While playing a game, press [Ctrl] + K to enter the map editor.
Then, enter one of the following codes to activate the corresponding
cheat function:
Code Result
[Shift] + [F5] Change year
[Shift] + [F1] Create unit
[Shift] + [F2] Discover technology
[Shift] + [F4] Edit energy credits
[Shift] + [F9] Edit faction diplomacy
Y Full map
[Shift] + [F6] Kill opponent
[Shift] + [F3] Switch sides and reset view
[Shift] + [F8] View FMV sequences
[Shift] + [F7] View replay
How to get all technologies without 'CHEATED' appearing on the game
score.
[This also works with Alpha Centauri Demo and Alpha Centauri
Alien Crossfire]
Example for University Faction.
Open the directory in which Alpha Centauri is installed.
(eg: c:\Program Files\Firaxis Games\Sid Meier's Alpha Centauri\)
Open the file entitled 'univ.txt'. You may wish to back this file
up first. Since the game reads faction properties from this file, you
can edit bonuses.
After the information lines, the original file reads:
#UNIV
University of Planet, The Scientist, University, M, 1, Zakharov,
M, 0, 0, 1, 0, 0, TECH, InfNet, TECH, 1, SOCIAL, ++RESEARCH, SOCIAL,
--PROBE, DRONE, 4, FACILITY, 8 Values, Knowledge, RESEARCH...
Note the numeral after the second TECH. The University faction,
by default, receives 1 bonus technology at the start of the game. If
you change this number, you receive that number of bonus techs at the
start of the game [This cheat will only work at the start of the
game.] If you change the number to say, 36, then you will get
thirty-six techs. To do this, change the code to:
#UNIV
University of Planet, The Scientist, University, M, 1, Zakharov,
M, 0, 0, 1, 0, 0, TECH, InfNet, TECH, 36, SOCIAL, ++RESEARCH, SOCIAL,
--PROBE, DRONE, 4, FACILITY, 8 Values, Knowledge, RESEARCH
If you are using the demo version of Alpha Centauri, I recommend
that you don't set the number higher than 34, as you need to discover
at least one technology normally in order for you to get the
automatically constructed units. [The Demo can only go up to Tech
Level 6]
OTHER PROPERTIES:
This file also contains the society bonuses and properties. Note
the ++RESEARCH on the second line. This indicates the University's +2
bonus in research. If you change this to +++++RESEARCH, then your
society gets a +5 research bonus. In the same manner, --PROBE is the
-2 Probe Team Infiltration property. If you change this to ++PROBE,
then your society is hardened by [I think] 20% against probe team
infiltration. I'm not sure about the other parameters. Experiment with
it.
To check the changes, go into the game, and start a new game.
When a unit is ready to move, press E. This brings up the society
model window, which shows the bonuses here. [Research, Infiltration,
etc.]
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