1. After the intro sequence, once you have taken control, go to
the left-hand side of the screen. Get the metal bar and use it on the
right-hand side exit. Go through the exit and wait for the guard to
follow you. Hide behind the door and he thinks you've fallen to your
death. Go back in, down the stairs and through the door on the right.
Use the circuit board on the various pieces of junk until Joey is
activated. Chat with Joey then step on the lift. This attracts
Hobbins. When he comes in, quickly go through the same door. Open up
the cabinet and grab the spanner. Go back to the lift room and examine
the droid. Then go and talk to Hobbins. He tells you what's wrong with
the droid so tell Joey to fix it. When the droid activates the lift,
quickly jump down the hole. When Joey arrives ask him to open the
door. Search Reich's corpse and take his belongings. Go right, then
right again into the building next door.
2. You're now in the factory. Chat with Anita and, when Lamb
arrives tell him you're with security. Now go right and put the
spanner in the cogs. This deactivates the welding robot. Take the
spanner out again. Go left. Examine the droid then use the spanner
with it. Chat to Joey about a new shell and put it on him, then go
right. Try walking through the top-left door. This triggers the
alarms. Ask Joey to check out the store room. When he returns tell him
to disable the fusebox. Now you can enter the store room. Inside, pick
up the walkway, then get the small lump of putty that's beneath it.
Show the lump to Joey and he tells you that it's actually plastic
explosive. Leave the factory and go to the building on the far left of
3. You're now in the steam room. Loosen the two buttons with your
spanner. Ask Joey to press the button on the right and, at the same
time you push the left one. The old man throws a strop and storms off.
Now, go to the left of the room and pull the switch. Remove the light
bulb and put the plastic explosive in the socket. Now go back to the
switch and flick it. The explosion reveals two new switches. Pull the
switch on the right down. Leave the steam room and go to the lift near
the factory entrance. Use Reich's card on the slot and enter the lift.
4. Go left out of the lift then through the top-right doorway.
Use Reich's card on the left slot and enter the room. Move the pillow
and pick up the magazine. Go back the way you came but carry on
straight past the lift and enter Travelco on the next screen. Chat
with the man about everything then hand him the magazine and pick up
the ticket. Leave and go back to Reich's apartment door. When Lamb
arrives chat with him. He says he needs a holiday so, give him your
5. To pay back your good turn Lamb offers you a tour of his
factory. Go back there and chat with Lamb. At the end of the tour he
leaves you outside the storeroom. Go right and chat with Anita. When
she asks you for your ID card hand her Reich's. Leave the factory and
go to the LINC terminal just by the lift. Log on with the ID card and
select option 4. Get the entry code from your security manual then
enter the following sequence: 2, 1, 1, 2. Exit the terminal and go
back to the lift. Chat with Lamb when he turns up. He gives you
authorisation to enter his apartment ... to feed his cat would you
6. Before taking the lift down, locate the cable on the left of
the lift and get Joey to cut it free. Go down in the lift and pick up
the cable. Go to the apartments and use Reich's card to enter. Use the
machine on the right of the room to feed the cat. Collect the video
tape and leave.
7. Go to the far left of the walkway and you reach Burke's Bio
Surgery. Go inside and chat with the holographic projection. Ask Joey
to chat up the hologram and persuade it to open the door. Go inside
and chat with Burke. You end up signing away your testicles but, in
return you get a Schreibman Port fitted in your cranium. Chat with
Burke about everything and then leave the surgery, heading right until
you reach Anchor Insurance (next door to Travelco).
8. Examine the statue, and then chat with the beardie behind the
counter. Ask him for a Special Policy and tell him that Burke sent
you. When the man pops out tell Joey to use his welder on the anchor.
Pick up the anchor and leave, making your way back up to the top
9. Go into the building opposite the steam room and you find
yourself back where you started. Go up the steps and through the door
back onto the ledge. Use your anchor with the cable to make a
grappling hook. Take the composite item and use it on the security
sign of the opposite building. Go through the door on the right and
use Reich's card in the slot next to the interface. Sit in the
interface and jack into the matrix that is LINC space.
10. Pick up the ball and head right. Call up your inventory on
the top row and use the Open program with the carpet bag. Use
Decompress with the the compressed data and Decrypt with the document.
Go through the right exit. Now for a tricky bit. You need to get
across a room using and recollecting your password programs to unlock
floor tiles. Follow this sequence and it's easy: Use, Right, Use, Left
Get, Up, Use, Right, Down, Get, Up, Use, Down, Left, Get, Up, Right,
Down, Up, Up. Then Exit! In the next zone, collect your bust and the
book. Decrypt your two new documents then disconnect.
11. Now back in the real world, use Reich's ID card in the LINC
machine and select option 4. Enter the security code from the manual
and choose option 1. Read all the documents to learn a few things
about yourself then enter the following choices: 0, 2, 2. You have now
earnt a special security clearance so log out. Use Reich's card in the
slot next to the lift and exit via the lift.
12. You're now in the security station. Leave and make your way
to the other lift. Use it. The security clearance enabled you to enter
the next lift and drop down another level. Leave the lift and wait for
the fat woman with the dog. Chat with her then go left and talk to the
club doorman. Find the fat woman (Mrs Piermont) again and ask her to
sponsor you. Now follow her as far right as you can go and press the
buzzer to ring upstairs. Tell Mrs Piermont who you are and she buzzes
you upstairs. Chat with her and then ask her to sponsor you to join
the club. When she's distracted on the telephone, put the video
cassette in the VCR. The dog rushes over to the TV set enabling you to
steal some dog biscuits. Exit Mrs Piermon's
13. Now go through the bottom-left exit and examine the wooden
double doors. Use Reich's card to open the door. Go in and pick up the
secateurs and then exit. Go right then through the top-left exit. You
should be outside the cathedral. Use the biscuits on the plank and
wait for Mrs Piermont and her dog to turn up. When the dog starts to
bark - pull the rope. You've set a trap which flings poor old spunky
into the water creating a diversion for the security guard and
enabling you to sneak into the cathedral.
14. Enter the cathedral. Go through the left exit and open all
the lockers. Leave. Go back up to the top level via the lifts and
enter the factory where you last saw Anita alive. Put the radiation
suit on, which is hanging in the middle locker and go right. Access
the control panel and press 2, then exit. You can now enter the
reactor room. On the floor just to the right of the core you'll find
Anita's ID card. Pick it up. Leave the room and close the reactor door
with the control panel. Go left and change back into your coat. Leave
the factory and go back to the LINC-space interface via the security
station's lift. Use Anita's card in the slot. Sit in the chair and
15. You'll have to work fast. Use the BLIND program on the
eyeball and take the right exit. Blind the eye and go up. Take the
upper right exit and collect the tuning fork. Go back the way you can
and use the PLAYBACK program on the wall. You'll get a message from
the dearly departed Anita. Disconnect.
16. Now leave the security buildings and go back down to the
garden outside Mrs Piermont's house. Talk to the gardener. His name is
Eduardo and he's Anita's contact. Go left twice then enter St James'
Club. You'll have to be there when the band aren't playing. Go to the
juke-box and activate it. Colston the club manager doesn't like the
music so he'll get up to switch it off enabling you to swipe the glass
from his table. Examine the metal plate next to the door at the back
of the club, then leave by the main door.
17. Take the lift up to Burke's Bio-Surgery and give Burke the
glass. He'll fix your finger prints. Go back to St James' and use the
metal plate at the back of the club. You'll find yourself in the wine
cellar. Use the metal bar to prise the lid off the crate. Then lift
the lid and place it on top of the box. Now clamber on to the box and
use the metal bar to poke a hole in the grill. Use the secateurs to
cut an opening and then climb into the newly discovered tunnel.
18. After climbing out of the tunnel, walk right. Then take the
top-right exit. Do not walk past the hole in the wall until you have
located the socket and inserted the light bulb. Then walk right. In
the next room you'll need to move quickly down to the exit on the
bottom-right of the screen or else the roof will cave in on you.
19. Above the vein on the wall you'll find some plaster. Use your
iron bar on it twice, then pick up the brick which falls to the floor.
Use the iron bar on the swelling in the vein and bang it in with the
brick. Recover the metal bar then go through the door on the right as
soon as it opens.
20. In the next room look through the grill. Go through the
upper-left exit then access the control unit. Select 2 to lower the
temperature. Exit the unit then quickly climb up on the iris which
should now be closed. Yank the metal bar hanging from the ceiling and
get off the iris straight away.
21. Now go left, right, then right again. Put Joey's circuit into
the medical robot's slot. Tell Joey to check out the tank room. When
Joey returns, chat with him about everything then get him to open the
tap on the nutrient tank. When he gets back take the upper-left exit
into the tank room and then the upper-right exit followed by the next
upper-right exit. Use Reich's card with the terminal then select 2, 1
and EXIT. Go left and you'll be treated to a short action sequence.
Get Joey's board from the remnants of the robot and Gallagher's ID
card from his corpse. Go back through the top-right exit. Use
Gallagher's ID in the interface and enter LINC-space.
22. Go right. Use the BLIND program on the eye. Go up. Now use
the DIVINE WRATH program on the crusader. Disconnect then re-enter
LINC-space using Anita's ID card. Go right. Use the BLIND program on
the eye. Go up, go right and use the OSCILLATOR (the one that looks
like a tuning fork) on the crystal. This shatters the crystal enabling
you to pick up the HELIX (which is the virus). Disconnect.
23. Go left then through the bottom-right door. Use Anita's card
with the console, this will infect the system with a virus. Now pick
up the tongs to the right of the glass tank and use them with the tank
to get some tissue. Use the tongs with the other tank to freeze the
tissue. Go right to the room with the three androids. Open the cabinet
to the right of the middle android and insert Joey's card. Access the
console and enter: 2, 0, 3. This will bring Joey to life Ask Joey to
put his hand on the lock sensor and do the same yourself with the
other side of the door.
24. Leave Joey trapped and head right then right again. Use the
cable with the pipe support then climb down the rungs. Use the tongs
with the orifice. This will open a door to the left. Now use the cable
and you'll swing through the door.
25. The end game sequence will now begin. All you have to
remember is that the moment you are given control after your father
collapses tell Joey to sit in the chair.