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Betrayal in Antara


Chapter 1

     This  is  a fairly straight forward chapter. The object is to get
Aren  and  William  to  Panizo so that Aren can study with the Escobar
mage  Finch.  You start off in the town of Briala. Just as a matter of
course,  you  should  speak  with Aren's father Tyre Cordelaine (he is
just  in  front  of  the  inn) and Laura, who is supposed to be Aren's
future  wife  (and Aren isn't too happy about that). A good suggestion
for people who are starting off slowly, sleep at Tyre's inn, you won't
be charged for staying there and there is no food used when staying at
an inn. This will get Aren's spell skills up, it takes a while but you
will be able to learn more spells more quickly. Just south of town, as
you  are  traveling  to  Aspreza  there are some men harassing a woman
(Kaelyn  Usher).  You  must defeat these men in battle and then Kaelyn
will  join  your group. From there it is just a matter of traveling to
Panizo.  The  shortest  route  is the best if you're in a hurry. It is
Briala to Aspreza to Balmestri to Sortiga to Panizo. Once again I will
warn  you that you miss out on much of the game this way. When you get
to Panizo, simply click on the Escobar Estates and the chapter will be
over.

Chapter 2

     This  chapter  starts getting things more complicated. Your first
order of business is to find the mage Finch so that he may train Aren.
Finch is located directly West of the town of Panizo in a little cleft
in  the mountains. Go to Finch and he will tell you that he will teach
Aren  if  you  can  find  him  a  cup  of Chailan Tea. Go the Peerless
Importers  in  Midova. Order the tea with the shopkeeper. Sleep in the
inn  for  a  week.  Go  back  to  the  shop and you will discover that
everything  has  been  stolen  including  your  order  of Chailan Tea.
Talking  to  the merchant leads you to the fact that the tea was taken
by  a  man named Antoni who owns the City Financiers (also in the same
city).  Go  to  him and he will tell you that if you collect on an old
debt  for  him that he will give you the tea back. In order to collect
on  this debt you must find a mystic named Enkudi. He was last seen in
Montari  Territory.  This  territory  is  located  just to the east of
Sortiga. If you head down to Sortiga and take the road to the east you
will come to a fork. Take the fork to the North. You will meet up with
Enkudi on the road just north of there. He will give you the gems that
Antoni  wants back. (Just a side note here, take the quest that Enkudi
offers  you, it will give Aren the skill of WATER.) Take the gems back
to Antoni and give them to him.

     There seems to be some confusion on how to give items to NPC's so
I will explain it. When you are in the NPC screen (i.e. the background
is  meshed out and the NPC is on the screen with the topics in the top
right  corner) bring up one of the characters inventory screen. Notice
that  in  the box where your food and burlas is listed there is a man.
That  is  the  NPC. Drag the gems onto this portrait. Antoni gives you
the  Chailan  tea.  Take  this to Finch. Next he will tell you that in
order  to  teach  Aren, William must watch his eggs and he asks you if
you  will  do that - do not click on anything, a Yes or No option will
come  up,  it  takes a second or two. Click on Yes and Aren will study
with  Finch.  Finch  teaches  Aren the following: SELF/ALLY and RESIST
skills,  three  other spell skills will go up by 5 points each as will
his  spell  casting  skill. After all this, you must get our heroes to
Ticoro.  In  order to go West, you must cross a bridge, but the one on
the  road that is shown on the map is not useable. You must cross at a
bridge  which  is  south of where Finch is located. The bridge is in a
little  gap  in  the  mountains,  you  either  have  to look for it or
navigate  next  to  the  mountains  in the overhead map view. Once you
cross  the bridge proceed to Ticoro. Once you are in the gates and you
meet  up  with  Raal,  Kaelyn's friend, the chapter is over. One hint,
take a look at the Ticoro map in the town section, you must get to the
inn  that  you  can  stay  at  quickly.  There are many battles in the
streets  of  Ticoro  and  you  will  need a place to heal. The Henne's
Shadow Inn is the only place to rest in Ticoro.

Chapter 3

     This  chapter  is  where  you  finally  begin  your quest for the
consort  which  is  a part of the main story. First you must go to the
North  Gate  house  (you can get the locations of everything mentioned
here  by  looking  at the Ticoro Town Map). Talk to the Captain of the
Guards.  Nothing will come of this, but as you are leaving you mention
to  your  companions  that you saw a hole that hasn't been fixed right
above  the  room that you were in and that you might be able to listen
in  from  up  there. In order to do this you must get on the Ramparts.
There is, of course, a gate which blocks you from doing this. You need
to  get the key. Go to the Keys and Bolts shop and speak to the owner.
He  will  give  you a copy of the key if you can discover who has been
popping  his "unpickable" locks all over the city and giving him a bad
name.

     It turns out that it was his former apprentice who is responsible
for  picking  the locks. He is located in the south-east corner of the
town  map  (after  you talk to the owner of the Keys and Bolts). After
talking  with him, go back and talk to the owner of the Keys and Bolts
and  he will give you a copy of the Rampart Key. Take this to the gate
and open it. Go up and walk along the ramparts until you are above the
gate  house.  You will see the hole. Click on it and you will discover
that the consort is staying at The Green and White Inn. After you have
discovered  this,  go  to  the  inn and try to get in. After this (you
can't  get  in)  return  to  your  room and go to sleep. This ends the
chapter.  At  this  point Caverton's guards will burst in and take you
from your room.

Chapter 4

     This  chapter is a long and twisting chapter. It is thus far, the
longest  chapter  that  there is. First, Raal breaks you out of prison
and  tells Kaelyn that her father has disappeared and that Raal's pack
leader  has  a request to make of her. She leaves with Raal. This will
split the part up for the next 3 chapters (you get back together again
at  the end of chapter 7). For this chapter, you stay with William and
Aren.  Your  goal  is  simple:  Get  into  the Shepard's Headquarters.
Unfortunately  you  have no idea where to start, you don't even have a
Shepard's  Medallion  anymore because Lord Caverton's men took the one
you had. So here's what you have to do.

     First  go  north to Isten. There you need to get into the theatre
to  meet  Maria  Liana. In order to do that you need to get tickets to
the  theatre  as  the  amphitheatre  is  all sold out. The tickets are
located  in  a bead chest just to the south of Isten. If you find this
difficult  just beat the Lord in the inn at cards and he will give you
his ticket.

     After you get the tickets, go to the theatre. Talk to Maria Liana
and she will tell you that Simon is her son and that he is presently a
Child  of Henne and he is stationed in Durst. That is all the info you
need  from  her.  When you get to Durst you will meet a Child of Henne
named  Jhana  (she  is  located  in  the  local  Temple of Henne). You
discover  that  Simon  was reassigned by the Hand of Henne. This is an
NPC  that you met in Ticoro. Head back to Ticoro and you will meet him
at  the  crossroads  at  the  gate of Ticoro. He will tell you that he
reassigned  Simon  to the Chapel in Ravenne. Upon going to Ravenne you
will  find  his  house  because  you  are attacked by several imperial
guards.

     You must defeat them. You will find a letter inside Simon's house
that  he  has gone to officiate at a wedding in Levosche. When you get
to  Levosche,  you  will  find Simon. He tells you the location of the
Shepard's  Headquarters  (it is located just north of Ticoro by a lake
there). He tells you that you need a Shepard's Medallion to get in. He
buried  his in his garden in Ravenne. Go there and double click on the
garden  and  you  will  get  the Medallion. Take this to the Shepard's
Headquarters and use it to open the door. Look under the quest page to
discover  how  to  open  the  door  using the medallion. Once the door
opens,the  chapter  ends.  One  major hint, before you go through that
door,  you  need  to  stock up on food and torches if you are going to
explore the caverns, you run low quickly.

Chapter 5

     For  this  chapter  you trade in William and Aren in for Raal and
Kaelyn.  Your objective in this chapter is to find Kaelyn's father and
talk  with  Raal's  Pack  Leader.  Kaelyn's father is located north of
Darvi  in  The  Waste.  When  you head up there, you will run into the
pack's  leader  (just  north  of Darvi). The pack leader will tell you
that  there are Wraith's in the Waste and that there is no way to kill
them  (at  this  point,  you  should  not attempt to fight them as you
cannot kill them). After talking with him, continue north and you will
find  Kaelyn's  father's  house  in  the  Waste. There is a note there
telling  you  that  he is in a cave to the north of the waste. Head to
the  north  west and you will find the entrance (note, it is easier to
find  on the overhead map). Make sure you have torches with you. He is
located in the back of the cave. He tells you that he is a mage and he
came  up  with  a  formula that can kill wraiths. You apply it to your
weapons.  You  can  now  kill  the  wraiths. For the next part of this
chapter,  you  must  kill  all the wraiths. They are all in the Waste.
After  that,  go  back  to  Kaelyn's  father.  That is the end of this
chapter.

Chapter 6

     This chapter again returns us to William and Aren. The are inside
the  Shepard's  Headquarters.  The first goal is to find the way out -
difficult  because  you  can't  get  there  until you win the chapter.
First,  you must open the word lock chest in the south eastern part of
the cave system. The answer to this chest is Malkere. Inside, you will
find  a  lantern  of sorts. All the way to the east of the cave system
(you  should  use  Spelunker's Star to find your way) is a door with a
series  of  buttons on it. In order to get the correct code, place the
lantern  over the flame and certain buttons will be circled with blue.
Push  all of these buttons and the door will open. After that there is
a  series  of passages which will eventually take you to the leader of
the  Shepards. After you speak with him, you discover that the consort
was  kidnaped  from  them. The mage that kidnaped him shows up just as
you  are  leaving.  You  must  fight  this mage and win. She is fairly
powerful,  so a good solution is to send William up to her so that she
is  in  his zone of control (i.e. he is facing her) so that she cannot
cast  any spells. Then use Aren to finish her off with a spell or two.
After this, make your way to the secret exit which previously had bars
over it, but the leader opened it when he went to make his escape from
the  Imperial  Guards  which stormed the Headquarters. From this point
you  must  find  the  Consort. Start by going to Ganath, and ask about
Kaleth  at  the  Pearl Spittoon (have some Halder's Brew with you, you
can  find  some in the hole located just outside where you escaped the
Shepard's  Headquarters,  or  buy it in Ligano, or find it in a hut in
Brikal).  He will tell you to go see Lokath in Choth. He is located in
front  of  the  inn.  As  a  test for you, he will tell you to deliver
supplies  to  Birge  in Imazi. Go to Birge in Imazi (he is in front of
Lord  Garson's  House)  and  he  will tell you that they are trying to
overthrow  Lord  Garson  but that they can't get in. Click on the hole
that  they  started digging and you will come up with the idea for the
Montari to tunnel under the moat.

     Go  see Chee, the Gold Montari in the Montari cave system located
east of Sortiga. Then go back to Imazi and talk to Birge. He will send
you back to Lokath with a report on your performance. Lokath will then
send  you  to Kaleth. He is located just outside of town surrounded by
tents (they look like stones). He gives you a potion for swamp walking
and tells you to meet up with his men and get the consort. His men are
located  just south of Darvi (and I do mean just south). Give them the
potion and you will find the consort in a cabin that is right there in
the swamp. This ends.

Chapter 7

     This  chapter  again returns us to Kaelyn and Raal. This time the
goal is to join up with William and Aren and the Consort. To make life
easy  and quick just journey to Durst and take a carriage to Isten. If
you try to walk it you will find out that the bridge is out and it's a
whole  hassle  to  go  the long way. Just pay for it and live with it,
money  isn't  all  that important anyway. Before you leave Isten, stop
and  pick  up  a Rope (8) and Oil (5). Then, travel on the road to the
east.  At  the  juncture  of the three roads (to Teal, to Durst and to
Isten)  you  will  find  William and Aren and the Consort. You have to
come  up  with  a  distraction for the mercenaries in the area so that
they  can  get  the consort to Antara. This is how you do it, join the
rope and the oil 5 times. It will create explosive flasks (5 of them).
Go  up  to  the individual mercenary groups (i.e. there are 5 of them)
and  use  the  flasks (i.e.go to the inventory, click on them once and
then  click on the hand in the lower right corner) and then click on a
mercenary.  When you do that to all 5 groups the way will be clear and
Kaelyn  will  say so. After that, simply go to the gates of Antara. At
this point the chapter is over.

Chapter 8

     After  the  Consort and the Princess are taken by the Wraith, you
are  set  loose  to  find  the culprit. This part of the journey takes
place in the northeast corner of the map. The goal here is simple, get
to  Nathby.  You need to find out as much as you can about Gregor. You
start out in Breland. A big hint, go to the store there and buy Fidali
Leaves  and  Senwater.  In  Nathby,  go  to  the docks and talk to the
captain  of the ship that sank. He sends you to talk to Poul at one of
the  inn's  there (he's in the Lusty Maiden). He will tell you about a
woman  in  Beluckre  named  Misha who runs the local Brothel. She will
tell  you  about  Gregor,  only  if you get her sencream. At the local
mercantile  store  they  tell  you  that  they  are  waiting  for  the
ingredients  for the sencream before they can make more. Go to the inn
at Beluckre and buy some fatty meat.

     Take  this  and  the  Fidali Leaves and Senwater to the merchant.
Give all three items to the man and he will mix you a jar of sencream.
Take  this  to Misha and she will give you the key to Gregor's room in
Havesly.  Next,  journey to Havesly. There are several things to do in
Havesly.  First,  go  to  the Mantigua Holding Company. There you will
examine Lord Sheffields books. Next, go to the tailor. After that talk
to  the lighthouse keeper and then go to the lighthouse where you will
get  two  interesting  letters. After that, go talk to Lord Sheffield.
After  you talk to him, go to the inn there. Talk to the bartender and
hand  him the key that Misha gave you (again while your talking to him
go  to  the  inventory  screen and drag the key onto the man above the
food  and  burlas). He will let you into Gregor's room. After you read
the  information  in the book, go back and talk to Lord Sheffield. You
never actually get that far as everyone at the castle has been killed.

Chapter Nine

     Chapter Nine, the last Chapter of BIA, begins with an invasion of
pirates.  The pirates have captured Sheffield Manor and they have been
merciless,  killing everyone except for the Sheffields themselves, who
are hiding in the locked cellar. Your first task is to find the cellar
key.  This  is  on  the  top floor in a unlocked, untrapped chest just
south  of  the  northwestern staircase. Return downstairs and use this
key  to  unlock  the  portcullis  in  the  northeastern  corner.  Once
downstairs,  locate the Sheffields in the far southeast segment of the
cellar.  They  will  clear up most of the mysteries in the game. After
the events in the cellar come to a head, you must pursue the Sheffield
mage  Bryce into his lair in the Wastes. Before you attempt this, rest
fully,  and  buy  plenty of food, torches, and Senwater. You must also
have  some  rope. Don't be stingy with your money - this is the end of
the  game  and you can't take it with you. The entry to Bryce's den is
behind  Sheffield Manor, in a cave system. Enter the caves,making sure
to save your game in case you forget something you need later.

     In  the first section of the cavern, you will encounter deep pits
that prevent forward movement. You can shimmy across these by clicking
on  them  with  a  length  of  rope. Pursue this tactic until you find
Bryce's study, which is in the northern part of the caves.

     Once  in  Bryce's  study, open the chest you find a corner of the
room. Within is Bryce's diary, complete with details of his diabolical
master  plan.  The  diary  also explains the method behind summoning a
Wraith from Etherea. Study this magic, but don't worry about obtaining
any of the ingredients, since they will be provided for you when there
is a need.

     Exit  Bryce's  study  through  the  passage  to  the north, which
deposits  you  in the Wastes. Here you will have to face lots of nasty
fire-breathing Hellhounds, which, fortunately, are all cursed with bad
aim.  Bryce  expects  visitors  and is laying in wait. You can find an
entrance  to  his  lair in the center of the Wastes, at the north of a
vast canyon. Once in his lair, you will find him to the northeast. The
spell Spelunker's Star will help you enormously here.

     Once  you  locate  Bryce,  he  will  set  you  against  some  pet
Hellhounds,  and  then  turn  on  you himself. Bryce and his party are
using  a  Carluda's Chain, which distributes damage evenly among them.
This  is  really  to  your advantage, since it means you don't have to
kill  Bryce  directly. The key to this battle is to prevent Bryce from
casting  his  devastating  spells.  Keep him occupied by attacking him
physically at all times.

     When  Bryce  is  vanquished,  you have almost completed the game.
Follow the wounded Bryce into his workroom, which is behind the nearby
door.  Inside,  Bryce  will  die after a few bitter comments about the
Imperial  Shadows.  Now you must summon back the Wraith that stole the
souls  of  the  Emperor's daughter and her Consort, and convince it to
return them.

     Open  the  chest located in the bottom-left corner of the screen.
Then  add  the  following  ingredients  to the cauldron in this order:
Senwater  (1),  Nudberries  (1),  TrKaa Feather (1), Talicor Dust (1),
Hardening  Fluid (1). The spell is then complete and the game is at an
end.

CONGRATULATIONS! YOU HAVE FINISHED BETRAYAL IN ANTARA!

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