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9


     Warning:  The  following  is  a  detailed  walkthrough  of  9. It
contains  information that will show you how to beat the game. Please,
DO NOT READ FROM START TO FINISH! You will ruin the game for yourself.
Use wisely and ye shall prosper...

9 Walkthrough

     First  open the envelope and read the will, the code for the door
is  at  the  bottom.  Be  sure  to include the dashes. Then push enter
button. Open the gate.
     Grab  the  Monacle  and you will fall down the stairs don't worry
that the Twins take the Monacle, you will get it back later. Listen to
Salty whenever he comes up, he will give you clues. Explore the Lobby.

     To  the  right  of the furnace is a ladder, go up and get the CD.
Put  CD  in empty holder to the left of the ladder, turn on fuel. Face
furnace (boiler) and turn red wheel to the right and fill boiler. Push
red  button,  when gauge read 7 pull red knob down. Go to the steps on
the opposite side of the room and go down the left side.
     Pull  the lever and hold it for a second or two. Turn right twice
and you will see the water wheel turning. This powers up the bridge to
the  Organ  and  the  neon  "Muse" light below you. Turn right and get
coin.

     Put  coin  in  Isadora's machine and listen to what she says. The
grub  means  nothing.  Just  something  wierd. Go up the ladder beside
Isadora  to the balcony. Click on the center of the door and solve the
match-the-sounds  puzzle.  This  changes  with  each  game and is time
consuming  but not difficult Go straight ahead to the Muse Machine and
look  it over. on the way back look at the back of the door to see the
chart of what goes in the Muse Machine.

     Go  to  the Organ. Turn left and look and touch the Dog skeleton.
Just something fun to do. Pull the lever beside the canal and a bridge
comes up. Go forward to the Organ. Look up at monkey. Read sheet music
on Organ. Play notes from left to right WITH NO STOPS. You should hear
some music.
     Go  to  the  Tiki  Gods guarding the door beside the stairs. They
should  laugh  and let you into the Drum Room. Explore. Go through the
door at the opposite end of the room into the T-shaped hall.

     Look over juke box. Turn left and go forward to end of hall. Turn
left  and touch sign with colors, it should start blinking, the number
of  blinks  for  each color will be important later. Look at the other
picture  opposite.  Just  weird,  not important as is the dripping sac
thing  at  the  other  end of the hall. Now go to the other end of the
hall.  Turn  right and touch the cat picture. Remember the part of the
guitar that you see there. (this is called a notation clue)

     Click  to  open  the door and watch the Salty sequence. Listen to
what  Salty  says when he comes out. Go back to Drum Room to the masks
and  click on them for mask puzzle. The masks have to be in order from
left to right. Each mask must have a characteristic of one next to it.
Try  the  round face with big eyes at the left, then the next with big
eyes, then the next with funny fangs, and so on.

     IMPORTANT  Make  a  note  of  the color of the background and the
masks to use on the Juke Box.

     Use  that on the Juke box and the needle falls through the record
and drops the gear.
     Look  down  and  open the grate and get the gear. Go to the Clown
pole  which is at the top of the stairs and down the ladder. Turn left
and  click  on the heart revealing the gears. Pull the bottom gear all
the  way  down. (it takes twice) Pull the left gear down twice. Insert
the  gear  you have in the center. This will reverse the walkway right
above  you to let you in the upstairs hallway. Be sure to go to the CD
to the right of Isadora and turn it over to get the number of the song
to  play for Salty. Also be sure to turn left at the top of the stairs
and  look  under  Thurston's  picture  for  another  notation clue. Go
upstairs.

     Turn left and listen to Thurston. just fun stuff. Go to microwave
looking  thing  and  open  it and look at another notation clue. Go to
Victrola and set lever to the number of song on the CD you just looked
at.  Push  button  and Salty goes crazy. Go to the end of the hall and
look  into binoculars, just shows chasm. Turn left and turn board over
and  get  first  notation  clue with music to play on the Organ. Write
this  down  or push the "PrintScreen" button and go to Paint and paste
and print.

     This  is  a pain, because you have to quit the game, but we found
it  the  best way. Go to elevator and push button. Go in and turn left
and  push  whatever  lights  up.  Turn left and move lever to 1. (2 is
where  you  are and the basement doesn't work yet) Attic you can go up
and  look  but not enter. Exit elevator and go down the stairs, across
to  the ladder and up. Go to drum room, turn right, click on drum with
face  on  it.  Turn left, go to drum machine, pull lever on left side.
Pull  all  the  buttons  down and listen to the drum solos. When ready
push  red  button  and play "Simon Says" with drummer. Get maraca from
drummer.

     Go to muse machine and insert maraca. Go to door in right side of
t-shaped  hall.  Enter  tapestry  room, turn right. Click on tapestry.
Enter  room,  and  turn gears to show thone ( eye under screen will be
blinking).  Go  set  in  thone,  push  red  button,  make  note of the
alignment  of  letter  and  symbol.  Go  to door, turn right, click on
tapestry, enter, align wheel of fortune with clue from throne.

     This sequence of symbols and letters will be applied to the Organ
keyboard.  Starting  from  the  left  side of the keyboard, assign the
letters  and  their corresponding symbols to the keys using both black
and  white  keys.  you  will notice that there are two letters missing
from  the  alphabet  since there are only 24 keys. We found it best to
make  a chart of the keys with the alphabet right above them, or we'll
E-Mail you our chart. leland@ozsome.com

     Look  down,  get  mouse.  Back  out, turn right, go forward, turn
left, go to cat tapestry, put mouse in bowl, but don't enter yet (this
takes  you to the chasm). Turn left, click on center tapestry to enter
guitar  book  room,  read  guitar  book, make notes on letters to tune
guitar,  look  in  three  drawers  below. Make note,or print the music
notation clue in the center. Remember the letter of the guitar string,
but don't take it. Now for the Chasm. Go to the cat tapestry and click
on  it,  go  ahead  into the Chasm. You will pass through a door. Turn
right  and  go  ahead 1 time. Turn left, go ahead twice, turn left, go
ahead once. You will be facing the skull. Turn left and go ahead once,
turn  left, go ahead once to the bar. Open the right hand panel, click
on the center and drag left. Get the bottle. turn left twice, go ahead
once,  turn  right, go ahead once bach to the skull. With the skull to
your back, turn right, go ahead once, turn right, go ahead twice, turn
left  to  the  door.  With  your back to the door, go ahead once, turn
right,  go ahead once, turn left, go ahead to the skeleton. Turn right
and  give bottle to skeleton, and get bone. Turn right, go ahead once,
turn right, go ahead once, turn left, go ahead twice to the door. Open
the door back to the tapestry room.

     Go  to  the  garage  door  in the center of the upstairs hallway.
Click  on  handle in middle and drag up. Give bone to dog. Explore. In
the  car  is  another notation clue. Go to the robot and click on him.
Pick  the  car on the right, the slowest one. Right after you click on
the  starting  lights hold down on the mouse button untill the race is
over.  May take several times. When you have won, listen to the robot.
Turn right twice and go to the round tool shed left of the door. Click
on  handle  and  drag  right. Look at the notation clue and draw it or
print  screen.  Get spark plug. Look at notation clue in floorboard of
car, and draw it. Go to muse machine and put in spark plug. Go back to
garage,  and  get  toothed  wheel.  Look  down  and  enter  hole. Face
Skeleton,  then  turn right, go ahead once, turn right, go ahead once,
turn  left, go ahead twice to the door. Turn left and go ahead 1 time.
Turn  left,  go  ahead  twice,  turn  left, go ahead once. You will be
facing  the  skull. Look down, and click on the center of compartment.
Put  toothed wheel in empty spot. Here, since every game is different,
you  will have to experiment. The goal is to have all 12 holes showing
pink.  Our arrangement was 1, 3, 4, 2. The secrete is to add the total
of  pink  dots  on  each  wheel,  and  turn  the  top wheel untill all
available  pink  dots  are  showing.  When  you get the wheels aligned
properly,  look  up,  and  click on the skull to enter the Dolly room.
Explore.

     Go click on guitar case in the chair. She will tell you she needs
a string. Go up the steps, enter the skull. Turn right, go ahead once,
then  turn left, go ahead one to the bar. Open the left hand or center
panel,  get  string.  Turn  left  twice, go ahead once, turn right, go
ahead to the skull, enter skull. Give string to guitar. Tune the gutar
using  the tuning box on the left. Notice that the guitar head is bent
down,  so tune from bottom to top with the guide from the guitar book.
Get the tuning fork. Go to the white door, and click in the middle. Go
put  it in the muse machine. Go back to the Dolly room at the left end
of  the t-shaped hall. After you enter the door, turn right, and go to
the  ball  machine.  You  must  align the cups to get the ball the the
bottom  of the board. We found it best to turn the lower cups first to
see  which  way they will turn. This is fairly easy, it only took us a
couple  of  tries. Click on the ball and draw the notation clue. There
are  2  notation  clues on this sheet. The first one is for the jungle
organ.  The  second  one  is missing the second note, this will be the
letter  of  the  unused guitar string in the left drawer in the guitar
book room

     Go  to guitar picture tapestry, the first one to the right of the
throne  and  click  on  it.  Using  the  clues from top of the stairs,
microwave,  and  cat  picture,  drag correct pieces to center to build
guitar.  Pull  up  on toggle to watch movie. Turn right, open door and
get  vacuum  tube.  Since  the  twins take it from you, go back to the
Dolly  room,  climb  the stairs, enter the skull. Turn right, go ahead
once,  turn left, go ahead once, go ahead once over the bar. Turn left
twice,  go  forward,  open  the chest marked time bomb, get the vacuum
tube,  back  away,  go  ahead  twice,  turn right, go ahead once, turn
right,  go  ahead  to  skull,  enter  skull.  Put  vacuum tube in muse
machine.

     Go  to  the  organ.  Build another keyboard chart below the first
one,  take  the first symbol from the sheet music and place it and the
letter  on  the  second  chart  as  indicated on the sheet music, then
continue  your  alphabet  from there, wraping around at the end of the
keyboard  back to the begining of the keyboard on the left. On ours we
had  to  move  up  the  keyboard to the right five notes counting both
white  and  black  keys. Using the chart from the tool shed, the right
and left side will overlay. Using the notation clues fill in the blank
spaces  in  the  second row by matching the shaded boxes. In the first
column  add  the  first two rows of arrows to get the third row (f you
have  4  arrows  right in top box and 2 arrows left in the second box,
the  third box will be 2 arrows right). When finished this will be the
sequence  for the notation clue from the race car. Now play music from
notation clues. When it is right, you will hear noises from the monkey
above.  We played all the notation clues, and the monkey was holding 4
coins to give to Isadora We used the blue coin first and got the key.

     Go up the red stairway the the hallway. Turn right and go forward
to  the  attic  door.  Use  key  on door, open door. Go ahead twice to
puzzle. Watch the way the figures move to figure out how to get to the
door  at  the other end. This one is kind of tough. When you reach the
door,  turn  left  and click on the chest. Get the elevator card. Turn
right  and  push  button,  enter  elevator.  Turn left and put card in
panel. Turn left and move handle to basement.

     Go  forward,  you  will  get  a gun. Shoot all the rats, you must
reload  when  the cylinder is empty by clicking on the cylinder in the
lower  left.  You  can  turn your pistol into a machine gun by holding
down  on  the  control key and shooting a rat. When the clip is empty,
you must repeat the process. Watch out for the big rats coming in from
the  hole ahead and a little to the left. It takes about five shots to
kill  them.  This  was  one of the hardest sequences to finish for us.
When  all  of  the  lights are lit, go forward to the boarded up door,
turn  right.  Click  on the paper, and get the monacle. Put monacle in
muse machine.

     After  the muse machine blows up, listen to the twins, and follow
them  down.  Turn  left  and click on boat. Explore. Click on anything
that  lights  up,  and look at it. The green on the palette is to tell
you  that green is the missing color in the color-number notation clue
at  the left end of the t-shaped hall. On ours, green was three beats,
or play the note three times.

     Now  for  the  most  nervewracking  puzzle in the game. Go to the
organ.  Here  is  where you will need your organ keyboard chart again,
and  the  completed  chart  from  the tool shed. Play the notes on the
totems  from  left to right using your second keyboard chart. When you
run  into  a  shaded box, play the first note on the top of the totem,
then  move  up  or down the keyboard the number of arrows indicated on
the  notation  clue  from  the tool shed. If the note is colored, play
that  note  that  many times, if the box is colored, play the sequence
that many times. Good luck, Happy playing.

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