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Admiral Sea Battles


1st episode Strategies described below:
     - to suffer minimal losses;
     -  to  earn the maximum quantity of money that will be useful for
the next missions;
     -  to  start the next mission with repaired ships so not to waste
time on their repair in the beginning of the next mission.

1 MISSION

     Concentrate  your  navy  on  the  east  and to the south from the
southern  enemy  fort  but  out  of  reach  of  its  guns. During this
maneuver,  as  a rule, you manage to destroy enemy brigs by long-range
guns  without  any  damage  to  your  ships.  Then  having  waited for
favorable  wind  you  place your ships vertically on the left from the
southern  fort  so that they were out of the fire range of other forts
and  try  to  destroy the southern fort. The most optimal formation of
navy  are  the  following:  first  comes  brigs,  then  frigates  then
2-deckers  and further 3-decked battleships and galleons. (this is the
general  tactic  of  attack throughout the whole game and we shall not
mention  it further - it is implied.) Then you shall concentrate ships
between  two  other  forts  and  destroy  them  for  2-3  turns. While
destroying  the  forts  you  are  attacked  by  enemy 2-deckers. It is
desirable  to  board  one  of  them and to destroy the rest (including
frigates).  This  will  be  useful for accomplishing the next mission.
Then  you  shall move to the north-east and destroy frigates at a safe
distance  from  the  fort.  With  a  fair wind you attack the fort and
destroy  it.  Next  build  a  port, repair damaged battleships (do not
repair  transports) and destroy the remaining fort. Then build the 2nd
line fort by transports and finish the mission.

2 MISSION

     Immediately  move  your  navy  through  the  northern  strait  to
intercept enemy transports. Simultaneously build 2-3 clippers and send
them  to catch up your navy. Try to keep them safe and not engage them
in  battles. Destroy with the basic squadron attacking enemy squadrons
one  by  one.  Concentrate clippers a bit further nearer the shoal but
out  of  reach of enemy forts so that you can fire at enemy transports
which  broke  away  from  your  basic  squadron. An experienced player
manages  to  destroy  all  enemy  battleships  and  transports in this
mission.  Then  you can destroy all forts and ports to get the maximum
bonus for the mission.

3 MISSION

     Repair ships if necessary, build some galleons and move your navy
to  the south. It is recommended to build one tender. Leave 3 galleons
to  repel  an  attack  from  the  side of the northern enemy squadron.
Destroy  with  the  basic  squadron  4 forts and 2 ports and all guard
battleships  in  the  south-west  part of the map. Try to make as many
boarding  attacks  as possible. Return to your port and repair damaged
ships.  Then  destroy  the fort that is situated in the middle part of
the  map.  Move the island round from the north. Divide your navy into
two  squadrons.  Send  9-11  ships  to  turn  the  big island from the
southern  fort  of the 1st line. The other squadron should be moved to
destroy the northern fort of the 2nd line. Then you should destroy the
enemy  squadron  to  the  north.  Concentrate  all your ships near the
harbor and with a favorable wind burst into the harbor and destroy two
remaining forts, then guard the ships and the port.

4 MISSION

     Move  out  of  the bay and destroy the nearest enemy fort and all
the  battleships  near  it. Simultaneously build 4-5 galleons to repel
the   attack  of  the  northern  squadron.  Build  1-2  light  vessels
(tenders).  Repair damaged ships. Divide navy into two squadrons: send
8-9  ships between the island to destroy forts; the rest of your ships
keep a safe distance. After the forts are destroyed attack and destroy
with  your ships the enemy squadron of heavy ships. Send light vessels
over  shoal into the harbor with allied transports and build ports and
then  repair  allied ships. Move your basic squadron to the south east
to destroy the last enemy squadron. While allied transports are moving
to your port you can destroy the remaining enemy ships and forts.

5 MISSION

     In  the  beginning  repel the attack of light enemy vessels. With
fair  weather  you  can  do  that without any damage to your ships. To
accomplish the mission you will need 9 heavy ships and 1 tender. There
is  no need in building new ships. If you follow the tactics described
above  you  will accomplish this mission without any difficulties. Try
to earn the maximum bonus.

6 MISSION

     An experienced player (or natural born Admiral) comes to the last
mission  with a sum that exceeds 100000 credits. The most optimal navy
effective  for  this  mission is two 3-decked battleships, 13 galleons
and  1  tender.  From  the  very beginning enemy ports with every turn
build  2-3 heavy battleships and in case you choose the frontal attack
tactics  you  will  loose  this  battle  for sure. Enemy resources are
almost  unlimited.  Nevertheless we know at least 2 winning strategies
in  this  mission.  In  the beginning you should move to the south and
destroy  2  forts  and the maximum number of enemy vessels. You should
also  board  at  least  2  light vessels there. It is not necessary to
destroy the southern port. After that you should move your squadron to
the  east.  Moving  round  the  central group of islands from the east
destroy  2 forts. After that you may choose one of the two strategies.
The  first of them requires to build (in the central group of islands)
a  port  and  then to build as many light fast-moving vessels (tenders
and  steam-corvettes)  as  possible.  While building light battleships
your  basic  squadron should destroy ships that are guarding forts and
the  ports.  After  that  it draws away the enemy battleship. With the
built light vessel and a fair wind cross over the shoal and burst into
the  western  bay.  Tenders  should board heavy ships of the enemy and
steam-corvettes  destroy  the royal port. The second strategy requires
more  patience and attention. After destroying the northern forts your
navy  clears  the area before forts from enemy ships and then destroys
forts.  Three  light  vessels  go to the north-east over the shoal and
stop  at  a safe distance. After that two 3-decked battleships and six
galleons  go to the south. Two galleons and two 3-deckers (all of them
should  be  100% repaired!) occupy two cells below the island on which
the  enemy port that is building 2-deckers is situated. Your ships are
destroying every turn and every newly built enemy 2-decker there. Four
galleons  go  a  bit  to  the east and occupy the position between the
reefs  and  destroys  one  ships  standing to the north with every new
turn. (Do not forget to keep an eye on the weather forecast!) The rest
of  the  galleons  approach  the  strait and destroy the nearest enemy
ships.  Keep  in  mind  that  newly  built ships are inexperienced and
timid. If you are attentive and careful you will manage to destroy two
ships  more  and  damage  the  rest for the next turn. Hence the total
quantity  of  enemy  ships decreases despite the fact that enemy ports
build  new  ones.  A considerable part of enemy navy goes to the north
frightened  by  appearance of the three light vessels. The rest of the
enemy  armada  is  squeezed  by  your galleons to the north and to the
east. All the above allows you to destroy the fort to the north of the
strait  and  then to approach the port that is building 2-deckers. Now
the  time has come to change the tactic. Near the enemy port you build
your  own  port  to  build galleons and to repair damaged battleships,
including  boarded  ones. The most experienced ships board newly built
2-deckers  one by one with every turn. The rest of your ships continue
attacking  enemies.  Two  galleons which were standing to the south of
the  port  join  the eastern group of galleons and wait for the moment
when  the  quantity  of  your  ships are equal or a bit smaller to the
quantity of enemy navy. After this the enemy is doomed for failure.

     For   more   info   log   on   to   the  Megamedia  Web  site  at
www.megamedia.com or email: admiral@megamedia.com

     WALK  THROUGH  THE  2ND  EPISODE  OF  ADMIRAL  SEA BATTLES c 1996
Megamedia Corporation. All Rights Reserved

1 MISSION

     You  can  repel the attack of enemy light vessels with your light
battleships.  If  the  weather  is  favorable  you  can  also use your
clippers.  The  most  interesting  variant is when you send your light
speedy  ships  to  pursue  four  enemy  ship-builders. It is enough to
destroy  two  of  them. Even if you loose some of your light ships you
deprive  the  enemy  of possibly to building 1-2 forts. Meanwhile your
heavy  ships are moving through the southern passing to the west. With
a  fair  wind  they can even forestall the northern enemy squadron and
enter the Storming Gates strait.

2 MISSION

     It  is easy to repel the attack of the first pirates' squadron in
the  beginning  of  the 2nd mission if you have repaired your ships in
the  end  of  the  previous  one.  After repelling the second pirates'
attack  you  should  repair  your  ships  and start moving to the west
destroying enemy forts and ports on your way. In case you have managed
to  keep  your  ships  efficient  enough  after destroying all pirates
objects  you may attack and destroy Gordon's squadron. You can also do
that  after  building  a  port  in  the western bay and repairing your
ships.  You  may  leave  Gordon's  squadron  but then in the following
missions it will be hard for you to destroy it.

3 MISSION

     Again you are attacked by pirates in the beginning of the mission
which  is  why  you are recommended to repair your ships in the end of
the  previous  mission. After the attack you are recommended to repair
your  ships and move farther to the west. It is useful to send 1-3 the
least  efficient  ships to destroy the south-east port. If you use the
tactic  described  above  you can destroy enemy forts on Turtle island
practically  without  serious  damages  to  your ships. To do this you
should  reasonably use weather conditions and the peculiarities of the
coastline. In case your squadron remained efficient you can damage (or
even  destroy)  Eric  Gordon's squadron. We recommend you build a port
and repair your ships for the next mission.

4 MISSION

     You   are   attacked  by  powerful  pirates'  squadron  at  once.
Simultaneously  4  speedy  vessels  are  moving  to  build forts. With
favorable  weather  you manage to destroy them and to repel the attack
of the basic pirates' forces. Repair your ships after the attack. Then
you  destroy the port to the east from Roger bay. You can also enlarge
your  navy  by  means  of boarding newly built inexperienced frigates.
After  that  you should destroy the south-west enemy squadron and move
to fort Rodger.

5 MISSION

     Your  squadron  should be moving strictly to the east towards the
attacking  pirates.  You  can destroy their ships from a safe distance
without  serious  damages to your ships. Your transports should remain
near  the  island.  You may move transports to the south-east bay only
when you have cleared 2/3 of the map from the enemy. Your basic forces
keep on destroying ships and forts. In the end build a port and repair
20 ships.

6 MISSION

     Build  a  port  in  the north-west bay to build galleons at once.
Simultaneously   the   north-east  port  builds  galleons  too.  After
repelling  enemy  attacks  on  both ports repair damaged objects. Then
build galleons and tenders with all remaining sum of money. After that
use the traditional winning tactic.

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