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Cadaver


     Cadaver  is  a  puzzle  solving  Adventure/RPG game by the Bitmap
Brothers.  Gameplay  takes place in a orthogonal view, with the player
guiding  the  dwarf  Caradoc up through five treachorous levels of the
castle.

Starting at different levels

     Cadaver uses a special data system for defining each level. Thus,
you can start play on a different level simply by copying the files in
the data subdirectory of the level you wish to level 1. The batch file
below  should  be  typed  in  and  saved  in the dire ctory Cadaver is
located in under the name LEVEL.BAT:

@ECHO OFF
IF EXIST DATA\0\ROUTINE1.TAD GOTO NOCOPY
REM NO BACKUP OF 1ST LEVEL EXISTS, SO MAKE COPY
MD DATA\0
COPY DATA\1\*.* DATA\0 > NUL
:NOCOPY
IF NOT "%1" == "1" GOTO NOTONE
COPY DATA\0\*.* 1 > NUL
GOTO END
:NOTONE
COPY DATA\%1\???%1.* DATA\1\???1.* > NUL
COPY DATA\%1\ROUTINE%1.TAD DATA\1\ROUTINE1.TAD > NUL
:END

     LEVEL  should  be  invoked  with  a  number  from  1  to 5, which
indicates  the  level  you  wish  to start at. Note that you should be
carefull  with  saved  games  saved across different levels started in
this  manner;  loading  a  saved  game for a different level which was
started at will crash the program.

Level 1

     Pick  up  the  coin  and  diary.  N, flip switch, N, get throwing
stones,  W, arm stones, and throw stones over barrel to kill tentacle.
Get  the  pickaxe,  drag  a barrel near the west wall, and stand it to
jump  up  onto the the small bowl, get the charm. S, get Tu rn Monster
spell,  N,  N,  go to north wall push the bag out of the wall, and get
the  gem,  S  [avoiding the snake]. E, E, S, jump onto barrels and get
rope [you can stay there until the mushrooms grow; they provide a good
place  to  stand  where  the  snake  can't get you]. E, E, get key and
bread.  W,  W,  N, W, S, S, E, get throwing stones, throw switch, open
chest.  W,  N,  N,  E, S, S, drop pickaxe in middle of the passageway,
then push it against the wall until only one row is left, then get the
pickaxe.  S.  search skeleton, E, E, N, W, get key, E, NW, open chest,
get  coin  and  food,  E, N, get coin, unlock lock, N, [gi ve man food
here  for usefull info], S, kill tentacle [easiest way is to go on the
opposite  site  of  the  table  to him], E, get key, S, S, E, get gem,
press button, E, E, search skeleton, get key, N, get key, unlock lock,
kill  southern  two  spiders.  From  rig  ht  to left the potions are:
red-cross:  stamina,  acrid:  poison,  empty, shot-shield, refreshing:
cure poison. S, S, get the chicken and as many of the coins as you can
[some   you   can't   reach],   N,  E,  get  Learn  potion  spell  and
frogskin-covered  [giant  jump] potion. W, W, W, W, W, S, kill jumper,
unlock lock, S, W, W, kill jumper, get charm and holy water bottles, S
,  kill jumper and get key. W, W, S, open chest, get coin and chicken,
N, E, N, get the king's sheid, Wulf's armour, gold circlet helmet, and
sword.  S,  W,  press  button [teleport]. Get gold, amulet, and crown,
throw  switch  [teleport]. E, E, N, E, E, S, avoid creatures, and jump
onto one of the flames. Then jump onto the other to unlock the eastern
door.  From  the small platforms, you can kill the creatures when they
travel along the southern wall. S, kill creature, keep jumping on flam
e  till  you  receive  some  gold chests, open them. S, S, W, get holy
water. Put a bottle of holy water in bowl, then drink bowl [teleport].
Throw  the  switch, get the item, and throw the switch [teleport]. Now
return  to  the  room and repeat putting holy water in. You have three
bottles,  so  this  should  be done three times. N, N, N, N, E, S, get
key,  N,  E,  NW, examine urn, avoid snake, and get charm. S. NE, move
aside  all  the  rocks and get the bless weapon spell. S, SE, put gold
coin  on  the  southern  tomb,  get Fire Shield potion. N, E [avoiding
spiders  or  killing  them]. Get key, push off the two other urns, get
dispel  trap,  open  chest.  S, offer some food [put it on altar], get
Super  Fast potion, N, E, get sack, get gold, W, unlock lock, W, W, N,
N,  cast Dispel on chest, unlock chest, get urn and charm. S, S, W, S,
drop Carolus's urn on left altar, get Unknown spell. N, N, N, N, E, E,
N,  drop  rope  into  pit, fall down pit. Open rat, get the keys, open
chest,  get  urn,  E,  E, get gems, W, [you can use the frogskin giant
jump poition or a stack of rocks to jump up to the cha in and out to a
small  room to the east of the pit entrance, but since we have the six
jewels  anyway,  we  might  as well get rid of them]. W, throw the six
gems  into pool [teleport]. S, W, W, W, S, S, S, S, S, E, put Ragnar's
urn  on  his  pedestal. Get blood, W, drop blood on altar. Get key and
read  magic  spell.  Drop  unknown spell, and cast Read Magic on it to
reveal it a Massacre spell. Unlock lock, W, cast Dispel Trap on chest,
open  it, get Read Language spell, N, get map scroll and use it if you
want,  S,  E,  N,  N,  N, N, N, press the buttons in the order 1-4-3-2
(where 1 is the left button). W, drink Fire Sheild, NE, cast Massacre.
Search body and get the treasure, press button, N, t hrow switch.

Level 2

     N. Get the shirikan and wand from inside the
     chest on the altar, and the shot shield potion from the chest. N.
W, hurry to the coin, grab it, and get back out to the east before the
eye  stuns  you [leaving you vunerable to being poisoned by the blob].
Bac  k  in the lava spout room, you can use a shot shield if you want,
but  it's  not  really  necessary.  Jump  east onto the altar. [You'll
notice  the  lava  spouts can only shoot rocks at certain set angles].
Get  the  stamina potion and book, and fall off the right hand side of
the  altar,  and  go  E through one of the two doors. Get the ashes of
Captain Axel, and insert them into his urn. Get the urn, bowl, and the
Mind  Blast  spell.  Jump  up under the skull to hit hidden switch. S,
flip  switch  when  both  lights  above  door  are  totally black. Get
shirikan  from chest, and one of the books. N, N. Arm a book and throw
it  at  the gap between the block and the moving block above it. If it
gets  caught  inbetween  [as it likely will] throw a second one, which
should  make  it  through,  since  the previous book will keep the top
moving  block high er. E, avoiding the two blocks [which will sap your
energy].  Throw  switch.  W, S, W, scoot around the north-eastern lava
spout,  and go N. Open the small chest and insert the Mind Blast spell
into  it.  Insert  the  small chest into the big chest to recharge the
spell.  Open the chests back up and pick up the spell. Jump underneath
th  e  two skulls to reveal a hidden door. S, go around the lava spout
again,  jump  onto the small dias with the orb, and get it. [teleports
you].  Throw the switches in the order 1, 3, 2, 1 [where 1 is the left
lever].  Press  button,  W,  S,  go W through the center door and keep
walking without stopping until you are through the spout room. Get the
coin  and  wand  being carefull of the darts activated b y stepping on
the  switches. W. Examine the throne and press the hidden switch, then
press  the  other two buttons. W, throw switch, E, N, SW, get key, and
fall down into cavity, open chest, and get gold and teleporter. S, SW.
S,  avoid creatures, NE, drink the stamina barrel [to restore any lost
HP],  W,  SE,  get  the  Cure Poison potion, W, get the unknown [super
fast] potion, S, S, jump onto bed, then onto the eastern saucepan, and
when  in  position  open  chest. Get key, then get saucepan and bucket
[very  usefull,  since  will  go up and down, and the other can remain
unsupported;  good  for  stacks].N, E, cast Sleep spell, S, open chest
and  get  gold,  throw  switch,  W,  press button, open chest, and get
teleporter.  [teleport]  Push  all of the bottles off the platform, to
get a key and some gold. N, W, W, throw a shirikan at the turtle, open
it,  get  sack  of  gold,  E,  E,  unlock  lock, E. Get key from under
northern  platform.  Unlock lock, go onto northern platform and switch
chain.  Fall  into  hole,  flip switch, [good idea to save here], fall
into  hole  and  avoiding the blob, get the two keys, flip the switch,
and  get  to  the  chain (jumping up to it) to get brought back to the
room  above,  jump onto the chain there to get brought back to the top
room.  W,  W, W, unlock lock, N, N, E, N, NW, N, unlock lock, grab the
scroll  when  the  light  is  black  [then  quickly  get off the floor
switch].  Cross over the switch when the light is black again. N, open
chest,  get  teleporter,  you'll then need to press the butto n on the
wall  beside the floor switch. To avoid setting off the darts, drop an
item  on  the  pad,  then  jump  onto it, to press the button. S, jump
switch  when  black,  S,  SE, E, E, E, N, N, cast sleep, N. Get token,
insert  all  four  tokens  into  slot.  W,  flip switch, W, move under
platform  and  "lead" blob so that it pushes the dispel trap spell off
the  edge.  S,  flip  switch, get coin and shirikan, when meat appears
push  it  carefully  so that it goes between a ny two of the bars. Get
the  gold  when it appears. When the creature eats the meat, you'll be
moved out of the cage. N, W, kill turtle, open it, and get key, unlock
lock,  W,  [if the bars closed down on you before, you can get in this
way  to do the stuff]. E, NE, get Strength potion and Freeze spell, E,
throw switch, W, SE, E, press left switch, push platform to east wall,
jump onto it, press right switch, N, get key, E, cast Sleep spell, get
the  square  and  triangle. [This is also the room where the the bo ok
you  threw  back at the start went to]. W, S, S, E, get gem and unlock
chest  spell.  Unlock your choice of two of the three chests: the left
has  gold,  the  center  has  a Bless Potion wand, and the right has a
Stamina  Potion.  W,  fall down, Form a stack against the block on the
west  wall  and  use  it  to jump up onto the block, and then onto the
platform.  Get  sack,  stamina  potion, get key, fall down, get stack,
unlock  lock, W, S, insert the triangle, square, and sphere gems you f
ound.  E,  jump  over  the  spikes three times [they reposition, so be
carefull].  E.  Get close to bars so that they open, and drop the bowl
between  them,  Get key, and then jump through the bars. E, N, drag an
object  over  to the western tapestry and touch it. Press button. Open
chest,  and  get  chicken  and  gold. N, press button, open chest, get
gauntlet.  E,  get  spike,  key, open chest, get gold, drag rack back,
unlock  lock,  switch  chain, W. Insert spike into hole, S, S. You now
have  two  options  here: i) To try and maneouvre the blob to push the
orb  through  the  ba rs (possible, I think) ii) Use the saucepan that
moved  up  and  down to get over the bars. Grab the teleporter [and if
you  did  ii)  and  were  hit  by  the  blob,  drink the cure poison].
[teleport]. You might also be able to get into the storeroom to the N,
E.  I  t  contains  a  mouth  which  should be feed the chicken you're
carrying  and  the other meat on the ground. Then go S, W, and get the
teleporter. Unlock lock. E, get the shields, position the sheilds in a
line  to  the  north  of  the gem, throw switch, push the northernmost
shield  until  the  gem  is  pushed all the way south to the wall. Run
between  the walls to the south wall and get the gem. The walls should
come together as soon as you move aside or get the southern shield. N,
get  poison, throw it at mouth, get gold and sack. S, E, push platform
north  onto  hole,  throw switch three times, climb one of the stairs,
jump onto platform, push button. NE, get gem when flames go up, S, NW,
drop  the bucket you got from the haunted r oom, form a small stack to
enable  you to jump onto it, jump over bars when it's high enough. Get
sack and map spell, throw switch. [This room is not necessary, but the
map  spell  can  help by mapping the level]. S. S, S, S, press button,
move  onto  central  platform  and  get  unlock door and gem. Get onto
platform  when  it  passes  southern end, press west button, move back
onto  central  platform  on  western end. Move onto moving platform at
northern side, and exit room to the north. N, E, insert the three gems
into  the  lock.  D. N, press button [teleport], W, get key, E, unlock
lock,  E,  N,  E,  drink  shot  shield  potion,  go get key, W, W, get
shirikan,  arm  the  gauntlets, open chest, and get gold. E, N, W, get
gold and lead chest. Take one bag of gold at a time, inserting it into
ch  est,  going  E, E, opening up the chest and dropping the gold, and
returning for the next. When finished, go E, E again, unlock lock. NW,
put  alcohol  bottles  in punch bowl to fill it [don't know if it does
anything  worthwhile].  S, get the gold you dropped, NE, unlock chest,
get  keys,  drop  gold  on  platform,  press  right skull and push the
glowing  teleporter  off the table [it's the evil o ne]. Push the left
skull.  Get  the  teleporter.  [teleport].  W,  S,  S, go through West
opening  you  uncovered.  N.  [You're  now  entering the maze. Where a
direction is given where the door is locked, unlock it with the Unlock
Door  scroll.  For  those rooms with a spout in it, take a position on
the opposite side of the room from the door to unlock, and a little to
the  side,  so the spell can hit the door]. N, N, W, W, W, N, S, E, S,
S. N, N, W, N, flip switch, get sack, unlock lock, S, E, S, S, W, flip
switch,  get  stamina potion, E, N, N, E, E, N, flip switch. W, S, get
teleporter  [teleport],  W,  get gem, W, S, W, W, N, W, S, W, W, N, E,
[all  your  magic/weapons  disappear],  put  Axel's urn onto the empty
pedestal,  put  gem on empty pedestal, get gems and drop them in hole,
drop teleporters in hole. E, flip switch until light is black, attempt
to  leave  the  room. That's it for this level. I can't remember which
room  the 'Long lost room which gives untold wealth and knowledge is',
so you can explore the level if you want and try to find it.

Level  3

     Go S, avoid the hole, then E. Jump up
     underneath  the  lever  to  open the bars. Stand between the bars
until  they  attempt to close, and the gap will stay open large enough
for  you  to  pass through. Go D, and get the throwing rocks under the
stairs, then go U , W. Flip the switch to lift the bar. You can either
go  [S,  N and grab the key before the spiders take up position again]
or  [let the spiders hit you and get both key and the shirikan]. Go S.
You  might be able to kill the spider, but don't waste too many stones
on him, and don't worry if he hits you. Use your key on the lock, then
S.  Open  the  chest  and  get  the Dispel Trap scroll and the Stamina
potion. Go S, get the candle and key, and touch the guy on the throne.
Go N, N, N, E, D, N, and use the key on the lock. S, U, W, S, S, press
the  lever,  and fall through the hole. Get the crown, open the chest,
get  the confusion spell, and use the key on the loc k. S, then return
to  the  old guy and give him the crown. Get the key, N, E, and follow
the  center  path across the screen. Use the key on the lock, E, E, E.
Jump  over  the  two balls, E. Take the bottom left door west, get the
broken  handle, E, N. Pick up the unknown potion (stamina), W, W, open
the  chest and get the key, E, N, W, throw the bottom left-hand switch
and take the SW door. Pick up the bottle with the key in it, drink it,
pick up the key, and wait around until the alcohol wears off. N, throw
the switch again, S, pick up the candle, N. Unlock the chest, and pick
up  the  two candles. Use the handle on the north-eastern switch slot,
and  then press it. [From here there is another room to the south with
a  switch.  Pressing  it  will either give you gold or start shirikans
flying at you and loc ks off the other exit; you can take your cahnces
if  you  wish].  E,  E,  middle W, press each of the two buttons a few
times,  S, E, pick up the chest, press the button to receive a gem [if
you've  pressed  the  other  2 buttons proply]. W. You should notice a
chest  in  the  room.  You can only get it by one of two methods [i. I
haven't  worked  out the proper way; may have something to do with the
candles]  [ii.  Stack  two candles with your throwing sack on top just
beside  the  western bars (you'l l need to form a second smaller stack
of a candle to stand on to get the high enough to drop the sack on the
candles).  From  the  second  stack (candle) jump up onto the throwing
sack  and  then over the bars]. Cast dispel on the chest, then open it
and get the money and the ring, then drop the chest you found and open
it,  get the key. W, S, E, E, use a key on the lock, N, W, N, W, E, E,
SW,  S, get your candles/throwing bag, E, N, S. Pick up the herb bowl,
and  unlock  the  lock.  S. Return to the guy and put the herbs in the
cauldron.  Pick up the key. N, N, N, E, NW, N, unlock the lock, W. Get
as  many  of the floating coins as you can, and when the falling scale
nears  the  bottom, jump on the floor switch in the middle of the room
several  times to raise it again, and then get the rest o f the coins.
Get  the  two  gems. W, jump over the spikes, and place the three gems
before  the  button  on  the  plank  the  ball is rolling on. Flip the
switch,  and  the  ball  will  roll into the hole, and the spikes will
disappear.  Get the three gems, flip the switch, W. Pick up the roast,
S,  S. Pick up the key under the bowl. Move aside all the barrels, and
flip  the  switch. N, E, pick up the rock, the boars head, and the raw
meat from in the barrel. W, N, drop the meat on the oven, and then eat
it when cooked. Pick up t he key. S, E. Push the two barrels together,
and  stack  two  candles on one of them. Jump from one barrel onto the
candles,  and  then from the candles over the bars and into the center
section.  Get  the key. Eat the boar and you will be teleported. W, W,
S,  E,  pick  up  the  candles,  W, W. Open the chest, and pick up the
stamina  potion, massacre orb, and token. Unlock the lock, S. Open the
chest.  The  red  potion  is  super-fast,  and  the  green  potion  is
something.  Put  the  token  in the slot, and pick up th e two stamina
bottles.  Stack  some  candles,  and  use them to jump up onto the top
walkway. Push the barrel off, and get the Nodos potion from inside it.
Pick  up  the  candles, N. Drag chest underneath hole in wall, and use
rock  on  it. Line up barrel at eastern end of room and flip switch to
break  barrel.  Repeat several times until all barrels are broken, and
their  contents  picked  up.  E,  S, unlock the lock. Press the switch
behind  the barrels (This causes the ball to appear in the room to the
west,  not  sure  what is does; probably another way to knock down the
barrel). Return to the old guy and put the Nodos in the cauldron. Pick
up  the  key,  W,  S,  unlock the lock, W. Jump over spikes (A stacked
object may help here). W, W, wait in corner until falling stones stop.
Jump  over  floor  switch.  Look in barrel and pick up throwing rocks,
open chest, and pick up dispel scroll and str ength potion, E. Jump on
floor  switch,  S.  Knock  chest  off  platform,  open it, and pick up
diamond  and  shirikan.  Drop  diamonds on each of the four holes. NE,
wait  for  the  rock  to break and pick up all of the rocks. S, drop a
rock  as  far north on the platfrom as possible (causing the spikes to
appe  ar  at  the wrong place). At the southern end jump west to knock
the  switch. From the top of the stairs jump back up onto the plaform,
S.  S,  flip the switch whilst on the platform, S, S, form a stack and
jump  onto the plaform and get the key, Flip the switch and get out of
the way of the spikes. Upstairs is a room with some bags and chests in
it.  Beware the shirikan. Its best to do a bit a t a time, say pick up
a  bag,  and go downstairs, then come up again. W, drop something into
the  hole  (say  a  casket you've picked up) until you hit the switch.
Drag  chest  under lock, and unlock lock. N, and stand just by eastern
door until bars drop. Then unlock the chest, and pick up all the gold.
E,  cast  confusion  on the spiders, E. Dispel chest, open it. pick up
stuff,  open  chest,  and pick up strength and super-fast potion. Flip
switch  in  barred  area  three times, and then press the two northern
switches, looking out for falling rocks. N, quickly get to the eastern
side,  and cover up the holes with useless objects one at a time. Then
flip  each of the four switches in an anti-clockwise order starting at
the  NE.  W, flip bottom switch, W. Flip switch, unlock lock with key,
N. Get onto platform, and at northern end fall off. E. Flip switch and
jump  onto  northern  edge of square. When it's risen, fall off to the
east,  E.  Flip switch, N. Form a pile against hole, blocking it. Jump
over  hole  ( jumping from off an item can help) get the key, and jump
back  (jumping  off  a useless item you can leave). S, open chest, get
key.  N,  form a stack (or use the one blocking the hole) to jump over
bars. Unlock lock and get handle. Form a second stack of items to jump
back. S, put handle in switch, flip it. N. Get items from first stack,
go  into  spike lane and flip switch which opens a passage, get second
pile. N, grab gold and small chests, untrap big chest and get key from
inside,  throw  switch, S (hurry before the spikes move). W, put token
in  slot,  W.  Return to old guy (using key on the way to get back out
again).  Get  key,  E,  S,  E.  Get  key,  open up Singel casket (from
previous  miniquest/area)  and  get  read  magic scroll, E, N, look at
shield  and get key, get skull when it shoots from hole, U, get candle
and  magic  missile  wand,  open  chest, pick up wine, cast dispel o n
chest  and open it, pick up key, Cast read magic on unknown scroll and
pick  it up (unlock chest). D, S, unlock lock, E, cast unlock chest on
chest,  pick  up  key,  gold,  and triangle, flip switch and jump onto
plaform.  In  bedroom,  get gold coins, magic missile wand (from under
armour), look at pillow and put brass key in chest. Open chest and get
iron  k  ey.  D, W, S, move close to creature on left and use massacre
orb.  Get  key, unlock lock, S, open chest, and get giant jump potion.
You  then  need to form the platforms into a staircase. The lever will
start  and  stop a platform, and the button will move the focus to the
next platform (when none are moving). Arrange them so the lowest is at
the  far  right, each higher platform being suc cessively one position
to  the  left.  Climb staircase. Open big chest and get massacre spell
and  read  language  spell. Get the handle and put the triangle on the
impression,  then  get  unlock  door wand. Get bejeweled casket. D, N,
insert  handle  in  northernmost  socket,  flip  it,  E.  Here  in the
Eastmarch hall you need to first throw the switch [closes a pit up the
stairs]  and  offer  the  ramskull,  the wine, the black book, jeweled
casket.  I don't know how to do it. They must disappear; I've had some
luck  by  throwing  one  at  a  time  at  t  he spikes. You'll need to
experiment  to  find  it.  I  can't  remember  how  it  did  it when I
originally found the solution.

Level 4

     Get sack, open chest,
     and  get  all,  then walk around room clockwise, pressing each of
the  floor  buttons  until a wand appears, get it. W, unlock door with
wand,  W,  open  chest,  get dispel evil spell, S, open chest, get key
[and  chicken  if you want, for use in making stacks, NOT for eating],
N, W, unlock lock, N, examine pillow, get casket, flip switch, W, look
at  right-hand  bush, get key, unlock chest, get scroll and wine, look
at wall-hanging then press button. E, S, E, S, W, get ram skull & tear
potion,  open  chest  and  get bombs, place a bomb next to door-shaped
wall  area  and  blow  it up. W, avoid pit, S, put wine on altar, open
small  chest,  and  get it and the key. Use Unlock spell on big chest,
and  get  all.  Dro  p Finvar's recharging chest, and insert the bless
potion spell into it. Open the chest, and get the charged spell. N, E,
E,  N,  W,  W, drink super-fast potion, jump over pit [if you're close
enough to the edge, you will also jump over the spikes. If you land on
the spikes just quickly jump off], cast unlock on door, W, get candle,
examine  pillow,  get shirikan, open hid den-wall panel, get key, flip
both  switches, cast unlock on N & E door. N, drop tear potion on key,
get  key,  cast dispel trap on chest, open chest, get book, cast bless
potion  on  the  potion  and get it. S, E, jump over pit, E, N, unlock
lock, E, drop ram skull on altar and read black book. Open small chest
and  get key and chest, unlock big chest, get orbs, get candles. Press
button on south side of altar [creates a staircase in Trophy Room]. W,
S,  E,  S,  W,  W,  S,  go to altar, drink strength potion, pull altar
backwards  until  button  is  revealed completely. Jump over altar and
press button, then jump back and replace altar. W, N, blow up the west
wall,  W, examine trophy & press button, E, E, ex amine trophy & press
button.  W,  W,  press trophy button, unlock lock when light is up. W,
throw  switch,  place two empty chest between the bars to prevent them
closing. Get gold and key, throw switch, W. Look at oil lamp and press
switch,  open  medium chest and get cure poison potion, oil flask, and
magic  missile  wand.  Cast dispel trap on large chest, look at pillow
and  get  key, and open chest, get shirikan and gold. Blow up the wall
where  the  tapestry wa s, using the two remaining bombs. W, avoid the
demon's shots until he pauses, then cast dispel evil and kill him with
a  shirikan.  Jump  over pit, and you can pick up the bag if you want,
which  extends  your backpack (but costs 1000 gold to do so). cast unl
ock on door, jump over pit, E. E, E, E, E, N, W, W, W, N, unlock lock,
W, put candle on circle (avoiding shots), kill it with magic missiles.
[A  candle  dropped can block the demons bolts while you do it]. S, S,
S, flip switch until barred section lines up with opening, S, S, S, E,
exa mine jars and pick up the key and bowl, W, S, drop a candle before
the first stake to jump up onto it. Place a candle at the wall edge of
the stake (you'll probably have to move back a bit), jump onto it, and
up  onto  the  second  stake, get the key, fall o ff and retrieve both
candles. cast unlock on NW door, NW, drop bowl beside pump and fill it
with  water.  S, N, E, E, read book, and get unlock chest spell. Throw
switch, cast unlock on west door, W, W, N, N, cast unlock on chest and
get  rocks  and dispel trap spell. S, drop full bowl on the trough, S,
S,  NW, cast dispel trap on chest and open it. Get key, wa nd, stamina
potion, mind blast orb, then examine the cheeses and eat the wholesome
one,  get  the gold. S, N, N, unlock lock, E, put oil flask under tap,
turn  on  tap to fill it. Get flask. W, S, E, drop flask on fire, then
pick  up  the key when the rock cra shes. W, W, S, move as far back on
top  step  as  you  can  and cast unlock on door [casting wont work if
you're  too  close  to  the  door]. S, unlock lock, get unknown potion
[giant  jump].  A  few of your potions will be bad by now: most likely
your original giant jump and super-fast potion. You can drop them now.
Pick  up  ball,  S,  drop a candle quickly on the northern half of the
passage  to  block the demon's bolts, and push it close to the circle.
When the demon pauses, push it onto the circle to weakon him, and drop
a  nother  one  to block his bolts. Then push it close to him and cast
some  magic  missiles  to destroy him. Get key, S, cast dispel trap on
chest,  open  it,  cast dispel trap on chest, then unlock chest on it.
Cast  dispel  trap  on  chest,  open  it, get it and orang e key, flip
switch. N, E, unlock lock, S, flip switch, E. You'll find that some of
the  blocks  are  draggable.  You'll  go on the open side and drag the
block  half-way,  then jump out and fall into the new gap and push the
block  the rest of the way. Moving a few of the blocks wi ll clear the
door  area.  You'll  have to hurry on the last one, since it will soon
move back. [It'll disappear when you've gone through the N door once].
N,  climb steps, drink giant jump and jump onto platform. Get immortal
potion  and  tokens,  throw  switch,  S,  W, throw switch, E, N, throw
switch,  E.  Drop  candle near southern spikes, jump onto it, and over
spikes.  Throw  switch.  get  the candle, and put it near the northern
spikes.  Jump over, and throw switch. S. Open chest, get book and key.
You  then need to move the tiles to spell 'Dianos' from left to right.
Do  this by first pushing titles down, and moving 'I A N' to the left,
while  finally  moving  'O S' to the right, and returning D to the top
position to form: D I A N O S then push the D to the bottem, and slide
the  N,  then A, then I into the northern three positions, then push D
up  to  the center tile, as in: N A I D O S Push the 'D O S' titles to
the  far  left,  then drag the S, then the O titles back to the right.
Push  the  northern stack down by one, and repeat the procedure for I,
then  A, then finally push the 'N O S' to the left to spell 'D I A N O
S'.  The  eastern door will unlock. E, get the bottles, W, N, give the
alkaline  restorer  bottle to the thief, who'll give you some info. S,
E, throw switch, N. Here there is a gambling machines you can use your
tokens  on,  by  dropping them on the holes. The southern one can give
you  gold,  s  tamina potions, and also a key. [it will break after it
gives  you  the  key;  it  unlocks the door in the S, W, NW room which
leads  back  into  the room which had four demons in it], the northern
one  can  give  you  multiple tokens, and the middle one can give yo u
lots  of tokens, but the chance is smaller. E, into the room with four
pits.  Fall  down  the  western  pit.  You'll need to throw the switch
reasonably  quickly.  Do  this by stacking two bottles on the southern
end  of the chest [without moving it], and making a diagonal jump from
one  corner  of the chest onto it [diagonal so the wall stops you from
jumping  right over it]. Throw the switch and get back the bottles and
the  key.  Open  chest and get the stuff. When the clock has completed
three  circuits,  a  lock  should appear on the northern wall. Quickly
unlo  ck  it  with the key to raise the bars. N, get unknown [stamina]
potion.  E,  N. In this flame room wait around a bit [you wont get hit
by  the  fire  bolts  as  long as you don't move into them; they won't
appear  on  a  position if you stay still]. S, pick up the Unlock door
wand,  Bless potion, and Mind Blast. S, S, S [teleport]. E, S, N, give
the  potion which aids eternal rest to the thief. He'll tell you about
needing  four  gold  keys  in the main room. As you recall you had one
which  you unlocked lock 1 with, and you should currently have another
gold key which you got from the r oom to the south. Once the other two
gold  keys  are found, the locks should be unlocked in the order 1, 4,
3,  2 [you've done 1 already]. Anyway, look at the thief to get a mind
blast  spell, S, E, N, E. Fall in the northern pit and collect all the
gold,  and then follow the route back to the four pit room again. Then
fall  down  the southern pit. Put some objects in front of the door to
preve  nt roots growing and blocking your escape, and then pick up the
sacks as they appear. Once finished, follow the root [heh heh] back to
the  four  pit  room  again. E, E, run to the eastern side of the room
[where  the  demons  wont hit you]. Cast dispel evil, and then hit the
left  one  with  a  diagonally thrown shirikan, and then the right one
when  it  pauses  between  shots.  Cast unlock door on door, N, E. The
symbols  on  the  posts must match the ones in the room two screens to
the  west.  Do  this  by pressing the levers in the order left, right,
right,  left.  Press  button,  E. Read the books to get info. W, W, W,
press button, W, open chest, get planet. E, E, N, E, drag chest to the
fourth column of squares on the wall from the left. Stand on chest and
jump  to  open  hidden panel. Get the small moon. W, N, E, read books:
one of them (a book on marriages) has an unknown [unlock chest] spell,
examine tapestry and get key. W, W, place candles in the center of the
tiles  which  touch  the  eastern door [this will block missiles which
start].  Fall  into  section  get chest, and when bars rise, throw the
switch,  and  drop  an object on tile which has changed to depress the
switch  [don  t  know  what  it does]. Get the candles, and go E. Open
chest  and  take  the two gold coins [DONT TAKE THE BRONZE COIN!]. Now
would  be  a  time  to drop a whole bunch of stuff you've been lugging
around that you don't need in one of the rooms, like spare Shirik ans,
Mind  blast  spells,  [you  wont  be  needing  weaponary again in this
level], stamina potions, etc. You can always come back for them. W, W,
open chest, and get the spells. Cast read magic on the unknown scroll.
Go  back  to  the Adding machine room. One of the books in the library
told  you four numbers: 29, 32, 16, 7. You've got to form those totals
using  the  four levels (where up is add, down is subtract, and middle
is  nothing).  Set the levels in each of the four patterns to give the
correct  totals (U=up, D=down, N=neither): 29: D U N U 32: D D U U 16:
U D D U 7: U D U N W, cast unlock on chest, get planet, W, get planet,
E, N. You should have four planets by now, which must be placed on the
correct  poles according the books on the planets scattered around. To
do  this,  go S, E, N, W, W, S to the upper room and drop the p lanets
into  the  following  order:  fiery-planet  NW hole little moon E hole
2-moon  planet  SW  hole  earth-like  planet  SE  hole  Return  to the
Planetorium,  and  the four planets should be atop the spikes, and the
globe  stopped  spinning. Push the button in the globe, and two hidden
panels  will  reval  the  final two gold keys. Return to Central Hall,
either  by  the southern route or via the northern door in the passage
[make  sure all the lone switches in that area of the castle are down,
and  fiddle  with the switch by the door to open it]. Unlock the three
locks  in  the order loc k 4, lock 3, lock 2 to complete the level and
be  transported  to  the fifth, and final level. A few points unsolved
sofar:  the  use  (if any) of those four quartz rocks I found earlier,
getting  into the room to the east of where you entered the level, and
the final cryptic message in a book: in the North East tower the lever
brings  great  rewards  (m  ight  be the room to the east of where you
started which I haven't got into yet).

Level 5

     Pick up the marble, E, pick up the marble, step
     on  oe  of the small tiles to make a skull appear, put marbles in
skull,  E, get two potions on pedestals, E, flick first switch, second
switch,  stand in very northern end of eastern end of passage to avoid
ge tting hit by the twirlys, then when they're moving to the left open
the  secret  panel  behind  the  second block and get the potion. Keep
trying E until you get through. Pick up emerald, E.

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