Get rope. Look at trashcan (you get a note), read note. Exit
room, go to kitchen. Get matches and a moldy bread. Look at note,
attached to fridge. Open fridge, get growth potion. Get a crowbar and
a fuse. Return to lab. Use crowbar on the loose plank. Open fusebox
and use fuse on empty slot there. (Dont forget to pick up fuse from
fusebox after you will be able to leave mansion.)
At hall search lab coat for a stethoscope. Go upstairs and use
growth potion with plant. Use crowbar on pumpkin.
Enter a door to the right. Get a walkman and a hammer. Also open
a cabinet and get a videocassette.
Enter a door to the left. Turn lamp on. Move pillow to get a
small key. Open drawer, read note. Pick up remote control.
Now enter library (a door in the middle) after you unlock its
door with a small key. Push a bookshelf to the right. Use stethoscope
with safe to open it. Get a key and floopy disks.
Return to lab. Use 'Top Secret' floppy with floppy toaster. Use
monitor. Move elevator up. Go upstairs to the room on the left. Open
closet and enter it. Get battery. Use it with remote control.Use rope
with ring and return to elevator/closet. Go downstairs to the door
without a handle. Use remote control on door. Enter door. Get
scissors, radio. Use scissors on pumpkin. Use video- cassette on VCR
and remote on TV. Get an arrow and video- cassette back. Go all the
way back to place where you tied rope to ring and enter shaft. After
some anims you appear in sewer. Get piece of paper (it appears to be
blueprints). Use handle, push button. Use ladder to climb up. Go to
the cemetary. Examine tombstones and talk with statue. You cannot past
laser beams now so go back to crossroads and go south. Talk to hippie
and you should swap your walkman for his gameson. Go to the park and
watch an alien teleporting. Go left and talk with Yodie. After a long
chatter give him blueprints, then radio and a gameson. He tells you to
wait and you go all way back to the screen with a mansion and a path
to the left. Walk to the path and see a mansion. Use matches on
mailbox, return back to explosion site and see Sluggs. After chat he
will give you keys from observatory. Go left and to the antique shop.
After a LONG chat you will have oppor- tunity to swap arrow for a
diving suit. Go back to Yodi's. Look at everything (note, runestone,
parrot etc). Give moldy bread to parrot. Take teleport engine,
disassemble it by clicking with mouse in inventory. Go to the obser-
vatory. Unlock door and enter. Look at painting. Use fuse on empty
slot (you picked up fuse from fuse box in man- sion, didnt you?). Use
circuit breaker. Go upstairs. Pull lever, use telescope. Pull switch
near computer. Use game- son on slot and another floppy from your
inventory on disk drive. Press button and use monitor. Save
coordinates of spaceship onto cartridge. Exit menu. Get a gameson, put
it back in teleport engine. Pick up floppy. Now go to the cemetary.
Now you can tell the password to statue: "Look! A blueberry!" and
enter cave. Use diving suit on puddle. Swim down and use picklock on
chest. Get an old key from chest. Swim to the surface and open door
with old key. Go down the ladder. Push button. Pull switch. Go up.
Look grating. Pull switch. Return to puddle and swim through hole. Now
a maze awaits (it can be very frustrating at times but its easy
enough). Your objective here is to find a pickaxe in one of the rooms
and then find an exit on the top left corner of the screen. Here use
pickaxe on fence and run over rope to other section of maze. Here your
objective is to find a dead-end, where when you are going to leave the
room you'll see some creature and be awarded a telephone number for
teleport. Now return to telephone booth and use teleport engine with
wires and telephone number with phone.
You appear on the ship. Use pumpkin mask. Enter door to the left.
Go all the way to elevator and you will need a card to operate it.
Return to the place where you started and get a card (you cant do it
earlier). Back to elevator and use card. For your convenience I will
refer to the 5 columns, which you can select as desti- nation as deck
1 -...- deck 5 from left to right. Go to deck 3. Try a console - your
card doesnt match. Go right. Push button. Get ticket. Look ticket
number. Repeat this three times and you will get a pile of tickets and
a ticket machine will be broken.
Go to deck 4 - enter door. A guard will halt you but tell him
that Boss awaits him. Talk with prisoners. Go right - you will see
that guard has forgotten a card in the slot. Get it and go to the
elevator. Use guard's card and go to deck 1. Talk with maintenance man
and persuade him to give you a badge.
Return to deck 3 - you can visit Boss now, because your number
matches the current queue number. Boss will give you the right card.
Go to deck 1 and use card on the slot, enter door and use card on the
slot again. Now go to the deck 4 and use ring on slot at the very left
of cells. After that look at LCD to find out password to unlock cell.
Go to deck 3 and use guard's card on console. Now that you know
password scroll plans to the plan of cell number 38 and select option
to unlock it. After all this use elevator to get to cell at deck 4.