It is important to found your cities on a solid base. With your
first settler irrigate and mine an area around a river or estuary
before you found your first city. This way the city's production is
much greater throughout the game. Build roads to increase trade but on
on terrain such as mountains where there is no benefit.
It's a good idea to keep the Civilization Advances Chart to hand
at all times because it's essential you have a plan for the
development you're going to develop next. In the early years reduce
tax to increase the science rate. Develop Alphabet Masonry and
Mathematics which enables you to produce catapults. These have high
attack factors and it's unlikely enemy civilisations have had a chance
to develop a defence against them. The earliest units you build should
be selected for offensive and defensive as well as mobility factors.
Defend your capital city first and use mobile units to open the
frontiers of your civilisation. Fortify militia units directly on your
city because that way they can only be destroyed one at a time. If you
explore new lands with a trireme remember to end a turn near a land
mass or the boat sinks. Always carry a settler and a military unit or
a diplomat. If you have a sail you can carry all three and end the
turn in the middle of the sea.
When a unit becomes old as a result of new technologies being
developed always replace it with a more capable one. Don't pay out to
maintain an old unit when better ones are available. Move on to minor
tribes to uncover minerals or money or advanced tribes but only use a
military unit in case you unleash a horde of barbarians.
Change the type of government when you have made the necessary
advances but be sure to account for the number of happy and unhappy
people. Trade and production are much greater under a democracy but be
careful to maintain happiness by increasing the luxuries rate and by
employing entertainers. Consider disbanding military units that aren't
in their home town.
To nuke or not to nuke:
What a dilemma: use nuclear weapons and you lose Civilisation
points but enemies with nuclear capability can use the threat 'Our
words are backed by nuclear weapons.' Even though an enemy is unlikely
to use nukes it's a good idea to build an SDI on your capital city and
other important cities. Use of nuclear weapons hastens the world's
decline towards global warming and polar melting. If you use them have
plenty of settlers ready to clean up the mess. As in real life nuclear
warheads are best used as deterrents.
Research and destroy:
The ultimate aim in Civilisation is to win the space race.
However you are bound to encounter hostile civisations along the way.
One way to win the race is to destroy all the opposition but you need
to formulate a proper military strategy. The game enables you to play
defensively or offensively but it's best to use a combination of both.
Start by building up defensives and technologies and make peace
treaties with other civilisations. If you do this you can put more
effort into new technology and building more military units. When a
neighbouring civilisation becomes a threat or problem it's best to
open hostilites sooner rather than later. But before you do this you
need to know the enemy's technology level. Use a diplomat to establish
an embassy in an enemy city and if the enemy is more advanced than you
consider postponing your agression until you are more evenly matched.
There are four ways to catch up:
(1) Concentrate on research. Build libraries and universities and
devote a large proportion of your revenue to scientific research.
(2) Exchange technologies with friendly civilisations but
preferably one you're not about to go to war with.
(3) Build the Great Library wonder and when two other
civilisations achieve the same advance it becomes yours as well.
(4) Steal technology with a diplomat.
When at war - rest or you exhaust your resources and morale.
Sometimes enemies offer peace - accept using the time to rebuild
combat forces replenish your treasury and increase morale. Put ships
on sentry outside enemy harbours post sentries along land borders and
fortify units round enemy cities. Have diplomats ready to sabotage and
spy when war resumes.
The race into space:
To win the game you've either got to win the race to Alpha
Centauri or wipe out all the other civilisations. To win the space
race you must complete the Apollo Program wonder after which you can
build parts for your spaceships - SS structure SS module and SS
component. Your goal is to build a spaceship that can hold as many
colonists as possible yet travel at a reasonable speed with a
reasonable probability of success. All characteristics of construction
should be kept as close to 100% as possible.
(1) The more propulsion units your starship has the faster it
reaches Alpha Centauri the more colonists you deliver the higher the
ship's weight. Try to install two propulsion units for every complete
colonist package you intend to launch.
(2) Guard your capital. If you lose it your space shot is lost.
(3) Watch the clock - you must reach Alpha Centauri before your
(4) If another civilisation launches before you make a mad dash
for its capital and hope you capture it before their space shot
reaches its destination.
(5) Don't launch unless your arrival time is under 20 years. If
it's more increase the number of fuel and propulsion units.
When you make a settler unit create a road and an 'R' appears on
the unit. Click on the unit and the 'R' disappears then hit the [R]
key to make the unit start making a road again. Repeat this several
times and the road is built in the space of one turn when it would
normally take several. This also works for the settlers' other
functions such as irrigation and mining. Roads come in handy later
when you want to build railroads on top of them. Railroads are
important because units that move along them do not use up any
movement points. This means that large areas can be defended by a few
On early versions of the game you can reveal the entire world map
and mess around with your enemies by holding down [Shift] and typing:
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