Warning: The following is a detailed walkthrough of Blade Runner.
Please, DO NOT READ FROM START TO FINISH. You'll spoil the game.
Unless you're just a Replicant trying to live a little longer. In that
case, enjoy!
This is a walkthrough to play as a Replicant Sympathizer. The
gameplay varies, and somethings are already decided upon once a new
game starts, so this Walkthrough should be used more as a guide,
rather than a direct set of instructions. You might want to save
often, so you can backtrack over mistakes. Under Conversation Mode,
pick USER CHOICE. -- UPDATED 12-8
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ACT I
RUNCITER'S
OUTSIDE: Talk to the cop. Inspect the front door (do not walk
through it yet), then look for clues on the firehydrant. You'll
discover a piece of chrome on the street below the firehydrant. Select
the crowd and the cop will interview them for more clues.
INSIDE: Pick up the ammo shells on the floor where Roy enters.
Talk to Runciter, ask him about Lucy, her References, Motives, and
Replicant Manufacturers. Select the video camera hanging in the upper
left. Now walk over to Lucy's desk in the upper right.
LUCY'S CORNER: Pick up the Toy Dog in the lower left, the
Chopsticks in the lower right, and the candybar wrapper on the desk.
For kicks, look at the poster and touch the monkey. Leave the store.
OUTSIDE: Talk the cop a couple times more. Go to your spinner.
POLICE HEADQUARTERS
2nd FLOOR: The TV will come on as you step off the elevator.
Throughout the game, check your TV at Roy's apartment, in his bedroom.
In this variation, the announcer reports how Tyrell recalled his Nexus
Entertainment series. This keys off that Gordo is a Replicant in this
version.
Enter the MAINFRAME/ESPER room to the right.
MAINFRAME: UPLOAD/DOWNLOAD information on the rightmost
vidscreen. Then, select the ESPER Unit on the left. Examine the 1st
new photo. You'll find Lucy just to the right of a green monitor in
the middle of the scene. Focus in on her ankle, and you'll discover a
piece of Dragonfly jewelry. Check the back of the room on her desk for
another clue. Looking at the 2nd photo, you'll find Clovis walking
through the door. Highlight the back of the sedan (backlights and
license plate). Then highlight just the trunk (do not include the
license plate). This will give Roy a total of 6 new photos. Return to
the elevator.
3rd FLOOR: In the lab, talk to Dino. He'll give you some good
information on Runciter's. Make sure you squeeze all you can out of
him, because you'll never see him again after this. Return to the
roof.
CHINATOWN
HOWIE LEE'S BAR: Speak to Gordo (dressed in red and seated at
bar) a couple of times. Takl to Howie Lee (behind the bar) about
Lucy's Photo, Runciter clues, his employee, and toss in some small
talk. Enter Lee's Kitchen behind the bar.
KITCHEN: Ask Zuben about Lucy's Photo. Just as he finishes
telling you where he thinks he saw her, try to start jumping to the
right. When Zuben turns over his pot, Roy will be able to dodge the
spill and scramble to your feet faster. Follow Zuben through the door
and continue around the right corner of the alley. Ignore the bum at
the trashbin and go into the next building.
WAREHOUSE: Quickly run up the stairs on to the right. Once in the
hallway, proceed to the locked door ahead of you. As you do, Zuben
jumps down from behind, blocking your exit. If you wish to sympathize
with the Replicants, put your gun away. Zuben will be curious and then
flee. If you return to Roy's apartment and check the vidphone, Lucy
leaves a message thanking you. If you wish to do your job, retire
Zuben. Check his corpse for a photo of him. Return to mainroom and
exit through the garage door to a spinner.
STREET NEARS LEE'S: After you talk to Gaff, re-enter the alleyway
just to the right of Lee's bar on the far left. If you dig around in
the trashbi, Roy will find a license plate. Return to the spinner.
ROY'S APARTMENT
ROY'S BEDROOM: Check the vidphone (a blinking red light indicates
a call). Check the TV near the balcony, then go to bed.
ACT II
TYRELL CORP
TYRELL LOBBY: Enter the elevator.
EISENDULLER'S LAB: Pick up the dragonfly earring on the floor to
the right of the door. If there, also pick up a brown brochere on the
floor. Enter the anti- grav chamber.
MURDER SCENE: Introduce Roy to the crime scene photographer. Pick
up the Kingston Kitchen's white takeout box in the center of the room.
You'll find a dog collar just the left of the door and down. Inspect
the dog bodies to the right of the room, then proceed to Eisnehower's
body on the left for inspection. Return to the lab.
EISENDULLER'S LAB: Check the console just to the right of the
anti-grav door. Using the name on the dog collar, you gain access to
Eisenduller's DNA Material. Return to the elevator.
TYRELL LOBBY: Ask Crystal about her case. Interview the Security
Guard about Tyrell, Security, the murder Victim, and the Earring.
POLICE HEADQUARTERS
MAINFRAME: UPLOAD/DOWNLOAD clues. Use the ESPER unit on the
security disc. Focus in on Sadik's head for a hardcopy. You will also
discover a dog in the middle right and a crate in the lower right.
This will give you 3 new photos.
LOBBY: Enter Bryant's office at the bottom of the screen. Report
in with Guzza and request a meeting with Tyrell. Return to the roof.
TYRELL CORP
TYRELL'S CHAMBER: Speak to Rachael & then Tyrell for information.
POLICE HEADQUARTERS
MAINFRAME: DOWNLOAD interviews with Grigorian.
BASEMENT: Ask Grigorian about the Protest, CARS, and then VK him.
You might want to save the game prior to VK'ing him. The VK device
halts after 10 questions, whether you know the nature of the person or
not. Saving the game prior to questioning lets you retry until you get
a positive ID.
ANIMOID ROW
DRAGONFLY BOOTH: Speak to the Peruvian Lady about her Merchandise
and the Dragonfly Earring Roy found. If you rattle the Scorpion Cage
on her counter twice, Roy will be injected with deadly poison, but
survive -- a possible solution would be that he is a replicant.
Introduce yourself to Hasan, the snake dealer next to the booth.
Speak to him three times to gain new information.
BOB'S SURPLUS: Ask Bob about Weapons and Ammo, then VK him.
Afterwards, talk to him again, and he'll modify your KIA so Roy only
UPLOADS what he wants to into the MAINFRAME. Only ask Bob about Hasan
after VK'g him.
KINGSTON'S KITCHEN: Tell the woman about Eisenduller's murder and
show her Sadik's Photo.
GREEN PALACE: If Izo is not outside his storefront, walk around
Animoid Row again, possibly returning to the Dragonfly Booth to decide
if you want to purchase a braclet with the name of Roy's dog on it.
This wandering sometimes resets encounters.
Once you meet Izo, ask him about Weapons, the Dragonfly Earring,
and Grigorian if you get the chance. When he flashes his camera, make
sure to pick it up and the two photos that come with it. Run after Izo
by shooting the lock on the cage door. Climb down the ladder in the
floor to his basement. Inspect the crates of weapons. Continue
following Izo be exiting the right and into another underground
chamber. Climb up the ladder to the street. Izo will either be shot by
Crystal or captured by her. Return to the spinner.
DNA ROW
CHEW'S EYEWORLD: Proceed to Chew's Eyeworld to the right and
enter. Talk to Chew three times.
MORAJI'S: Enter Moraji's business on the other side of the
street. Shoot the lock off of Moraji's cuffs and run out of the store
quickly. Once outside, make sure Roy is in the farmost bottom right
corner to avoid damage from the explosion. Comfort the dying Moraji
and he will tell you a couple things.
TWIN'S APARTMENT: Walk up the stairs outside of Moraji's building
to the Twin's Apartment. Check the red sashes figure for a letter from
Runciter. Locate the monitor on in the middle left and you will find a
saved message from Sebastian.
CHEW'S EYEWORLD: Ask Chew about Tyrell, Moraji, the Twins,
Lance's Envelope, and Sebastian. You can then find Sebastian by
entering the alley to the left of Chew's building.
BRADBURY BUILDING
SEBASTIAN'S APARTMENT: You can locate his apartment by taking the
elevator or the stairs up. Stay on the mainfloor and find his lab.
SEBASTIAN'S LAB: Hit the powerswitch on the floor to the left of the
countertop. Then step over to the printer at the center of the counter
to pocket some DNA material.
BRADBURY ROOF: To get onto the roof, start at the entrance of
Sebastian's Apartment. Enter the living room on the right. Go into the
bathroom on the left and climb the ladder. Proceed forward through the
doorway. Knock out the glass cabinets on the right side of the
furniture to climb through a hole in the wall.
ACT III
YUKON BUILDING
REPLICANT'S APARTMENT: Hop over to the heating coils just below
the window on the far right. Once freed, pick up the Cheese under the
table chair. Walk over to the doll and you'll find a Hysteria Hall
token. Just next to the doll, beside a matress, is the Moonbus photo.
Exit the room in the lower right.
YUKON LOBBY: Listen to Leon ramble on about his photos. His
apartment is towards the back of the lobby. You will discover Holden's
Badge in the chest of drawers there and a strange scale in the
bathtub. Exit the building in the lower left of the lobby.
OUTSIDE: Inspect the wrecked sedan. You can also find a Wrapper
on the passenger floor. If you walk around the left corner of the
building, you'll end up at CHINA TOWN. If you leave to the far bottom
left, you will end up back at DNA ROW. Return to your parked spinner
there.
POLICE HEADQUARTERS
MAINFRAME: DOWNLOAD information involving the sedan. Use the
ESPER unit on the Moonbus photo. To the left of the image, you will
find Sadik again. In the middle is Clovis. To the right, near a burn
barrel, you will find Roy. To the far right, you will find a
reflective yellow panel from the Moonbus (draw your own conclusions).
This gives you 4 new photos.
Next, ESPER the two photos found on Izo's Camera. In the Hawker's
Circle photo, you will find something or someone of interest. You will
either find Dektora, or a strange scale in the far back, middle right.
The photo varies depending on gameplay. In the China Bar photo, you
will find yet another picture of Clovis. Look also to the upper right
and you will find a security camera. This adds 3 new photos to your
collection.
ANIMOID ROW
CHINA BAR: Speak to the bar tender a couple of times and he will
give you the security camera disc.
DRAGONFLY BOOTH: If you talk to the Peruvian Lady once more, she
will tell you more about the Dragonfly Earring.
ROY'S APARTMENT
ROY'S LIVINGROOM: Use the ESPER Unit on the Security Disc. Slide
the image to the far right and you will discover Izo. Check underneath
the red neon circle in the back middle right, and you will find Guzza.
This gives you 2 new photos.
BRADBURY BUILDING
SEBASTIAN'S APARTMENT: Introduce yourself to Sebastian. Ask him
about Tyrell, Eisenduller, Moraji & Chew. Once you ask him 4 or 5
questions he realizes you are a Blade Runner and asks you to leave. If
you ask him about the Twins, Runciter, the Nexus 6, or the Robbers, he
immediately realizes you are a blade runner.
HYSTERIA HALL
CRAZY LEG'S LARRY: Chat with Crazy Leg's in his garage and ask
him about the Car Registration for the sedan and show him Lucy's
Photo.
OLD FOLKS: Ask the old couple about Lucy's Photo, the Cheese, and
the Wrapper found in the sedan.
ANIMOID ROW
KINGSTON'S KITCHEN: Tell the woman you know about her secret ingrediant.
NIGHTCLUB ROW
TAFFY'S BAR: Enter Taffy's bar on the right. Greet Gordo at the
bar and ask him about the Cheese. Listen to his standup and follow him
outside. He does several things during different games. He might ask
you to arrest him or to shoot him because he is a replicant. In this
version he simple runs over to Early Q's never to be seen again.
HYSTERIA HALL
HYSTERIA ARCADE: You will find Lucy playing the game in the
center. Talk to her about Runciter, Father, and Crystal. If you don't
want to be a replicant sympathizer, then try to VK her instead.
NIGHTCLUB ROW
EARLY Q'S CLUB: Enter Early Q's club on the left. Distract the
bouncer by talking to the dancer at the stage. When he walks over to
investigate, run over to the booth in the lower left. This reveals a
private bar where Early Q is standing. If Early Q is not here, you
might have to exit the building or scene to reset the encounter.
Ask Early Q about Lucy's Photo and the Jewelry. Hang around for a
minute or so and wait for Early Q to leave the room and announce
Dektora dance. The stage is to the left. When you enter, watch the
show for a moment then quickly return to the first room. Now that the
bouncer is watching Dektora, you can enter Early Q's private office
just to the left of the first stage. You will find the receipt to the
jewelry collection on his desk. Return to Dektora's dance.
Now that the dance is over, proceed to her dressing room to the
left, underneath the dance platform. Her private dressing room is to
the right of the main dressing room. Ask her about Early Q and her
Belt. Then ask her about the Black Sedan and tell her off Crystal. If
you don't want to be a replicant sympathizer, then try to VK her
instead.
SUBWAY TRAIN GRAVEYARD
SUBWAY ALLEY: Run to the right two rooms to return to NIGHTCLUB
ROW. Follow Crystal back to the main dance hall. Run up the stairs
located in the back middle right to the projector room. Draw your gun
and shoot the project to cancel the blinding light. Climb the stairs
to the editing room. If you want to sympathize with the Replicants,
put your gun away and locate Dektora to the left of the window. She'll
thank you and quickly leave. If you want to do your job, pick a spot
in the room and start shooting. When Dektora appears, shoot her when
she crosses the window.
ACT IV
SUBWAY TRAIN GRAVEYEARD
SUBWAY TRAINSTATION: Exit to the left and pass the Subway Alley.
INTERROGATION CHAMBER: Look at the chair for some trivial
information. Enter the UNDERGROUND through the door at the back of the
room.
UNDERGROUND
ROY'S APARTMENT: Ignore most of the UNDERGROUND for the moment.
Run to the left through two rooms, until you come to a ladder leading
up to Roy's Apartment building. Enter his apartment, listen to the
revelations, and then return back down the sewer ladder to the
UNDERGROUND. Proceed back to the first room you entered, the
CROSSROADS.
UNDERGROUND CROSSROADS: There are 4 exits here. The one in the
lower right leads back to Izo's. There is a lever in the center of the
room you can pull to extend a bridge across the gap to Izo's.
If you do this, this leads into an encounter with Lucy, where she
is VK'd as human. Whether Lucy is there or not, step back into Izo's
basement in the lower left. If you inspect the crates of guns a couple
of times, you'll find another weapon upgrade!
Back at the CROSSROADS, enter the tunnel in the upper left. If
you continue further back to the left, the tunnel leads out to CHINA
TOWN. For now, turn right and you will enter a room with an elevator
car. Step into the Elevator.
BUM'S HOME: The bum from the trashbin behind Howie Lee's lives
here. Talk to him about the Sewers, Others, and Guzza. Enter the
tunnel to the right.
RAT BRIDGE: This is a tricky scene. Proceed across the wooden
bridge until the rat appears. Quickly turn around and run back to the
ledge. Spin around, draw your gun, and kill the rat so that it dies
closer to you than in the middle. If the rat dies in the middle of the
bridge, when you cross it, it will collapse and Roy will die. You
might want to save the game here before crossing the bridge.
TWIN'S LAB: Talk to the Twins about Replicants, Work, Lifespans,
Clovis, Runciter, and Guzza. They will offer you a trade if you
retrieve something from Tyrell's for them. Sometimes the Twins are not
here, if that is the case, proceed on to Tyrell's and you can talk to
them afterwards.
TYRELL'S CHAMBER: To reach Tyrell's building, locate the exit in
the lab between the entrance and the stairs to the right. Then climb
up the ladder in the next room. Once there, take the airconditioning
duct up to Tyrell's Lobby. Quickly step into the elevator. Pick up the
DNA material on Tyrell's desk and return to the elevator. Run back
into the airconditioning duct and return to the Twin's Lab.
TWIN'S LAB: Trade this material for Guzza's folder. If you don't
want to be a replicant sympathizer, just shoot and Retire the Twins.
Now you need to set up a meeting with Guzza. Take the stairs on your
right up to the apartment.
TWIN'S APARTMENT: Use the vidphone on the right to contact Guzza
(or you can alternatively use the vidphones at TAFFY'S BAR if you
like). Listen to what he suggests. Return to the BUM'S HOME and enter
the meeting place to the left, through a gate.
TOXIC CIRCLE: Talk to Guzza and set things straight. Shoot him
just after Clovis introduces himself. Or, if you don't want to be a
replicant sympathizer, run away from the scene.
ROY'S APARTMENT: Take the elevator back up. Run into the
CROSSROADS again and run to the left until you reach the ladder
leading up to ROY'S APARTMENT. Speak to Gaff for a moment before
entering the Apartment.
ACT V
ROY'S APARTMENT
ROY'S BEDROOM: Check the vidphone. Either Guzza, Steele, Lucy,
Clovis, or possibly Dektora will call you. In this version, Lucy calls
Roy. Listen to her for locations. If you want to join the Replicants
or Retire the Replicants, then skip this section and look at the
bottom of the page. If you want to join Lucy, exit the Apartment and
climb back down the ladder. Run all the way back to the SUBWAY TRAIN
GRAVEYARD (to the right 4 scenes).
SUBWAY TRAIN GRAVEYARD
SUBWAY ALLEY: Run down the alley in the center of the screen. In
this new section, climb through a small opening in the middle of the
wall to the left. Climb up the spiral staircase into CRAZY LEG'S
GARAGE. Stepping out into the street, you'll find Lucy. Follow the
scene up to CRAZY LEG'S ROOF. Kill Crystal. Take the stairs back down
to the garage. Hit that green button to the left on the console!
Quickly take the spiral stairs back down UNDERGROUND to the tunnel.
Jump in the car and watch the final film!
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To Retire or Join the remaining Replicants:
>From the beginning of ACT V:
ROY'S APARTMENT
ROY'S BEDROOM: Leave the Apartment and climb back down the
ladder. Run to the right one room, and instead of continuing right,
back into the CROSSROADS, exit through the far back doorway, at the
top of the screen. Continue down the middle hallway.
OUT IN THE KIPEL
FOG ROOM: Quickly kill the rats that appear and proceed
to the left.
JUNKYARD ENTRANCE: You can either take the lower left exit or
enter a small alcove in the middle left. In some versions of the game,
Crystal meets Roy here and they prepare to Retire the remaining
Replicants. Enter the small alcove.
SMALL ALCOVE: Before you run into this room, look around. You
will find a tripwire leading to a bomb in the middle left of the
screen. Inspect the bomb a couple times to disarm it. Walk forward and
turn left to enter the junkyard.
JUNKYARD: In some versions of the game you meet Sadik here and
have to Retire him before proceeding. In this version, you meet
Crystal here and have to kill her to get by. After killing her, walk
over to the Moonbus crash in the far back.
MOONBUS CRASH: Talk to Sadik. You will find what he asks for in
the previous scene, where you killed Crystal. Look to your left and
near the edge of the screen, you will find the item buried in the
ground. Return to Sadik and show him what you found. Enter the
Moonbus.
MOONBUS INTERIOR: Join Clovis and the remaining Replicants.
Clovis will as you for something, just select him again to give it to
him. Enjoy the final film! (Here was a chance to show Gaff, in a full
render, but alas...)
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