rate.  Develop  Alphabet  Masonry and
Mathematics  which  enables  you to produce catapults. These have high
attack factors and it's unlikely enemy civilisations have had a chance
to develop a defence against them. The earliest units you build should
be  selected  for offensive and defensive as well as mobility factors.
Defend  your  capital  city  first  and  use  mobile units to open the
frontiers of your civilisation. Fortify militia units directly on your
city because that way they can only be destroyed one at a time. If you
explore  new  lands  with a trireme remember to end a turn near a land
mass  or the boat sinks. Always carry a settler and a military unit or
a  diplomat.  If  you  have a sail you can carry all three and end the
turn in the middle of the sea.

     When  a  unit  becomes  old as a result of new technologies being
developed  always replace it with a more capable one. Don't pay out to
maintain  an old unit when better ones are available. Move on to minor
tribes  to uncover minerals or money or advanced tribes but only use a
military unit in case you unleash a horde of barbarians.

     Change  the  type  of government when you have made the necessary
advances  but  be  sure to account for the number of happy and unhappy
people. Trade and production are much greater under a democracy but be
careful  to  maintain happiness by increasing the luxuries rate and by
employing entertainers. Consider disbanding military units that aren't
in their home town.

To nuke or not to nuke:
----------------------
     What  a  dilemma:  use  nuclear weapons and you lose Civilisation
points  but  enemies  with  nuclear capability can use the threat 'Our
words are backed by nuclear weapons.' Even though an enemy is unlikely
to use nukes it's a good idea to build an SDI on your capital city and
other  important  cities.  Use  of nuclear weapons hastens the world's
decline towards global warming and polar melting. If you use them have
plenty of settlers ready to clean up the mess. As in real life nuclear
warheads are best used as deterrents.

Research and destroy:
--------------------
     The  ultimate  aim  in  Civilisation  is  to  win the space race.
However  you are bound to encounter hostile civisations along the way.
One  way to win the race is to destroy all the opposition but you need
to  formulate a proper military strategy. The game enables you to play
defensively or offensively but it's best to use a combination of both.
     Start  by  building up defensives and technologies and make peace
treaties  with  other  civilisations.  If you do this you can put more
effort  into  new  technology and building more military units. When a
neighbouring  civilisation  becomes  a  threat or problem it's best to
open  hostilites  sooner rather than later. But before you do this you
need to know the enemy's technology level. Use a diplomat to establish
an embassy in an enemy city and if the enemy is more advanced than you
consider postponing your agression until you are more evenly matched.

There are four ways to catch up:

     (1) Concentrate on research. Build libraries and universities and
devote a large proportion of your revenue to scientific research.
     (2)   Exchange   technologies  with  friendly  civilisations  but
preferably one you're not about to go to war with.
     (3)   Build   the   Great  Library  wonder  and  when  two  other
civilisations achieve the same advance it becomes yours as well.
     (4) Steal technology with a diplomat.

     When  at  war  -  rest  or you exhaust your resources and morale.
Sometimes  enemies  offer  peace  -  accept  using the time to rebuild
combat  forces  replenish your treasury and increase morale. Put ships
on  sentry outside enemy harbours post sentries along land borders and
fortify units round enemy cities. Have diplomats ready to sabotage and
spy when war resumes.

The race into space:
-------------------
     To  win  the  game  you've  either  got  to win the race to Alpha
Centauri  or  wipe  out  all the other civilisations. To win the space
race  you  must complete the Apollo Program wonder after which you can
build  parts  for  your  spaceships  -  SS  structure SS module and SS
component.  Your  goal  is  to build a spaceship that can hold as many
colonists  as  possible  yet  travel  at  a  reasonable  speed  with a
reasonable probability of success. All characteristics of construction
should be kept as close to 100% as possible.

     (1)  The  more  propulsion  units your starship has the faster it
reaches  Alpha  Centauri the more colonists you deliver the higher the
ship's  weight. Try to install two propulsion units for every complete
colonist package you intend to launch.
     (2) Guard your capital. If you lose it your space shot is lost.
     (3)  Watch  the clock - you must reach Alpha Centauri before your
reign expires
     (4)  If  another civilisation launches before you make a mad dash
for  its  capital  and  hope  you  capture  it before their space shot
reaches its destination.
     (5)  Don't  launch unless your arrival time is under 20 years. If
it's more increase the number of fuel and propulsion units.

2. Tips:
     When  you make a settler unit create a road and an 'R' appears on
the  unit.  Click  on the unit and the 'R' disappears then hit the [R]
key  to  make  the unit start making a road again. Repeat this several
times  and  the  road  is built in the space of one turn when it would
normally  take  several.  This  also  works  for  the  settlers' other
functions  such  as  irrigation  and mining. Roads come in handy later
when  you  want  to  build  railroads  on  top  of them. Railroads are
important  because  units  that  move  along  them  do  not use up any
movement  points. This means that large areas can be defended by a few
military units.

3. Cheat:
     On early versions of the game you can reveal the entire world map
and mess around with your enemies by holding down [Shift] and typing:
1234567890QWERTYUIOPASDFGHJKL

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