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Splinter Cell


Keypad codes

Training
The Keypad Door: 28469 

Mission 1, Police Station
Blaustein's Balcony Door: 091772 

Mission 2, Defense Ministry
No keypad doors 

Mission 3, Oil Refinery
No keypad doors 

Mission 4, CIA HQ
Technical Services Room: 7687 
Battery Generator Backup Room: 110598 
Storage Room: 2977 
Main Server Room: 2019 
Weapons Testing Department: 110700 
West Entrance to Information Retrieval: 0614 

Mission 5, Kalinatek
Security Door: 97531 
Archives Department: 33575 
Back Door on Third Floor: 1250 

Mission 6, Nuclear Power Plant
Cooling Rod Control Room: 560627 
Door to Maintenance Shaft: 151822 
Maintenance Shaft: 795021 

Mission 7, Chinese Embassy
No keypad doors 

Mission 8, Abbotoir
Door to Ceiling: 770215 

Mission 9, Chinese Embassy
Door to Hall: 1423 
Door at Back of Warehouse: 1456 
Door to Elevator: 7921 
Door to General Keirong's Office: 1836 

Mission 10, Presidential Palace
Garden Gate: 2126 
Door to Corridor: 70021

Luring your enemy
     To do this, find a can or glass bottle to pick up. Once obtained,
move  to  a  location, preferably dark. While hidden, throw the can or
bottle  to  an  open area with an enemy nearby. When thrown, the enemy
will  wonder  what  happened and walk towards that location. After you
have drawn him out, you can take him out for an easy kill.

Hiding bodies
     After you have disposed of enemies in an area, make sure that you
still hide them, even though no one is nearby. Before going to another
checkpoint, the alarm may ring, and it will say that a body was found.
Try to hide all bodies in hidden areas for best results.

Taking out two guards
     Shoot  a  sticky  camera  near  the guard closest to you. When he
approaches,  use  the  gas  to  knock  him  out.  The other guard will
approach  to  investigate. You must either shoot him with a non lethal
round  if you cannot have casualties, or take him out with a head shot
if  killing  is  sanctioned.  This has to be done correctly or he will
revive the guard that you knocked out.

Knock out an enemy
     To  knock  out  an  enemy  without  killing him, equip the sticky
camera  and  shoot  it  at  his  head.  Aim slightly above the head to
compensate  for  gravity.  After he is down, pick up the sticky camera
and  use it again. You can also throw bottles to knock out guards. You
must aim and hit them in the head.

Disabling Wall Mines
     Slowly  go  up  to a Wall Mine. It will flash red and green at an
even  pace.  To disable this, you have to press Action when it flashes
green.  If it becomes red the instant before you press Action, it will
explode.  The  way  to  always do this safely is to hold Action button
when  the "Disable Wall Mine" selection appears. Then, if it is green,
release  the button. If it is red on the screen, move the selection up
to "Back To Game" and try again.

Escaping a room full of soldiers
     Take  a  sticky  camera or smoke grenades and throw it near where
the most guards are located. For the sticky camera, a control bar that
tells  you  how to make a noise or use smoke will appear at the bottom
of  the screen. Throw the smoke grenade and the smoke should knock out
some  guards.  When  the smoke appears from the grenade(s), it is your
chance to run for it.

Hiding
     You  cannot  be seen when hiding in dark places. Shoot the lights
to make it dark, but make sure that there are no guards around. Do not
stay in the light too long.

Thermal goggle keypad readings
     To read the heat signature on a keypad, you can either walk up to
the keypad and look at it with the heat goggles on, use sniper mode at
a  distance  with the heat goggles on, or activate the keypad and turn
on  your  heat  goggles  there.  The  order  of the buttons will be as
follows,  based  on  color:  Deep Blue, Blue, Light Blue, Green, Light
Green, Yellow, Orange, Red. For example, if you had a Deep Blue button
at  1,  a  Light  Green  button  at 3, a Light Blue button at 4, and a
Orange-Ish  Red  button  at  6,  the code would be 1-4-3-6. This trick
where  you  use  your thermal goggles to read the code punched in by a
guard  is  extremely  useful, but only available in the second Chinese
Embassy  mission  as  the  current  temperature  in the Embassy is low
enough for you to notice a difference on the buttons that were pressed
by  the  guard.  The  buttons  go from a deep red color to a deep blue
color. Look for the button that is slightly different from most of the
other  buttons.  Then,  look  for  a  lighter  blue  button and so on.
following green, yellow, orange and finally red.

Retrieving Sticky Camera
     To  retrieve  a Sticky Camera that is too high to reach, shoot it
with the sniper rifle or the handgun. It will fall to the ground.

Flares
     If  you are pinned down by a turret, throw a flare across it. The
turret  will  be distracted for a moment, which may be long enough for
you to sneak behind it and disable it.

Knockouts with Sticky Cameras
     Use  the  following trick to have essentially infinite ammunition
for  knocking  out  enemies.  This  does not work until after you have
found the SC-20K and have Sticky Cameras. If you are close to an enemy
and want to knock him out, shoot him in the head with a Sticky Camera.
It  will knock out your enemy, and you can then pick the camera up off
of the ground. For a convenient attack on a guard or character without
being  noticed,  fire a Sticky Camera (not a Diversion Camera) at your
targets'  head.  Due  to gravity, aim slightly higher, near the top of
the head or above it. This saves bullets, eliminates the risk of being
seen, and you can pick up the cameras and use them again.

Dropping down from high locations silently
     If  jumping at a place that is a long way down, you will probably
die  or  get hurt. If there is a guard nearby, try to jump down on him
so  that  he  takes  the damage. Note: You can go into the silent drop
while  hitting  him,  so  nobody will hear him scream. If there are no
guards nearby, go into the silent drop, and when you touch the ground,
quickly  hold  Jump. If done correctly, you will only get about 25% of
the  damage  that  you  would normally receive by such a drop. You can
also  land  quieter  by pressing B (Crouch) immediately before you hit
the ground.

Avoiding detection
     Always  try  to  stay  in  shadows or bushes; crouch when walking
around;  try  to take someone hostage before shooting them; always try
to  use your night vision/thermo goggles just to check to see if there
is anything to get around you; and drag bodies into dark corners.

Faster manual lockpick
     When  using the manual lockpick, instead of rotating it slowly as
the  game suggests, press the Analog-stick in one of the four diagonal
corners,  as  the  "rumble" will always be in one of those directions.
This is much quicker.

Save ammunition
     If  you  find  a  room being patrolled by a guard or worker, wait
until  he  leaves, then turn off the light switch. When he returns, he
will  immediately  move  to  the  light  switch to turn it on. At this
point,  his  back should be turned to you. Quietly sneak up and either
grab or punch him without firing your weapon.

Blocking doors
     If  you  have  someone  chasing  you, run out a door, and when it
closes,  stand  in  front  of  the  door  for  awhile.  The guard will
sometimes  try to open it before he gives up. Note: The door must open
towards  you,  and not towards the enemy. The game can crash sometimes
when  you  do this. If the guard starts shooting at the door, you must
open  it  quickly.  Otherwise,  the  game  will glitch and you will be
invisible to the enemy and no event triggers will start.

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