Broken Sword is very well designed and rich in plot graphic
adventure game which will give you more than 20 pleasant hours of
playing. However before reading the solution make sure you read this
paragraph. During the game I encountered a lot of software problems:
autoplay would not start the game, a vesa compatible was not always
found and every time a switch between the first and the second cd-rom
was needed the cd player would open so abruptly that windows 95
aborted the game and some times even the whole system stopped
responding and I had to reboot. The gameplay is very easy and
enjoyable: a magnifying glass will appear everytime you can talk to
somebody or examine something. The right mouse button examines
everything: from Nico's appearance to how a machine operates. Finally
the image of two gears will appear everytime you can operate
something. When you are talking to someone the screen will be divided
in three zones. In the upper zone your inventory will be open all the
time in order to offer,show or combine items. The middle zone is your
usual interactive window and finally the bottom zone is where the
topics available for discussion appear. Click every topic as many
times are needed for it to disappear completely or you may loose
important piece of information. When I mention a topic for discussion
that is not active yet in your screen don't panic. It will certainly
appear after some time while you are talking about something relevant.
Sometimes an answer from you is needed : fist up means yes and fist
down no. Don't forget to save often not only because of the software
problems I mentioned before but for the fear of getting yourself
killed due to a wrong answer or approach to a puzzle as well. Playing
the game for a second and third time I decided to approach some
topics, riddles and discussions differently. I was surprised to find
out that there were many alternatives provided by Revolution making
the game fun to play again and again. So if you get stuck at some
point and what I suggest cannot apply to your situation (due to a
different approach you made before) don't get discouraged. Hints are
available all the time. Nicole always makes a suggestion as what to do
next provided you ask her(try calling her). The other characters are
as willing to help you too.click on every single thing available in
your screen ,relevant or not.You may not find out anything useful but
it will make the game more enjoyable.Have fun.
An explosion leaves you outside the cafe.Look at the bottom of
the lamp and you'll find a newspaper.Pick it up and go inside the
cafe. Examine the dead man and then the girl. It doesn't matter how
you respond to her questions (fist down for no and fist up for yes).
If you want to give her a drink (it's not necessary though) use the
bottle on the bar. Interrogate her about every single topic active at
the bottom of your screen. Leave and go outside. Try to go left (in
the direction of the telephone booth). A policeman will draw a gun at
you. Answer their questions any way you like.
If you mention the clown the waitress will deny any knowledge of
him. If you don't, she will inform them about the clown's suspicious
behaviour. Go outside again and introduce yourself to Nicole Collard,
the young photographer who is taking pictures. (You may skip this part
for now and follow a different approach : later on the game when you
are all done with the cafe site you can go and ask sergeant Moue about
her. He will be very happy to provide you with her telephone number).
Go towards the worker again. Talk to him and before starting to ask
questions show him Rosso's card. He will mistake you for a policeman
and be a little more cooperative. Ask him about the active topics.
Give him the newspaper and he will leave his site to place a horse
race bet. Go by his tent and search inside his tool box. You'll get
yourself a seward tool. Go back to the cafe and then across the square
right where you saw the clown heading. Use the seward tool on the
seward lid and go down. Pick up the red thing in front of you. It's a
clown's false nose which indicates that you are on the right trail. Go
straight ahead and in the next screen pick up the tissue and the
cloth. Go up the ladder.
You'll find an ex-military man yelling at you. Show Rosso's card
once more to deceive him. Interrogate him about every subject
available. Show him the cloth you found and he will mention a suit he
found. A similar discussion topic will appear. Ask him about it and he
will give you a new lead.When you are done talking to him you'll find
yourself outside in the street again. (If you didn't introduce
yourself to Nicole before now is the time to talk to Moue about her).
Use the box next to where the worker used to stand. It's a telephone.
You must have two telephone numbers available by now : Nicole Collard
and Totryx .Call Nicole and she will give you her address. A new site
will appear on your map called Rue Jarry. Go there.
Rue Jarry : Nico's apartment
You'll find yourself talking to Nico. Show her the cloth you
found in the sewards. She will give you a photo of the killer. Ask her
about it. Show her the clown's false nose. She will notice something
inside it. A new site will be added to your map. Try all the
conversation topics available. You will find out that the dead man's
name was Plantard and the background story of two similar killings.
Use her phone by clicking on the telephone topic and call Todryx. He
is not very coopoerative but after talking to him he will offer to
help you if you tell him the killer's name. Leave Nico's apartment and
go to La Risee Du Mond.
La Rissee Du Monde
This is the costume shop where the false nose was bought by the
killer clown.Talk to the shop owner. Ask him about the clown : too
many clown costumes were hired.Try showing him the photo Nico gave
you. It sure helped. Show the photo once more: you just got the
killer's name 'Khan'. You also found out that he will be killing again
dressed as a pixie. Show him the tissue. Leave the place. The shop
owner will give you a hand buzzer.Go back to Nico's apartment.
Rue Jarry : Nico's apartment
Talk about the clown, Khan. Use Nico's phone and call Todryx. He
will help you and give you a new clue . Hotel Ubu is added to your
map. Leave the apartment and visit the Hotel.
You won't find out anything from the guys outside so there's no
need to talk to them. Go inside. Talk to the receptionist. Ask him
about the clown, Plantard and Khan. Show him the picture. No matter
how hard you try he won't tell Khan's real name. Notice the keys on
the board on the wall. Try to pick them up.Talk to the man reading the
paper. Ask about Plantard and the clown. Show him Khan's picture. Ask
about Khan.Talk to the woman playing the piano. Ask about Khan,
herself (keep repeating this topic 3 or 4 times and she will tell you
about Moerlin). Show her Khan's photo. Bingo: Khan's real name is
Moerlin. Ask her again about Khan and you 'll find out that he put
documents in the hotel's safe. Try now the keys topic. She will offer
to help you get the keys.While the receptionist is retrieving her
jewellery from the safe get the keys from the board and go upstairs.
Try the doors.You have the keys for the first room and Khan is staying
next door as Todryx told you. Use the keys on the first door to get
inside. You won't find anything in the closet.
Open the window and step outside on the ledge. Walk to the right
to get into Khan's room. Open the drawer: there is nothing inside it.
Pick up the briefcase by the bed: it's empty. Now you know that the
documents in the safe are probably what you are after of. Search the
bed :once more you find nothing. Leave the room using the door.
Moerlin is coming. You'll hide inside the closet and after Moerlin
leaves go search the pair of trousers he left on the bed. You'll find
an id pass with his name on it and a matchbook. Leave the room using
the door. Go down to the receptionist and talk to him. He will refuse
to give you the documents Moerlin put in the safe even though you have
his id pass. Perhaps the Lady playing the piano can prove herself
useful once more. Show her Moerlin's pass and she will take over. If
you show her the manuscript she will advice you to hide it.if you try
to leave the Hotel the two gangsters outside will search you, take the
manuscript and then kill you. Go upstairs again. Open room 21 using
the keys on the door.Step on the ledge again and throw the manuscript
to the alley. Go inside the room , leave through the door, go
downstairs and leave the hotel. Those two gangsters will search you
but won't find anything on you. Go to the left side of the Hotel where
the alley is and pick up the manuscript. Go to Nicole's apartment.
Rue Jarry : Nico's apartment
You will examine the manuscript and find out the story behind the
Templars. Show Nicole the Matchbook. Ask her about the briefcase and
the manuscript. Nicole will advice you to visit her friend Andre
Lobinau who is able to help you.The museum he is working in will be
added to your map. Ask her about the four figures. Each one is a clue
which will prove itself useful in time. Leave the apartment and go to
Talk to the guard. He will tell you Lobinau is not there at the
moment. Ask about the manuscript and the Templars. Check all the
exhibits one by one and check frequently with the guard.He is no good
in history. Finally check the tripod. You'll find out it was
discovered in Ireland. Ireland is added to your map. Leave the museum
and go back to Nicole's apartment.
Rue Jarry : Nico's apartment
Nicole will tell you more about Lobinau and Ireland. You will
also learn about professor Peagram who is conducting a dig in the
castle connected to the Templars. Ask about Peagram and then leave.
Choose the airport site from your map and then Ireland.
Talk to the boy outside the pub. Introduce yourself either way
you want. Ask about the clown, Peagram, the Castle and after that ask
about the ghost and the dig. Go inside the pub. Talk to the man
wearing glasses. Offer him a drink and ask about the dig, Peagram and
the castle. Ask about the gem.
Show him the photo. Go talk to the old man in the right side of
the screen. Offer him a drink and ask about the castle, Peagram and
the ghost. Abort the conversation. Notice that everytime he takes a
sip from his drink he leaves something on the table in front of him.
Pick it up. It's a string and you never know when it may come handy.
Go talk to the fat man at the left corner of the bar stool. He is Mr
O'Brien. Ask him about the Castle and Peagram.
Ask him about the tripod. Ask about the ghost,the gem and the
owner of the pub. Tell him you are not a reporter (they don't seem to
like them). Talk to the man who has his back turned to you. Ask him
about the Castle, Peagram and the dig. Ask about the gem. Offer him a
drink and then ask about Sean Fitzerald. You will now know for sure
that Sean Fitzerald (the man wearing the glasses) worked at the dig
although he denied it. Talk to Fitz again and ask him about the dig.
Talk to the landlord. Tell him you need a vacancy.
Ask about the Castle, the clown, Peagram (it doesn't matter what
your answer will be) and finally ask about Fitz. Go outside and talk
to Maguire. Ask about the gem and the dig (you'll find out that Fitz
was given a box by Peagram). Ask about Fitz. Go once more inside the
pub and talk to Fitz. Ask about the dig, Peagram,the package and then
Marquet. You really pulled his leg cause he will rush outside and a
few seconds later Maguire will burst in to inform you about a car
accident. Go outside to check it out. Maguire will tell you what
happened and you should notice that the lid was broken by the car.The
pixie hit as expected. Ask Maguire about Fitz. It's only logical to
assume that the box fell down the grate. You must gain access to the
pub's cellar. Use the fuse box that is now uncovered. You just messed
up with the beer pump. Go inside and ask the landlord to fetch you a
Show him Moerlin's card. Use the wire on the washing machine
plug. The machine will start operating again and the pub owner will
ask you to fix the pump in the cellar as well. Go downstairs and
you'll find a lever. Use it once. It probably released the lock that
gave you a hard time outside the pub. Go again outside the pub and
Moerlin will make his appearance. Lift the trapdoor. Go inside the pub
and then down to the cellar. Look around you.You will find a torch and
a package containing the gem. Go upstairs, pass Maguire and follow the
trail to the castle. You'll find Fitz's uncle sitting in front of a
heystack. Talk to him. Ask about his book, the castle. Ask about the
Templars, Peagram, the Ferrari and then Fitz. He will leave to seek
out for Fitz and ask you to guard the heystack.Use the haystack to
climb up the castle's wall and the seward tool in the hole to your
left. Now you can climb further up and go inside the castle. You'll
find a nasty goat.
It took me about an hour of trying to get past it. You must head
towards the ladder. Billy will knock you down and just as he is
retrieving to his original position use the pole in the left side of
the screen. You'll jump there and use the pole trapping Billy.Go down
the ladder now. On the desk you'll find some plaster of Paris. Pick it
up. In front of the altar a little statue is standing. Try to pick it
up and it will fall on the ground.
Move it once more and you will notice five holes. Use them. Use
the plaster on them. Now you need some water. Go back to the pub
cellar. As you enter the pub you should notice a towel in front of the
man sitting with his back turned to you. Pick it up when he lifts his
hand to drink his beer. Go downstairs and use the faucet.Use the towel
twice on the running water. Go back to the altar and use the towel on
the plaster. Pick up the plaster and fit it at the left of the altar.
Go inside. You'll see a tapestry writing Montfaucon on it. Next thing
you know you'll find yourself in Nico's apartment. Leave her apartment
and visit Andre.
Talk to Andre. Ask him about Montfaucon, Peagram (you''ll learn
he was connected to the other victims) and the Templars. Talk to him
about Nicole and then leave. Go to the police station.
Poste de Police
Talk to Moue. Ask him about Plantard, Marquet (he will provide
you with a new lead and a new site on your map) and then about the two
gangsters. Ask about Khan and Rosso. Ask Rosso about his
Psyco-investigating methods, Marquet, the Templars, Khan Peagram,
gangsters and Plantard. Leave the police station and head for the
Go inside. Talk to the receptionist and ask about Marquet (answer
no). Show her Moerlin's id pass.Ask about the clown, the gangsters and
the nurse. Go down the corridor. Talk to the man with the vacuum
cleaner. Pull out the plug by the water cooler and then open the red
door. Go down the ward in front of you dressed as a doctor.Talk to the
patients as the nurse instructs you. When you are done with them head
for Marquet's room. The patient in the first bed won't let you
anywhere near it unless you take his blood pressure.
However as hard as you may try you don't qualify to do it. Go
back to the reception desk and talk to the old doctor. He will mistake
you for another doctor he's been expecting and assign you to take care
of his nephew Bunny. Go back to Marquet's room. Bunny will follow you.
Hand him the pressure gauge and talk to him. Instruct him to the first
patient and he will take over. You may now visit Marquet. Watch the
Rue Jarry : Nico's apartment
Talk to Nicole about the Templars, Marquet and the Hashashasin.
Go to Andre.
Ask Andre about Lui de Bele, the Hashashasin and the Templars.
Next to the window you can see a window mechanism. When the guard is
not paying any attention to you,use the mechanism. He will go there to
close the window again. Just then hurry to operate the sarcophagus.
You will hide inside it and the museum will close. When the night
falls the two gangsters will come to steal the tripod. Use the totem
when the two goons appear. The totem will fall breaking the glass case
protecting the tripod and setting off the alarm. At the same time you
will fall unconscious and a pantomime cat will enter the room from the
roof and steal the tripod. Next day you will find yourself at Nico's
apartment explaining her what happened the night before.
Guess who was the cat woman. She will hand you the tripod, inform
you about Andre and the manuscript. Hurry there.At the museum talk to
Andre and ask him about the manuscript until the topic disappears. You
have a new clue. Go to the airport and then choose Villa de
Villa de Vasconcellos
Talk to the gardener. He is determined not to let you see the
Countess de Vasconcellos. Tell him that she didn't won the lottery.
You should try to distract him. Since he seems so occupied in watering
the garden go mess up with his hose. At the left hand side of the
house you can see a window where the hose comes out. Attach the
pressure gauge on it. When he leaves go inside the house. In front of
you by the armour you can see an iron gate. Go there to upset the dogs
to and right after that use the armour to hide behind it. It worked.
Time to go upstairs to visit the Countess. Talk to her about the
Templars. Ask about the chess. Examine the altar. On removing the
Bible you find something interesting. Examine the pattern. Talk to the
Ask again about the Templars and then the chess board. Ask about
the chess figures. Ask about the Templars again(it will help you
understand the background story if you haven't read the game manual).
When Lopez arrives you will find yourself facing a chess puzzle. A
piece of cake for those of you who know how to play chess. For the
rest of you here is what you have to do: the middle column of the
chess board is moveable and you can see three white figures in the
following order the horse (up),the king(middle) and the officer(down).
You must move those three figures in the middle column and put them in
such an order that the red won't threaten you. Put your king between
the two red horses(square no4 counting from the top) and place your
officer on the first square(up). Finally place your horse on the 3rd