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Ancient Domains of Mystery


ADOM version 9.4
     In any ADOM game, you will want to start by going to the training
caves.  These  are  a good place to find out whether your character is
worth  continuing  or  whether  you'd be better off starting over. The
training  caves  are  just about 15 or so spaces to the left of the NE
corner  where  you  start  out. Keep killing monsters until you get to
experience level 6, then leave, because after level 6 the monsters get
too deadly.

     Once  you've  left  those caves, go to the Terinyo village. Buy a
couple  of  large  rations  if  you want. (It doesn't matter that much
because  you'll  find  them  all over the place in one of the upcoming
dungeons.)  Make  sure to talk to the old mystic who lives in a square
building  to  the  left of the water area of the village. He will tell
you about a Mad Carpenter who needs to be saved. His telling you about
it  will  allow  you  to  find  a  location  you  could not have found
otherwise.

     Now  you'll  want  to  visit  the  caves where the Mad Carpeneter
lives.  They  are  on  the far East side of the kingdom, very close to
Terinyo.  They show up as an orange symbol next to the mountains. Once
you've  entered, start killing monsters and picking stuff up until you
get  to level 4. Here you'll want to pay closer attention to make sure
you don't start hacking away at the Healer, who will appear as a white
@  sign. Chat with him and he'll tell you you need to learn tolerance.
What  this  means  is  that when you get to level 7 (which is the last
level),  you will find the Mad Carpenter and he'll keep attacking you.
Just  ignore his attacks and get him to follow you down all the levels
until  he is at level 4. His attacks never seem to do any damage. Then
make  him  walk  adjacent  to the Healer. The Healer will give him his
sanity  back  and the Carpenter will disappear. He'll leave you a book
of  bridge  building,  a blessed hatchet, and something else I forget.
Pick  all  this up. Also chat with the Healer and get him to teach you
the Healing skill if you don't already have it. If your hit points are
low, ask him to heal you too. Then leave this dungeon.

     Now you are probably moderately tough with a fair amount of money
and  enough  food  to  do  some  decent  exploring. You can go back to
Terinyo  and  buy  some rations, talk to the Old Mystic (who will tell
you  about  another  dungeon,  but this isn't necessary the way it was
before),  or  get  training  from  the Carpenter (who should be around
somewhere).  You  can  also  go  to  the  Thieves'  Village just SW of
Terinyo.  There  you  can  buy  more advanced items (potions, scrolls,
blessed weapons, rings, etc.), talk to a Crime Lord or a Master Thief,
or  talk  to  a  Mad  Scientist  type guy on the far right side of the
screen  (where  a lot of people probably never explore). I am not sure
what  the  Mad Scientist is good for, but apparently you don't need to
talk  to  him  to finish the game. The same is the case with the Crime
Lord  and  the Master Thief. If you chat with the Crime Lord he'll ask
you  to  kill the Terinyo sheriff and the Old Mystic -=-- you can come
back  and  get  a  gift (a Chaos amulet). I don't think this is a very
useful course of action, and you don't really want the Terinyo village
people  pissed  off  at  you. In my opinion, it's a much better bet to
eventually  kill  the citizens of the Theives' Village, but this isn't
necessary either.

     Okay, so now what? It's time for you to cross the kingdom. You'll
have  to veer far south because a large body of water splits the right
side  of  the  screen  off  from  the  larger  left  side. When you're
traveling  south,  you  can stop in the "Endless Dungeons" if you want
and  build up your inventory/experience points. As far as I know there
are  no interesting artifacts or beings in the Endless Dungeons, but I
haven't  explored it much. It isn't necessary to complete the game. It
also  apparently  goes on, deeper and depper, to infinity. Not my idea
of a good time. (I could be wrong about its being infinite.)

     After  you  have  passed by the Endless Dungeons, veer west until
you  are past the water. Then head NW until you are in the middle/left
upper  area  of  the screen. There is a location that is just diagonal
from  a  corner  of  mountains. It is marked by an asterisk. Enter it.
This  is  the  Dwarven Caves and it's where most of the action occurs.
The  Dwarven Caves are extremely deep, but you won't find out how deep
until much later in the game. They go all the way to level 50, but for
now  we're  just  concerned  with  the  first 20 or so. The levels get
progressively  more  difficult, with tougher, more vicious monsters as
you  go  down  further.  That  means that the first several levels are
pretty easy.

     The  first interesting (not completely random) level is the Arena
level.  Here  you'll find that a wide area fills the entire right side
of  the  screen. The wide area has a rectangle in it, and on the north
side of that rectangle sits an "@" sign who you can chat with. This is
the  Arena Master. Don't try to fight him (you can do this much later,
if  you  want).  Just  chat.  He  will offer to let you fight in arena
matches. Try some if you want, but remember, you probably aren't going
to  be  tough  enough  to win many of them in a row. You might want to
fight  several battles, then come back later when you've recovered hit
points  or gotten toughter. Each time you win an arena match you get a
good sum of money from the Arena Master. The 20th won battle (which is
always  at  least  twice  as  hard as the previous 19) will win you an
artifact  --- a pretty good blessed sword. Again, you may have to come
back  after  you've gotten to a decent level in order to win this 20th
match. The 20th win makes you the Champion.

     Other  interesting  levels in the early part of the Dwarven Caves
include  the  "no  walls"  level,  where  you  can  find most types of
lower-level  monsters.  It's  also  a  good  place  to  practice  your
herbalism  skill  (stomafillia  herbs  are  quite  useful  for hunter,
alrunia  antidotes  for  poison, and I forget what the other ones do.)
Eventually  you'll  get  to the Dwarven City. I forget what level this
is,  but  it's  probably  somewhere  between  15  and  20. It's a very
important  spot in ADOM because you will be returning to it many times
for a variety of reasons. First of all, there's the shop. Then there's
the  church  where you can give sacrifices to your deity. There's also
(in  version 9.4 anyway) a place where you can do Smithing, and a home
where  an  elderly warrior lives. Most important are the Training room
and  the  Dwarven  Leader room (which stands out because it always has
two  dwarven guards guarding the door, who are the origin of the quote
"Axes high!").

     One other room that is important to mention is the tiny room with
no  doors.  You can't dig your way in here -- you need to teleport in.
If  you don't have the teleport skill, I don't know how you can get in
there,  but  eventually  everybody  gets  the teleport skill when they
become  corrupted  by  chaos. Inside the small room lives a mystic who
will  happily give you a really excellent blessed battle axe that does
a ton of damage.

     Okay, back to the previously mentioned rooms in the Dwarven City.
In  the  Elderly Warrior room, talk to him repeatedly. If you have the
weapon  from  winning  the  20th Arena fight, the Elderly Warrior will
notice it and ask you if he can have it. I forget what he gives you in
return  but  it's  worth  giving  him  the  weapon if you already have
something better.

     The Training Room is a great place to build up your skill points.
I  find  that  giving  the  trainer 1000 gold coins each time you pass
through  is  a  great  policy. (Usually you don't have much else to do
with  your  money.) 1000 is a number I made up -- It could be that you
need  less,  or  possibly  more  --  I  don't  know. Anyway, I've seen
characters  gain  dozens  of  strength,  dexterity and other points by
regularly  consulting  the trainer. And building up your attributes is
extremely important if you want to get anywhere in ADOM.

     Where  the  church  is  concerned,  I don't really understand how
worshipping  works  and  it never played a large role in my playing of
the  game  -- but it might for you. The main thing is, experiment with
sacrificing  stuff  and  try  to make your god happy so you can "wish"
later  on.  Again,  I personally don't find this all that important in
the grander scheme of things.

     The  Dwarven  Leader  is  a  very  important character to talk to
because  he  will  send you on quests (you have to say "quest" to him)
and  also  he  will  send  you  on  a  "portal" quest (you have to say
"portal")  which  will  take  you  to the other side of the kingdom. I
don't  recommend  doing  the  portal  quest  until  you  have  done  a
significant number of regular quests for the Dwarven Leader. Each time
you  complete  a  quest, go to the Dwarven Leader and he will give you
something  useful  (the  rewards get better during the later quests --
one of them is an excellent shield).

     The  levels that go lower than the Dwarven City are pretty tough,
and  you will want to play them carefully. Among the many tough levels
are  the  "living  trees"  level and the Undead level. There is also a
level  somewhere down there that is full of bees. Remember to kill all
the  bees until the queen bee comes out. Kill her, then go to the hive
and try to pick stuff up. You will need the bee wax for later.

     The  "Living  Trees"  level is also important. For one thing, you
will  need to cross it during one of the quests. For another thing, it
is  a good place to get logs with which to build a bridge. This is not
the  only place to get logs, but if you have acquired the "Strength of
Atlas" or an equivalent spell, this is as good a place as any. (You'll
need the "Strength of Atlas" spell to carry more than a couple sets of
logs at a time). If you have access to a lot of stomafillia herbs or a
ton  of rations and other food, then you can ignore the "living trees"
level  as  a source of wood, because you can do all your wood chopping
out  in the general kingdom where otherwise your hunger would progress
very rapidly. Anyway, the "living trees" level is an interesting place
to visit. To cross it, keep moving. Don't get sucked in to the concept
of  standing  and  fighting because you will never be able to kill all
those  trees.  Don't try to burn them, they'll just get pissed off and
all attack at once.

     The  Undead  level  I mentioned earlier is a big pain in the butt
unless  you're  pretty powerful. You have to run a gauntlet of zombies
and so on. If you have a pickaxe for digging, this is a great level to
use  it  so  you  can avoid a lot of monsters. You'll probably want to
kill them all eventually, though.

     Below  the  Undead level, somewhere around level 25 I guess, is a
level with a blocked portal. You can go no further than this until you
have  completed the Portal Quest that the Dwarven Leader will tell you
about if you ask.

     The  thing  to  remember  about  the first 25 or so levels of the
Dwarven  Caves  is  that you will have to do a lot of running back and
forth (or up and down) in order to get things done. You will basically
live  in these areas for a while. Get used to it. Your character needs
to  build  up  strength  here  before he/she can really kick butt. But
there are other things to move on to.....

THE RING OF THE HIGH KINGS AREA

     Before  discussing this area I should say that bridge building is
important  here.  Always  keep  your  book  of bridge building in your
possession  because  if you don't have it, you can't add points to the
bridge building skill each time you go up a level.

     Whether you get logs from the "living trees" level of the Dwarven
Caves  or  from  the general outside area, you'll need at least 3 logs
and  probably  many  more  in order to build an adequate bridge. (This
depends on your skill level in bridge building.)

     Okay....let me back up. The Ring of the High Kings area is in the
far  upper  left corner of the kingdom. You can't get there unless you
have  a  Climbing  Set or a really good Climbing skill level, or maybe
both, I'm not sure. The Climbing Sets are not too hard to find after a
while.

     Basically, when you go to the Ring of High Kings area you will be
in  a  one-level (no stairs) room with an island that is surrounded by
piranha-filled  water.  You  can't cross this water without building a
bridge.  To build a bridge, you must have both the hatchet and logs in
your  possession.  You  will want to stand by the edge of the water on
the  south side, where it only takes 3 spaces to reach the door of the
little  island.  Put  the  hatchet  in your Tools inventory spot, then
"U"se  it.  When you have reached the door with bridges, you will have
to kill a water monster of some sort, then you can get the Ring of the
High Kings.

     I am not sure what this ring does exactly, and I am not even 100%
sure  you  need  it in order to win, but I think you probably do. Most
likely  it's what gets you past one of the deeper portals. Order-wise,
this  is  probably  the  first place you should attempt to visit after
you've been in the Dwarven Caves.

THE PORTAL QUEST

     The   Portal  Quest  will  take  you  to  a  previously-invisible
graveyard  in  the SE area of the kingdom. It is marked, appropriately
enough,  by  a  cross  (plus sign). Once there, you will have to fight
many zombies, wraiths, ghosts and other annoying creatures in order to
get  yourself inside a tomb in the center of the screen. This tomb has
a downwards stairs, which take you to a quite deadly area.

     The  thing  to  remember  about the lower level is that you don't
need to explore it all. It's a trap room and you'll probably die or be
in  a world of pain if you try to map it all out. (I used to think you
had  to  step on all the "you hear a squaking sound" traps in order to
finish this quest, but I later realized those traps don't have special
significance).  Basically,  just  go all the way south and hit the "s"
key  until  a  secret  door  opens. Then travel S and then E along the
bottom  area  of  the  screen  until  you are as far SE as you can go.
Somewhere  around  there is a secret door. (It's in a vertical hallway
on the right/lower side of the screen.)

     When  you  find  the secret door, enter carefully. It should take
you  to  a  large  room  on  the  right side of the screen. Then start
hacking  away until you have killed the Necromancer and Griff, who the
Dwarven  Leader  should  have  told  you  about.  Kill everything else
threatening.  Then  use  a  pick axe or wand of digging to dig up that
grave  in the center of the large room. You will find a good artifact.
I  think  you  need  to pour holy water on this grave too. Your portal
quest is finished -- get the $#% out of there.

     At  this  point,  there is no one order you need to do things in.
You  just  need  to  do  things. Here are some areas you might want to
focus on:

THE GREMLIN AREA

     This  is located in the SW area of the kingdom. It's all dark, so
use a torch or your amulet of protection. Do not go here if you aren't
pretty  tough.  I am not sure what the intended point of this area is,
but the bottom line is that you have to kill a ton of gremlins because
they  keep reproducing (due to a well-placed water trap). Hack through
the gremlins and stand on the trap until they're gone. If this doesn't
work,  I'm not sure what to do. Also, I don't know of any good use for
the  balls of fluff. One time I had one in my inventory and when I got
soaked  by a water trap much later on, the ball of fluff turned into a
gremlin  in  my  backpack  and  ruined some of my stuff. Obviously the
creator was making a reference to the movie "Gremlins." In the Gremlin
area  you  will  find  a  "Phial"  potion which is useful for creating
blasts of light, but not anything else that I know of.

THE TOWER

     This  is  a  hot,  hot place. You need to be pretty tough and you
need  at  least  two  objects  or experiences that involve immunity to
fire. (Eating fire beetles and wearing a ring of fire resistance would
work).  Otherwise you'll steadily lose hit points.This area is all red
and about 3 or 4 levels deep. You'll have to fight red dragons and the
like,  so  be  prepared. The on the last level, you may need to dig or
use  a  wand  to get to the other side of the screen (where the action
is).  If you defeat all the really tough dragons, etc., you'll get the
first  Chaos  Orb  --  the Chaos Orb of Elemental Fire. You definitely
need this.

THE PYRAMID

     Another  tough, tough level for more experienced players. I'm not
sure  what  exactly triggers your ability to get into the pyrarmid (an
ability  you don't have early in the game). Maybe it's being a certain
level  or  character. Anyway, the pyramid has 3 levels and they're all
tough.  In  the  first  level, don't bother with the right side of the
screen unless you want to fight mummies. Go left and search for secret
doors  everywhere you can. Eventually you'll find an area to the NW of
the screen where a downstairs can be seen.

     Now  you'll  be  in  a smaller area with a few secret spots, etc.
There's  another stairway. Go down. Now you will be in a huge room and
a  ton  of monsters will be after you. Good luck. If you complete this
battle you get an ankh amulet. Again, I'm not sure how crucial this is
to finishing the game, but I imagine it plays a role.

THE GRASSY PARK AREA

     There's  an  area  near  the  pyramid  that  consists solely of a
cresent-chaped  body  of  water,  a  house  with a back room, and many
trees.  I  have no idea what good this area is, but I vaguely recall a
Fool's  poem  about this area being good for magic (for reading tomes,
maybe?).  I  am  not  sure....in  any  case,  this seems to be another
non-crucial area.

THE BLUE UNDERWATER AREA

     This  is  a  good  place  to  go  relatively  early (though after
completing  the  portal  quest)  because  it's  not  *that*  hard. The
important   thing   though   is   that   you   have   proper  swimming
ability/breathing  aid.  You'll be in a big blue room that you have to
explore  thoroughly  to  get  around  in.  (Swim around the south, not
north,  to  get  places faster.) In the very center of the screen is a
large  room with tons of items there. The trouble is you can't pick up
anything  without  your God yelling at you. Oh well. You *can* talk to
the blue dragon in the middle of the screen, who will discuss her baby
with you.

     After  this has happened, go to Terinyo and talk to the blue baby
dragon.  It will fly off into the sunset in order to get together with
the  mom dragon. Now go back to the underwater dungeon and talk to the
blue  mama  dragon  again. She tells you she'll be sending you a great
thing  later.  What this turns out the be is a really tough two-handed
trident  that  somebody drops near you much later in the game. (By the
time  I  got  it,  I had forgotten all about that part of the game.) I
forgot  to  mention that the blue underwater area is not initiall easy
to find. You'll need to walk through the big lake in the middle of the
kingdom  until a message says "You discover an underwater passage!" or
something similar. Some of your gear might rust in the meantime. Don't
say I didn't warn ye.

THE RIFT

     Just south of the Ring of the High Kings Area is an area that you
can't  get  into  unless  you  have  a  reasonable  climbing  ability.
Sometimes  if you *do* get in, you'll fall and much of your stuff will
be damaged, as well as yourself. So you might want to make sure you're
ready before you try this area.

     When  you  get in, basically you'll be in dungeons like any other
dungeons.  The  monsters  are fairly tough, but not excruciatingly so.
When  I  was  in  here  I  came across a sick baby white dragon, and I
imagined  I was supposed to help him, but I couldn't figure out how (I
tried to "g"ive him a number of items, including healing herbs, but he
refused).  So  if  anybody  knows  what to do with the sick white baby
dragon,  let  me know. (I ended up killing him because I was bored and
chaotic.)

     When  you're  in  the rift, go as far down as you can. Eventually
there  will  be  no more downstairs. So go up. (There are levels above
the  level you start in.) Sooner or later you will come to a room with
two upstairs symbols. One of those symbols takes you to another level.
The  other  one  goes  to  an  area  of  the  Kingdom  screen  that is
unreachable  from  any  other  means  because it's surrounded by white
(unpassable)  mountains.  When  you get to this area, walk over to the
entrance  that's  on the right and you will be in the the Library. The
Library is chock full of tomes (i.e. spells) but you'll have to kill a
ton of tough monsters to get them.

     After that, you can continue back up the rift and get out. That's
all I know about that area.

THE STEEL GOLEM AREA

     This  is  in  the  central  south area of the kingdom. I find the
steel golems extremely difficult to kill. So you will probably want to
visit  this  area  very late in your game. The dungeon starts out like
any  other,  but its first exit is guarded by the previously mentioned
golem.  If  you  kill  him  and  go  downstairs,  you'll  have to kill
literally  dozens  of  identical  (and  equally  tough)  steel golems.
Yikies,  these  guys  are  tough.  Needless  to  say,  there  are some
worthwhile  items  in  this  dungeon,  once  you've  gotten  past  the
monsters.  There  are rooms full of armor, weapons, and a room full of
pools  (that  do various unusual things to you). The armor and weapons
are  unremarkable,  mostly;  presumablythey're  there  for  you  to do
smithing on.

     The  center  of this level has a diamond-shaped pattern of forges
and  a  chaotic  dwarven  dude who runs the place. If you talk to him,
he'll  ask you to kill the Terinyo dude (I forget what he's called but
he's represented by a green @ sign). Then, if you come back, he'll ask
you  to  kill  the  Dwarven Leader. I think he rewards you with a cool
shield  or something. I don't find it much worth it, since the Dwarven
Leader  already  gives  you  a  great shield when you complete all the
quests.  But if you're Chaotic, maybe you'll want to go this route. In
the  SW corner of this level is a downwards stairs. You can't get into
it  ever,  to  my  knowledge. It's blocked by a statue of a knight and
flames,  or something. It seems to be a one-way door that you can only
come  up through (from a deep Dwarven cave) and never go down. I think
you  have  to  be  around  level  30  of the Dwarven caves to find the
stairway  that  comes  up to this. Obviously this stairway makes for a
nice  way to make a quick escape from the Dwarven caves -- but only if
you are prepared to kill all the steel golems in this dungeon (or have
already killed them).

     One  other  thing. I don't remember but I think the Dwarf in this
dungeon will teach you Smithing if you don't already have this skill.

THE UNICORN QUEST

     When you are of a sufficient level (probably 25 or 30), go to the
Terinyo  village  and  talk to the guy whose title I forget but who is
represented  by a green @ sign. That guy. Chat with him and he'll tell
you  about  a Unicorn that needs your help. Then and only then can you
see a location that you couldn't see earlier.

     This  location  is in the middle of the Kingdom, not too far from
the  calm  park area and the pyramid. You'll see it if you walk around
there a little. Enter it and you'll be in a big grassy area that has a
thick  forest  in  the  center. Walk around the forest and soon you'll
meet  an upper-case white "U" which is a Lawful unicorn. Chat with him
and  he'll  ask you to kill his foe, a black unicorn who lives in "the
forests  to  the  east" or something like that. Exit the level and now
you'll  find another new location just east of the White Unicorn spot,
and also near the pyramid. Enter there and go kill that Black Unicorn.
(If  you chat with him, he'll ask you to kill the white unicorn! Which
one  you  kill is a personal choice depending on your alignment.) When
you  have  killed one unicorn or the other, go to the unicorn for whom
you  did  the  killing  and chat with him. I forget what he awards you
with,  sorry  to  say.  BUT  he  does offer to relieve you of ALL your
corruption,  once and only once. I strongly recommend you NOT have him
relieve  you  of your corruption until you are extremely corrupt (8 or
more  corrupt  traits).  Even  if it means making a special trip up 30
levels  of Dwarven Dungeons much later in the game, it's worth waiting
to  have  the  Unicorn  un-corrupt  you  instead  of  squandering this
one-time miracle too early in the game.

     I  think that sums up the non-Dwarven areas of the kingdom pretty
well.  I hope I didn't miss or forget anything. If you think about it,
four  of  the  areas  nicely sum up the elemntal orbs: the steel golem
area represents Earth, the underwater area obviously represents Water,
the  fire  tower represents Fire, and the rift sort of represents Air.
It's  nice  to  know  the designer tried to make the game thematically
consistent.

Now, let's get back to the Dwarven Caves.

     When  you  get  through the first portal (the one that was opened
for  you  by  the Dwarven Leader's hidden lever after you killed Griff
and  the  Necromancer), you'll soon come to a level with a very deadly
creature  in  it.  This  creature  is  similar  to  the Siren in Greek
mythology,  except  that  her  singing  doesn't  cause  men  to become
slobbering  lust-filled fools, just to instantly die. I wish I knew my
Homeric  literature  better,  but  I  believe  it was Odysseus who was
tempted  by the sirens. To get safely past the island where the sirens
lived,  he had all his men put wax in their ears and tie him to a mast
(where  he  could  hear  the  beautiful singing but couldn't foolishly
react  to  it).  Well,  that  should  be  a clue as to how to defeat a
certain ADOM monster. If you EVER get to a level and hear something to
the  effect  of  "You  hear  a  high-pitched  screech!"  (or something
similar),  DON'T go anywhere new. Go find some wax and "u"se it, which
will cause you to put it in your ears. (If you don't know where to get
wax, read through the earlier part of this message and you'll find out
where to get it). With wax in your ears, you can defeat the screeching
monster (whose name escapes me). Otherwise you're dead meat, no matter
how  tough  you are. I think this monster only shows up once, which is
quite fortunate.

     As  you  go deeper in the Dwarven Caves, you'll find increasingly
tough  monsters,  many  of  whom  breathe fire or lightning or acid or
frost  or  garlic  or  whatever.  Hopefully by this time you will have
built  up  a  resistance  to most forms of attack either through items
(like  rings  of  resistance)  or  because  you've  eaten corpses of a
variety of monsters with these abilities.

     Whenever  you are in a level that only allows you to explore half
the  screen,  get out your wand of digging or your pickaxe. You are in
an  Orb  area. The first Orb area you'll encounter is the Orb of Water
area. Be prepared to fight a LOT of monsters. After that, the Air area
is  much deeper and the Earth area is the last one, at least it was in
the  game  I  played. These are all very, very tough. Also get used to
fighting  a ton of red dragons. They are very deadly but the upside is
that they leave lots of cool stuff behind when they die.

     There's  also a Casino way down there somewhere. There are plenty
of items for sale (at amazingly high prices -- you'll really need that
Haggling  skill  here!).  Unfortunately,  there  don't ever seem to be
Scrolls  of Un-Corrupting here, which are very useful scrolls. You can
play  slot  machines till your heart's content, but it's not my cup of
tea.  (I  remember  somebody giving a hint about how you can do really
well  at the slots if you have coins made of the right material, but I
have  no  idea  how  to  get such coins). Whenever I get to the Casino
area,  I  usually  just  ignore  everything  and  keep going -- unless
there's something I really, really want to buy in the big-ass store.

     My  memory is hazy at this point because I only ever got this far
once,  and I completed the game after that. But there aren't that many
interesting levels after this. Except for the end ones....

     When  you  get to about level 48, you'll find four platforms that
represent  the  four  elements:  a  bonfire, a mini-tornado, a pool of
water,  and  a  pile  of  rocks  (or  something  representing  earth).
Hopefully  by  now  you  have  all  four  orbs -- if not, go get them!
(Remember,  the fire orb is in the Tower, not in the Dwarven Caves, so
make  sure  you  have  this before you go to the deepest levels of the
Dwarven Caves.)

     You'll  want  to "U"se each Orb while standing on the appropriate
platform.  I don't know what happens if you try to "U"se the wrong orb
at  the  wrong  place  (e.g.  water  orb while on the bonfire) -- does
anybody  know?  When  you  have put all four orbs in their appropriate
places,  the  stair that used to go up turns to a downwards stair. Now
there is no way for you to go back up. No turning back! You'lre almost
done!

     Go  downstairs  to  level 49 and you'll be in a big icy area. You
can't  even  move,  the floor is so icy. Unless.....you throw stuff in
the  opposite  direction.  Remember Newton's laws of physics? Remember
inertia?  Wasn't  high  school  fun?  Well  okay, then. Start throwing
stuff....  I  find  that  it's better to use the wand of digging (or a
spell  of  Divine  Digging) beforehand so you can just go on a path to
the  NW  instead of all around the screen. At the center of the screen
is  a  downstairs.  This  will  take  you to level 50 -- the very last
level, yay.

     This  is one tough level. You'd better be prepared to fight. This
is  a very good time to have lightning bolt or death ray spells. And a
great weapon(s). And a lot of hit points. And scrolls of melee damage.
And  rings  of  increase  damage,  or  of  protection. Or an amulet of
protection. Or boots of dexterity. You get the idea.

     There  are  tons  of  Chaos  monsters,  Ghosts  and other badass,
annoying  creatures here. Take a straight path to the left side of the
screen.  Go  the the extreme SW or NW corners of that left-most little
room  (which  has  a  swirling  mass of pure chaos in it). You'll find
secret  doors in the corners. Beyond those doors will be more monsters
--  kill  'em. Then you'll find levers in each secret-door room. These
two levers will stop all Chaos. You have completed your ultimate goal!
(You  may  want  to  just  run  past the monsters and pull the levers,
because after you pull the levers they can no longer corrupt you).

     Now  what?  Well,  you can go back up now and keep fighting other
monsters.  You  shouldn't  get any further corrupted, but I'm not 100%
sure  about  this since my character turned into a gooey mass of chaos
right  after  I "won" the game. I've heard that you can go back to the
NE  corner  of  the  kingdom,  where you started, and get some special
congratulatory  message. I imagine also that if you go talk to the Old
Mystic in Terinyo (if he's still alive) he might say something nice to
you, like "good job!"

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