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Beavis and Butt-Head Do U


Control Interface

     At  any  time, to save/load game, change options or quit, hit the
F1  key  The  pointer changes when you can interact with something. In
most  cases  it  becomes a picture that has gears, indicating "use", a
bullhorn  for  "talk" or a magnifying glass for "look", with an "L" or
"R"  to  indicate  which  mouse  button is to be used. The boys have a
brown  paper  bag  in  the  upper  right  corner,  which  controls the
inventory.  "Use"  selects  the item, while "talk" describes the item.
Items in inventory can be combined with each other. It sometimes takes
multiple  "use"  commands  to  reach a particular goal. Each time, the
response  will  be  different.  When  you get a repeated response, the
particular  situation  is  at a dead end. Hit the space bar and/or the
ESC  key  to fast-forward past in-game movies, and speech you've heard
before. NOTE: On the walkthrough below, follow the directions for each
step and then go to the room indicated in the parentheses. Example: Go
to  Dorms  (DORM  B) Then skip to where "DORM B" is on the walkthrough
and proceed.

----------------------------------------------------------------------

VAN DRIESSEN'S CLASSROOM

Click on the door to leave. 
THE AUDITORIUM

     The  Dean's  speech  will  last forever unless you disrupt things
enough  for  him  to  end  the lecture. You need to harass the girl in
front  of you until she gives you some paper to leave her alone. Click
on  Beavis to make a paper airplane and sail it at the Dean. Also, use
the  spotlight  to make shadow puppets, and talk to the Dean, until he
calls  an  end  to the lecture. Next, Van Dreissen will want to have a
word  with  you. He'll give you a map, which has 8 events that need to
be  signed  off  in  order  to go to the party. The map will be in the
upper  left-hand  corner of the screen and can be accessed at any time
by clicking on it. It can be used as an easy way to move from place to
place.

MAP

The sites on the map can be gone to in any order

DORMS, ARTS, MUSIC, AGRICULTURE, TRACK, COMMUNICATIONS, LIBRARY, BIOLOGY 

     Also,  you can go to the Dean's office by clicking on his picture
and the Student Union Building by clicking on the statue of the horse.

DORMS:

     (DORM-A) Outside the dorms, you can look at the map, the bulletin
board,  and  talk to the guy handing out flyers. Go inside and talk to
the  person at the desk. She'll sign your sheet, but first you have to
deliver  a package to room 105. Upon getting the package, you promptly
throw it out.

     In the Dumpster, you automatically find peanut butter. Chase down
the  garbage  truck,  pull the lever and toss trash out the back until
you  find  the  skirt. Go to the girl's room (she won't take the skirt
until it's been cleaned), and the desk clerk will not sign off on your
map.

     Go  to  the bathroom, where Beavis will use the toilet, which has
no  toilet paper. Reach in the lockers until you find a towel and toss
it to Beavis. The Towel, along with whatever Beavis did, will clog the
toilet.  While  the  janitor is checking the toilet, grab his hacksaw,
and  the  hand soap. You can also go into the laundry and grab the red
underwear  for  your  inventory.  Go  to  the Library (LIB-A), the Art
building (ART-A), or the Agricultural Building (AGR-A)

     (DORM-B)  Talk  to  the student with the flyers for the blind and
grab  one. Use the salad tongs and grab the campus map. The cow should
be there and you feed it the peanut butter so you can milk it. It also
leaves  poop,  which  Beavis  will  gladly put in inventory. Go to the
Biology building. (BIO)

     (DORM-C)  Go  to the hose and put it in the window. Go inside and
into  the  laundry  room.  Spray  the hose in the washer; throw in the
handsoap  and then throw in the skirt. Wash the skirt and give it back
to  the  girl  in  room  105.  While  you  are there, take note of the
answering machine message (555-6969) Go to the front desk and get your
paper signed. Then go to the ART building (ART-A)

     (DORM-D)  In room 105, get the scissors from the desk. Then click
the  answering  machine to get the pager number. Click on the phone to
page  her-  she won't help you. Click on the answering machine, change
the message, and page her again, let the answering machine get it this
time, getting directions. You'll automatically go to the frat (FRAT-A)

ART

     (ART-A)  Talk  to the art teacher who gives you your task. Draw a
picture of fruit. The other side of the room is having a nude modeling
class, which is waiting for their model, who is late... or lost. She's
either in front of the Dorms, or in the Agriculture building. Find her
and  give  her  the campus map you got from the Dorms. Then go back to
the  Art  Building and have Beavis draw her, Turn in the finished work
and head for the Music building. (MUS-C)

LIBRARY

     (LIB-A)  This  is  only  signoff you can get without having to go
anywhere  else  and can be done at any time. Take a left and play with
the  library  cart. After crashing you receive your task: put back the
books  you  knocked  off  the  cart.  Go over to Stewart; and open the
window,  knocking  Stewart's  papers  on  the  floor. While Stewart is
grabbing  papers,  take  his  gold  library  card.  Then  turn off his
computer. Stewart then can be talked into trying to cart ride. When it
crashes, Stewart puts away the books and the librarian signs you off.

MUSIC

     (MUS-A)  First play with the metronome until the girl playing the
flute gives up. She then locks her flute in a locker then leaves. Play
(and  trash)  any  musical  instruments  you find. The musical teacher
refuses  to  sign  your  paper  and  sends  you  to the Dean's office.
(DEAN-A)

     (MUS-B)  The  music teacher is no longer mad at you and gives you
your  task,  play  some music she has. Beavis cannot play it, so steal
her  sheet  music  off  the  piano  and use the hacksaw to cut off the
padlock and steal the girl's flute. Then go to the Track (TRACK-A)

     (MUS-C)  Have Beavis play the instrument and while he is playing.
Have  Butt-head  turn  on  the  radio. The teacher thinks the radio is
Beavis and signs off the form

COMMUNICATIONS

     (COMM-A) Talk to the guy on the couch and get your task. You need
to  just  run the station and take a few calls. Go into the studio and
answer  the phone. The first call is a girl discussing her breasts and
in the ensuing fisticuffs, the microphone gets broken. But, you have a
spare  that  you took from the Dean's hallway. Plug in that microphone
and  take  calls.  Take  calls until you get repeat calls or the phone
stops ringing.

     Go  see the guy on the couch. That will sign you off and give you
a demo album. Go back in the studio, unhook the microphone and connect
it  to the dish out the window. Aim the dish at Van Driessen until you
can  hear him playing the guitar. Leave the microphone there and go to
the Music building. (MUS-B)

TRACK

     (TRACK-A)  Use  the  Dean's  putter  on  the driving range as you
enter.  The  groundskeeper runs over any balls you knock on the field.
The  lawnmower shoots them left if the groundskeeper is facing you, to
the  right  if he is facing away. Watch the power bar, and a shot at 4
units  of the swing meter will drop a ball in line with the gym coach.
The  gym coach gets hit with a ball and drops his sunglasses. Take the
stairs  down  to  the  track  and  grab  the  sunglasses.  Go  to  the
Agricultural Building. (AGR-A)

     (TRACK-B)  Use  the  change  to buy a soda at the machine, Beavis
will  drink it and turn into Cornholio. Go down to the track and shock
Cornholio  with the cattle prod. He easily makes the high jump and the
gym teacher signs your form. Go to the Dorms (DORM-C)

     (TRACK-C) Use your scissors on the man refilling the soda machine
and  cut  the cord connecting the keys to his belt. Take the keys. Use
the  keys  to get into the storage room, and get the megaphone. Go out
to the track and give the megaphone to the cheerleaders there. Go back
to  the  soda  machine and use your keys on the riding mower. Ride the
mower  down  to  the  field,  and  connect  the  trailer  hitch to the
lawnmower.  Beavis  drives away, knocking the Beaver off the end zone.
Collect his head and go to the Dean's Office (DEAN-C)

AGRICULTURE

     (AGR-A)  Grab  the cattle prod right inside the door. Talk to the
student who gives you your task: to milk the cow and get the eggs from
the  chickens.  He  gives you a bucket and a basket. Open the door and
let  the  cow out and then go into the bullpen. Use the red panties on
the bull and while the bull is stomping Beavis, grab the pitchfork. Go
to the Dorms (DORM-B)

     (AGR-B) Give the snake eggs and the milk to the student, who will
sign off your form. Go to the Student Union COURTYARD. (COURT-A)

BIOLOGY

     (BIO)  Walk  in  and  you receive your task. Put the plastic body
parts  back  in the model. Beavis promptly breaks the heart, which can
be replaced by the one in he jar. It's too slippery to pick up by hand
so  use  the  pitchfork to stab it and put it in the model. Turn it in
and  the  teacher  will  sign your form. Use the flute on the snake so
Beavis  can  grab  the  eggs  and  put  them  in the basket. Go to the
Agriculture building (AGR-B)

DEAN'S OFFICE 

     (DEAN-A)The  Dean  is  very angry after you broke the instruments
and  sends  you  to  the  cafeteria to work off the damages. Leave his
office,  cross  the  courtyard  and go to the cafeteria, which has Van
Dreissen sitting out front. (CAFE).

     (DEAN-B)  The  Dean  is very pleased by your work and changes his
mind  about  you.  Prove him wrong, steal his putter, and turn off the
intercom  above  the  light  switch. Go out into the hallway, grab the
microphone, which the Dean can't hear since the intercom is off. Go to
the Communications building. (COMM-A)

     (DEAN-C) Go to the psychologist's office. Listen to her questions
for  a  while until she talks about her art collection. If she doesn't
mention it, look at it.

     Close  the  shutter, and give her the artwork, which she'll frame
and  put  on  the wall, putting the old painting on the floor near the
couch.  Turn off the lights and grab the old art from the floor before
she turns the lights back on.

     Leave  her office and go into your inventory. Combine the artwork
and Van Driessen's little award, framing it.

     Buff  the Dean's floor with the floor buffer, especially near the
wall until you hear something drop. Go into the Dean's office and look
to  see if a degree is on the floor. If so, pick it up, put it in your
inventory  and put your award from Van Dreissen up in its place. Leave
and go back to the frat party. (FRAT-B)

CAFETERIA

     (CAFE)  Go  to  the snack bar and make a salad; it doesn't matter
what  type.  Just make sure you use pepper until Beavis sneezes on the
student.  The  student  leaves.  Steal  the  salad tongs. The salad is
automatically put in your inventory, although you can throw it out.

     Go  across  the room and start your work. The work is a puzzle of
repetition.  Each  student  asks  for food in the same order. Each new
student  adds  a  new item at the end; the boys must serve the food in
the  same order. Eventually, Beavis says the line is empty. Go back to
the Dean's office. (DEAN-B)

STUDENT UNION COURTYARD

     (COURT-A)  Go  to  the  coffee shop on the right and get Beavis a
cappuccino.  While  Beavis  is  claiming  things  in  the  name of his
bunghole,  grab  the  tip  jar  and  leave. Put the cow poop under the
statue,  you'll  need  it there. Go over to Van Dreissen, give him the
sheet  music  and the sunglasses, then put the blind flyer and tip jar
in his guitar case. People will assume he's blind and give him change,
take the change and go to the track (TRACK-B)

     (COURT-B)  Point  out  the poop to the man, he grabs the poop and
leaves.  Then use the hacksaw on the horse and get the shield. Then go
to the Track (TRACK-C)

     You've completed your tasks and are ready for the party!

PARTY

     (PARTY)  Get  some  punch  from  the  punchbowl.  Set  it  on the
turntable.  The DJ gets soaked and leaves. Play your demo album on the
turntable.  Van  Driessen  will  step  in  and  start  playing  music.
Challenge  Earl  to  a game of tug-o-war and while Beavis and Earl are
getting  ready,  click  on  the  end  of  the  rope  to  tie it to the
bleachers. That should pull the bleachers out, climb the ladder. Click
on  the basketball hoop, which should get Van Dreissen out of the way.
The boys automatically leave and go back to the dorms. (DORM-D)

FRAT

     (FRAT-A)  The  frat  is  having a party and you can go in, if you
complete  their scavenger hunt. They need you to get three things: the
shield  form  the  horse  statue, Barry the school mascot's head and a
degree  from  the  Dean's  wall.  Go  to  the Student Union Courtyard.
(COURT-B)

     (FRAT-B)  Give  the  guy at he door, the beaver head, the shield,
and  the  degree.  He'll  let  you in, pick up the beers on the floor,
until  they  give  you a new task. Go to another frat and steal back a
cheat  sheet.  They  even  give  you  paint guns. Onto the Alpha┘ uhh┘
Alpha. The Alf guys. (ALPHA)

     (ALPHA)  The point of this area is to shoot all the frat boys and
cause  as  much  collateral  damage  as  possible.  Shoot  everything,
especially  people.  It's  harder  to  target  on  the left side since
Butt-head is in the way and you can lose your cursor. Save frequently,
at  the beginning of each room as you clear the previous room, because
if  you  lose,  you  have to start your raid all over again. There are
four rooms, the living room, the kitchen, the upstairs hallway and the
bedroom.  In the trunk in the bedroom, there's a health icon, shoot it
for extra health.

     Eventually,  you get the cheat sheet and return to your frat. Now
you finally get to score, although the chicks seem a little familiar.

Congratulations! Oh, and sit through the credits.

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