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Bud Tucker In Double Trouble


PART ONE

     You  begin  in  hotel  room.  Before you do anything else examine
matchbox  you  have.  Open drawer and get a book out of it. Get safety
pin, soap and band aid from the basin. Use soap on window, open window
and  leave  through window. Talk with baker and pick up blue thing and
records.  Go to the street. Go left. Talk with Dave DIY Man. Talk with
Vera  the  bouncer to find out he will let you in with a tie (you need
pretty  much  talking  with  him  to  find this out...). Now go to the
Shifty  Spiv and talkk with him - find out he's got ties and offer him
an  exchange (he will ask you for a sticky bun). Now enter the baker's
shop  and use matches with smoke alarm (its on the ceiling). Now go to
the  place where baker was earlier and enter kitchen. Pick up a sticky
bun,  deliver it to the Shifty Spiv and go to Vera and hand him a tie.
When  inside,  talk with bartender and no matter what you say you will
end  up  talking with Lola. After finding out some things you will get
arrested.  In  the  slammer pick up a bucket and use it with a leaking
pipe.  When the bucket is full of water use it on Pansy. Talk with him
and  eventually you will ask him to help you escape the slammer and he
will  open  a  passage for you. You will end up at the mall. Go to the
Information booth. Talk with Mary Putty and brain. Exit. Talk with Del
E. Gate. Enter Plugs store and talk with shopkeeper. Now go into music
shop, use record player to shut it down and talk to Dr7. Sell him your
record  for...  1  coin.  Now  go  to  the Plugs and use coin on photo
machine  to  make  photos. Now go to the Dentist' office and talk with
dentist.  Grab  pliers  here. Exit. Go to the Fish shop. Talk with the
shopkeeper  about  your  entering  the  guild  (it may take you awhile
checking  all  the  dialogue  tree for the right pattern. You will end
with a net. Exit and enter cafe. Talk with the McD*****'s boy. Use net
with  burger chute to catch a burger. Exit and travel to park. Pick up
a newspaper, read it. Talk with Royston and give him a burger. He will
invite  you  into his palace. Pick up a lobster pot here and talk with
Royston.  Exit. Back at the park use band aid on hole in the hose. Use
pliers  with  standing pipe. Talk with worm. Pick up a teabag lying at
the  pedestal  of  the monument. Now head to the museum. Talk with the
newspaper  reader  and  pick  up a string from him. Combine string and
safety pin in your inventory. Enter museum. Pick up roller skates, use
them  with  curator  and get a raincoat. Now return to the information
booth and ask brain about the location of the docks. Go there. Pick up
a  chainsaw  fish here and back to the park and use it with the branch
of  the  tree to saw it. Pick up branch and use it with hook&string in
your  inventory.  Now  go  back  to Docks and talk with the guard. Use
ladder  to  descend  to  the  boat.  Talk  with  sailor. Ask him about
security  card  and about joining him. You will have almost everything
he  needs,  besides your raincoat and fishing rod. Go back to the park
and  ask  worm to make you a favor. Travel to the Dave the DIY man and
ask  him  to  paint your raincoat in yellow. Return to sailor and talk
with  him. He will give you the security card so you can finally enter
the ware- house. Here the Part One ends.

PART TWO

     Talk with Professor until he uses his shooting watch. Now go into
air  vent.  Crawl  left. Go right. Go to the far docks. Use watch with
brass  key  in  the  water.  Pick  up key. Unlock wardrobe and pick up
dancing  dug  and  a  pink  thingy. Exit screen. Go right and into the
'strange  door'.  Here  pick up a bottle of hot water. Exit. Go right.
Talk  with  technicians.  Now return to the air vent and crawl all the
way to the right. Examine memo. Enter walkway to the left. Use dancing
dug  with  Beryl  and pick up a key. Unlock a door to Professor. Go to
the  south.  Enter  kitchen. Use pink thingy with painting (its on the
hidden wall to the right of the dumbwaiter). Quickly use bottle of hot
water  on  the jug. Pick up a radio here and open it to get batteries.
Now  return to the room where tech- nicians are and pick up a cassette
tape  (it  is lying near the machine with levers). Proceed to the left
into  the  next room. Move painting. Unlock safe with a key, open safe
and pick up a false nose. Now go to the oxygen tank (its in the screen
where  you can see a submarine in the distance). Use empty bottle with
it  to inflate. Use inflated bottle with submarine to get there. Enter
hatch.  Go  left.  Use button to stop the key. Pick up a key. Exit. Go
into officer's room and read a post-it on the noticeboard (its hard to
spot but you need it) - you will learn a password: "BIG YELLOW PANTS".
Pick  up a cassette player here. Combine it with tape and batteries in
your  inventory.  Exit  cabin and go right. Use computer and enter the
password.  Now go back to upper deck and walk back to the docks. Enter
the room where you saw drunk men sleeping and use cassette player with
sleeping  man. Now go back to the kitchen and use key (the one you got
from  submarine)  with  washing  machine.  Now go to the screen with a
stopped  train  (via  vent) and use key with train driver. Now look at
the  wall in the place where the train was earlier and grab a keycard.
Now return to processor and you will end this part.

PART THREE

     You  begin  at  the  baker's  backyard.  Pick up empty pizza box,
deflated hopper. Use watch with cellar door to open it. Go in. Pick up
bubble  gum,  crank and a raincoat. Exit. Use crank with platform. Use
bubble  gum  with  deflated hopper. Use inflated hopper with skylight.
Get  newspaper.  Exit. Use central tunnel. Pick up oilcan, wrench. Use
wrench  to  unscrew  tail rotor. Pick up rotor and a washer. Exit. Use
oilcan  on  fire  axe  and then pick up fire axe. Use leftmost tunnel.
Pick  up  mobile  telephone.  Read  newspaper. Go up. Talk with Elvis.
Descend  stairs.  Nothing  here.  Return  2  rooms  back and go to the
waiting  room.  Use  TV.  Turn  it on, select ch.3 and then use mobile
telephone  to  get  a cuckoo clock. Now exit room. Go right - you will
get to the cellar via elevator. Return to Professor and invite him in.
Talk  with  professor  to get items list. This list is HUGE, so I will
describe  your  further actions sorted by locations. Note: now you can
use your map to travel but to get back to professor you need to get to
the  waiting room via elevator and there click on black portal for him
to appear. All items must be personally given to him - after that they
will be marked in the list as stroken through.

BAKERY (SEEDY STREET)
     To  get  baker's  frying pan you need pretty much tal- king - you
need to drive baker crazy and throw a pan at you.

STRIP JOINT (also S.S.)
     Pick up chalk and matches. Talk with firemen - you can get a pool
cue after they drop it.

MANHOLE (S.S.)
     Use  a  fish  from  Royston  to open the manhole and use peg from
docks  to get inside the manhole. Once in- side the only thing you can
do is pick up a traffic cone and bring it to Royston.

PARK
     Talk  with  girl  -  she  will  ask  for a candy to trade for her
balloon (for candy see the Plugs! shop). Use chalk from strip joint on
weight  of  the  weight- lifter - after this pick up a bird and use it
with  cuckoo  clock.  Also pick up weight - it appears to be a bowling
ball.  Talk with Royston. You need a fish and a pipe from him. He will
trade  a  fish  for  your  raincoat, but since you need a raincoat for
another  place  you  better  go  see  Royston  after you are done with
raincoat. Otherwise you will have to trade raincoat back for an orange
ni  object  (this  one is from Dr7 at the mall, I guess). But you need
fish in order to get a traffic cone from man- hole and exchange it for
pipe with Royston.

MUSEUM
     To  get  inside  use  fire  axe  with  closed  doors. Then search
carefully  for  a  spot  called  'nail' - its very hard to miss and is
located where the closed doors were. Inside, use glue (you get glue by
sol-  ving  eye's riddle at the Information booth). Pick up skate (not
the  one  in  glue, but one still on curator's leg). Pick up hula girl
outfits here.

DOCKS
     You  can open a box and get an appointment card for dentist. Also
use pool cue with shirt and then pick up shirt and a fallen peg.

INFORMATION BOOTH (Mall)
     Talk  with  eye. Ask for his help. After eye tells you the riddle
try to guess. You fail to find the answer. To solve it visit professor
and talk with him. Then leave and visit & talk with him again. Finally
return  to  eye and talk with him. You will solve the riddle and get a
glue.

PLUGS! SHOP (M)
     Use  washer  to  buy  a candy for a girl in the park. Look at ear
plugs.  Talk  with  Sparky  - you need to trick him to look behind the
counter for smthng, when he does quickly grab ear plugs.

MUSIC SHOP (M)
     Inside,  use  ear plugs and go and talk with Dr7. Finally he will
give  you  a box of junk with an orange ni object and fans's base. Use
tail rotor with fan's base to get a wind machine. After that this shop
is useless for your quest.

DENTIST's (M)
     To get inside just give an appointment card from docks to Violet.
Inside, persuade the hen to join you and grab her.

SPY STORE (M)
     Inside, talk with spy, use raincoat and grab gloves.

FINAL
     Finally  use  pool  cue  with  skate  and  with  shirt  to  get a
sailboard.  Return  to professor and give him all the stuff. Check his
list  to  see  what you have given him and what you haven't. After you
give him everything the outro begins.

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