Landing the ship
Go to MOM, press on the CD-ROM. left of the CD-ROM there is an on
switch press it (This will unlock the hatch). When you are in the
corridor the room to your left is a CD. The corridor to the right
there are four doors to the right and the room to the left you will
find food and a coffee cup. The second door to the right you will find
the reversi. The third door you will find a keyboard (give this to the
William's). The four door you will find a yellow pass key and a
Unformated CD (you will need these to land the ship). Now you can use
MOM, she will format the disk, then give the disk to the William's
(the ship will land).
Green Pass Key
Talk to Lora, ask her the last question on the list, then ask her
the first question on the list, she will then give you the green pass
key.
Eating
Place four food trays in each characters inventory. click on a
food then hold the right mouse button on the food and drag it to the
face of the character that you have highlighted and drop it on there
face. Do this for all the characters about three to four times each.
Laser Gun
Go thu the door which you needed the green pass key. you will see
a control stand on the right side of the screen (this controls the
crane to pick up the laser gun and take it to the other room). Now you
are ready to leave the ship.
Reversi
There is a computer connection in the docking bay for the
reversi. The thing is, is that the computer connection is not working
right so when you play reversi you do not have to win to get the
information you want. All you need to do is start the game then end it
or restart it and you will get the imformation.
Docking Bay
When you first walk into the docking bay you need to walk to your
right until you come to a big hanger door turn around then turn left
there will be a pipe on the ground (you will need the pipe to turn the
valve but give the pipe to William's). Turn around so your facing the
hanger door and then open it. Look at the jeep on the left there is a
piece of the x-scanner there. Then at the left corner of the room
press the switch on the wall this will bring down the truck there is a
piece of the x-scanner in the back of the truck. Go to the far right
of the room and you will find a elevator go in it. On the second
level, this is the room with bodies on the ground. You will see a door
in the middle of the room with a red light on it press the light (the
sky robot is behind the door). Go left and on the bench there is the
red pass key. Go to the elevator door not close up to it, only until
you can see the door and the wall to the right because there is a red
box on the right wall that you need to press so that the red light
turns on (this will let you access the white door in the docking bay).
Go back to the docking bay and press the keypad at the terminal
where the big SOS sign is, then turn around and the white door will be
open. Use Lora to cut off the hand and take the CD-ROM from the other
hand. Go back to the big SOS sign and turn right use the pipe on the
valve (this will fill the fuel pump). Then go up the steps on the
other side of the docking bay where the computer terminal is and use
the sky robot on the network connection (this will repair the sky
robot). Go back to where the jeep is and go to the elevator to the far
right again and go up it back into where the dead bodies were. Use the
sky robot on the door lever, inside you will find a piece of the
x-scanner and a map (Make sure that all the pieces of the x-scanner
and the sky robot are in William's inventory). Go back down to were
the jeep is and on the right side of the jeep there is a another
elevator, go up it and use the red pass key on the door. When you come
to the first intersection open the door in front of you (exit SAS 6)
this will be the control room.
Look at the controls in front of you and on the ground is a piece
of the x-scanner. Turn around and to the right of the door are a round
green lighted objects these are mines (you can use these mines when
you are fighting aliens). Go out of the control room (Exit SAS 6) and
turn right. Open the door (Exit SAS 9) make a left at the intersection
and open the door (Exit SAS 11) the second room on the right you
should see a bad. By the bad is a CD-ROM and in the same room on the
other side is a wall safe (you need to try to light up all the letters
for the safe to open). Inside the safe is a battery key card and
microchips. Go back to the intersection where you just came from and
make a right open the door (Exit SAS 10) at the next intersection open
door (Exit SAS 7) this is where the force field is, let Lora use the
hand on the panel to the right of the force field (the force field
will lower).
Lab
Formula Formula Formula
Royal Jelly
CO PAT FOR THINE BE DIL
DE
TE THINE BE PI NA NO
NO
H20 PI KU XI XI CL
DIL
EGG
SLIME
The last formula I cannot find CL and FOR you can find in the
freezer with a CD-ROM and a funny looking object. Two more of these
objects are on the ground in the lab and one in one of the drug cases
in the lab and another in the vent in the lab. The last of these
objects you can find in the under zone down stairs on the second level
also on the second level you will find a electronic card. Then down
the stairs to the first level you find a cable. Once you have all six
of these objects William's will create a alien protector.
Egg Slime
The battery key card can be used on the panel in the egg testing
chamber , use the key card once to mount the system then click on the
picture of the alien to the right (this will light up the room). Then
look at the egg chamber, you can now get the egg slime WARNING if you
do not take the egg slime right then you will be killed. Put the
battery key card in the slot twice to get the print out, drag the
print out to the face of the character holding the print out, to read
it..
In the lab there is a door that leads to an office. In the office
on the desk you will find a CD-ROM , then turn to the door that you
came in and on the right side you can use the panel which will open a
secret door. In the secret room you can use the keypad on the middle
chamber and the code is MYYRMIDON (the chamber will open and an alien
will be placed in your inventory). go out the door on the other side
of the room then turn around and on the ground to the right by the
door is a pass key card for that door. Now go pass the dead alien and
out that door you will be in a chamber with alien eggs look to your
right there are grenades on the self take two of them. Backup then go
to the room in front of you, you should be in a area where the eggs
are in front of you do not backup or you will go up an elevator, go
forward and you should be fighting alien facehuggers. Use the grenades
on them. After that go back to the secret room there are tubes fill
with drugs take one of each. Go to the white counter and on the left
side you will see a vent, open it.
After you open it then turn the valve by the alien facehuggers
one will go in the vent the other is dead, take it.
Problem Getting Past The Dead Alien
There is another way to get past the dead alien in the secret
room. Go back to where the force field is and go past it. Open the
door at EXIT SAS 9 then open the big door and go down the corriders
until you reach the fourth big door. Stop at the door and turn around
use the x-scanner on the floor it will open a elevator that will take
you to a secret room past the dead alien body.
Alien Cave
Go to the second level down the stairs in the under zone. Walk in
the second level door, on the top left corner of the screen your
cursors will look, then click. Now use the alien body then use the
cable you will now climb down to the alien cave. This is the way out
of the alien maze cave.
F F L F F F R R F L F F L F R F L R F R F
After you get out of the cave take the blue key card off the
table (this will unlock the door in the corridor were the lab is).
then have Lora take the hand off the dead body (this will give you
access to the truck). The truck will take you to a docking bay.
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