Control Interface
At any time, to save/load game, change options or quit, hit the
F1 key The pointer changes when you can interact with something. In
most cases it becomes a picture that has gears, indicating "use", a
bullhorn for "talk" or a magnifying glass for "look", with an "L" or
"R" to indicate which mouse button is to be used. The boys have a
brown paper bag in the upper right corner, which controls the
inventory. "Use" selects the item, while "talk" describes the item.
Items in inventory can be combined with each other. It sometimes takes
multiple "use" commands to reach a particular goal. Each time, the
response will be different. When you get a repeated response, the
particular situation is at a dead end. Hit the space bar and/or the
ESC key to fast-forward past in-game movies, and speech you've heard
before. NOTE: On the walkthrough below, follow the directions for each
step and then go to the room indicated in the parentheses. Example: Go
to Dorms (DORM B) Then skip to where "DORM B" is on the walkthrough
and proceed.
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VAN DRIESSEN'S CLASSROOM
Click on the door to leave.
THE AUDITORIUM
The Dean's speech will last forever unless you disrupt things
enough for him to end the lecture. You need to harass the girl in
front of you until she gives you some paper to leave her alone. Click
on Beavis to make a paper airplane and sail it at the Dean. Also, use
the spotlight to make shadow puppets, and talk to the Dean, until he
calls an end to the lecture. Next, Van Dreissen will want to have a
word with you. He'll give you a map, which has 8 events that need to
be signed off in order to go to the party. The map will be in the
upper left-hand corner of the screen and can be accessed at any time
by clicking on it. It can be used as an easy way to move from place to
place.
MAP
The sites on the map can be gone to in any order
DORMS, ARTS, MUSIC, AGRICULTURE, TRACK, COMMUNICATIONS, LIBRARY, BIOLOGY
Also, you can go to the Dean's office by clicking on his picture
and the Student Union Building by clicking on the statue of the horse.
DORMS:
(DORM-A) Outside the dorms, you can look at the map, the bulletin
board, and talk to the guy handing out flyers. Go inside and talk to
the person at the desk. She'll sign your sheet, but first you have to
deliver a package to room 105. Upon getting the package, you promptly
throw it out.
In the Dumpster, you automatically find peanut butter. Chase down
the garbage truck, pull the lever and toss trash out the back until
you find the skirt. Go to the girl's room (she won't take the skirt
until it's been cleaned), and the desk clerk will not sign off on your
map.
Go to the bathroom, where Beavis will use the toilet, which has
no toilet paper. Reach in the lockers until you find a towel and toss
it to Beavis. The Towel, along with whatever Beavis did, will clog the
toilet. While the janitor is checking the toilet, grab his hacksaw,
and the hand soap. You can also go into the laundry and grab the red
underwear for your inventory. Go to the Library (LIB-A), the Art
building (ART-A), or the Agricultural Building (AGR-A)
(DORM-B) Talk to the student with the flyers for the blind and
grab one. Use the salad tongs and grab the campus map. The cow should
be there and you feed it the peanut butter so you can milk it. It also
leaves poop, which Beavis will gladly put in inventory. Go to the
Biology building. (BIO)
(DORM-C) Go to the hose and put it in the window. Go inside and
into the laundry room. Spray the hose in the washer; throw in the
handsoap and then throw in the skirt. Wash the skirt and give it back
to the girl in room 105. While you are there, take note of the
answering machine message (555-6969) Go to the front desk and get your
paper signed. Then go to the ART building (ART-A)
(DORM-D) In room 105, get the scissors from the desk. Then click
the answering machine to get the pager number. Click on the phone to
page her- she won't help you. Click on the answering machine, change
the message, and page her again, let the answering machine get it this
time, getting directions. You'll automatically go to the frat (FRAT-A)
ART
(ART-A) Talk to the art teacher who gives you your task. Draw a
picture of fruit. The other side of the room is having a nude modeling
class, which is waiting for their model, who is late... or lost. She's
either in front of the Dorms, or in the Agriculture building. Find her
and give her the campus map you got from the Dorms. Then go back to
the Art Building and have Beavis draw her, Turn in the finished work
and head for the Music building. (MUS-C)
LIBRARY
(LIB-A) This is only signoff you can get without having to go
anywhere else and can be done at any time. Take a left and play with
the library cart. After crashing you receive your task: put back the
books you knocked off the cart. Go over to Stewart; and open the
window, knocking Stewart's papers on the floor. While Stewart is
grabbing papers, take his gold library card. Then turn off his
computer. Stewart then can be talked into trying to cart ride. When it
crashes, Stewart puts away the books and the librarian signs you off.
MUSIC
(MUS-A) First play with the metronome until the girl playing the
flute gives up. She then locks her flute in a locker then leaves. Play
(and trash) any musical instruments you find. The musical teacher
refuses to sign your paper and sends you to the Dean's office.
(DEAN-A)
(MUS-B) The music teacher is no longer mad at you and gives you
your task, play some music she has. Beavis cannot play it, so steal
her sheet music off the piano and use the hacksaw to cut off the
padlock and steal the girl's flute. Then go to the Track (TRACK-A)
(MUS-C) Have Beavis play the instrument and while he is playing.
Have Butt-head turn on the radio. The teacher thinks the radio is
Beavis and signs off the form
COMMUNICATIONS
(COMM-A) Talk to the guy on the couch and get your task. You need
to just run the station and take a few calls. Go into the studio and
answer the phone. The first call is a girl discussing her breasts and
in the ensuing fisticuffs, the microphone gets broken. But, you have a
spare that you took from the Dean's hallway. Plug in that microphone
and take calls. Take calls until you get repeat calls or the phone
stops ringing.
Go see the guy on the couch. That will sign you off and give you
a demo album. Go back in the studio, unhook the microphone and connect
it to the dish out the window. Aim the dish at Van Driessen until you
can hear him playing the guitar. Leave the microphone there and go to
the Music building. (MUS-B)
TRACK
(TRACK-A) Use the Dean's putter on the driving range as you
enter. The groundskeeper runs over any balls you knock on the field.
The lawnmower shoots them left if the groundskeeper is facing you, to
the right if he is facing away. Watch the power bar, and a shot at 4
units of the swing meter will drop a ball in line with the gym coach.
The gym coach gets hit with a ball and drops his sunglasses. Take the
stairs down to the track and grab the sunglasses. Go to the
Agricultural Building. (AGR-A)
(TRACK-B) Use the change to buy a soda at the machine, Beavis
will drink it and turn into Cornholio. Go down to the track and shock
Cornholio with the cattle prod. He easily makes the high jump and the
gym teacher signs your form. Go to the Dorms (DORM-C)
(TRACK-C) Use your scissors on the man refilling the soda machine
and cut the cord connecting the keys to his belt. Take the keys. Use
the keys to get into the storage room, and get the megaphone. Go out
to the track and give the megaphone to the cheerleaders there. Go back
to the soda machine and use your keys on the riding mower. Ride the
mower down to the field, and connect the trailer hitch to the
lawnmower. Beavis drives away, knocking the Beaver off the end zone.
Collect his head and go to the Dean's Office (DEAN-C)
AGRICULTURE
(AGR-A) Grab the cattle prod right inside the door. Talk to the
student who gives you your task: to milk the cow and get the eggs from
the chickens. He gives you a bucket and a basket. Open the door and
let the cow out and then go into the bullpen. Use the red panties on
the bull and while the bull is stomping Beavis, grab the pitchfork. Go
to the Dorms (DORM-B)
(AGR-B) Give the snake eggs and the milk to the student, who will
sign off your form. Go to the Student Union COURTYARD. (COURT-A)
BIOLOGY
(BIO) Walk in and you receive your task. Put the plastic body
parts back in the model. Beavis promptly breaks the heart, which can
be replaced by the one in he jar. It's too slippery to pick up by hand
so use the pitchfork to stab it and put it in the model. Turn it in
and the teacher will sign your form. Use the flute on the snake so
Beavis can grab the eggs and put them in the basket. Go to the
Agriculture building (AGR-B)
DEAN'S OFFICE
(DEAN-A)The Dean is very angry after you broke the instruments
and sends you to the cafeteria to work off the damages. Leave his
office, cross the courtyard and go to the cafeteria, which has Van
Dreissen sitting out front. (CAFE).
(DEAN-B) The Dean is very pleased by your work and changes his
mind about you. Prove him wrong, steal his putter, and turn off the
intercom above the light switch. Go out into the hallway, grab the
microphone, which the Dean can't hear since the intercom is off. Go to
the Communications building. (COMM-A)
(DEAN-C) Go to the psychologist's office. Listen to her questions
for a while until she talks about her art collection. If she doesn't
mention it, look at it.
Close the shutter, and give her the artwork, which she'll frame
and put on the wall, putting the old painting on the floor near the
couch. Turn off the lights and grab the old art from the floor before
she turns the lights back on.
Leave her office and go into your inventory. Combine the artwork
and Van Driessen's little award, framing it.
Buff the Dean's floor with the floor buffer, especially near the
wall until you hear something drop. Go into the Dean's office and look
to see if a degree is on the floor. If so, pick it up, put it in your
inventory and put your award from Van Dreissen up in its place. Leave
and go back to the frat party. (FRAT-B)
CAFETERIA
(CAFE) Go to the snack bar and make a salad; it doesn't matter
what type. Just make sure you use pepper until Beavis sneezes on the
student. The student leaves. Steal the salad tongs. The salad is
automatically put in your inventory, although you can throw it out.
Go across the room and start your work. The work is a puzzle of
repetition. Each student asks for food in the same order. Each new
student adds a new item at the end; the boys must serve the food in
the same order. Eventually, Beavis says the line is empty. Go back to
the Dean's office. (DEAN-B)
STUDENT UNION COURTYARD
(COURT-A) Go to the coffee shop on the right and get Beavis a
cappuccino. While Beavis is claiming things in the name of his
bunghole, grab the tip jar and leave. Put the cow poop under the
statue, you'll need it there. Go over to Van Dreissen, give him the
sheet music and the sunglasses, then put the blind flyer and tip jar
in his guitar case. People will assume he's blind and give him change,
take the change and go to the track (TRACK-B)
(COURT-B) Point out the poop to the man, he grabs the poop and
leaves. Then use the hacksaw on the horse and get the shield. Then go
to the Track (TRACK-C)
You've completed your tasks and are ready for the party!
PARTY
(PARTY) Get some punch from the punchbowl. Set it on the
turntable. The DJ gets soaked and leaves. Play your demo album on the
turntable. Van Driessen will step in and start playing music.
Challenge Earl to a game of tug-o-war and while Beavis and Earl are
getting ready, click on the end of the rope to tie it to the
bleachers. That should pull the bleachers out, climb the ladder. Click
on the basketball hoop, which should get Van Dreissen out of the way.
The boys automatically leave and go back to the dorms. (DORM-D)
FRAT
(FRAT-A) The frat is having a party and you can go in, if you
complete their scavenger hunt. They need you to get three things: the
shield form the horse statue, Barry the school mascot's head and a
degree from the Dean's wall. Go to the Student Union Courtyard.
(COURT-B)
(FRAT-B) Give the guy at he door, the beaver head, the shield,
and the degree. He'll let you in, pick up the beers on the floor,
until they give you a new task. Go to another frat and steal back a
cheat sheet. They even give you paint guns. Onto the Alpha┘ uhh┘
Alpha. The Alf guys. (ALPHA)
(ALPHA) The point of this area is to shoot all the frat boys and
cause as much collateral damage as possible. Shoot everything,
especially people. It's harder to target on the left side since
Butt-head is in the way and you can lose your cursor. Save frequently,
at the beginning of each room as you clear the previous room, because
if you lose, you have to start your raid all over again. There are
four rooms, the living room, the kitchen, the upstairs hallway and the
bedroom. In the trunk in the bedroom, there's a health icon, shoot it
for extra health.
Eventually, you get the cheat sheet and return to your frat. Now
you finally get to score, although the chicks seem a little familiar.
Congratulations! Oh, and sit through the credits.
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