Warning: The following contains information that will help you
solve City of Lost Children. Please, DO NOT READ FROM START TO FINISH.
You'll spoil the game. You also won't get any supper tonight. Don't
make me whack you with this broom again, boy! Now rub my feet, kid...
Special keys:
PgUp - pick up / drop
PgDn - talk
Enter - action
CTRL - run
Alt - bend down
TAB - inventory
You begin in school. Ask twins about your quest. Go out, talk to
the guy sitting in the chair. Go to the pier. On your way pick up the
brush from the alcove under the stairs. At the start of the pier pick
up the metal bar from on top of the bales. Go to the to the
lighthouse. Throw metal bar into control panel. After the light goes
down, go and bend down to hide behind the barrels near the lighthouse.
When the watchman enters the lighthouse, run back to his office.
Unlock door and enter. Switch on the light. Open the cash register and
put the brush in the tray. Turn around and take money from the safe.
Exit.
Back in school. Ask twin witches about your second quest. Take
bag of marbles from the shelf at the back of the classroom. Go out.
Enter the kitchen (door to the right). Talk to boy. Exchange bag of
marbles for potion and get chicken leg. Pick up marrow bone and empty
bottle in alley way. Go to the hungry guy give him chicken leg when he
mentions that he wants food and then fill empty bottle with wine.
Go back to alley way. Give potion to the guy sitting in chair.
Turn the knob to lower the basket. Take the sausage and handle. Go
upstairs and enter the hut. Search the room and pick up the key. Go
out and down. Give marrow bone to dog and then open door next to the
kennel. Enter and walk downstairs. Talk to guard. Go right along the
waterfront. Talk to man fixing the truck. Pick up the tool when he is
looking into the engine space. Use the tool to get the bell from the
wall. Return to the guard. Use bell on guard, use bell on stairs. Go
upstairs and enter the door. Take small safe from the table and put it
onto the spare plate on the scales. Take the jewel from the safe. Go
out.
You find yourself in a room. Pick up the chock of wood. Find the
handles on the wall. Pull down left one, block with wood and pull down
right one. Take the key from the shelf. Climb on the crate, look
through periscope. Open door and go outside. Take the lighter from
behind the post which is under the hut. Follow the walkway and find a
place to cross the wall by climbing crates. Take scissors from table.
Take candle from the ground next to the wall. Put the candle under the
rope. Light the candle.
Go to man painting the boat and talk to him. Climb the stairs and
find the tin can on the window sill. Go back to the guy painting the
boat. Pick up brush. Take some paint with the brush. Go back up stairs
and follow walkway to the alley way and pick up the atomiser and then
go and talk to the Chinese tattooist. Go downstairs and follow the
street. Go to the next pier. Use painted brush on guard. Go to
fisherman. Talk to him, give empty can. Go to other pier and take
stick. Talk to boatman. Go to third pier and talk to Marcello. Push
the killer flea circus with the stick. Turn the handle and play music.
Use spray on Marcello. Take watch. Go to Chinese tattooist. Pull a
screw on the left of his stand Take map. Go to boatman, give a map and
a watch.
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