Successfully complete all Quest mode levels to play a staff
credits mini-game after defeating the Quest mode Boss. Complete the
mini-game to unlock the "Staff" selection at the options menu. Use
that option to play the mini-game again.
Hard mode has the spheres going in two different directions. This
makes it a little bit easier in the beginning because you can get
bigger chain. When marbles are being destroyed on one side, expand the
chain by shooting a marble into the other side. It is easy to get a
twelve or better chain this way. The strategy mainly for Hard mode in
the beginning is just to group pairs of at least two red, at least two
blue, at least two red, then destroy a set in the middle of this
arrangement in each path.
In Normal Play in the Training, Normal, Hard, or Special, you
should have enough time to count the red and blue dots. This is when
you usually get the first detonator. Always destroy the one with the
least dots. Also when there are the following colors: red, blue,
yellow, light blue, and purple, it is typically good to destroy light
blue. This works 80% of the time.
Special Mode has smaller marbles because there is an extra circle
to the spiral. It has expanded, so the detonator also gets a benefit
from this. If you are lucky enough to eliminate most of the yellows
before you get the first detonator so that only red and blue remain,
you will get a killer chain once the detonator is used.
In the actual quest levels that have detonators, they do not
appear in the slot where you can launch marbles. They are actually in
the arrangement of incoming marbles. This makes it more convenient
actually because you can use it at that minute, or hold off its usage
for when you really need it. In the Normal Play, you must use one when
you get one. They work the same way as far as the destruction of
marbles is concerned.
These devices usually lead to two or more different paths. When
the switcher is set one way, the marbles have to flow in the path that
it leads to, but the switcher can change its direction, pushing the
marbles in a different direction than before. It only appears in Quest
When you launch a marble into one of these holes, the slot spins.
If three of the same icon match up, that icon appears in the slot. It
can be a silver, gold, or other color coin. A silver coin gives you
5,000 points. A gold coin gives you 10,000 points. The other coin
gives you 50,000 points. It can also be a timer that sends marbles
back a little bit (very convenient), or a detonator. Then again, there
is always the chance that you will not get anything. It only appears
in Quest mode.
The marble that goes into a Black Hole will be sucked up and
disappear. During this time, you cannot launch any other marbles until
the marble sent into the Black Hole is gone. It takes awhile; you must
be patient. Do not go in these when you are seconds from losing. It
only appears in Quest mode.
This is something that alters the gravity of the marble passing
by it or directly over it and may slightly push it into a different
direction. They may be frustrating when you are trying to launch a
marble that will lead to a chain. It only appears in Quest mode.
A Line Barrier is the same as an Impact Barrier, but it does not
move. It disappears and reappears in different spots. It has the same
effect as an Impact Barrier. It only appears in Quest mode.