Cheats.RU
 
 


Aliens: A Comic book adventure


Landing the ship
     Go to MOM, press on the CD-ROM. left of the CD-ROM there is an on
switch  press  it  (This  will  unlock the hatch). When you are in the
corridor  the  room  to  your  left is a CD. The corridor to the right
there  are  four  doors to the right and the room to the left you will
find food and a coffee cup. The second door to the right you will find
the reversi. The third door you will find a keyboard (give this to the
William's).  The  four  door  you  will  find  a yellow pass key and a
Unformated  CD (you will need these to land the ship). Now you can use
MOM,  she  will  format  the disk, then give the disk to the William's
(the ship will land).

Green Pass Key
     Talk to Lora, ask her the last question on the list, then ask her
the  first question on the list, she will then give you the green pass
key.

Eating
     Place  four  food  trays in each characters inventory. click on a
food  then  hold the right mouse button on the food and drag it to the
face  of  the character that you have highlighted and drop it on there
face. Do this for all the characters about three to four times each.

Laser Gun
     Go thu the door which you needed the green pass key. you will see
a  control  stand  on  the right side of the screen (this controls the
crane to pick up the laser gun and take it to the other room). Now you
are ready to leave the ship.

Reversi
     There  is  a  computer  connection  in  the  docking  bay for the
reversi.  The thing is, is that the computer connection is not working
right  so  when  you  play  reversi  you do not have to win to get the
information you want. All you need to do is start the game then end it
or restart it and you will get the imformation.

Docking Bay
     When you first walk into the docking bay you need to walk to your
right  until  you come to a big hanger door turn around then turn left
there will be a pipe on the ground (you will need the pipe to turn the
valve  but give the pipe to William's). Turn around so your facing the
hanger  door and then open it. Look at the jeep on the left there is a
piece  of  the  x-scanner  there.  Then at the left corner of the room
press the switch on the wall this will bring down the truck there is a
piece  of  the x-scanner in the back of the truck. Go to the far right
of  the  room  and  you  will  find a elevator go in it. On the second
level, this is the room with bodies on the ground. You will see a door
in  the middle of the room with a red light on it press the light (the
sky  robot  is behind the door). Go left and on the bench there is the
red  pass  key. Go to the elevator door not close up to it, only until
you  can see the door and the wall to the right because there is a red
box  on  the  right  wall that you need to press so that the red light
turns on (this will let you access the white door in the docking bay).

     Go  back  to the docking bay and press the keypad at the terminal
where the big SOS sign is, then turn around and the white door will be
open.  Use Lora to cut off the hand and take the CD-ROM from the other
hand.  Go  back to the big SOS sign and turn right use the pipe on the
valve  (this  will  fill  the  fuel pump). Then go up the steps on the
other  side  of the docking bay where the computer terminal is and use
the  sky  robot  on  the  network connection (this will repair the sky
robot). Go back to where the jeep is and go to the elevator to the far
right again and go up it back into where the dead bodies were. Use the
sky  robot  on  the  door  lever,  inside you will find a piece of the
x-scanner  and  a  map (Make sure that all the pieces of the x-scanner
and  the  sky  robot are in William's inventory). Go back down to were
the  jeep  is  and  on  the  right side of the jeep there is a another
elevator, go up it and use the red pass key on the door. When you come
to  the  first intersection open the door in front of you (exit SAS 6)
this will be the control room.

     Look at the controls in front of you and on the ground is a piece
of the x-scanner. Turn around and to the right of the door are a round
green  lighted  objects  these are mines (you can use these mines when
you  are fighting aliens). Go out of the control room (Exit SAS 6) and
turn right. Open the door (Exit SAS 9) make a left at the intersection
and  open  the  door  (Exit  SAS  11) the second room on the right you
should  see  a bad. By the bad is a CD-ROM and in the same room on the
other side is a wall safe (you need to try to light up all the letters
for  the  safe  to  open).  Inside  the safe is a battery key card and
microchips.  Go  back to the intersection where you just came from and
make a right open the door (Exit SAS 10) at the next intersection open
door  (Exit  SAS 7) this is where the force field is, let Lora use the
hand  on  the  panel  to the right of the force field (the force field
will lower).

Lab
Formula Formula Formula

Royal Jelly
CO PAT FOR THINE BE DIL
DE
TE THINE BE PI NA NO
NO
H20 PI KU XI XI CL
DIL
EGG
SLIME

     The  last  formula  I  cannot find CL and FOR you can find in the
freezer  with  a  CD-ROM and a funny looking object. Two more of these
objects  are on the ground in the lab and one in one of the drug cases
in  the  lab  and  another  in  the vent in the lab. The last of these
objects you can find in the under zone down stairs on the second level
also  on  the  second level you will find a electronic card. Then down
the  stairs to the first level you find a cable. Once you have all six
of these objects William's will create a alien protector.

Egg Slime
     The  battery key card can be used on the panel in the egg testing
chamber  , use the key card once to mount the system then click on the
picture  of the alien to the right (this will light up the room). Then
look  at the egg chamber, you can now get the egg slime WARNING if you
do  not  take  the  egg  slime  right then you will be killed. Put the
battery  key  card  in  the  slot twice to get the print out, drag the
print  out to the face of the character holding the print out, to read
it..

     In the lab there is a door that leads to an office. In the office
on  the  desk  you will find a CD-ROM , then turn to the door that you
came  in and on the right side you can use the panel which will open a
secret  door.  In the secret room you can use the keypad on the middle
chamber  and the code is MYYRMIDON (the chamber will open and an alien
will  be  placed in your inventory). go out the door on the other side
of  the  room  then  turn around and on the ground to the right by the
door  is a pass key card for that door. Now go pass the dead alien and
out  that  door  you will be in a chamber with alien eggs look to your
right  there are grenades on the self take two of them. Backup then go
to  the  room  in front of you, you should be in a area where the eggs
are  in  front  of you do not backup or you will go up an elevator, go
forward and you should be fighting alien facehuggers. Use the grenades
on  them.  After  that go back to the secret room there are tubes fill
with  drugs  take one of each. Go to the white counter and on the left
side you will see a vent, open it.

     After  you  open  it then turn the valve by the alien facehuggers
one will go in the vent the other is dead, take it.

Problem Getting Past The Dead Alien
     There  is  another  way  to get past the dead alien in the secret
room.  Go  back  to  where the force field is and go past it. Open the
door  at  EXIT  SAS 9 then open the big door and go down the corriders
until  you reach the fourth big door. Stop at the door and turn around
use  the x-scanner on the floor it will open a elevator that will take
you to a secret room past the dead alien body.

Alien Cave
     Go to the second level down the stairs in the under zone. Walk in
the  second  level  door,  on  the  top left corner of the screen your
cursors  will  look,  then  click. Now use the alien body then use the
cable  you  will now climb down to the alien cave. This is the way out
of the alien maze cave.

F F L F F F R R F L F F L F R F L R F R F
     After  you  get  out  of  the cave take the blue key card off the
table  (this  will  unlock  the door in the corridor were the lab is).
then  have  Lora  take  the hand off the dead body (this will give you
access to the truck). The truck will take you to a docking bay.

Советы наших посетителей (0)

 
Знаете интересные коды на Aliens: A Comic book adventure?
Вам есть чем поделиться с другими геймерами?
Добавьте свои советы, тактику
и хитрости по прохождению игры!
 
 
 

Отзывы посетителей об игре (0)

Грустно, к этой игре нет отзывов.
Будьте первым и разместите свой!


Ну, если что непонятно по игре - спрашивайте...

Испытываете проблемы в прохождении Aliens: A Comic book adventure?
Считаете свой вопрос сложным и важным?
Тогда задайте свой вопрос, и мы разместим его здесь отдельно.
Ежедневно десятки геймеров просматривают эту страницу —
кто-то из них обязательно ответит!
 
Если вопрос короткий — Вы можете задать его на этой странице
при помощи формы комментариев ниже
 
 
Страница: Читы на Aliens: A Comic book adventure

Быстрая навигация по разделу PC
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
 
Название игры:
 
 
Ссылки по теме:

Вход для авторов обзоров и советов:


Задайте свой вопрос по прохождению этой игры

Обсудите игру Aliens: A Comic book adventure в нашем форуме!

Подпишитесь на рассылку наших новостей

Новое на сайте: обзоры, подсказки, вопросы.

 
 
 
 
Rambler's Top100 Service

 
Cheats.RU