Основы игры
Начальные элементы (Starting Elements)
Flatlands
Sky
Mountains
Life
Magic
Sea
Жилища (Dwellings)
Lumber + Peasant = Hut
Human + Stone = House
Hut + Hut = Village
Forest + Stone = Ruins
Magic + Stone = Stone Circle
Noble + House = Castle
Castle + Village = Town
Dwarves + Stone = Statue
Волшебные животные (Magical Creatures)
Egg + Magic = Dragon
Druid + Stone Circle = Ent
Fire + Life = Fire Elemental
Magician + House = Mage Tower
Human + Magic = Magician
Fire + Bird = Phoenix
Magician + Stone = Rune
Thunder + Bird = Thunderbird
Гномы (Dwarvenkind)
Life + Mountain = Dwarves
Cave + Darkness = Catacombs
Dwarf Miner + Mine = Gold, Gem
Dwarves + Mountains = Cave, Dwarventown, Mine
Dwarves + Mine = Dwarf Miner, Ore
Dwarves + Weapons = Dwarf Warrior
Statue + Life = Golem
Dwarven Warrior + Mythril Armor = Dwarven King
Предметы (Materials)
Humans + Lightning Bolt = Ash, Bones
Humans + Forest = Lumber, Berries
Humans + Poison = Corpse
Dwarf Miner + Mine = Gold, Gem
Domestic Animal + Tools = Meat, Skin
Berries + Darkness = Poison
Humans + Mountains = Stone
Море (The Sea)
Sea + Town = Atlantis
Life + Sea = Fish
Demon + Sea = Kraken
Human + Fish = Mermaid
Lumber + Sea = Raft
Elves + Sea = Triton
Cart + Sea = Ship
Sea + Mountain = Iceberg
Эльфы (Elvenkind)
Bow + Elves = Ranger
Elves + Weapons = Bow
Beast + Bird = Pegasus
Domestic Animal + Magic = Unicorn
Catacombs + Elves = Dark Elf
Forest + Magic = Druid
Elves + Forest = Elventown
Life + Forest = Elves
Оружие (Weapons)
Lumber + Wheel = Cart
Dwarves + Lumber = Catapult
Soldier + Team = Chariot
Lumber + Troll = Ram
Cart + Ram = Siege Tower
Cart + Domestic Animal = Team
Lumber + Tools =Wheel
Hunter + Tools = Trap
Кузница (Blacksmithing)
Metal + Skin = Armor
Dwarves + Lava = Forge
Fire + Ore = Metal
Magic + Metal = Mythril
Dwarves + Mythril = Mythril Armor
Dwarves + Mine = Dwarf Miner, Ore
Dwarves + Metal = Tools, Weapons
Стихии (Elements)
Earthquake + Mountains = Avalanche
Cave + Earthquake = Collapse
Cave + Dwarves = Fire, Darkness, Lava
Sky + Island = Flying Island
Sky + Darkness = Thunder
Fire + Mountain = Volcano
Демоны (Demonkind)
Orc + Warg = Orcrider
Darkness + Elves = Orc
Life + Stone = Troll
Magician + Necronomicon = Cultist
Castle + Darkness = Dark Fortress
Cave + Dwarves = Fire, Darkness, Lava
Lava + Life = Demon
Ash + Life = Ghost
Beast + Darkness = Warg
Ghost + Humans = Zombie
Природа (Nature)
Flatlands + Life = Beast, Forest, Humans
Sky + Life = Bird
Beast + Field = Domestic Animal
Bird + Forest = Egg
Peasant + Flatland = Field
Волшебные предметы (Magical Items)
Fire + Magic = Fire Storm
Sky + Magician = Lightning Bolt
Darkness + Spellbook = Necronomicon
Skin + Tools = Parchment
Poison + Scroll = Poison Cloud
Life + Scroll = Resurrection
Magic + Parchment = Scroll
Magician + Scroll = Spellbook
Phoenix + Scroll = Summon
Люди (Humans)
Knight + Soldier = Army
Flatlands + Life = Beast, Forest, Humans
Bow + Humans = Hunter
Chariot + Noble = Knight
Peasant + Weapons = Militia
Humans + Power = Noble
Flatlands + Humans = Peasant
Gold + Humans = Power
Humans + Weapons = Soldier
Прохождение квестов
Quest #1: The Return of the King
Objective: A prince returns from a long journey to discover his father's kingdom in ruins. You must help him restore the land to prosperity by matching proper elements.
Starting Elements
Prince
Castle
Forest
Village
The Town
Castle + Rockshaper = Castle Wall
Castle + Smith = Forge
Rockshaper + Village = Mill
Prince + Village = Peasant, Tavern
The Subjects
Prince + Tavern = Drunken Smith, Innkeeper, Thief
Lazy Knights + Potion of Persuading = Knights
Drunken Peasants + Prince = Militia
Prince + Village = Peasant, Tavern
Peasant + Plow = Plowman
Peasant + Pickaxe = Rockshaper
Drunken Smith + Potion of Sobriety = Smith
The Supernatural and the Sots
Forest + Prince = Backwoods, Druid
Beer + Peasant = Drunken Peasant
Prince + Tavern = Drunken Smith, Innkeeper, Thief
Castle + Prince = Lazy Knights, Rusty Weapons
Pond + Prince = Mermaid, Water Lily
Dark Cave + Prince = Sleeping Dragon, Stone
Nature
Forest + Prince = Backwoods, Druid
Backwoods + Prince = Dark Cave, Dogberry, Pond
Knights + Sleeping Dragon = Dragon's Blood, Empty Cave, Gold
Miscellany
Gold + Innkeeper = Beer
Backwoods + Prince = Dark Cave, Dogberry, Pond
Knights + Sleeping Dragon = Dragon's Blood, Empty Cave, Gold
Dogberry + Water Lily = Fragrant Mixture
Gold + Peasant = Meat, Milk
Mermaid + Necklace = Potion of Persuading
Dragon's Blood + Fragrant Mixture = Potion of Sobriety
Druid + Prince = Dragon's Blood, Recipe
Pond + Prince = Mermaid, Water Lily
Tools
Sleeping Dragon + Thief = Broken Necklace
Knights + Sleeping Dragon = Dragon's Blood, Empty Cave, Gold
Broken Necklace + Smith = Necklace
Empty Cave + Prince = Ore
Ore + Smith = Pickaxe, Plow
Castle + Prince = Lazy Knights, Rusty Weapons
Forge + Rusty Weapons = Sharp Weapons
Dark Cave + Prince = Sleeping Dragon, Stone
Quest #2: The Necromancer's Uprising
Objective: An outcast dark wizard wants to conquer surrounding lands. Raise a dark army for him by matching elements.
Starting Elements
Dark Magic
Cave
Warlock
Graveyard
Forest
Lake
Forces of Darkness
Forest + Warlock = Beast
Catacombs + Dark Magic = Demon
Demon + Lake = Horror of the Depths
Cave + Warlock = Cauldron, Orc, Shovel
Orc Warrior + Warg = Orc Rider
Orc + Weapons = Orc Warrior
Dark Magic + Orc = Troll
Forest + Ghost = Walking Tree
Beast + Dark Magic = Warg
Beast + Ghost = Werewolf
Materials
Crypt + Warlock = Bones
Grave + Orc = Corpse
Corpse + Lake = Drowned
Forest + Orc = Lumber
Orc + Stone = Ore
Forest + Warlock = Beast, Plant
Dark Magic + Plant = Poison Plant
Cave + Orc = Stone
Nature
Cave + Shovel = Catacombs
Graveyard + Warlock = Crypt, Grave
Lumber + Stone = Empty Forge
Empty Forge + Skeleton Servant = Forge
Lake + Poison = Poisoned Lake
Tools
Cave + Warlock = Cauldron, Orc, Shovel
Cauldron + Lake = Cauldron With Water
Cauldron With Water + Poison Plant = Poison
Cauldron With Water + Plant = Soup
Forge + Ore = Weapons
Undead Warriors
Dark Magic + Ghost = Cursed Ghost
Crypt + Warlock = Bones, Ghost
Drowned + Ghost = Mereman
Bones + Dark Magic = Skeleton
Cave + Skeleton = Skeleton Servant
Skeleton Servant + Weapons = Skeleton Warrior
Corpse + Dark Magic = Zombie
Weapons + Zombie = Zombie Warrior
Quest #3: How to Train your Dragon
Objective: Match up elements to hatch a family of dragons!
Starting Elements:
Egg
Grass
Water
Earth
Candle
Materials
Egg + Water = Fish
Grass + Water = Leaves, Tree
Dirt + Grass = Moss
Moss + Water = Weed
Elements
Fire + Leaves = Ash
Fire + Tree = Coal
Earth + Water = Dirt
Candle + Grass = Ash, Fire
Earth + Fire = Lava
Stone + Water = Sand
Lava + Water = Stone
Miscellany
Glass + Water = Aquarium
Fire + Sand = Glass
Egg + Fire = Omelet
Fire Dragon
Stone + Stone = Stone Nest
Lava + Stone Nest = Hot Nest
Egg + Hot Nest = Egg
Egg + Fire = Baby
Ash + Baby = Child
Child + Coal = Young
Lava + Young = Adult
Stone Dragon
Stone + Stone = Stone Nest
Egg + Stone Nest = Egg
Egg + Sand = Baby
Baby + Earth = Child
Child + Sand = Young
Stone + Young = Adult
Water Dragon
Aquarium + Weed = Water Nest
Egg + Water Nest = Egg
Egg + Sand = Baby
Baby + Water = Child
Child + Weed = Young
Fish + Young = Adult
Green Dragon
Grass + Stone Nest = Soft Nest
Egg + Soft Nest = Egg
Egg + Grass = Baby
Baby + Moss = Child
Child + Leaves = Young
Tree + Young = Adult |