Various Cheats
During gameplay, press F10 and type any of the following
"Codes":
Code Effect
IWORKFORGOD God Mode
GETINTOMYBELLY All Weapons
BIGHEAD Big Head Mode
GIBNPLENTY Gratuitous Dismemberment
T2000 Terminator Skin
GIVEMEFAITH Restore Health
NOD3D Invisibility
HELLFREEZEOVER Freeze Enemies
BIGSTICKOFDEATH Get Shotgun
MEDIUMRARE Get Crossbow
GOODTIMESMAN Get Dynamite
BURNYOURASSOFF Get Flamethrower
MEETMYPALTOMMY Get Tommygun
SMILEYNOMORE Get Elephant Gun
SUNOFGOD Get Charge Radiance Emitter
IAMAWIMPFORTHIS 100 Bullets
RECHARGE Restore Flashlight Battery
THEDOGFARTED Gas Mask
ICANSEE Night Vision Goggles
WWBEWARE Get Silver Bullets
VAMPBEWARE Get Lith Bullets
DEMONBEWARE Get Mercy Bullets
ISUCK Easy Difficulty
IRULE Hard Difficulty
COMBATISSCARY Easy Combat
PUZZLESARESCARY Easy Puzzles
INSTANTCRASH Crash the Game
THUNDERSTORM Create Storm
SNOWSTORM Snowflakes Fall
FLAMEONASTICK Flaming Ammo
ITISDARKNOW ???
GONEAWHILE ???
RAISE ???
NUKEFART ???
TIME Slow or Speed up Time
OLDHAT ???
BLANK Black, hot pink, and gray objects
DARK Darker graphics
STEP ???
Walkthrough
1.TRAINING MISSION:
After the introductory conversation between Stranger and Doc.
Holiday, and the Colonel, pick up the Compass on the chair. Exit the
room, and RUN over the plank suspended between the floor levels. Pick
up the Pistol, turn and kill the zombie using as little ammo as
possible. Return over the plank. Follow the instructions from the
Colonel and when you reach the door with the lever, before "using" the
lever, restore your Health with the Doctor's Bag. Move close to the
lever and push the lever, and immediately RUN backwards, shooting at
the two zombies. When you've killed both zombies, your training
mission is complete.
{In HARD PUZZLE MODE, at the end of the Training Session, Holiday
gives Stranger a hard time about his smoking. She'll take his
cigarettes.}
2.MISSION BRIEFING:
Go through the door, following Stranger. Go around the hallway,
through the double doors. After the Colonel begins briefing you,
Stranger enters. The Colonel continues briefing you on your mission.
Exit the room, turn right and enter through the door. Pick up your
weapons. When the conversations stops, pick up your luggage.
3.BURKITSVILLE - DAY 1
Talk with the innkeeper and get your room key. Search your room.
Leave and go to the motel office to talk with the innkeeper again. If
you check the soda machine you will find a nickel.
The Townhall is closed right now, so go to the Diner to get
something to eat and talk with some of the locals. Gretchen will give
you advice on who to talk to. After leaving the diner walk down the
street and go into the Newpaper office. After talking with Horace, he
gives you the morning edition. You'll have to talk to the Sheriff, so
leave the newspaper office and return to the motel. Go back into the
Motel office and talk to the innkeeper. He'll tell you that you'll
need a forrest map. Go back to your room and lie on the bed. Your
bathroom door slam abruptly and wake you up. Go investigate the
bathroom. After the ghost jumps out of the room, grab your gear and
head after it! Turn on your Spectral Proximity Sensor to track it.
You'll track it into the Town Hall.
Enter the Town Hall. You can grab the axe on the wall if you
want. Go towards the door in front of the counter. You should see the
sheriff in the back room. When you move closer to him, you'll discover
that he is a demon. Shoot and kill him, then exit the Town Hall and
continue your search for the apparition. Turn right. Go down the
street to the alley before the Church. Shoot and kill all the zombies
outside and in the Cemetary. Go back to the Diner. Kill the demon that
jumps out of the window, then enter the Diner. Kill the demons inside.
Exit the Diner. Kill the zombie around the Church area and kill the
other Zombies that pop up out of the ground in the street. When you've
killed them all an event will be triggered showing the Church door
opening to you. Go into the church, go up to the Altar, and read the
Bible. The Stained Glass will shatter. Look around and then leave the
Church. As you leave the Church a zombie with a hole in its body will
pop up out of the ground. Follow the Zombie to the schoolyard. Kill
all the zombies in the schoolyard, then another event will be
triggered. A short video sequence will follow and you'll wake up in
your bed. It had all been a dream.
END OF DAY 1!
2.BURKITTSVILLE - DAY 2
You've gotta get the forrest map. First, leave the motel and go
to Town Hall. Speak with the Sheriff and deputy. The Sheriff doesn't
seem friendly so leave the Town Hall and go to the Diner. Soon the
Sheriff enters. When he enters, leave the Diner and return to the Town
Hall. Speak with the Deputy and he'll give you a partial map to Parr's
House. Leave and head to the schoolyard. Enter the Schoolhouse and
speak to the Teacher. After speaking with the Teacher, exit the school
and move towards your Motel. Behind the Motel is the Brody House. Go
to the right of the Motel Office and follow the thin alleyway up to
the Brody house. Speak to Mrs. Brody. When your conversation is over,
Holiday will state that she is ready to head for the woods. Return to
your Motel room, grab your gear and head to the Hotel Office to send a
telegram to Spookehouse about your progress. Now head for the side
gate of the Schoolhouse. Once in the woods, be sure to SAVE YOUR GAME
HERE.
{HARD PUZZLE MODE: In order to get the map you have to go talk to
the School Teacher, then head off to talk to Kyle Brody's Mother.
Don't forget to pick up the note at the bottom of the steps leading up
the hill (by the mailbox). Go back and talk to the Teacher again,
she'll be asleep so don't wake her. Search the classroom and pick up
the chalk. Use the chalk on the front of the Schoolhouse. Now you can
get the partial Map and from the Deputy.}
Now enter the forrest and find Rustin Parr's House. I don't
remember the exact paths I took, but it's really not that difficult.
You may get lost a couple of times, but you'll eventually make it
through. Good luck!
So after you find Parr's House, find Coffin Rock. It's very close
to the house. Just check your map frequently. After you find coffin
rock you'll be ready to return to the Town. As you're attempting to
get back to town, you'll find yourself getting lost. You should spot a
WHITE OWL. Follow the WHITE OWL, he'll lead you to a safe place. Here,
you'll meet an Indian. After talking with the Indian he'll give you a
magic necklace that allows you to see things in the Woods that you
would NOT ordinarily see. Exit and head back down the same path that
brought you to his hut.
Use your Map to find your way back to the main path that leads to
Town. You'll have to kill some demon dogs on the way (use pistol or
other live ammo weapon). You'll also encounter some apparitons (use
your Enhanced Charged Radiance Emitter to dispose of them). Several
Stick Figures pop out at you too (shoot them with regular ammo). When
you do, be sure to knock over their glowing red hearts (rocks) or
they'll reform. Eventually, after much running around and following
paths and ALMOST to town, you will be confronted by a Spectral
Scorpion that blacks the path. Use whatever you can to kill it (use
dynamite if you have it). When you've killed it, the trees at the base
of the screen will open, revealing the path to return to Town.
As you go down the path you will notice one of the Stick figures
up in the tree on the right. You'll comment on it. Go on into town and
begin Day 3.
END OF DAY 2!
5.BURKITTSVILLE DAY 3:
You wake up in your and notice that you need more supplies before
heading back into the forest. The Deputy will stop by and hand over
the Police Report on the child killings. He'll also give you a Stick
Figure (Twana) from Parr's cell. Read the Police Report before leaving
your room. Go speak to the innkeeper to send a telegram.
Go to the Church and speak with the pastor the go to the
Schoolyard and speak with the Little Girl, Mary Brown. She appears to
be talking with someone, but there is no one around. You'll record her
conversation. Head for the Library and speak with Mr.Durant. He'll
provide you with a book. After going through it, return the book.
After returning the book to him, talk to him again and he'll give you
a book about Native Folklore. After jotting down more notes in your
notebook, return the book to him once again. Talk to him again and he
will give you a little information about Robin Weaver.
Leave the Library and head back to your room. Stop by the Motel
Office and ask about your parcel then exit. As you exit Office,
Justine appears in a car and will give you supplies. Go back to your
room and analyze the recordings from the woods and Mary Brown. Below
are the settings you should use in order to correctly "analyze" the
recordings:
MARY BROWN'S RECORDING:
4-BASS 2-TREB 5-FREQ. PITCH = 2nd "slot" from the left
PLAY THE RECORDING FORWARD
WOODS RECORDING:
2-BASS 5-TREB 3-FREQ. PITCH = 2nd "slot" from the right
PLAY THE RECORDING BACKWARDS
Get ALL of your gear and head for the Woods. As you exit the
room, The Sheriff will stop you outside and tell you that he's
watching you. As you enter the Schoolyard, the Teacher exits the
schoolhouse and tells you about the arrest of Kohl at the General
Store. They found the judge's dead body in the store. So leave the
Schoolyard and go to the General Store. Talk to everyone. Head for the
forrest again.
END OF BURKITSVILLE DAY 3!
6.FOREST - DAY 3:
Enter the Forest and fight your way through. Your objective this
time is to go all over the Forest, and uncover different locations
from your previous visit in Day 2 (check map often). When you have
done that, go and visit the Indian (Asgaya). When you've visited
Asgaya, exit his hut and make your way to the thin pathway that leads
to the backside of Parr's House. Standing and facing the thin pathway
put away your flashlight and/or any weapons you might be carrying.
Scroll through your Inventory and select PARRS TWANA. An event will be
triggered. Start walking towards the house. You'll discover the house
BEFORE it was burned to the ground. You've just entered through a time
Portal. Get the page from Parr's Diary on the floor by the stairs
leading down to the basement. Get the 2nd page of the Diary in the
fireplace on the main floor. Turn around from the fireplace and get
the bullets on the floor next to the bookshelf. Exit through the
opening on your left and go up the stairs to the 2nd floor. Enter the
room on the right, get the First Aid Kit and the 40 bullets from the
box on the floor. Go the adjoining room. Exit to the hallway, turn
left and enter the Bathroom at the end of the hallway. Get the 3rd
page of the Diary in the Bathroom. Look out the window and watch the
children
Now go up to the 3rd Floor. Walk to the end, turn left, and get
the 4th page of the Diary. Walk towards the drawings on the wall and
you'll get a REAL TWANA. Now go down to the basement. Watch and then
pick up the sketch left by Kyle. Use the "ESC" key to exit the closeup
of the sketch. Turn your Spectral Proximity Sensor ON and exit the
basement. Exit the house.
Use the "Sketch" in your Inventory and find the old map you used
before. Also use your COMPASS to find your way to Coffin Rock. Move
towards the water and you'll find and pick up the lost Teddy Bear (Mr.
Brownie) that belongs to Mary Brown. Now return to the Portal (thin
pathway leading to the rearside of Parr's House) and use the REAL
TWANA. Be sure to put away all your weapons and items before hand.
After returning to the REAL WORLD, leave this area and make your
way towards Asgaya's hut. Before you reach this area, you will be
confronted by a huge Stick Figure. As the Stick Figure approaches you
and moves away from the main area where it "rests", kick the Stones
around the central area where the Giant Stick Figure sits. This will
cause the Stick Figure to fall apart. After you've destroyed the Stick
Figure, Jonathan Prye talks to you. He tells you he left a Journal at
Coffin Rock. Before going to Coffin Rock to get the Journal, return to
Asgaya. Follow the WHITE OWL to Asgaya. Asgaya tells you that the
little boy is possessed by a Demon and wants you to find out Demon's
name. Get the ammo from the two suitcases and the First Aid Kit from
the table before you leave.
Head back to Coffin Rock. When you make it to Coffin Rock, you'll
see a cutscene for finding the Journal. Look at it carefully in your
Inventory. Return to Asgaya and talk to him. The Teddy Bear, you
realize, belongs to Mary Brown, thus making her the next victim of the
boy possessed. To find the Bleeding Boy Twana, take him to Coffin Rock
and use him as a distraction for the Demon. Leave Asgaya's and head
back to Town.
END OF FOREST DAY 3!
7.BURKITSVILLE - DAY 4:
Visit the Schoolhouse and speak to the Teacher. Exit the
schoolyard and an event will be triggered. Enter the Church and walk
up to the Altar. A conversation involving you, the Pastor, and Mary
will take place. You'll find out that Kyle is in the back room. RUN
off the Altar and through the back door. RUN FAST after Kyle. Catch up
to him in the Street. DO NOT allow him to make it to the Sheriff's
Office or you'll be arrested. When you catch up to him in the Street,
you'll "free" him from the Devil's hold. You'll have a converstation
with Kyle. After the conversation, you'll see the Pastor exit the rear
of the Church with Mary.
Run BACK to the Main Street. Turn and run PAST the Town Hall and
turn right, between the schoolyard and the Town Hall. Meet up with the
Pastor and Mary. He'll drop the Shovel he's carrying. Pick up the
Shovel. Chase after the Pastor and Mary as they head for the
schoolyard fence that leads to the Woods. Hit the Pastor with the
Shovel BEFORE he reaches the schoolyard gate. After you've knocked out
the Pastor, Mary will talk to you. She'll give you 3 clues and then
tell you you're NEXT to be killed. The Sheriff and Teacher will show
up and want to know what has happened. The Pastor will wake up and a
group of Demon Specteres are let loose. RUN into the forrest. You'll
be surrounded by heads. As you escape, you'll be hit by lightning and
the heads will disappear. An Old Woman appears. Follow the Old Woman
to her House. Walk over to her and talk to her several times before
she responds. She'll tell you to get the page off of the wall. Turn
and walk towards the Front Door. Look at the wall on the right side
standing inside the house. Get the page, then get the Stick Figure
(Twana) she gives you with the page. Leave the house and return to
Town. As you enter the schoolyard, you're met up by the Sheriff, the
Pastor, Mary and the Teacher. Stranger will show up and you two will
head back to the forest. When Stranger disappears, head back to
Asgaya's hut. Talk to him quickly and then leave and head for the thin
pathway leading to Parr's House.
Use your map to find the path quickly. Stand outside the thin
pathway and use the Weaver Twana. Then watch. Use your Bleeding Boy
Twana and the trap will be set.
Now fight your way back to Coffin Rock. Move to the boy's body in
the center of Coffin Rock. As soon as Stranger appears, shoot the
Demon, take the boy and RUN back to the Thin Pathway leading to Parr's
house. If the Demon reaches you before you can figure out which way to
turn and go, you're dead. Game Over. Keep trying over and over again,
until you succeed in reaching the spot where the trap has been set. If
you FOLLOW STRANGER as he leads the way, you'll get there faster, and
SAFER. The Ending starts when the Boy is rescued and safe within the
Twana's.
END OF GAME!!!
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