PART ONE
You begin in hotel room. Before you do anything else examine
matchbox you have. Open drawer and get a book out of it. Get safety
pin, soap and band aid from the basin. Use soap on window, open window
and leave through window. Talk with baker and pick up blue thing and
records. Go to the street. Go left. Talk with Dave DIY Man. Talk with
Vera the bouncer to find out he will let you in with a tie (you need
pretty much talking with him to find this out...). Now go to the
Shifty Spiv and talkk with him - find out he's got ties and offer him
an exchange (he will ask you for a sticky bun). Now enter the baker's
shop and use matches with smoke alarm (its on the ceiling). Now go to
the place where baker was earlier and enter kitchen. Pick up a sticky
bun, deliver it to the Shifty Spiv and go to Vera and hand him a tie.
When inside, talk with bartender and no matter what you say you will
end up talking with Lola. After finding out some things you will get
arrested. In the slammer pick up a bucket and use it with a leaking
pipe. When the bucket is full of water use it on Pansy. Talk with him
and eventually you will ask him to help you escape the slammer and he
will open a passage for you. You will end up at the mall. Go to the
Information booth. Talk with Mary Putty and brain. Exit. Talk with Del
E. Gate. Enter Plugs store and talk with shopkeeper. Now go into music
shop, use record player to shut it down and talk to Dr7. Sell him your
record for... 1 coin. Now go to the Plugs and use coin on photo
machine to make photos. Now go to the Dentist' office and talk with
dentist. Grab pliers here. Exit. Go to the Fish shop. Talk with the
shopkeeper about your entering the guild (it may take you awhile
checking all the dialogue tree for the right pattern. You will end
with a net. Exit and enter cafe. Talk with the McD*****'s boy. Use net
with burger chute to catch a burger. Exit and travel to park. Pick up
a newspaper, read it. Talk with Royston and give him a burger. He will
invite you into his palace. Pick up a lobster pot here and talk with
Royston. Exit. Back at the park use band aid on hole in the hose. Use
pliers with standing pipe. Talk with worm. Pick up a teabag lying at
the pedestal of the monument. Now head to the museum. Talk with the
newspaper reader and pick up a string from him. Combine string and
safety pin in your inventory. Enter museum. Pick up roller skates, use
them with curator and get a raincoat. Now return to the information
booth and ask brain about the location of the docks. Go there. Pick up
a chainsaw fish here and back to the park and use it with the branch
of the tree to saw it. Pick up branch and use it with hook&string in
your inventory. Now go back to Docks and talk with the guard. Use
ladder to descend to the boat. Talk with sailor. Ask him about
security card and about joining him. You will have almost everything
he needs, besides your raincoat and fishing rod. Go back to the park
and ask worm to make you a favor. Travel to the Dave the DIY man and
ask him to paint your raincoat in yellow. Return to sailor and talk
with him. He will give you the security card so you can finally enter
the ware- house. Here the Part One ends.
PART TWO
Talk with Professor until he uses his shooting watch. Now go into
air vent. Crawl left. Go right. Go to the far docks. Use watch with
brass key in the water. Pick up key. Unlock wardrobe and pick up
dancing dug and a pink thingy. Exit screen. Go right and into the
'strange door'. Here pick up a bottle of hot water. Exit. Go right.
Talk with technicians. Now return to the air vent and crawl all the
way to the right. Examine memo. Enter walkway to the left. Use dancing
dug with Beryl and pick up a key. Unlock a door to Professor. Go to
the south. Enter kitchen. Use pink thingy with painting (its on the
hidden wall to the right of the dumbwaiter). Quickly use bottle of hot
water on the jug. Pick up a radio here and open it to get batteries.
Now return to the room where tech- nicians are and pick up a cassette
tape (it is lying near the machine with levers). Proceed to the left
into the next room. Move painting. Unlock safe with a key, open safe
and pick up a false nose. Now go to the oxygen tank (its in the screen
where you can see a submarine in the distance). Use empty bottle with
it to inflate. Use inflated bottle with submarine to get there. Enter
hatch. Go left. Use button to stop the key. Pick up a key. Exit. Go
into officer's room and read a post-it on the noticeboard (its hard to
spot but you need it) - you will learn a password: "BIG YELLOW PANTS".
Pick up a cassette player here. Combine it with tape and batteries in
your inventory. Exit cabin and go right. Use computer and enter the
password. Now go back to upper deck and walk back to the docks. Enter
the room where you saw drunk men sleeping and use cassette player with
sleeping man. Now go back to the kitchen and use key (the one you got
from submarine) with washing machine. Now go to the screen with a
stopped train (via vent) and use key with train driver. Now look at
the wall in the place where the train was earlier and grab a keycard.
Now return to processor and you will end this part.
PART THREE
You begin at the baker's backyard. Pick up empty pizza box,
deflated hopper. Use watch with cellar door to open it. Go in. Pick up
bubble gum, crank and a raincoat. Exit. Use crank with platform. Use
bubble gum with deflated hopper. Use inflated hopper with skylight.
Get newspaper. Exit. Use central tunnel. Pick up oilcan, wrench. Use
wrench to unscrew tail rotor. Pick up rotor and a washer. Exit. Use
oilcan on fire axe and then pick up fire axe. Use leftmost tunnel.
Pick up mobile telephone. Read newspaper. Go up. Talk with Elvis.
Descend stairs. Nothing here. Return 2 rooms back and go to the
waiting room. Use TV. Turn it on, select ch.3 and then use mobile
telephone to get a cuckoo clock. Now exit room. Go right - you will
get to the cellar via elevator. Return to Professor and invite him in.
Talk with professor to get items list. This list is HUGE, so I will
describe your further actions sorted by locations. Note: now you can
use your map to travel but to get back to professor you need to get to
the waiting room via elevator and there click on black portal for him
to appear. All items must be personally given to him - after that they
will be marked in the list as stroken through.
BAKERY (SEEDY STREET)
To get baker's frying pan you need pretty much tal- king - you
need to drive baker crazy and throw a pan at you.
STRIP JOINT (also S.S.)
Pick up chalk and matches. Talk with firemen - you can get a pool
cue after they drop it.
MANHOLE (S.S.)
Use a fish from Royston to open the manhole and use peg from
docks to get inside the manhole. Once in- side the only thing you can
do is pick up a traffic cone and bring it to Royston.
PARK
Talk with girl - she will ask for a candy to trade for her
balloon (for candy see the Plugs! shop). Use chalk from strip joint on
weight of the weight- lifter - after this pick up a bird and use it
with cuckoo clock. Also pick up weight - it appears to be a bowling
ball. Talk with Royston. You need a fish and a pipe from him. He will
trade a fish for your raincoat, but since you need a raincoat for
another place you better go see Royston after you are done with
raincoat. Otherwise you will have to trade raincoat back for an orange
ni object (this one is from Dr7 at the mall, I guess). But you need
fish in order to get a traffic cone from man- hole and exchange it for
pipe with Royston.
MUSEUM
To get inside use fire axe with closed doors. Then search
carefully for a spot called 'nail' - its very hard to miss and is
located where the closed doors were. Inside, use glue (you get glue by
sol- ving eye's riddle at the Information booth). Pick up skate (not
the one in glue, but one still on curator's leg). Pick up hula girl
outfits here.
DOCKS
You can open a box and get an appointment card for dentist. Also
use pool cue with shirt and then pick up shirt and a fallen peg.
INFORMATION BOOTH (Mall)
Talk with eye. Ask for his help. After eye tells you the riddle
try to guess. You fail to find the answer. To solve it visit professor
and talk with him. Then leave and visit & talk with him again. Finally
return to eye and talk with him. You will solve the riddle and get a
glue.
PLUGS! SHOP (M)
Use washer to buy a candy for a girl in the park. Look at ear
plugs. Talk with Sparky - you need to trick him to look behind the
counter for smthng, when he does quickly grab ear plugs.
MUSIC SHOP (M)
Inside, use ear plugs and go and talk with Dr7. Finally he will
give you a box of junk with an orange ni object and fans's base. Use
tail rotor with fan's base to get a wind machine. After that this shop
is useless for your quest.
DENTIST's (M)
To get inside just give an appointment card from docks to Violet.
Inside, persuade the hen to join you and grab her.
SPY STORE (M)
Inside, talk with spy, use raincoat and grab gloves.
FINAL
Finally use pool cue with skate and with shirt to get a
sailboard. Return to professor and give him all the stuff. Check his
list to see what you have given him and what you haven't. After you
give him everything the outro begins.
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