1st episode Strategies described below:
- to suffer minimal losses;
- to earn the maximum quantity of money that will be useful for
the next missions;
- to start the next mission with repaired ships so not to waste
time on their repair in the beginning of the next mission.
Concentrate your navy on the east and to the south from the
southern enemy fort but out of reach of its guns. During this
maneuver, as a rule, you manage to destroy enemy brigs by long-range
guns without any damage to your ships. Then having waited for
favorable wind you place your ships vertically on the left from the
southern fort so that they were out of the fire range of other forts
and try to destroy the southern fort. The most optimal formation of
navy are the following: first comes brigs, then frigates then
2-deckers and further 3-decked battleships and galleons. (this is the
general tactic of attack throughout the whole game and we shall not
mention it further - it is implied.) Then you shall concentrate ships
between two other forts and destroy them for 2-3 turns. While
destroying the forts you are attacked by enemy 2-deckers. It is
desirable to board one of them and to destroy the rest (including
frigates). This will be useful for accomplishing the next mission.
Then you shall move to the north-east and destroy frigates at a safe
distance from the fort. With a fair wind you attack the fort and
destroy it. Next build a port, repair damaged battleships (do not
repair transports) and destroy the remaining fort. Then build the 2nd
line fort by transports and finish the mission.
Immediately move your navy through the northern strait to
intercept enemy transports. Simultaneously build 2-3 clippers and send
them to catch up your navy. Try to keep them safe and not engage them
in battles. Destroy with the basic squadron attacking enemy squadrons
one by one. Concentrate clippers a bit further nearer the shoal but
out of reach of enemy forts so that you can fire at enemy transports
which broke away from your basic squadron. An experienced player
manages to destroy all enemy battleships and transports in this
mission. Then you can destroy all forts and ports to get the maximum
bonus for the mission.
Repair ships if necessary, build some galleons and move your navy
to the south. It is recommended to build one tender. Leave 3 galleons
to repel an attack from the side of the northern enemy squadron.
Destroy with the basic squadron 4 forts and 2 ports and all guard
battleships in the south-west part of the map. Try to make as many
boarding attacks as possible. Return to your port and repair damaged
ships. Then destroy the fort that is situated in the middle part of
the map. Move the island round from the north. Divide your navy into
two squadrons. Send 9-11 ships to turn the big island from the
southern fort of the 1st line. The other squadron should be moved to
destroy the northern fort of the 2nd line. Then you should destroy the
enemy squadron to the north. Concentrate all your ships near the
harbor and with a favorable wind burst into the harbor and destroy two
remaining forts, then guard the ships and the port.
Move out of the bay and destroy the nearest enemy fort and all
the battleships near it. Simultaneously build 4-5 galleons to repel
the attack of the northern squadron. Build 1-2 light vessels
(tenders). Repair damaged ships. Divide navy into two squadrons: send
8-9 ships between the island to destroy forts; the rest of your ships
keep a safe distance. After the forts are destroyed attack and destroy
with your ships the enemy squadron of heavy ships. Send light vessels
over shoal into the harbor with allied transports and build ports and
then repair allied ships. Move your basic squadron to the south east
to destroy the last enemy squadron. While allied transports are moving
to your port you can destroy the remaining enemy ships and forts.
In the beginning repel the attack of light enemy vessels. With
fair weather you can do that without any damage to your ships. To
accomplish the mission you will need 9 heavy ships and 1 tender. There
is no need in building new ships. If you follow the tactics described
above you will accomplish this mission without any difficulties. Try
to earn the maximum bonus.
An experienced player (or natural born Admiral) comes to the last
mission with a sum that exceeds 100000 credits. The most optimal navy
effective for this mission is two 3-decked battleships, 13 galleons
and 1 tender. From the very beginning enemy ports with every turn
build 2-3 heavy battleships and in case you choose the frontal attack
tactics you will loose this battle for sure. Enemy resources are
almost unlimited. Nevertheless we know at least 2 winning strategies
in this mission. In the beginning you should move to the south and
destroy 2 forts and the maximum number of enemy vessels. You should
also board at least 2 light vessels there. It is not necessary to
destroy the southern port. After that you should move your squadron to
the east. Moving round the central group of islands from the east
destroy 2 forts. After that you may choose one of the two strategies.
The first of them requires to build (in the central group of islands)
a port and then to build as many light fast-moving vessels (tenders
and steam-corvettes) as possible. While building light battleships
your basic squadron should destroy ships that are guarding forts and
the ports. After that it draws away the enemy battleship. With the
built light vessel and a fair wind cross over the shoal and burst into
the western bay. Tenders should board heavy ships of the enemy and
steam-corvettes destroy the royal port. The second strategy requires
more patience and attention. After destroying the northern forts your
navy clears the area before forts from enemy ships and then destroys
forts. Three light vessels go to the north-east over the shoal and
stop at a safe distance. After that two 3-decked battleships and six
galleons go to the south. Two galleons and two 3-deckers (all of them
should be 100% repaired!) occupy two cells below the island on which
the enemy port that is building 2-deckers is situated. Your ships are
destroying every turn and every newly built enemy 2-decker there. Four
galleons go a bit to the east and occupy the position between the
reefs and destroys one ships standing to the north with every new
turn. (Do not forget to keep an eye on the weather forecast!) The rest
of the galleons approach the strait and destroy the nearest enemy
ships. Keep in mind that newly built ships are inexperienced and
timid. If you are attentive and careful you will manage to destroy two
ships more and damage the rest for the next turn. Hence the total
quantity of enemy ships decreases despite the fact that enemy ports
build new ones. A considerable part of enemy navy goes to the north
frightened by appearance of the three light vessels. The rest of the
enemy armada is squeezed by your galleons to the north and to the
east. All the above allows you to destroy the fort to the north of the
strait and then to approach the port that is building 2-deckers. Now
the time has come to change the tactic. Near the enemy port you build
your own port to build galleons and to repair damaged battleships,
including boarded ones. The most experienced ships board newly built
2-deckers one by one with every turn. The rest of your ships continue
attacking enemies. Two galleons which were standing to the south of
the port join the eastern group of galleons and wait for the moment
when the quantity of your ships are equal or a bit smaller to the
quantity of enemy navy. After this the enemy is doomed for failure.
For more info log on to the Megamedia Web site at
www.megamedia.com or email: email@example.com
WALK THROUGH THE 2ND EPISODE OF ADMIRAL SEA BATTLES c 1996
Megamedia Corporation. All Rights Reserved
You can repel the attack of enemy light vessels with your light
battleships. If the weather is favorable you can also use your
clippers. The most interesting variant is when you send your light
speedy ships to pursue four enemy ship-builders. It is enough to
destroy two of them. Even if you loose some of your light ships you
deprive the enemy of possibly to building 1-2 forts. Meanwhile your
heavy ships are moving through the southern passing to the west. With
a fair wind they can even forestall the northern enemy squadron and
enter the Storming Gates strait.
It is easy to repel the attack of the first pirates' squadron in
the beginning of the 2nd mission if you have repaired your ships in
the end of the previous one. After repelling the second pirates'
attack you should repair your ships and start moving to the west
destroying enemy forts and ports on your way. In case you have managed
to keep your ships efficient enough after destroying all pirates
objects you may attack and destroy Gordon's squadron. You can also do
that after building a port in the western bay and repairing your
ships. You may leave Gordon's squadron but then in the following
missions it will be hard for you to destroy it.
Again you are attacked by pirates in the beginning of the mission
which is why you are recommended to repair your ships in the end of
the previous mission. After the attack you are recommended to repair
your ships and move farther to the west. It is useful to send 1-3 the
least efficient ships to destroy the south-east port. If you use the
tactic described above you can destroy enemy forts on Turtle island
practically without serious damages to your ships. To do this you
should reasonably use weather conditions and the peculiarities of the
coastline. In case your squadron remained efficient you can damage (or
even destroy) Eric Gordon's squadron. We recommend you build a port
and repair your ships for the next mission.
You are attacked by powerful pirates' squadron at once.
Simultaneously 4 speedy vessels are moving to build forts. With
favorable weather you manage to destroy them and to repel the attack
of the basic pirates' forces. Repair your ships after the attack. Then
you destroy the port to the east from Roger bay. You can also enlarge
your navy by means of boarding newly built inexperienced frigates.
After that you should destroy the south-west enemy squadron and move
to fort Rodger.
Your squadron should be moving strictly to the east towards the
attacking pirates. You can destroy their ships from a safe distance
without serious damages to your ships. Your transports should remain
near the island. You may move transports to the south-east bay only
when you have cleared 2/3 of the map from the enemy. Your basic forces
keep on destroying ships and forts. In the end build a port and repair
Build a port in the north-west bay to build galleons at once.
Simultaneously the north-east port builds galleons too. After
repelling enemy attacks on both ports repair damaged objects. Then
build galleons and tenders with all remaining sum of money. After that
use the traditional winning tactic.
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